James2088
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Cammy Optimal Combos - Fatal Leg Twister (Season 2)
*Optimal 6 Drive Bar: FLT, DR, b.hk xx dr b.hk, dr, b.hk xx dr, f.hk xx h.dp (charged) xx LVL3 5134 (CA: 5384) Credit to @Un1234l
*Optimal 5 Drive Bar Combos in Corner (Credit to @Un1234l :
FLT, DR, b.hk xx DR, b.hk, DR, hp xx m.sa, h.dp 3210
FLT, DR, b.hk xx DR, b.hk, DR, hp xx m.sa, LVL1 3482
FLT, LVL2, DR, b.hk, DR, b.hk xx DR, f.hk xx m.sa, h.dp 3878
FLT, DR, b.hk xx DR, b.hk, DR, hp xx h.dp (charged) xx lvl3 4866 (CA: 5136)
As part of a series of Cammy's optimal combos in SF6 - Season 2, this video will cover a personal favourite, combos starting with Fatal Leg Twister.
#sf6cammy #streetfigher6 #streetfighter #sf6
As always, if you have anything more optimal then please feel free to share in the comments!
00:00 - Brief Intro to Fatal Leg Twister
00:50 - 0 Drive Bar Combos
01:26 - 1 Drive Bar Combos
02:31 - 2 Drive Bar Combos
02:51 - 3 Drive Bar Combos
03:48 - 4 Drive Bar Combos
04:36 - 5 Drive Bar Combos
05:05 - 6 Drive Bar Combos
zhlédnutí: 1 398

Video

Optimal LVL2 Combo Cammy - Season 2
zhlédnutí 546Před měsícem
Managed to squeeze a bit more damage out of LVL2 with a really fun combo. #streetfighter6 #sf6cammy
Cammy Optimal Combos - b.MP (Season 2)
zhlédnutí 1,5KPřed měsícem
As part of a series of Cammy's optimal combos in SF6 - Season 2, this video will cover combos that start through her b.MP. By through I mean finding ways to get into it such as dive kick or from a LP/cr.LP and going from there. #streetfighter #sf6cammy #streetfighter6 #sf6 I do not believe there are any 5 bar combos worth doing. However, as usual, if you have anything more optimal then please f...
Cammy Optima Combos - Light Chain Starter (Season 2)
zhlédnutí 2,1KPřed měsícem
As part of a series of Cammy's optimal combos in SF6 - Season 2, this video will cover combos that start from light chains. The video showcases combos that specifically start with 3 lights, please be aware that if the first two lights are blocked but the 3rd hits, optimal routes can sometimes change. It is up to you to decide if you think the meter spend is worth it when lights scale so much. G...
Cammy Optimal Combos - Big Punish Starter (Season 2)
zhlédnutí 10KPřed 2 měsíci
The punish combos I believe worth mentioning, both grounded punish and when you can get a jump punish. The combo system in SF6 really allows for a lot of combo variety, there will be other possibilities but I have tried to include only those that are optimal for what Drive Meter you want to spend. #streetfighter #sf6cammy #streetfighter6 #sf6 *4 bar combo j.hp, hp xx dr, b.hk, b.hk, dr, hp xx m...
LVL2 Reset Idea
zhlédnutí 351Před 2 měsíci
#streetfighter #sf6cammy #streetfighter6 #sf6
Meaty Set Ups Season 2
zhlédnutí 1,4KPřed 2 měsíci
A showcase of Cammy's meaty possibilities and their potential! #streetfighter #sf6cammy #streetfighter6 #sf6
New Hooligan Set Ups
zhlédnutí 392Před 2 měsíci
Some new set play stuff Cammy gets after the patch! #streetfighter #sf6cammy #streetfighter6 #sf6
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zhlédnutí 52Před 10 měsíci
Full Match to get out of pools
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CPT Run
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zhlédnutí 110Před 4 lety
My final solo sketched our for Sutalkerah
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zhlédnutí 70Před 4 lety
Baba Yaga - Sutalkerah in 2017...London somewhere

Komentáře

  • @theserpentofmendes
    @theserpentofmendes Před 3 dny

    The combo at 4:50, do you need to delay the second HK for it to work?

    • @james2088
      @james2088 Před 3 dny

      Hey bud, yeah you do, it’s quite tricky

  • @itstomis
    @itstomis Před 4 dny

    One combo that might be worth mentioning is 1-bar side swap lvl1: b-MP x HK, DR b-MP xx ch HK Drill, lvl1 Does around 100 less damage than the EX Drill combo at the cost of 1 less bar. Is relevant in situations where the EX Drill would burn yourself out. I feel like especially out of an instant air EX Divekick to beat throw, 4 bars vs 3 bars feels like a key number.

    • @james2088
      @james2088 Před 4 dny

      That is a very nice combo, nice one mate thank you for sharing. I’ll post it in the notes and credit you

  • @Un1234l
    @Un1234l Před 4 dny

    I got midscreen combos for SA2 oki if "optimal" isn't just restricted for damage.

    • @james2088
      @james2088 Před 4 dny

      @@Un1234l hey bud, nice, get in touch with me on discord, James2088

  • @PBJTFGC
    @PBJTFGC Před 7 dny

    Thank you so much for this series!

  • @kinghadu9611
    @kinghadu9611 Před 11 dny

    It works in practice mode until you realize it doesn't actually work against real opponents.

    • @james2088
      @james2088 Před 11 dny

      @@kinghadu9611 I use it all the time, as do players like Hurricane, works extremely well against real opponents at all levels, because it’s a real guess

  • @StopResetPlease
    @StopResetPlease Před 17 dny

    very cool video king

    • @james2088
      @james2088 Před 16 dny

      @@StopResetPlease ah thank you!!!

  • @carbonossauro
    @carbonossauro Před 19 dny

    Great video man. Thanks a lot!

    • @james2088
      @james2088 Před 19 dny

      @@carbonossauro thanks mate!

  • @theserpentofmendes
    @theserpentofmendes Před 19 dny

    jhp crhp crmp dr bhkbhk dr hp chdp ca i think is gonna be my next hyper focus to learn, i was trying to get her max damage combo solid but i think this ones way more important because of just how much damage it does without burning out

  • @user-mc5pl6xk9x
    @user-mc5pl6xk9x Před 26 dny

    Great video! I haven't used this move even once in combos, I guess I have no excuses not to use it now

  • @DanyalElia
    @DanyalElia Před měsícem

    A guide to flowchart Cammy...

  • @Limit5482
    @Limit5482 Před měsícem

    Too gimmicky for my gameplay but I’ve been hit with this a few times that’s for sure

    • @james2088
      @james2088 Před měsícem

      @@Limit5482 the beauty of hooligan in sf6 is that with the right set ups it’s not gimmicky at all. It is an outright rps guessing situation. There is no “lab the answer”, it’s a guess of block high/blocklow/reversal. The set ups pretty much make cammy Gief in terms of how you have to act to defend against it.

    • @Limit5482
      @Limit5482 Před měsícem

      @@james2088 yeah but most of the time they guess right. Not my cup of tea and I’ll stay away no matter how good it is. I don’t need it in my game tbh. Well not like that. I use it in one way where it is 90% safe and can only be DI’ed on reaction of jabbed out. I’ll test it in the beginning of the first round to see if they know. I play more like punk and more safe. With her walk speed and buttons you don’t need much else

    • @james2088
      @james2088 Před měsícem

      Okay, so the one you use is quite specially a gimmick, since you’re testing their knowledge, and whether they know that they can just jab. The set ups I share in the beginning of the video, you can’t even jab out of, there is no special knowledge to deal with it, you guess right or not. Like fighting a grappler. Obviously use whatever you like and enjoy, but I just want to make clear about the set ups for other readers, so that misinformation isn’t encouraged. People also certainly do not guess right most of the time, the guessing is in the attacker’s favour because you limit the defender’s options so much.

  • @richardhou2914
    @richardhou2914 Před měsícem

    Wanted to add the 1 bar midscreen combo i've seen pulled out at tournaments, no side switch but a plus meaty st mp b. mp hk tc -> non cancelled DR b. mp xx charged h spiral -> forwards jump -> meaty st mp

  • @itstomis
    @itstomis Před měsícem

    Can I suggest DI crumple next? I feel like that's where I see the most cammy players (or at least Punk, consistently) do suboptimal combos, especially just the basic no drive gauge BnBs.

    • @james2088
      @james2088 Před měsícem

      @@itstomis hey mate, great minds think alike haha, that will be the next video. I’m away for a couple of weeks though so will just a bit of a wait

  • @user-oq2kc1ns2j
    @user-oq2kc1ns2j Před měsícem

  • @DatOneGuy901
    @DatOneGuy901 Před měsícem

    good video..new to cammy, and ihad no clue what to do after i did hoolligan grab

  • @JoblessJoshua
    @JoblessJoshua Před měsícem

    Do a video on jMP >> Level 2 combos

  • @itstomis
    @itstomis Před měsícem

    You can actually get that absolute damage cashout lvl3 combo midscreen too. Swap out the ending DR b-HK DRC f-HK xx LK Drill, lvl3 for DR [1f strict delay] st.HP DRC [delay] st.HP xx ch HK DP xx lvl3 You have to connect the DR st.HP on the very last frame before they land so it's effectively an unplinkable 1f link. If you are 1f fast your DRC will cross under and whiff, if you are 1f slow you will whiff the st.HP. The second delay is much easier.

    • @james2088
      @james2088 Před měsícem

      @@itstomis good point I totally forgot about that combo. I’ll include it in the notes for the sake of being thorough! Nice one!

  • @itstomis
    @itstomis Před měsícem

    Isn't it mostly more optimal without EX Hooligan? I know it's harder to do jump lvl2 instead of canceling but: DR st.HP, b-HK xx j, lvl2, MK Drill, HK DP = 4342 for ~0 bars DR st.HP, b-HK xx j, lvl2, DR b-HK, MK Drill, HK DP = 4427 for ~1 bar DR st.HP, b-HK xx j, lvl2, DR b-HK, DR [delay] st.HP xx MK Drill, HK DP = 4658 for ~2bars (the delay is quite hard) DR st. 0:07 HP, b-HK xx j, lvl2, DR b-HK, DR b-HK DRC [delay] b-HK, MK Drill, HK DP = 4814 damage for ~5 bars DR st.HP, b-HK xx j, lvl2, DR b-HK, DR b-HK DRC [delay] DRC [delay] b-HK, MK Drill, HK DP = 4909 damage for 6+ bars (the second delay is quite hard) (3 less damage than the EX Hooligan combo)

    • @james2088
      @james2088 Před měsícem

      @@itstomis hey mate, it often is yeah, but in terms of absolute max damage the one I’ve shared is, as you’ve noted on your last combo. Until we find something better!

  • @Un1234l
    @Un1234l Před měsícem

    5 Drive Bar combos, in the corner, same core route: === 0 SA Meter: === *FLT, DR b+HK xx DRC b+HK,* DR HP xx H Spiral Arrow, H Cannon Spike Damage: 3126 *FLT, DR b+HK xx DRC b+HK,* DR (delay) HP xx M Spiral Arrow, H Cannon Spike Damage: 3210 ^Hard combo === 1 SA Meter: === *FLT, DR b+HK xx DRC b+HK,* DR HP xx H Spiral Arrow, SA1 Damage: 3398 *FLT, DR b+HK xx DRC b+HK,* DR (delay) HP xx M Spiral Arrow, SA1 Damage: 3482 ^ Hard combo === 2 SA Meter: === FLT, SA2, DR b+HK, DR b+HK xx DRC f+HK xx M Spiral Arrow, H Cannon Spike Damage: 3878 ^More optimized version of the combo you showed @ 5:05. Same damage, 1 less Drive Bar. === 3 SA Meter: === *FLT, DR b+HK xx DRC b+HK,* DR HP xx Charged H Cannon Spike xx SA3 Damage: 4866 (CA: 5136)

    • @james2088
      @james2088 Před měsícem

      Great stuff!

    • @Un1234l
      @Un1234l Před měsícem

      Midscreen combos for SA2, same core route. === 0 Drive Bars: === *FLT, SA2,* L Spiral Arrow [forward dash x2] Damage: 2440, +4-15f advantage *FLT, SA2,* M Spiral Arrow [forward dash x2] Damage: 2510, +4-5 advantage [meaty or CH trade using meaty 6 frame moves] *FLT, SA2,* L Spiral Arrow, M Cannon Spike Damage: 3040 === 1 Drive Bar: === *FLT, DR HP xx SA2,* L Spiral Arrow [forward dash x2] Damage: 2726, +4-6f / 15f advantage *FLT, SA2,* M Spiral Arrow [forward dash x2] Damage: 2777, +4-5f advantage [meaty or CH trade using meaty 6 frame moves] *FLT, DR HP xx SA2,* L Spiral Arrow, M Cannon Spike Damage: 3146 *FLT, DR HP xx SA2,* Charged H Spiral Arrow, H Cannon Spike Damage: 3060 === 2 Drive Bars: === *FLT, SA2, DR cr.HP,* DR cr. MK xx L Spiral Arrow [forward dash x2] Damage: 2884, +6f advantage [auto-timed CH trade using cr.HP] *FLT, SA2, DR cr.HP, DR HP xx L Spiral Arrow* [forward dash x2] Damage: 3037, +5f advantage [auto-timed meaty using MP/b+MP] *FLT, SA2, DR cr.HP, DR HP xx L Spiral Arrow,* M Cannon Spike Damage: 3377 === 3 Drive Bars: === *FLT, DR HP xx SA2, DR cr.HP,* DR cr.MK xx L Spiral Arrow [forward dash x2] Damage: 3157, +6f advantage [auto-timed meaty using cr.HP] *FLT, DR HP xx SA2, DR cr.HP, DR HP xx L Spiral Arrow* [forward dash x2] Damage: 3283, +5f advantage [auto-timed meaty using MP/b+MP] *FLT, DR HP xx SA2, DR cr.HP, DR HP xx L Spiral Arrow,* M Cannon Spike Damage: 3533 === 5 Drive Bars: === *FLT, SA2, DR cr.HP, DR HP xx DRC (delay) HP xx L Spiral Arrow* [forward dash x2] Damage: 3309, +3-5f / 17f advantage *FLT, SA2, DR cr.HP, DR HP xx DRC (delay) HP xx L Spiral Arrow,* M Cannon Spike Damage: 3559

  • @Un1234l
    @Un1234l Před měsícem

    There's a more optimal combo @ 5:30. FLT, DR b+HK xx DRC b+HK, DR b+HK xx DRC (slight delay) f+HK xx Charged H Cannon Spike xx SA3 Damage: 5134 (CA: 5384)

    • @james2088
      @james2088 Před měsícem

      @@Un1234l ah very nice!!! Thanks for that! Will add it to the notes with your credit.

    • @Un1234l
      @Un1234l Před měsícem

      @@james2088 No problem, happy to help. Your video got my brain working on FLT ideas, so thanks for that.

    • @james2088
      @james2088 Před měsícem

      @@Un1234l this was always one of my objectives funnily enough. There are so many combo possibilities in this game, just sharing things that are possible can so often spark other ideas from other people, then once you have that one new core route it can open up lots of other things. So now sharing information has lead to learning new information, get stronger together and all that!

  • @Un1234l
    @Un1234l Před měsícem

    Nice share. @ 3:49, you could also go for M Cannon Spike after L Spiral Arrow for 400 more damage, at the sacrifice of oki.

  • @renatop.dosreis5051
    @renatop.dosreis5051 Před měsícem

    I'm starting to play Cammy now... I was researching some more efficient combos for her... and I wandered into some random channels... but damn... I'm glad Algoritmo introduced me to her channel. Here I don't just have combos, I have practically everything I need to know about Cammy. Thank you for sharing her knowledge.

    • @james2088
      @james2088 Před měsícem

      @@renatop.dosreis5051 you’re welcome mate, happy to see someone learning some stuff from it!

  • @user-mc5pl6xk9x
    @user-mc5pl6xk9x Před měsícem

    Thanks bro! I never knew how to do charged DP into lvl 3. Turns out you just hold the kick and attack priority takes care of the rest lmao

  • @Nostalgiaforinfi
    @Nostalgiaforinfi Před měsícem

    This is corner only right?

    • @james2088
      @james2088 Před měsícem

      @@Nostalgiaforinfi the combos that are demonstrated in the corner only work in the corner/close enough to the corner. But the midscreen combos are demonstrated too.

  • @user-mc5pl6xk9x
    @user-mc5pl6xk9x Před měsícem

    Honestly, it seems like going for anything except M.SA after 3 lights just isn't worth it, except if you need a bit more damage to kill

    • @james2088
      @james2088 Před měsícem

      @@user-mc5pl6xk9x yeah exactly, the scaling is so extreme, it’s only really worth spending if it’s for the kill or for a side switch.

  • @adrian39547
    @adrian39547 Před měsícem

    I don't understand the nomenclature xd

    • @james2088
      @james2088 Před měsícem

      @@adrian39547 hey mate, I’ll do my best to explain: SA = Spiral Arrow DP = Dragon Punch (Cannon Spike) DR = Drive Rush xx = special cancel , = link Lp = light punch Lk = light kick Mp, mk, hp, hk…..etc A letter before lp etc is the direction (b.hk = back heavy kick). If there any others you don’t understand just let me know.

  • @symphonyinrose
    @symphonyinrose Před měsícem

    Thank you 🎉

  • @alant7799
    @alant7799 Před měsícem

    dude you are the goat

    • @james2088
      @james2088 Před měsícem

      @@alant7799 haha thanks man! Glad you’re enjoying em!

  • @IzanatoN
    @IzanatoN Před měsícem

    Thank you, this tutorial just on point, I love it

    • @james2088
      @james2088 Před měsícem

      @@IzanatoN thanks! Glad you like it!

  • @inhhoang648
    @inhhoang648 Před měsícem

    Loving this series.

  • @Thisisaweirdthing2makeusdo

    Cammy the evo champ ❤

  • @moonkpie
    @moonkpie Před měsícem

    good

  • @alant7799
    @alant7799 Před měsícem

    great video

  • @Bakkuhatsu
    @Bakkuhatsu Před měsícem

    Awesome 👍

  • @redforth1
    @redforth1 Před měsícem

    Fun fact cause I never see it used. When b+MP hits as an Anti air you can often do a side switch by canceling into med,H, or OD hooligan, if the jump in was deep enough youll go under them and can dive kick.

    • @james2088
      @james2088 Před měsícem

      ah interesting, I've never seen that before! Nice bit of tech

  • @electricboogaloo11
    @electricboogaloo11 Před měsícem

    Loving this series.

  • @xhinen8526
    @xhinen8526 Před měsícem

    ok, now I understand why the other videos always start with punish counter😅

  • @xhinen8526
    @xhinen8526 Před měsícem

    Thanks for the video, but I don't understand why all combos starts on punish counter...

    • @james2088
      @james2088 Před měsícem

      @@xhinen8526 because the video is demonstrating punish combos, for example after you’ve blocked a wake up od reversal or a super

  • @Bakkuhatsu
    @Bakkuhatsu Před měsícem

    Thank you so much for this video series on Cammy 👍

    • @james2088
      @james2088 Před měsícem

      You're so welcome mate 🙏

  • @mechanicalpants
    @mechanicalpants Před měsícem

    Been playing Cammy for several months now and while I've gotten better with her, my combos are really lacking. This video is a fantastic resource that I will be using to try to improve my damage output with her, I'm sure I can implement some of these into my game play. I'm surprised at how many different combos you could come up with, you are really good and super creative! Thankyou for sharing this, it is very much appreciated 👍👏🏆🍕

  • @alexandre2785
    @alexandre2785 Před měsícem

    Firstly Thank you for the video. But for me some Optimal means a version for : Wallcarry,Dammage and oki/rest and the same in the corner. Thank you again :)

    • @james2088
      @james2088 Před měsícem

      Thanks for the comment. Generally most people consider optimal to mean optimal damage. But as you can see I did include some combos that maintain oki but do less damage, and then some combos that do more damage but lose oki, and I did corner combos too.

  • @iljccyu2751
    @iljccyu2751 Před 2 měsíci

    thank you

  • @alialshaches6658
    @alialshaches6658 Před 2 měsíci

    Hey man do you plan on making a normal optimal combo video(not punish or counter.) I just picked Cammy up and can’t find optimal combos; good stuff on the video btw

    • @james2088
      @james2088 Před 2 měsíci

      It’s something I’m considering, it would most likely be a series because honestly there is just so much to cover. Thank you!

    • @mechanicalpants
      @mechanicalpants Před měsícem

      @@james2088 Oh that would be fantastic if you do! I dig these heavy damage, punish counter combos, plus they are so flashy 🔥 But having a resource of optimal (non punish) bread and butter Cammy combos would be so practical for me right now and I'm sure many other Cammy players, beginner to advanced, would also find it very helpful !

    • @axelhunt6384
      @axelhunt6384 Před měsícem

      Hey bro, same for me i don't find optimal combo u have a link or vidéo ?

    • @james2088
      @james2088 Před měsícem

      @@axelhunt6384 hey mate, I have just recently made a video on optimal combos starting with light chains. You can find it on my channel. I intend to make more, it will be a series, because there is a lot to cover.

    • @axelhunt6384
      @axelhunt6384 Před měsícem

      @@james2088 UR THE BEST THKS

  • @Phatcat200
    @Phatcat200 Před 2 měsíci

    Is the first song a cover of Cammy's theme? Where can I find it?

    • @james2088
      @james2088 Před 2 měsíci

      It’s Cammy’s theme from USFII, it’s available in SF6. It’s a nice version right!

    • @Bardockjohnny
      @Bardockjohnny Před 2 měsíci

      @@james2088 excellent video my friend I'll leave it saved here. if you could teach cammy some tips. I'm a beginner

  • @augustogabs
    @augustogabs Před 2 měsíci

    nice video!!

  • @augustogabs
    @augustogabs Před 2 měsíci

    Nice video!! Do you know if theres a meaty with drive impact?

    • @james2088
      @james2088 Před 2 měsíci

      Thanks bud! Yes you can wait for them to fall a bit and do lk xx di. It’s manual timing but not too hard. And if done right leaves them with a one frame window to press di back.