The OD Spin Knuckle nerf makes a lot of sense when you consider how drive meter functions in this game. It costs 2 bars to do an OD spin knuckle, but you get a full combo, which rewards you with drive meter back for hitting them, then you get more drive meter back during your oki. Even if they nerfed normal spin knuckle, but kept OD spin knuckle as it was, it would've ended up remaining problematic, methinks.
Oh, I totally agree, but I just think it could've been nerfed in a slightly different way, because now, EX spin knuckle is basically not worth doing at all against projectile, since now it has to be a guess and not a reaction, so burning 2+ bars of drive gauge on something that will be minus on block and could get interrupted on startup isn't worth the likelihood of it beating a fireball. The problem is, EX is now worse than heavy spin knuckle, because the EX physically moves Cammy further forwards BEFORE the projectile invincibility kicks in, which means that she's more likely to move straight into a fireball than the heavy one is, where her hurtbox will be further back before the invuln starts. I also don't think it matters much even if EX knuckle is kinda useless as an antifireball tool now, since she still has divekick, and she's broadly strong anyways. It's just from a game design perspective, when the heavy knuckle will avoid a fireball, but the EX gets hit by it because of the extra movement before the invuln starts, it seems like a design mistake.
@@phosphorescenceking6114 What would you do if you had to repurpose the move? I'm a Cammy noob, so I'm not too sure about what holes exist in her kit / what strengths would need to be accentuated by ex QSK. My first thoughts would either be to extend the distance that Ex QSK travels and make it so that the punch she does has to be manually inputted. That way, she can cross opponents up more reliably with it (Seriously, I can't even get DR 4MP xx ex QSK to cross up Zangief) and it'd allow her to better bait and punish perfect parries by not punching and instead throwing. The frame data of the punch would probably have to be changed a decent bit to compensate and fireball invincibility should probably be completely removed, but it'd be an interesting remix of the move, I reckon. I'm cool with Ex moves serving very different functions than the normal versions, kinda like Ex Dan Kick VS normal Dan Kicks in SF4.
Yeah man, hit me up whenever. I've got nothing but free time on my hands now since I'm dying from insomnia and allergies all day. My discord name is phosphorescenceking
ive tried this out and i agree, the oki is far worse, i think saying its better in almost every other way is kinda wrong? Maybe im missing something but oki is a big part of cammys gameplan and you cant get d.hp meaty from this in the midscreen
@@isafatcat yep, this is not a bnb, this is and option to get more corner carry if can sacrifice the pressure (depending on the mu, maybe u are comfortable on neutral) the oki from this is super terrible
shes not OP at all tho. When you compare her to the actual top tiers in this game, shes not that close. Shes a middle of the pack character, with several awful matchups now. And she was a middle of the pack character in season 1 as well. Shes been the most overrated player in the game since release, while ppl simultaneously downplay actual top tiers like Ken
King content, thanks for the thorough labbing man! : fire:
The OD Spin Knuckle nerf makes a lot of sense when you consider how drive meter functions in this game.
It costs 2 bars to do an OD spin knuckle, but you get a full combo, which rewards you with drive meter back for hitting them, then you get more drive meter back during your oki.
Even if they nerfed normal spin knuckle, but kept OD spin knuckle as it was, it would've ended up remaining problematic, methinks.
Oh, I totally agree, but I just think it could've been nerfed in a slightly different way, because now, EX spin knuckle is basically not worth doing at all against projectile, since now it has to be a guess and not a reaction, so burning 2+ bars of drive gauge on something that will be minus on block and could get interrupted on startup isn't worth the likelihood of it beating a fireball. The problem is, EX is now worse than heavy spin knuckle, because the EX physically moves Cammy further forwards BEFORE the projectile invincibility kicks in, which means that she's more likely to move straight into a fireball than the heavy one is, where her hurtbox will be further back before the invuln starts.
I also don't think it matters much even if EX knuckle is kinda useless as an antifireball tool now, since she still has divekick, and she's broadly strong anyways. It's just from a game design perspective, when the heavy knuckle will avoid a fireball, but the EX gets hit by it because of the extra movement before the invuln starts, it seems like a design mistake.
@@phosphorescenceking6114 What would you do if you had to repurpose the move?
I'm a Cammy noob, so I'm not too sure about what holes exist in her kit / what strengths would need to be accentuated by ex QSK.
My first thoughts would either be to extend the distance that Ex QSK travels and make it so that the punch she does has to be manually inputted. That way, she can cross opponents up more reliably with it (Seriously, I can't even get DR 4MP xx ex QSK to cross up Zangief) and it'd allow her to better bait and punish perfect parries by not punching and instead throwing. The frame data of the punch would probably have to be changed a decent bit to compensate and fireball invincibility should probably be completely removed, but it'd be an interesting remix of the move, I reckon.
I'm cool with Ex moves serving very different functions than the normal versions, kinda like Ex Dan Kick VS normal Dan Kicks in SF4.
The amount of crying I've seen Cammy players do is hilarious she's still a beast. Dee jay too
cant wait to see the 1 top tier cammy players this season drop to 0, character must be top tier!
I saw another video of a cammy main saying she's "unviable" now. They really are a different breed.
@@symphonyinrosecause everyone LOVES to downplay their main. I’ve seen Ken mains argue their character isn’t top tier
@@symphonyinrosehe was 100% correct
Cammy was never top tier and she isn’t now
cammy has been top tier even before I was born
Loved this. I like the flow at which you explain things. Can you make a full Cammy guide?
Goated guide, keep it up!
it blows my mind they felt so bad for making her knuckle worse that she got overall buffed; like they LOVE this character man lol
I’m confused, don’t you get worst oki compared to old routes? Is it worth losing the better oki?
my goat send me all the cammy stuff you know please :)
Yeah man, hit me up whenever. I've got nothing but free time on my hands now since I'm dying from insomnia and allergies all day. My discord name is phosphorescenceking
@@phosphorescenceking6114 added you :)
Top tier meaning top 5?!?!?!
Oki is reallly worse midscreen, u should mention it! good stuff anyways, thank u
ive tried this out and i agree, the oki is far worse, i think saying its better in almost every other way is kinda wrong? Maybe im missing something but oki is a big part of cammys gameplan and you cant get d.hp meaty from this in the midscreen
@@isafatcat yep, this is not a bnb, this is and option to get more corner carry if can sacrifice the pressure (depending on the mu, maybe u are comfortable on neutral) the oki from this is super terrible
@@anonimortaja so are the bnbs all still the same as before? this target combo change doesnt make them different?
🫡
how does Cammy always end up OP in season 2 of modern SF games??? 😂😂😂
shes not OP at all tho. When you compare her to the actual top tiers in this game, shes not that close. Shes a middle of the pack character, with several awful matchups now. And she was a middle of the pack character in season 1 as well. Shes been the most overrated player in the game since release, while ppl simultaneously downplay actual top tiers like Ken