Cammy Optimal Combos - Big Punish Starter (Season 2)

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  • čas přidán 30. 07. 2024
  • The punish combos I believe worth mentioning, both grounded punish and when you can get a jump punish. The combo system in SF6 really allows for a lot of combo variety, there will be other possibilities but I have tried to include only those that are optimal for what Drive Meter you want to spend.
    #streetfighter #sf6cammy #streetfighter6 #sf6
    4 bar combo j.hp, hp xx dr, b.hk, b.hk, dr, hp xx m.sa, h.dp 3970 is more optimal than combo shown at 5:22 - credit to antimatterhorse
    1 bar corner combo j.hp, b.hk, dr, hp xx m.sa, h.dp 3447
    00:00 - No Drive Bar
    01:35 - 1 Drive Bar
    02:39 - 2 Drive Bar
    03:15 - 3 Drive Bar
    05:01 - 4 Drive Bar
    06:44 - 5 Drive Bar
    07:10 - Meter Dump with 4 Bars
    08:53 - Meter Dump with 5 Bars
    10:36 - Meter Dump with Full Drive Meter
  • Hry

Komentáře • 20

  • @user-mc5pl6xk9x
    @user-mc5pl6xk9x Před dnem +1

    Thanks bro! I never knew how to do charged DP into lvl 3. Turns out you just hold the kick and attack priority takes care of the rest lmao

  • @Thisisaweirdthing2makeusdo

    Cammy the evo champ ❤

  • @alexandre2785
    @alexandre2785 Před 20 dny +2

    Firstly Thank you for the video. But for me some Optimal means a version for : Wallcarry,Dammage and oki/rest and the same in the corner. Thank you again :)

    • @james2088
      @james2088  Před 19 dny +1

      Thanks for the comment. Generally most people consider optimal to mean optimal damage. But as you can see I did include some combos that maintain oki but do less damage, and then some combos that do more damage but lose oki, and I did corner combos too.

  • @augustogabs
    @augustogabs Před 25 dny +1

    nice video!!

  • @iljccyu2751
    @iljccyu2751 Před 22 dny +2

    thank you

  • @alialshaches6658
    @alialshaches6658 Před 22 dny +4

    Hey man do you plan on making a normal optimal combo video(not punish or counter.) I just picked Cammy up and can’t find optimal combos; good stuff on the video btw

    • @james2088
      @james2088  Před 22 dny +2

      It’s something I’m considering, it would most likely be a series because honestly there is just so much to cover. Thank you!

    • @mechanicalpants
      @mechanicalpants Před 19 dny

      @@james2088 Oh that would be fantastic if you do! I dig these heavy damage, punish counter combos, plus they are so flashy 🔥 But having a resource of optimal (non punish) bread and butter Cammy combos would be so practical for me right now and I'm sure many other Cammy players, beginner to advanced, would also find it very helpful !

    • @axelhunt6384
      @axelhunt6384 Před 16 dny +1

      Hey bro, same for me i don't find optimal combo u have a link or vidéo ?

    • @james2088
      @james2088  Před 16 dny +1

      @@axelhunt6384 hey mate, I have just recently made a video on optimal combos starting with light chains. You can find it on my channel. I intend to make more, it will be a series, because there is a lot to cover.

    • @axelhunt6384
      @axelhunt6384 Před 16 dny +1

      @@james2088 UR THE BEST THKS

  • @xhinen8526
    @xhinen8526 Před 16 dny +2

    Thanks for the video, but I don't understand why all combos starts on punish counter...

    • @james2088
      @james2088  Před 16 dny +1

      @@xhinen8526 because the video is demonstrating punish combos, for example after you’ve blocked a wake up od reversal or a super

  • @Phatcat200
    @Phatcat200 Před 22 dny +1

    Is the first song a cover of Cammy's theme? Where can I find it?

    • @james2088
      @james2088  Před 22 dny +1

      It’s Cammy’s theme from USFII, it’s available in SF6. It’s a nice version right!

    • @Bardockjohnny
      @Bardockjohnny Před 22 dny

      @@james2088 excellent video my friend I'll leave it saved here. if you could teach cammy some tips. I'm a beginner

  • @adrian39547
    @adrian39547 Před 3 dny +1

    I don't understand the nomenclature xd

    • @james2088
      @james2088  Před dnem

      @@adrian39547 hey mate, I’ll do my best to explain:
      SA = Spiral Arrow
      DP = Dragon Punch (Cannon Spike)
      DR = Drive Rush
      xx = special cancel
      , = link
      Lp = light punch
      Lk = light kick
      Mp, mk, hp, hk…..etc
      A letter before lp etc is the direction (b.hk = back heavy kick).
      If there any others you don’t understand just let me know.