Killer Instinct: Why the Hype? - SNESdrunk
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- čas přidán 25. 08. 2024
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Killer instinct was great. I find that dropping the controller after an ULTRA, ULTRA, ULTRA....... punishing combo way more satisfying than a MK fatality.
Same here at the arcade something about a group of people watching you pull a ultra move and walking away kinda like dropping the mic
@@dutchmasteret EXACTLY!!! 💯
Very well explained. Even if you stop pushing buttons, the fighter still continues to punish with those devastating combos for just a brief moment longer making you feel like a total king.
I told my kids they could stop pressing buttons after they started the ultra but I think I understood why doing an ultra was so fascinating in the first place but that look on their faces and vigorous button smashing was a priceless reminiscent moment that I find to be one of my most cherished.
I was so corny like that. I would literally hold the controller with one hand hitting no buttons during the ultra and look away lol.
I still have this game, and play occasionally cause my roommates still are trying to beat me lmfao.
The soundtrack to this game was epic. Rare should still be in business...
Rare still is in business.
@@anabainein but the original people left
@@AwesomeHairo that’s how most businesses survive 30+ years.
Microsoft's Rare is not the same as old Rare
@@brutallyhonest123 Nintendo stayed in business for over 100 years, and sure, they started as Hanafuda Card producers, but ever since they came around to gaming they stayed true to themselves despite changing staff.
Rare though....is just a mere shadow of its former glory.
There's a difference between "staying 30+ years in business" and "staying 30+ years in business with a heart"
KI was a game changer. I'll never forget the first time I saw it in the arcade. I was instantly hooked and had to get the SNES version. The combo system is intuitive, it makes sense, and its amazingly rewarding. Hearing the announcer scream out your combo totals is icing on the cake.
The voice that says the different levels of combos makes them way more satisfying
COMBO BREAKER !!!
Blake Melkey KILLER COMBO!
I still have a sealed copy of Killer Instinct for the Super Nintendo with the CD soundtrack.
Killer Kuts
What are you waiting for ?
Tweaked818 - Not waiting on anything. I have a loose copy and I just use that to play. I only picked up a new copy, because at the time, it seemed like the store had a surplus and the fact that the game was selling for $20 instead of the usual $49.99. I picked it up on those principles alone.
NYCJoeBlack sell it to me?
Ean Line - Lol! Maybe, one day, I may sell it, but I am at a place where that is not necessary. I don’t need to open it as I already have a loose copy and as far as soundtrack, CZcams got me covered.
If you want a copy, I’d suggest eBay or visiting the Retro scene. Good luck!
The popularity of the combos from this game led to them being put into Mortal Kombat and pretty much every game beyond...see Marvel vs Capcom etc
Combos originated in Street Fighter II and the visual combo counter started either in Super SFII or possibly before that. I kinda see where you're going with this, however, in that both KI and MK3 employed dial-a-combo button chaining but MK3 differed in that you couldn't really sustain the ground-based part of the combo with special moves. Rather, the special moves were mostly only usable once your auto-combo knocked the opponent into the air.
@@blakfloyd Super SFII did start combos 1 year prior but by that time it was the 4th sub series of SF and many had stopped playing it by then and knew nothing about combos until Killer Instinct
@@joeneway this might be your own experience where you lived but where I lived SSFII thrived from day one and held on for a while. It was also heavily lauded in EGM, Gamepro, and basically any other gaming press where I saw it mentioned. During the SSFII/MKII heyday of late 1993 til late 1994, those were basically always the two most crowded areas in the arcades around here and people would kinda fuck with Dark Stalkers and Primal Rage out of curiosity. Beyond that, I wasn't saying combos started in Super SFII, I said they started in SFII which was nearly a full four years before KI (February 1991 versus late 1994).
@@blakfloyd It says combos were new in Super SFII as well as the new characters, people still played but most moved onto MK trilogy on the others mentioned, I just think Killer Instinct was the one that became popular/known because of the combos and others followed suit after
@@joeneway are you saying combos, themselves, were new or that having a visible, on-screen display showing the amount of hits your combo did was new? I'm saying combos existed since the original version of SFII and that the on-screen display originated in Super SFII. And again, you and I have different takes on Super SFII's popularity level but the most respected gaming media of the time supports my side. I don't know if you meant to say "Mortal Kombat 3" instead of "MK Trilogy" but the latter was never even released in arcades, just PS and N64.
KI was an incredible game and I like it as much as any SF game and better than any MK game except for MKII which I barely like more than it. And I agree that the combos were a spectacle and made a name for the game right out of the gate. I just think you're glossing over the fact that combos were already a huge part of the consciousness of fighting game fans by that point and that KI just upped that level a bit more. EGM and Gamepro (shit, probably all of the other major gaming mags too) had numerous issues with combo and strategy lists for MK and SF games. EGM even went as far as to make a separate, stand-alone mini-magazine for MKII and packed it in with one of their issues in early '94.
Ka ka ka combo breaker!!!!
Everybody gets this wrong these days and leaves out the 4th "ka". Not trying to pick on you. I'm just an old man and bothered by this ongoing issue that will have a serious impact on society.
@@blakfloyd Maybe the additional Ka was added in case people thought the devs were racists.
This game was so ahead of its time. Awesome soundtrack, smooth game play, and c-c-c combo breakers! You know a game is good when it's still talked about till this day. Now I will hop on my Xbox one to play some KI ARCADE CLASSIC. The first game definitely stands out to me more
Do think killer instinct will turn into a animated Movie some Day 🎬 🍿🎬
@@jalenikezeue4114 most likely not now
@@Insert-a-Mii MK did it
This game is ICONIC the sound track was my childhood anthem. Orchid was my shiit, second was the werewolf.
This was a fun period, with an overlap between home consoles and coin-op arcades. KI was the only fighting game I could fully beat in the arcade, thanks to practice on SNES. And that CD soundtrack was badass at the time. I still own it.
Killer Cuts IIRC, agree great CD
never ever forget to mention the combo breaker!
I'm 41 now. I was an 80s and 90s kid. Fighters were my jam. I would say KI was the 16 bit eras pinnacle Fighter. It was ground breaking for the genre in its era. IF you were willing to dedicate some time. Pretty steep learning curve back then. Still the best IMHO.
Killer Instinct, yeah baby.
The CD, "Killer Cuts" or whatever, was pretty good. But my favourite bit of B. Orchid's theme (the funky "yeah yeah yeah" bit) wasn't included in the mix =/.
I remember getting this game when it came out, with the soundtrack CD. It was a great CD! I was sooo excited because when I played KI in the arcade, it was supposed to be released with the Nintendo Ultra64 system, but the Ultra64 kept getting delayed. I was able to master all the combos for every character, and spent hours playing it both in the arcade and SNES. Front what I remember, KI was the first fighting game that tracked and linked combos. This game was a pioneer for the fighting genre, and many games followed the combo trend to this day.
Also, don't be a naysayer about Orchid and her boob-show finisher. As an early teenage boy at the time, I thought this was so taboo in a video game, and made it that much cooler.
And the black cartridge. What a kick ass game.
I still have my cd, it came in a chintzy cardboard sleeve, I put it in a cd case immediately.
I still have a copy of the soundtrack, albeit scratched to shit.
It did come out for n64
I remember playing when I was 10 or so, you didn't have to memorize any combos to have fun, you could just mash any random buttons and you would end up triggering one. It was more exciting to get a new combo I hadn't seen before, especially that one and only time I triggered an "Ultra".
Cinder was king of the button mashers.
Correct me if I’m wrong but You can crouch block the tiger combo from orchid. It’s been years since I’ve played but loved the game.
Love the channel great content.
Yeah, SNES Drunk dropped the ball on that. There's nothing different about blocking or combo breaking that than any other combo except for having to block low.
I play the game like clock work and if you played it enough you notice that her panther move when pulled off with a (mp) was a two hit mid to low attack. That being said was extremely hard to block when having to predict when it would be used in kombat. The best way to deal with any of her panther specials is to counter with an uppercut. If you don't agree then try it out, believe me it 9/10 its easier and sends a message to the opponent that will have them use it less often. Just saying
@Hiryuu Without the easy combo breakers option it can be quite difficult.
Actually... there was not only one version of the tiger, the one with the weak punch you had to "low block", and the one with the hard punch you just "normal block", but if you got hit by the strong punch version while "low bloking" you get hit bu the skill, so Orchid could start a combo, and in the Snes version you could not combo breaker the tiger first or seccond hit, only the first next move, but this without the "easy combo breaker" activated of course, but ECB is for noobs lol!
Can we appreciate that it's one of the very few fighting games in that generation that actually has a Practice mode?
Also forgot to mention about the combo breakers, ultra combos, ultimate which is performing a danger move in the middle of the combo, having more specials after performing the combo breaker, humilation which is only performed if you still have your first life bar, entering speed modes on the VS screen, selecting music and stages on the VS screen, the secret sky stage, hitting two key buttons to select a character on random, "unbreakable" combos and the most important discovery.... playing as the final boss EYEDOL!! There's so many different things that I can talk about when it comes to Killer Instinct!
Now out on NSO!
Ed Boon cried at the end of this video
+Yakov That's a shame.
Which is good thing in my books since he is a arrogant bastard and a lying sack of sh*t, he loves to hype his game as they're perfect only to the truth being revealed after release.
Tons of glitches, shitty netcode and floods of cash grab dlc and microtansactions.
MK has become a mere shadow of what it was in the 90's, that's why MK veterans still crown MK2 as the pinnacle of the series.
I am not much of a Xbox guy to I wonder what what consoles does SNES drunk play
cartoonfan29 PS4. Also own a 3DS. Mostly play modern stuff on Steam though
hey snes drunk whats up cool I mostly played video games up to the gamecube I played alittle bit of the original xbox but never cared for it after gamecube I mostly followed the handheld market I was not much for steam but lately after seeing the 2d games you review my opinion changed alittle on steam games did you ever play mega man 9 or 10 and if so will you ever review them one game I like for the ps1 is pepsiman its a japanese ps1 game but if you ever find a digital copy or no of a way to play it on a ps1 I think you might like it its hard to explain it its like a actiion game where you run and collect pepsi cans there is even a stage where you are being chased downtown by a giant pepsi can
KI is one of my most favorite fighting games period, it combines the gameplay style of the two greats; Mortal Kombat and Street fighter, but feels so much better and more satisfying. And the music... damn that intro is so good.
I still own my SNES cartridge, and will never let it go.
The release of the SNES version will always have a room in my memories. A neighbor took a tv with big ass speakers outdoors. All the kids from the neigborhood went to his house and had a blast
That's mega cool!
Hit it on the head, this game stands out from the rest because of the combos. I felt that MK3 and others kinda overdid the combos and they didn't feel natural. In KI it was very fluid.
my dad had this at his arcade back in the 90s, I played this so much. got a snes copy and it's been one of my favourite games ever. dat soundtrack.
I remember my 1st ULTRA-A-a-a!!!
I would watch the older guys playing this game in the arcade (with better graphics ofc!), and it was , as you failed to simply state, BADASS. The characters, atmosphere, music, and the combos were really awesome.
It was mindblowing seeing the high hit counts of the combos and what seemed like never ending blows. lol
Then I did get it on SNES with the black cartridge (yep, badass), and loved it.
I actually got one of the SNES's that was packaged with KI and the OST.
Never knew it was that rare, I should look for it.
All time favorite game right here.
I remember Christmas 95 my Auntie got me this game but I didn't have a SNES so I was gutted, then my next present was a SNES haha. Happy days. Played this game to death over that winter :)
Ahh, I have that soundtrack CD. So glad.
Me Too... I Love the Music \m/
Far better than MK
Orchid's panther combo can be blocked, the first hit is a regular standing hit, but the second one is a low blow, you need to crouch guard to block it. or crouch guard both hits, that works to, but you expose yourself to an overhead. Eyedol has an unblockable overhead combo starter, but boss characters are allowed to be cheap like that.
It's really hard to overstate the impact this game had in the arcade. The SNES version is good but it doesn't do it justice. Just hearing the game at the arcade was an experience, the music was incredible, the sounds perfect, the people jockeying just for the opportunity to see the screen while people put their quarters on the screen to mark their place in line. It was the biggest game of the era, not an evolution but an event and experience, the first high-quality 3D game. Going to the mall on Friday and you'd find the area KI packed with people, some having printouts showing the possible combos, the information they got from the 1994 internet. Those were the days. If I could just go back for 1 week...
Still have my CD of the soundtrack! loved this one and KI2 as well.
I have a still-shrinkwrapped Killer Instinct with the Killer Cuts CD inside. I picked it up for 10 bucks years ago. I've seen them go for $250 in recent years which is ridic.
This is one of your best videos, congrats
The single most hyped SNES game that ever came out, for me. I used to get up early before school to practice combos. I got banned from playing at my friend’s house, as I used to run the combos up to their max limit on this port of 99 🤭
I was a little late to the Super Nintendo party as a kid, but my first SNES was the Killer Instinct bundle with the Killer Cuts CD. After a few weeks I knew nearly every combo possibility in the game and all of the finishing moves (they were harder to find before the internet, kiddos). I had Fulgore and Jago on lock, but a few years ago I discovered that I still remember all of their combos and moves after nearly 20 years...
Supreme Victory, bitches.
A friend of mine got hooked on this at the arcade and I was like 'it's okay' as I was still a street fighter fan. I decided to challenge him and picked the Ryu character and beat him. He was mad because I street Fightered him and he felt like it was cheating, lol.
SnesDrunk: Take my word for it.
Me: No need. I was a teenager back then. So I know what you mean.
He meant if you weren't around back then...
I know Nasty-looking Navi. I just wanted to point out the fact that I knew what SNES was saying about.
I still have it for SNES and it still works
@Mario Iacolucci Me too. 👍
@@michaelhill1256 cool man I still play my snes it's a antique
When ki2 hit the arcade in the 90s it was lit. We had dudes facing each other in a line to take over on the loser. They had a big screen they plugged in game into. So it was like a 50+ inch screen with room on the controls to fight the opponent. Not a typical arcade machine.
I think the historical context and business side are especially important to understanding the place of Killer Instinct. As stated fighting games were huge at the time with Street Fighter and Mortal Kombat being the most successful, both in arcades and home consoles. KI was the attempt by Rare and Nintendo to get a slice of that action themselves. They signed a deal with Midway to get it into arcades and utilizing some of the technology behind the N64. This made it a cross-promotion for the N64 where it was supposed to be a launch title. Everything got downgraded when it was ported to the SNES, however, due to delays in the N64 launch.
It also signaled a change in direction for Nintendo who had previously eschewed more violent games, most notably seen in the controversy surrounding Mortal Kombat which further characterized the Genesis as the "edgy", teen-oriented console (and it was entirely as '90s as it sounds). The game itself ended up as a mash-up of Street Fighter, Mortal Kombat, and the pre-rendered graphics that Rare had become known for with Donkey Kong Country. It certainly incorporated its own unique ideas -- most notably the combo and combo breaker system -- but it was still very much inspired by the then-current market leaders.
And that's what it was. Nintendo's response to the then-current fighting game boom utilizing their newest hardware and their most popular second-party developer who was seen at the time as being one of the most technically capable. Nintendo marketed it VERY aggressively to try to make it stick and it certainly attracted an audience, but never became the clear, market-dominating success and system-seller that it was intended to be.
This is an excellent comment, albeit a bit cynical. There's some implication here that Rare/Nintendo were simply jumping onto a bandwagon, but they added many aspects to the 1v1 fighting genre that helped Killer Instinct not only stand out, but advance the genre.
The SF2/MK hybrid we all gravitated to. Remember, those were the days of porting arcade calibre into the home & if it was done with effort & care, we were in. KI on SNES was cool because games that weren't ready for N64 (& vice versa) weren't held back, they were fine tuned & unleashed for SNES gamers all the same - not just ditched or shelved. I still casual play, its combos are all kinds of mini payoff wins.
this game was badass. you either loved it or hated it.
you either could land the killer ultra combos or you got em put on you. amazing game. reminds me of Christmas
Best fighting game ever made, IMO. I’ve got it on SNES and Gameboy + The Killer Kuts CD.
although it was probably not as big as a whole, one aspect of this game that many didn't know or never experienced was this was compatible with the x band modem. it was ahead of it's time as one of the first console online fighting games. I learned so much and played over 100 plus people that it felt like an arcade at my very own home.
Still to this day, my favourite fighting game ever, even though some versions of street fighter have come close.
It was just as hard if not harder to master 10 hit combos in Tekken, but for some reason, I always found the KI games more satisfying (particularly the original and Gold). I think the difficulty with Tekken had more to do with the timing, whereas with KI it was about overcoming combo breakers. I can't ever remember getting such bad blisters on my thumbs, with the exception of Zangief's strongest moves in Street Fighter 2, which required a 360° rotation on the d-pad to execute. He had to be in spitting distance, and they were hard as hell even against button-mashers.
I played this with friends on the SNES more than any other fighting game on the system! I still got that music CD! 😂
the new one is amazing and it's crazy to see how far it's progressed since it was originally released - i dont really care for the business model Microsoft used, releasing it incrementally, but the final game is very polished and a hell of a lot of fun
3:23 Ed Boon left the chat.
KI is still awesome on XBOne. Give it a try if you can. Worth it.
I remember I got the copy with the CD. Probably should've saved that
You forgot that this game has a fucking dinosaur as a playable character.
How can you forget about Riptor.
EYEDOL was crazy looking...
Lots of fun to play with.
The commercial for the SNES port of K.I. was memorable, least to me. With the guy chainsawing an actual K.I. arcade cabinet and inside was the SNES system with the game already inserted. Wild.
I was with you up until the very last comment... MK2 was far superior than KI on the snes.
No
I just got the X BOX ONE version last week. It was pretty good but a lot of characters have to be unlocked. Even guys like Cinder and Raptie are locked. At least Clacious, Orchid, and Sabrewolf are a bailable to the get go.
Yes, I know I made some spelling mistakes.
I bought this used and still have the "Killer Cuts" that came with the game. But yeah, I played this one like a Street Fighter game. It was really good but I just couldn't get a hang of those insane combos.
Explaining Killer Instinct play progression as simply as possible:
Beginner Spinal: "Why doesn't he combo?"
Intermediate Spinal: "Shield rush, backspin swordsweep and thrust! Absorb and reflect projectiles. Yeah, Spinal got tapped!"
Expert Spinal: "Why is he transforming in the middle of long combos?"
Bout time NSO, got this classic
Spot on with this one SNESDrunk. Great vid
+Faal Onik Dovah Thanks
Oh wow, I didn't realize that I got one of the first 100,000 copies. I got it for Christmas or my birthday and it came with a CD. Which I couldn't listen to for a whole other year because I didn't have a CD player at the time.
Loved this game and still do!
I completely forgot about this game saw a screenshot recently and I instantly remembered it as something I loved
I have my copy back home with snes and 2 controllers
remember getting thumb blisters practicing this as a kid
My friends and I played this a lot back in high school. We had a rule that if someone beat you with your own character (mirror match), you had to pick a new character to champion. I don't believe anyone ever lost though.
i grew up with this game as a kid and my two characters i played a lot with Spinal and Orchid lol
Never was a fan of fighting games but I played the shit out of this on SNES. My absolute favorite fighting game of all time.
Why not Mk
This was my go-to fighting game. I got good at it after a couple of months and my friend and I played it religiously.
I had the original CD when this was originally released. It was so sweet when I was a teenager.
King of fighters were more famous here in Mexico, we had a Killer instinct machine but it was barely played with, the KOF machines? CROWDED!!!
I might've foolishly given away the black cartridge of the game (which is probably a collector's item now), but I still have the Killer Kuts CD.
My favorite fighting game for the snes.
Weapon Lord :D
Max out the difficulty and glacius repeatedly uses puddle uppercut to cheat you out of your victory . Still have mine
I never actually played the SNES version of "Killer Instinct" when I was a kid, but I did own the Game Boy version, which plays just as fine despite it not including Riptor and Cinder as playable characters.
Still love this game. Absolutely loved that the cart was black. And I still have my copy of Killer Cuts cd.
It doesn't take much practice at all. The combo system is highly accessible.
I was a beast with orchid and cinder. I had KI Gold too. Tusk and Kim wu were go tos
Didn’t have the patience for this one in 95 or whenever it came out. Poor mans Mortal Kombat. Good review man 🔥
The newer KI is good, but you gotta mess with the controls and options. With the default settings, a 5 year old can dish out 10+hit combos.
Don't forget to mention how beautiful were those prerendered graphics on the arcade version. It was the future, a sneak peak to the next generation of video games. The snes version lacked some awesome and beautiful effects like the shadow combos or the stage fatalities, that were downgraded
Killer Instinct is my favorite game of all time. It's the only reason I switched from Playstation to Xbox when the Xbox One came out.
The CD that came with it was the best soundtrack. Every song was badass.
If you had to chose one fighter on the snes it would be Street Fighter 2 Turbo. If you had to choose another it would be Killer Instict. Mortal Kombat II on snes is a classic, when it came out it was almost identical to the arcade. People were blown away by that at the time.
I can remember everybody crowding around the ki, sf, and mk arcade games at the skating rink. I was no game shark but I hold my own. (Bruce Springsteen's Glory Days begins to play)
We love snes drunk!!
I just realised it.. Jagos no mercy.. in arcades, he does two regular slashes then a stab.. on snes, he does a double laser sword into a stab..
Great game 👍 this is where I spent my childhood. 😄
I remember clearly how upset my dad was when he had to pay $60 bucks at KBtoys for the snes cartridge plus soundtrack. One of my favorite birthday gifts second to a Game boy color with pokemon red.
Lmao damn
Generic?! This game is legendary in everyway imo. Had the best gameplay for a fighting game in that era. I had that CD! It was Hype!
Best fighting game of the generation!
Donkey Kong country series, this, and super Star Wars are my top 3 favorite games to play on the snes
I still have the Killer Kuts album on my PC. I love it!
"Supreme Victory"
Loved the video, I definitely agree that people don't give Killer Instinct the respect it deserves! As you mentioned in the video, I think it is largely because people don't take the time to truly learn the ins and outs of the combo system. I must say though, as a competitive Ultimate Mortal Kombat 3 player, I definitely have to disagree with your dismissal of the complexity of Mortal Kombat. MK1 and MK2 are pretty clunky and do lack depth in the gameplay department, for sure. UMK3, however, is extrememly polished, balanced and, if people are willing to put the time into it, has a VERY high skill cap. I am referring to the arcade version here, of course, as the home ports were plagued with some balance issues. This is coming from someone who is well versed in all major fighting game franchises like Street Fighter, Samurai Showdown, King of Fighters, Killer Instinct, Tekken, etc. Anyway, just wanted to throw in my two cents, love your channel!
Growing up I always saw KI as Nintendo’s Pg13 version of MK.
Bought this on Snes and the bonus Cd soundtrack was cool asf. Didn't know there was100000 copies of music
3 finishers. Death. Ultra combo. And humiliation