GURPS Unnight - RPG Review (Lost Colony Sci-Fi!)

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  • čas přidán 20. 07. 2024
  • Unnight is one of the earliest GURPS sci-fi adventures. Lost for over 500 years, a mysterious planet in the middle of a nebula is rediscovered. But does this adventure still hold up over 30 years later? Find out in this classic RPG adventure review!
    You can buy Unnight here:
    www.drivethrurpg.com/en/produ...
    And can get GURPS here:
    drivethrurpg.com/en/product/2...
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    00:00 Introduction
    02:29 Background
    04:27 The Planet
    06:42 The Adventure
    17:56 Final Thoughts
    ________
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    / sagethalcos
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Komentáře • 16

  • @RicksPoker
    @RicksPoker Před 29 dny +4

    We had a great campaign in Unnight, but I now know that the GM made up 99.9% of the adventure. We had a running battle with the Wizards, who had an uncanny knack of stealing and copying our high tech equipment, had a huge adventure figuring out the foam drive on the moon, and had many people wanting us to become kings of their little countries, so they could use our high tech fire power. Then our ship was sabotaged, and we had to improve the technology of one nation to be able to make rough, dangerous jury-rigged parts. (We needed to fix enough to get up to the Arc and find higher tech parts in orbit.)
    We knew that the adventure had gone beyond what was written in that slim book, but I thought a lot more of the early part of the adventure was from the author.
    I got a kick out of your review, brought back fun memories.
    Warm regards, Rick.

    • @1ShotJC
      @1ShotJC  Před 29 dny

      Ha, that sounds amazing! I wish THAT was the adventure included with this book! Your group really captured the feel I think the author was going for with the world.

  • @phillipmerritt1428
    @phillipmerritt1428 Před měsícem +6

    I always enjoyed your GURPS

  • @dungeoncrawlinghobo7248
    @dungeoncrawlinghobo7248 Před měsícem +2

    Always Awesomeness Insightful breakdowns, informative and Fun!! Rock on JC!!

  • @tylerbrinlee239
    @tylerbrinlee239 Před 29 dny +1

    I really enjoy your RPG Reviews, they are always a highlight of a day.
    The vibe I get from this setting it might work for something like mothership, if you play up the aspect of the wizards being futuristic genetic engineers with the morality of Medival kings.
    Maybe a fun idea for most systems would be the players are well received, as myth on Unnight tells of Ancient Wizards from the sky and the warlord claims them as proof of his legitimacy. They are showing up as he is being made leader, and is only all to happy to sign a trade deal with the Sky Wizards. Right before he can sign the agreement he is struck by the night dance and goes crazy, screaming his deepest secrets, random cybersecurity tips, and cursing a wizard who he had worked with to secure his position. This outburst could potentially turn the council and city against the players who are potentially being chased by a literal pitchfork and torch mob as they try to get back to the trade-ship. Which by the time they arrive might be being destroyed by those weird trees you mentioned. Leading to a discover a way off the planet type campaign.

    • @1ShotJC
      @1ShotJC  Před 29 dny +1

      I like this idea a lot. Having the PCs suddenly find themselves in the middle of a Wizard-Warlord coup would challenge them right off the bat, and set them up as real influencers on the world right away.

  • @Neowis3
    @Neowis3 Před 29 dny +1

    Love your videos!

  • @wbbartlett
    @wbbartlett Před 6 dny

    Jam-jar Soup - my next PCs name.

  • @NefariousKoel
    @NefariousKoel Před 29 dny

    It sounds like a mini-setting resource with an adventure hook as an afterthought.

    • @1ShotJC
      @1ShotJC  Před 29 dny

      Yes exactly. I think GURPS had this problem where authors would write beautiful setting books but then leave GMs on their own for adventures.

  • @glenmcinnes4824
    @glenmcinnes4824 Před 29 dny

    Ran Unnight as is once and it kind of worked, but it ran better with the players as onworlders exploring the secrets of unnight.

    • @1ShotJC
      @1ShotJC  Před 29 dny

      I DO like the secrets the author included in the world, so that could totally work.

  • @rynowatcher
    @rynowatcher Před měsícem

    I don't know, man. I do mostly sci-fi gaming, and it really is not harder than a fantasy. I also feel fantasy worlds are as unique as scifi; Warhammer fantasy world is very distinct from any d&d world, which is very different than a Runequest world which is very different than Tolkien...
    I mean, when we are getting into feelings of settings it gets subjective, but I never felt that a Diskworld game was in Greyhawk. Meh, up to you what you think, though.

    • @1ShotJC
      @1ShotJC  Před 29 dny +4

      Fair enough. Maybe difficult is the wrong word. But I still think that scifi is more bespoke in RPG gaming -- you can design a dungeon, or orcs attacking the town, or an evil sorcerer is after a magic death orb, and it works in 80% of RPG fantasy worlds that people actually play. But you're right, a great adventure that FEELS like Tolkien is not going to be one that can get inserted into Dark Sun very easily.

    • @rynowatcher
      @rynowatcher Před 29 dny

      @@1ShotJC I get what you are saying, but all that is the same generic style of fantasy that is kind of meant to be interchanged. Something meant to tie strongly with a specific fantasy world by definition loses some of the punch if in another world; ie orc threatening a village are a generic threat who might as well be generic bandits in a generic fantasy world who can be negotiated with, scared off, overpowered, and behave more like people, but in a Tolkien world the orcs are a manifestation of evil; you cannot reason or negotiate with them and they can only be scared if you convince them you can hurt them more than their master can. They are not generic baddies and fill a role in that universe that cannot be treated as just human.
      I think this is more of a consiquence of most games in fantasy are made for generic settings because of attempts to reach the widest customer base. I can sell 1,000 units if I make it generic but only 200 if I make it specific to the Grey Bastards world. Scifi games do not have a generic system to act as a linguafranca the same way that d&d does, so the mechanics stand out more per world.