Call of Cthulhu - Tips for New Keepers from a New Keeper
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- čas přidán 15. 06. 2024
- This is a quick tips and tricks videos for new keepers to the Call of Cthulhu TTRPG from the perspective of another new keeper! Let me know how your first games go in the comments or if you have any other tips or lessons your learned in your first games.
Check out our Call of Cthulhu actual play podcast The Fumbled Anthology at:
fumbledanthology.podbean.com/
Scenarios mentioned in the video:
Edge of Darkness - www.chaosium.com/call-of-cthu...
The Lightless Beacon - www.chaosium.com/content/Free...
The Castle of Greed - www.drivethrurpg.com/product/...
Good Vibes Only - www.drivethrurpg.com/product/...
Miskatonic Repository - www.drivethrurpg.com/browse/p... - Zábava
Excellent video.
Ran my first game on Halloween and it went extremely well! I definitely made use of Tip 3. I had to ad lib an entire scene with a location and NPC because the players made a choice that wasn't covered in the module.
Late reply, but glad it went well!
Great video. New-ish keeper here (veteran D&D player). Am jumping straight into Masks. Wish me luck!
Good luck mate🤞. I'm 48 sessions into Masks right now and it's a blast.
I just found your channel. I'm looking forward to checking out the podcast.
Ah yes! Amazing tips, I agree to all of these as a new keeper myself! The only problem is that I want more groups of people to run these scenarios 😂
Excellent advice!
Very nice video.
I would add two things. First, make sure you understand the IDEA roll. When the players get stuck, an Idea roll will give them a hint. If they make the roll, they get the hint no problem. If they fail the roll, they STILL get the hint, but at a cost. This assures that the game will progress.
Second, don't sell the chase rules short. They are very easy to use in play, and sooner or later you are going to have the players wanting to get away from something, or chase down an escaping witness. The GM can make a map on a piece of paper in 5 seconds and run a very satisfying chase scene.
Warm regards, Rick.
Very good points! My point about chase rules was more about having a feel for what you know will or won't make a game more enjoyable for your group. I certainly didn't mean to imply to not use chase rules at all! I just know for my personal enjoyment I decided to not use them as written as much.
Very nice job on the video!!
Great info! Veteran GM/Keeper here and been away from the hobby for far too long. Planning to run The Haunting for Halloween weekend. Cheers!