(Animated Spellbook D&D 5E) Tenser's Floating Disk! XP FOR GOLD!?
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- čas přidán 27. 01. 2020
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@WebDM 's Jim Davis visit's during post notes.
Features a recording of
@pennyarcadeTV 's Jerry Holkins. - Krátké a kreslené filmy
Step 1: Get a ring of spell storing
Step 2: cast Tenser's Floating Disk into the ring
Step 3: Have your familiar attune to the ring
Step 4: Have the familiar cast the spell
Step 5: tell your bird to fly
Step 6: NOW THIS IS PODRACING
Kuro Shinigami that’s awesome
players always find a way
The disk does have a height limit, so it's necessarily flying, but yeah, hovering pod racing is wonderful.
Same thing with a Monk
@@aetherblackbolt1301 Few feet off the ground? Struggling to get over holes? Dodging falling rocks and avoiding sand people? Yeah, that's podracing. Also, who in their right mind decided to let a child participate in that?
I've never been part of a REAL d&d campaign but your videos are SUPER entertaining and I love them lots. Thank you for these videos, Mr. Zee
The fact no one saw this and liked it makes me angrier than that time Philbert stole my mango
Yooooo dude i really appreciate your interest in dnd!
You remind me of a friend of mine, and he loves D&D, so you might as well.
Bruh...Berd? Hi dude you doing swell?
Berd ?
I recently used Tenser's in a game where our party was wandering around a freezing cold temple up on a mountain. I ritual cast it, gathered up a bunch of scrap wood and built a fire on the disc so we had a pet campfire to follow us around and help keep us warm.
That's a brilliant idea! Not too much of an exploit, just a clever, helpful use of a utility spell. Nice!
But you can Ritual cast it, its not a ritual type spell
I would love to do this in Genshin
@@FarothFuin it is though
My players did this exact thing. I was really proud of the creativity.
"Tucker's kobolds firebombed your followers along with your pack mules."
Every goddamn time.
B
Tucker’s Kobolds are the worst man, you can’t fight those awful things.
“It doesn’t tolerate much player fuckery” damn the devs are learning
this is gygaxian magic. They dealt with "how can I abuse this" logic even back in the 70s. Probably has the most player testing of any spell that's survived this many versions
Challenge accepted, If I can break it, I will. Nothing is more satisfying when you circumvent a danger with clever use of spells.
this is a very old spell.
this is more a testimate to how fully aware the original creators of the game were that people would try to find any exploit or advantage they could to get ahead and use spells as effectively and efficiently as possible
I am the definition of player fuckery.
Apostle Brimstone ever played a wild magic sorcerer
Don't know if anyone pointed this out already, Tenser was played by Gary Gygax's sone Ernie (Tenser is an anagram of Ernest)
And here I thought the name had been chosen specifically for the pun of Tenser's Transformation.
Thanks for the cool random knowledge
Where do people hear about their I guess canonical adventures?
@@FanOfMostEverything What pun?
That’s adorable
Tenser's floating disk covered in dirt and foliage that will get too heavy and disappear when something steps on it. Weaponize the disk.
Can’t be over holes more than 10 feet. You’d have to be below it for this trick to work.
Spike Trap
Yep, sounds like a trap. Attach it to a wide plate 10ft below it, and load the disk with stuff until the total weight is short of 500. When someone steps on the disk, it disappears, and around 500 pounds of assorted items would fall on the victim. You could even engineer a way to have the falling objects be higher than 10ft above the plate, if you raise them above the disk somehow.
Only downside is the restriction on distance to the caste. It still disappears if you go to far away, so, perhaps not the best tool for the job.
@@bradley4465 the disc doesn't require a surface that will bear the weight of its load.
therefore you can create a really flimsy floor 3 ft below the disc, which collapses when the disc's load drops underneath it.
@@badideagenerator2315that is vile.
I love it
"For people who have started playing since 2000 or so."
You know how sometimes, you hear something, and it makes you feel old?
That had the opposite effect on me.
I rolled a wizard in a game once my team harassed me to get this spell. Instead I coerced a young bandit to become my apprentice rather than go to jail. I called him Tensor, and he joined us on all of our adventures. Our squad loved him, he carried all our stuff and helped the best he could in fights. Even managed to learn a cantrip eventually!
The best use of the disc is to keep the resting party members moving
Nice!
Uncle Badger it’s so helpful, and no one ever thinks of it
Quick thought, two wizards, one casts disk and another casts tiny hut, you now have a safe moving home
@@noahnicholes8626 Ok so you cast the hut, the outside wizzard starts walking and the disk hits the side of the hut and keeps going right through it. Objects inside the hut when cast can pass through it and since the Wizzard is sitting on a disk when it is cast the disk is not restricted from leaving nor does the hut rest upon it.
@@SirStanleytheStumbler except magic cant pass through the disk
At level 5, the Wizard casts Phantom Steed as a Ritual, then he and the Arcane Trickster cast Tenser's Floating Disk. Trickster and Cleric sit on the Wizard's disk, the Paladin sits on the Trickster's disk, while the Wizard saddles up on the steed and starts riding at 10 miles an hour.
Summoned Convoy.
"Alright. I like what you're going for.
Roll a dexterity saving throw."
I wonder if you could break the back two legs off a chair, but leave the front two, then set it on the disk with the front legs hanging off, then sit. At that point, the only thing keeping you from falling is the strength of the front two chair legs, but the friction of your weight on the chair base might alleviate a lot of it
I think the disc can only move 30 feet per round though.
Joseph Perez Why? That’s not stated anywhere in any rules I can find
@@nephdrummond3168 Hmm, I may have been misreading it. I saw 20 feet mentioned a lot, so I may have misread it as having a speed of 20 feet and disappearing if you move over 100 feet away.
The line “The disk is immobile while you are within 20 feet of it” answers a few of these questions
My thoughts exactly. It's also limited in that it "can't cross elevation changes of 10 feet or more" which, given that everything in DnD is based on a five-foot grid means crossing a pit of more than five feet deep is a no go and if it's longer than five feet it would sink two feet into said pit, just in case anyone was thinking of using it to cross a pit of acid with a flying wizard at the lead.
@@Team_BaM what the heck would happen if the wizard got back within 20ft over the pit?
@@hugofontes5708 the disk maintain 20' of distance. Following or being repelled by you. It does not have an intelligence score thus steering it properly to where you want it to go can be a bit of a task
@@Backup_Dice Nah, the spell description tells us it is "immobile when you are *within* twenty feet of it" which to me means when you're less than twenty feet away cannot move or be moved. I presume if it came within twenty feet while over a pit it would stop dead in the air but as soon as your caster left that range it would fall same as anything else affected by gravity to stop exactly three feet above the ground. Of course, getting it to fall might be a trick all on its own since I'm noticing it says it "can't cross an elevation change of ten feet or more" implying it would just stop when it got to a ledge too high to float down from.
If it backed away from you to maintain a twenty-foot range how would you load it? Personally, I view it as something that tries to follow your footsteps and stops when it gets twenty feet from you or comes into contact with anything not loaded onto it (Yes, even a half-open door *Jeremy* ).
That one actually makes sense though since the wizard may want to unload/load the disk and can't do that if it constantly moves away from them
I grabbed this spell when I found it in a spellbook, and have mostly used it to carry all of my allies unconscious bodies around.
BRING OUT YER DEAD
*klonk*
BRING OUT YER DEAD
i love this
@@Lamefoureyes
Old: I'm not dead!
Son: Oh he'll be dead in a minute.
Carter: I can't take him like this.
Son: Do us a favor?
@@ldobehardcore Yes, you are!
I’ve seen it used to let spellcasters rest to recover their spell slots. Now I have an idea for a pair of twin wizards that take shifts on magical duty while the other guy rests on a floating disk.
I actually got startled when I saw you, not because you look scary or anything but in my mind I just accepted you being a little cartoon dude.
Nice beard
Shhh!!! Everybody knows Zee and his wife are gold dragons sent here to delight us and show us how to play D&D correctly.
Gabo Alvarez dude he looks like my dm who is a ginger with a great bread but he is bald
His character is pretty close to what he looks like.
Nah the little animated gnome dude is the real one. That fella is all done with CGI
I got scared because this cartoon self was the exact same as his real self
The part where the wizard goes "Christopher..." fucks me up laughing every time to this day. Just, so unexpected!
He said, "Tensor's Floating Disc though" and I heard that as "Tensor's Floating Disco", and I liked that better.
Cast Tensor's Floating Disk. Put a bunch of mirror pieces on top of it. Cast Light on the paladin's shield, park it by the disk. Spin the disk. Thank the DM who gave you the idea.
Shake your groove thing.
Tenser does have a disco ball spell! Level... 7?
Instead of following the caster, you have to dance in a direction to move.
Tenser's Disco Volante.
It's incredible to see how much his animation skills have developed, especially the part at 2:36!
So realistic!
Cheeky wanker
For a second I thought this was a 20-minute long animation and I was like damn no way
The Arsehole in me saw the animation finishing @ 3 minutes and thought ... ' He put a fucking 17 min advert !!'
Glad Im wrong !
You almost touched on Wizard Sailing, you were so close!
Step 1. Have a half long/gnome wizard
Steep 2. Have someone heavy, preferably 200+ pounds
Step 3. Wizard casts Tenser’s Floating Disk
Step 4. have the strong person put a 30 foot ladder on the disk with 25 feet of it off the front of the disk.
Step 5. Have wizard sit on the end of the ladder.
Step 6. Flat at increasingly faster and faster speeds as the disk moves toward the wizard while the disk tries to catch up while the wizard never gets within 20 feet causing a forever acceleration mode of travel that will only stop when the wizard climbs the ladder back closer to the disk.
Step 7. Wizard fails to fleet closer to the disk causing the disk to accelerate so fast you’re flung into space.
You can absolutely turn this into artillery
These are just words
Wizard railgun
Step 1 (don't forget to do this before the DM knows what you are doing): Ask your DM if TFD accelerates when moving from 20+ feet away to within 20 feet of you, or if it moves at a constant velocity (and if so, how fast).
Step 2: Cast TFD
Step 3: Fasten a board to the floating disc, at least 20 feet beyond the outer circumference.
Step 4: Sit on the end of the board, more than 20 feet away from the disc (not *on* the disc technically)
Step 5: The disc accelerates as it attempts to be within 20 feet of you but cannot achieve it, resulting in infinite acceleration.
Step 6: Shift ahead of and behind the 20 foot line to modulate speed and ride your creation into the sunset
Alternatively, you still have a flying machine that moves at whatever speed the DM told you.
"You experience many hundreds of Gs as your floating disk uncontrollably accelerates and die instantly as your body turns into a fine meat paste."
nah tenser would just disapear since it counts as a 20foot pit
@@lordsheogorath3377 too much acceleration forces you backwards, stopping the acceleration :)
Ugh, why did you have to include that part about trying to sneak it past the DM? This sounds like a fun idea I'd want my players to experiment with... but if I got caught by surprise when my players tried to get all sneaky-sneaky with it I'd probably have no choice but to tell you your face just got sheered off by wind resistance once you hit 5 G's or so.
@@danielgehring7437 Agreed. My general Step 1 would be "Ask the GM how many silly shenanigans with powers and magic does he want in the game", and adapt accordingly.
Step 1: Get a speed cat. (Tabaxi + Monk + Haste + a whole bunch of other stuff, and enough levels in wizard to cast Tenser's Floating Disk)
Step 2: Speed Cat casts Tenser's Floating Disk
Step 3: Load up the disk to capacity, ~500lbs
Step 4: Speed Cat runs towards a target at 5,400ft per round
Step 5: Speed Cat drinks a potion of gaseous form to harmlessly disperse through the target right before impact
Step 6: The disk, weighing 500lbs and moving at 614mph would strike with 62,225.2 newtons of force
This was not my idea, but I just had to share.
TheEbonlilly xD
Make it a ballista bolt or battering ram and you have the world's most mobile siege weapon.
Science > Magic
lol
DMs be like: "okay, since this is an improvised weapon it'll do 1d4 damage."
Like
Zee: It doesn't tolerate much player f**kery.
Also Zee: EMBRACE THE CHAOS! (╯°□°)╯︵ ┻━┻
Tenser's Flipping Disc
┬─┬ノ(ಠ_ಠノ)
Please don't flip tables
On my phone, it looks like he's screaming because the table ripped off his arm.
I like the idea of a wizard continually casting Tenser's Floating Disk throughout the entire dungeon, a new one every 6 seconds, and the party being continually confused and annoyed by this. Then they get to the boss room and are about to be devastated by a horrendous monster, but then the wizard teleports to the opposite side of it and fifty disks of force slam into and kill it in an instant.
The discs move to follow you, and the monster roars in frustration as it is now surrounded by a waist deep opaque layer of shimmering magic pizza pans. The discs do not damage it, because it's not that kind of spell, but the creature can only destroy one per round by jumping on it, and since your party's rogue is a gnome, they can get a sneak attack in every round by attacking unseen from under the discs.
One time during a semi-technology DND session, I used tenser's floating disc as a riot shield by turning it on its side and it could stop bullets because none of them could exert enough force for long enough to dispel the disc. The fight ended when everyone got in a car and I cast grease while someone else cast firebolt on the road behind us and it went up in flames. Good times!
I want to say that does not work, but hey. Your table, your rules, and it sounds like you had fun. How did the rest of the campaign go?
Any handgun of 9mm or more powerful, has over 500 ft/lbs of energy.
@@Seth9809 it's specifically ft/lbs, which is a measurement of force rather than mass.
The 9mm bullet itself is of negligible mass.
I’ve always allowed TFD to be used as a combat stretcher.
I think that's it's original intent. hauling out your dead team mates to get rezzed.
@@ratholin Nope, the original intent was to haul a chest of 3000 coppers.
@@m2pt5 3000 Cooper. The DnD equivalent of paying your taxes in pennies.
@@Th3BlackLotus Makes me want to play a dystopian level 1 campaign where you have to pay monthly taxes or eat the axes.
Children's CZcams videos will be unlisted
Zee: _Starts swearing_
0:45 really proves that point
@@bom.6658 That's very child friendly.
"I'm going to turn off my recording now."
This is the best way to end a video. This feels like Skyping with Dad. 😄
Love what you're doing using the animations as an intro and then moving it into a larger explanation. It allows someone to enjoy the digestible information as well as the deeper understanding if they want it
2 minute animation, 18 minute post notes. Peeeerfect. PEEEEEERFECT!!!
(Holy shit Jim Davis looks different without his beard lol)
Oh good, I was wondering who that was.
I agree, bit we need more Gabriella.
Your beard ate Jim Davis’s beard!
Jim Davis without a beard is so strange to me!
That’s reminds me of conversations with my dad who played adnd where he and his fellow players would bring an army of people into dungeons who would all die basically every time.
We once had a dungeon where we spent all the treasure we found going back to town to hire another dozen henchmen to help get us to the next area. Rinse and repeat. As we progressed we found increasingly more gold, but the mercenaries kept asking for more gold because the last guys kept dying.
Since y'all mentioned using this spell as a mode of transport, riddle me this: Tenser's Floating Sedan Chair.
Tenser's Floating Lay-Z-Boy
Tenser's Floating Porcelain Throne
Tenser's Floating Tailgate BBQ and Kebabs
Tenser's Floating... wait.
Can you hook a cart to a floating disc for more carrying capacity?
Tenser's Floating HORSELESS CARRIAGE
A CAR
WE COULD MAKE. A. CAR.
@@ajsparx4133 This guy can wizard
@@ajsparx4133 very nice.
oh my god he looks just like his profile pic. i love it.
It caught me so off guard lol but i love it
Yeah, I really didn’t expect him to be hot.
oh my god, he sounds just like him too!
@@EricScheid ...I lol'd.
I am reminded of the fuckery I saw in one game with a weak-willed DM allowing a ring of Knock to be used as a weapon. Turns out a Ring of Knock can be lethal when used on enemies when DMs allow a loose interpretation of "opens chests".
chukolance i wouldn’t consider that dm weak willed and more like a chill guy
Jesus Christ I would have never thought of reading the text that way
Inanedata before I make my seduction roll I will reread the description of ‘swinging knack.’ Gotta know when to be creative with your interpretations
A chime of "opening" used on a person, undoing all straps and ties...aaaaand the paladins armor drops off!
That sounds like something out of a porn parody...
Because if you undo ALL straps and ties, well, you get the idea, I hope... XD
Tenser's Floating Segway: Create two TFD, get on some 20 foot high stilts on the TFD. Have another character brace the end of the stilts and use a rope to gently lean the wizard forward.
If the stilts are twenty feet long the wizard would always be within twenty feet, no matter how tilted he is.
@666NedFlanders
My first thought would be any part of the disk, not specifically the center since it feels like that's the sort of things that would be specified. I can't really picture what you mean by the shape of the feet on the silts though. Could you paint me a word picture? That or a set of words for a search engine that'll bring up a picture so I can see what you mean would be appreciated.
You mean 21 foot high stilts. Question: what is the coefficient of friction of the surface of the disk.
Holy shit those player deaths were terrifying.
Dangit Zee scaring me because I hear “Christopher” and think someone is calling me while I’m just sitting in class while listening to this! XD
Put a bunch of diminutive archers on it for "point defense" effect.
When your PCs start hiring a large number of Gnome troops, be afraid, be very afraid.
No... the backpack wizards. Nobody would suspect five backpacks with some loot around it from hiding the BackPack Wizard Quintet.
@@jackielinde7568 now you're thinking with gnomes.
@@kylethomas9130
I live for comments like these
@@Alizudo My ideal 5e campaign is a Centaur Cavalier with the Tough feat and proficiency with a custom fit howdah.
And everyone is Ranged Combat Gnome.
Seeing Zee talking to someone we can see or hear is the best thing. I’d be down to listen to a podcast of Zee doing that.
I had a 3ft tall gnome wading through 2ft deep swamp water. I really wished I had a floating disc so I could sit on the tank's shoulders and put our bags on the disc
I didn't realize at first the length of the video, this is great!
Who else first imagined riding it like Static Shock? I did.
I did too
Now the entire intro is playing in my head thank you for this.
@@clockworkkirlia7475 your welcome
"You can't ride on it"
I recognize the council has made a decision, but given that it's a stupid-ass decision, I've elected to ignore it.
In 4th ed you could ride it, and move it independently. It was a cool way for a small wizard with less movement to keep up with the party, plus you look awesome
@Adam Lindley yeah, and that's how I've always used it throughout ant game I've played. Or the GM can give me a floating carpet. Their call.
In pathfinder there's a feat to let you ride it like a skateboard and even do tricks.
I mean, why not? You can ride on it, but as it follows you, all you get is a stationary platform 3 feet above the ground.
@AvangionQ Yeah and that's lame. You should be able to ride on it for maximum style.
I loved the after-show think I could definitely watch this all the time. Please keep up the great work
So happy to get another one of these so soon :D
You should have a podcast, I love hearing post notes and it would be cool to have like a d&d animated spell books podcast (no pressure though love the videos keep it up)
Heck yea! These are super interesting
Webdm is pretty similar to that.
I really love the format of the video, especially the end where you talked with Jim. Learned a whole lot. Great work!
Hey!! Wasn’t expecting a surprise Jim Davis appearance!! Love it!
to paraphrase: "the disk is immobile until you are 20 feet from it, in which case it will follow you." immoble either implies:
a) it is not moving
or
b) it can not move
so the 2 disk wind trick will either work great, or be incredibly lame, depending on which definition your DM chooses.
Oh. That's interesting, I wasn't thinking of the dual meaning of immobile. I went with definition 2. If you assumed it was 1,then what outside forces could you apply to the disk?
If it was number two then I could see that as quite the annoying barrier. If number 2 is used then you’ll be able to fly...
"this was before Game Design was something they taught in college"
As someone working on a degree in game design, player fun trumps all.
Nah fam, you gotta make the game hard as nails! If it ain't eating quarters it ain't gonna make money!
Until you work in a big studio, then it's monetization trumps all.
And I find a lot of games that can be quite hostile and difficult a lot of fun. There's a big market for permadeath roguelikes, after all.
@@RoninCatholic Yes, some players want hostile (just look at Dark Souls). My comment was not suggesting hostile is not fun, but that if the players don't enjoy the hostile aspects, then the DM should adjust accordingly.
@@sirforcer oh, yes. There's hostile and there's stupid nonsense
Still loving the Warlock who went down the Mountain with a Levitation-Spell Ski-Style.
And XP for Gold is a bad Idea if done without serious thought to it. Had this myself just recently in a 2nd-Ed.-Game.
GM: You can pick things from the Kings Treasure. There are [insert List of Magic Items] and a lot of Gold.
All Players went Munchkin-grabdemloot-Mode. I got nothing and was totally ok with that as I got "Gold in comparable Value to the Items each one got" - and remembered the "You get 4 XP for each Gold you loot.
Before that I was the weakest Char missing about 2-3 Level to the rest of the Party. Now they miss 2-3 Level to me as I instalevelupped 5 Level by just getting a dammit Chest to our Boat on a frigging Island.
GM learned to watch out for semantics about the Bonus he offers so it does not backfire - and also not to hand out Aeonstones so freely.
I hate to be that guy but ... ackshually ... DnD 2e has a rule specifically against gaining more than one level from one instance of experience gained.
Quote:
"There is only one hard and fast rule concerning advancement. Player characters should never advance more than one level per time experience is awarded. If a gaming session ends and a character has earned enough experience points to advance two levels, the excess points are lost. The DM should give the character enough experience to place him somewhere between halfway and one point below the next highest level."
This brilliant exploration of how a DM interprets and allows player creativity has brought together two of my favourite sources of inspiration as a relativity new DM. I truly hope there is further collaboration between these channels, here’s hoping WebDM may become a three master production. Well done both of you 👍
Wizard *walks up to puzzle*
"Christofer"
...
WHAM WHAM WHAM!
Other guy *Now a red paste*
Wizard
Hmmmm I don't think that worked...
Oh it worked. It worked exactly as intended.
I imagine the wizard was more confused than just stating the trigger word out aloud.. 😉
More like this...
*Wizard hovers his wand's light over the strange words carved into the wall*
Wizard : "Christofer ?"
*Other remaining party member, crushed into humanoid jam by the riddle room's trap* 😆
@@danielgehring7437 I love this reply.
it didn't work because the wizard misread *"Christopher" and somehow the trap knew.
"It can hold up to 500 pounds"
Me: **makes a spell to increase target by 500 pounds** this plus mold earth. Perfect combo.
Well, even just putting it in the ground, with some soil on top. Then your target can just tip the 500 threshold and fall in a sinkhole.
They might not even suspect the Wizard since stuff will fall with them... well if your leaving survivors.
But yeah, underappreciated combo there.
That's not bad. Need to keep that in mind.
You couldn't make a pitfall trap of ten feet or over, but you can make an immobilization hazard by putting the disk five feet off the bottom of the hole and then putting five cubic feet of loose soil. (Loose soil is around 75 to 110 pounds per cubic foot). The soil would fill in around the unlucky person to step on it, kind of acting like quicksand. They fall in the hole, the soil pins them in, and maybe does some suffocation damage.
It’s 20 ft behind you right? So you’d need a mirror to see when they step on the trap since a wizard couldn’t look at their own Disk..?
@@DoABarrelRol1l where does it go if you have to double back down a tunnel?
1:17 - The spell was listed in D&D as "Floating Disc" - AD&D rendered the spell as "Tenser's Floating Disk." The SRD went with "Floating Disk" to keep the setting-specific character out of third party books, etc., using the open system.
Holy shit I laughed so hard when the wizard said Christopher and the dude got mashed
"*standing exactly 20 feet away from a doorway with a 9 foot hole in front of it*": oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy
I love the moments when GMing where a player asks what would happen if they do something weird/interesting with a spell, ability, or item and they ask "what will this do?" and my only repose it to say "I don't know, you should try it!"
I also like "What? How should I know!?"
This is one of your best videos to date. The editing is spot on, the animation/ very informative and entertaining, and the discussion with Jim D was unexpected, but very welcome!
I like the new longform thing you got going. You get the same fun animated shorts at the beginning but then a nice long ramble afterwards if I want to hear more(which I almost always do). It works and I'd love to see more, or even you going back over old spells you've done with this new approach.
I take it you've inserted these occasional F-bombs to avoid CZcams's absurd "child-friendly" system.
Watch it not work for one video.
It's hilarious and absurd that CZcams has suddenly gone from "no swearing" to "you must swear" if you want to make money.
Dude! Your animation is insane!
Love the new format and post notes. I like hearing your ideas about dnd
love these kinds of d&d talks, Jim’s awesome i watch web dm all the time
When D&D goes from "How To Murderhobo/Farm for XP" to "How Cortez Conquered The New World."
Tucker's Kobolds. Nice!
Gotta say. Love your animate but your interview / postnotes / discuss part of this was really awesome.
Excelllent video. I really enjoy the typical format with the cartoons and gags etc, but this concept of tagging an interview / contributor on the end is genius. Very enjoyable show, love to see more discussion between Zee his up coming guests!
Did Zee Bawshee steal Web DM's beard to make his own beard more powerful?!?!
These Videos Are Always The Best
Very cool to have Jim on to talk about things! I love this.
I'm digging this new video format
5% animation
95% fantastic beard time
it's the best of both worlds
Glad to see you back... And boy, you sure have the beard of a Greek god.
Gold for XP just makes me want to make an Artificer character that just immediately abandon adventuring in turn for becoming the best / richest Magic Items and Trinkets(tm) merchant across the lands.
"Alright let's begin this week's session. Alabrecht I think you had something to say?"
"Compatriots, I have been given a holy quest! We must find the mad monk Zardoz and slay him, as well as his demonic minions! Come, we must equip ourselves with potent weapons and relics! Steel your hearts as well, brave companions, for our adventure will be perilous. There are even rumors that we may encounter a vile vixen known only as the Succubus Queen, who will seek to entice us to rapt slavish servitude as long as everyone is over 18!"
"Cool, cool. Bob, what are you doing?"
"I see how much gold I made! 20! I went up a level!"
"That's great Bob. See you next week?"
"Hell yeah!"
Sorry for the extremely late post-
But you'd survive at least.
I love your animations, but the direct conversation of this video is awesome. And your buddy is a perfect addition!
I'm loving these post notes! Please keep doing them!
Thank you for the post notes. They feel like we just get a bit more Bashew per video :)
Always happy to see more Jim Davis, and I really appreciate being able to hear more of your thoughts on this kind of stuff. Still love the animation, but talking heads are nice too.
Absolutely love this content, please do more!!
Great video! Always happy to see Web DM collabs
"Christopher!"
Thanks for making me spit cereal at my laptop screen, Zee.
I don't get the reference. Care to help?
I think its a reference to Alan Turing and the first computer, but I could be very wrong.
@@polishjack1984 its a reference to how Christopher Hardwick died in Force Grey, he was playing like a murder hobo up to that point so it was deserved
@@elliscor001 How who died in the what? Google isn't helping. (Yeah, I don't get that reference either).
2:50
increadible(adj.) - that which can not be read because it is too difficult to believe
This is a great format. Please keep doing this.
Im really digging this post chat thingy. (didnt pay attention... too lazy to rewind) Keep up the good work and awesome content my dude!
It's not concentration, it's a fixed time limit...
DM : "After all that setup, just as you were about to FLY ABOVE the chasm, the timer expires and you fall ! (: ])"
Yay! The golden dragon named Zee has gifted us with more of his ancient knowledge of the game Dungeons and Dragons!
I love this kind of more 'podcasty' style episode. Makes great watching when doing something else and this was super easy to follow
This was very fun! Please do more videos like this
"Christopher?"
*terrible bashing stone against flesh*
Mashed right down into paste form!
Mammon tiefling monk with haste, everyone else piles on. Nyoom
I love this type of videos, cant wait to see more
This was remarkably enjoyable to watch, the animation was awesome as usual but, that post chat was really fun and quite informative. Fantastic stuff dude, thanks for gracing us with such content! :3
Now I kind of want there to be a Tenser's Floating ---- for each level:
Level 1: Tenser's Floating Disc
Level 2: Tenser's Floating Globe (makes a spherical force that protects the contents; only the caster can reach into the globe to add or remove items)
Level 3: Tenser's Floating Chariot (can carry people, including the caster, moves as the caster wills -- at up to the same speed the disc can move, and the same height)
Level 4: Tenser's Floating Carriage (is the size of a merchant's wagon, can carry any amount of weight than can fit, can be towed by a person or draft animal as if it's weight is it's actual weight divided by the caster's level + the spell level slot used (e.g. cast as 4th level spell by 16th level caster = 1/20th weight)
Level 5: Tenser's Floating Friend (essential T.F. Globe plus Unseen Servant -- the Globe can be told to move on it's own, dump objects out, etc.)
Level 6: Tenser's Floating Battlement (essentially the floating carriage, with protective side with crenelations to allow firing missiles or spells from partial cover)
Level 7: Tenser's Floating Home (Tenser's answer to Mordenkainen's Magnificent Mansion, it's a force-based encampment protected from weather and casual intruders)
Level 8: Tenser's Floating Fortress (larger version of the home, with a rooftop battlement)
Level 9: Tenser's Floating Realm (the entrance is the size of a floating globe, but anyone the caster permits can enter a much larger interior space not visible from outside -- basically Tenser's Floating TARDIS, if the TARDIS only moved as fast as a floating disc, if at all).
I'm imagining Tenser finally getting fed up with Bigby getting all the credit for taking a theme and beating it to death with a series of progressively more powerful hands, and saying "F*** it! Two can play at that game!"
Welp... I’m stealing this.
Consider this concept yoinked
0:48 comedy gold!
Woow thought I was getting another sweet yet short animated spellbook and we are treated to 20 minutes of insightfull discussion :) thank you very much!
Loved the post-note, I found it quite insightful and both of you to be be able to hold a pleasant and engaging conversation. Huzzah!
Combine this with technomagic/lost technology heavy weapons, and you can have a mobile turret.
I think the Artillerist units could be transported in and out of combat that way.
Screw that. Five backpacks, each with their own little backpack wizard. You're Welcome.
@@jackielinde7568 I'm a little confused.
I love Post notes, KEEP IT UP PLEASE. Or bro even better, create like a podcast or longer videos of you just talking! Whatever you do, I'm all for it!
love this new format with the mini podcast
Great interview! Love the content variety.