Updates on the next videos over on Twitter: bit.ly/3wGQ1TR Relevant Links ---------------------------------- Patreon: bit.ly/2SwPWDB Discord: bit.ly/3wI5ovB
no this man has been working on video games for a really long time and knows as good as a professional what makes a "popular" youtuber popular, these video's dont just have high video and audio quality they have professional music in then and he has information to show that simply not many people on youtube could ever show. thus he is bound to grow as he is an exception to the norm of startup youtuber. its simple cause and effect just as everything is within this world
This is the third video I've seen from this channel and I already know that this channel is one of my favourites in the whole platform. Your videos are amazing and I cannot wait to hear more of your stories as a game dev. You're already doing amazing as a contact creator, keep it up!
The fact you helped publish Monster Prom is amazing! Seriously, if you've never played it, I HIGHLY recommend you do! It is super fun and the sequel (Monster Camp) is just as entertaining!
I just found this channel (due to algorithm), and very glad I did! Already overtaken as my favorite gamedev CZcamsr (of the *many* I've followed for a decade), which seems meant to be, since your GDC talks have always been my favorite ones!
i love this channel. i found it some months ago and thought it was a massive channel by the production quality and knowledge you have, but i was astonished to realise you were just starting out. i fell in love with you content and it's one of my favorites on yt now. i never got recommended the "first 2 videos" of your channel, but i'm watching them and holy fuck you did "those awesome guys" like what i have a strange feeling with interacting with huge producers, and this happens especially in platforms that allow for such communication and small creators who have time to talk to the audience, but the livestreams really made me connected more with you and your channel, and i hope the best for you!
Wow, can’t wait till this channel blows up! One day I’ll look back and remember this comment, written when he only had a thousand subs. At least I can say I was here early. Good luck with the channel!
Your "your death animation sucks" talk was really an inspiration in my early game design career, it's one of the few that I keep coming back to see if there's something after all this years I still haven't internalized. Just discovered this channel out of the extra credits collab and i'm very much looking forward to delving deep into videos, hopefully now being able to say my own in the comments :D
I really love everything in your channel! glad to see you growing up on CZcams as hard as it seems to be, you will get bigger and bigger and I really hope you succeed in here
I have the great honor of being the 69th comment on this video. I just found your channel through a friend and after watching the video they recommended, I immediately added everything else you've put out to my "watch later" list. I plan on binge watching it all this weekend :)
i’m curious about your experience with writing your own engine since you said to not do that. i’m really considering it for a game that’s been bouncing around in my head in some form for years, and i think it would be helpful (mainly because i’m wanting to do something really different from existing games for part of the graphics), but i’m sure there are some things i haven’t thought of as someone without much experience
So, long story short, my experience comes from making a decision very early into the development of Move or Die to basically develop our own engine based on the Love2D framework. And throughout the 4 years of development that took to release the game on Steam, I began to despise that decision, but it was too late to change the engine at that point. This feeling is still with me today, literally 10 years after starting working on MoD. Now, there are several reasons why you would want to make your own engine, on one hand it makes sense if your game design is so unique that it requires a custom engine, like Factorio for example. And on the other hand if you want to learn a lot about how engines work and overall low level programming, that would also be a good reason to jump into that. However, if you want to make a commercial game, then it probably doesn't make sense to make your own custom engine. Unity, Unreal, Godot and several other engines already support 99% of game ideas out there and they save you an incredible amount of time and headache when it comes to the backend of things. They have already done the heavy lifting so you don't have to. Game genres become popular and then they fade away, just like fashion, they come in waves. Many years ago everyone was making MOBA's, then everyone was making roguelikes followed by Battle Royales. Making a game takes months or years, so releasing your game on time to catch one of those waves is crucial to the success of your game. Now if it takes you one day to implement a feature in your custom engine that already exists in a commercial engine, then you're one day behind the competition. And from experience, there is a lot of "reinventing the wheel" to be done when you make your own engine, so you'll end up months/years behind the competition. And even after your game gets released, there will be a lot of manual maintenance you have to do when something inevitably breaks completely out of your control, these things are usually kept updated and patched by the owners of those big engines I mentioned before, so you don't have to worry as much. So, I see custom engines as an unnecessary crutch. Definitely not a good place to start if you're just diving into game development. However, if you're an experienced developer with a stable income, knowing that you won't depend on the financial income of the game you're developing, then you can make your own engine as a form of exploring the technical side of things... otherwise, I wouldn't personally recommend it :D
@@MentalCheckpoint thanks for taking the time to type that all up. i don’t really expect to make money off of it, and i’m really just making it for myself. i don’t have the years of experience with major game engines to know what of my ideas (i have a lot for this concept) fall into the large segment that’s easy and the engine pushes you towards and what falls into either difficult to write/slower to execute or just not possible. i don’t want to get a lot into it and find out that a major thing i want to do is not really possible in unity for example. i suppose that’s something i’d learn over the course of years in game dev, but i’m not sure i want to make other games for 10 years just to be able to start out on the right foot with this concept. i have a lot of interests and i’m not sure i’ll stick with game dev in general in the same way this idea has stuck around. i think i will try to find friends with specific game engine experience to ask about this in detail as i plan things out. also i think most of my inspirations are either very old, not new anymore, or inspired by older games themselves. certainly some mechanics that i don’t think are saturated but i don’t think i’m chasing trends. again, thanks for responding.
this man jumped into youtube, broke the algorithm and grew massively within a few months, it really feels like some people were born to succeed
no this man has been working on video games for a really long time and knows as good as a professional what makes a "popular" youtuber popular, these video's dont just have high video and audio quality they have professional music in then and he has information to show that simply not many people on youtube could ever show. thus he is bound to grow as he is an exception to the norm of startup youtuber. its simple cause and effect just as everything is within this world
@@higamerXD still impressive
@@I-Maser the amount of genius you need to pull it off is not to be understated that is for sure.
He didn't break the algorithm or go viral
@@CFABosnia eh, still to 20K im 2 month is quite something
This gonna be some gmtk level shit, how it seems. The already published videos are really amazing! I'm so hyped for upcoming videos!
I've just found this channel but I can feel you're gonna succeed on here, your videos are so well edited and clean.
We all start somewhere, you just gotta reach the checkpoint.
I found out about this channel just today, and I already feel like this guy will go to far places.
Your story is amazing, and so is your channel. I can't wait for it to flourish
bro how did it take this long to find this banger channel? This is so cool! you got yourself a new subscriber
This is the third video I've seen from this channel and I already know that this channel is one of my favourites in the whole platform. Your videos are amazing and I cannot wait to hear more of your stories as a game dev. You're already doing amazing as a contact creator, keep it up!
The fact you helped publish Monster Prom is amazing!
Seriously, if you've never played it, I HIGHLY recommend you do! It is super fun and the sequel (Monster Camp) is just as entertaining!
Making a mental checkpoint that I was here before 2k!
This has got to be the most underrated channel on CZcams, hands down. Amazing content.
I just found this channel (due to algorithm), and very glad I did! Already overtaken as my favorite gamedev CZcamsr (of the *many* I've followed for a decade), which seems meant to be, since your GDC talks have always been my favorite ones!
i love this channel. i found it some months ago and thought it was a massive channel by the production quality and knowledge you have, but i was astonished to realise you were just starting out.
i fell in love with you content and it's one of my favorites on yt now. i never got recommended the "first 2 videos" of your channel, but i'm watching them and holy fuck you did "those awesome guys" like what
i have a strange feeling with interacting with huge producers, and this happens especially in platforms that allow for such communication and small creators who have time to talk to the audience, but the livestreams really made me connected more with you and your channel, and i hope the best for you!
Thank you so so much
"Don't do that"
lol You made my day good Sir.
Wow, can’t wait till this channel blows up! One day I’ll look back and remember this comment, written when he only had a thousand subs. At least I can say I was here early.
Good luck with the channel!
Your "your death animation sucks" talk was really an inspiration in my early game design career, it's one of the few that I keep coming back to see if there's something after all this years I still haven't internalized.
Just discovered this channel out of the extra credits collab and i'm very much looking forward to delving deep into videos, hopefully now being able to say my own in the comments :D
Came here from the video on rhythm games, this channel is super promising! Excited to see more from a fellow nick!
So fucking hyped to see you started a CZcams channel for game design. Been looking at your games for inspiration since Concerned Joe.
This channel it's going to go explode really soon! Quality content here. Good luck!
The production quality of these videos are the kind that I expect from CZcamsrs with millions! You're going big my dude
"We've even made our own engine (don't do that)" - Me cries, but still continue working on engine T__T
i pity you
I really love everything in your channel!
glad to see you growing up on CZcams as hard as it seems to be, you will get bigger and bigger and I really hope you succeed in here
Awesome! Looking forward to all the wisdom!
What is the background song at the start?
I have the great honor of being the 69th comment on this video. I just found your channel through a friend and after watching the video they recommended, I immediately added everything else you've put out to my "watch later" list. I plan on binge watching it all this weekend :)
Great intro! Looking forward to more videos from this channel!
Yo this is lovely, looking forward to hearing some juicy industry secrets and recipes from you!
Got me interested, I hope your channel grows well!
Can't believe how new this channel is! Glad I found it
Love your content already! Can't wait to see more.
I really love the naming choice, super memorable!
This guy simply made a CZcams channel and proceeded to make banger content.
I love this channel!!
Awesome. I was here from the start and I cannot wait to see more.
@@MentalCheckpoint Yess!!
I love the thumbnail 😂
i cant wait to see more videos
2nd
Can't wait to see more from your channel. ^_^
This is awesome
this man is a legend
Aaaaand subscribed immediately.
Hey Super cool :) I spoke with one from your team a while ago and only have nice things to say. These videos are great.
hey what effects in after effects do you use to make shots like 1:15, and how did you overlay the pixel texture on it
Commenting (and liking) for the algorithm.
I'm here, to watch history happen.
Good luck! I hope you blow up someday!
We'll watch your career with great interest...
it's only time problem until this channel blow up
WAIT DID YOU MAKE CONCERNED JOE?! One of my favorite games I've ever played
Subscribed.
i’m curious about your experience with writing your own engine since you said to not do that. i’m really considering it for a game that’s been bouncing around in my head in some form for years, and i think it would be helpful (mainly because i’m wanting to do something really different from existing games for part of the graphics), but i’m sure there are some things i haven’t thought of as someone without much experience
So, long story short, my experience comes from making a decision very early into the development of Move or Die to basically develop our own engine based on the Love2D framework. And throughout the 4 years of development that took to release the game on Steam, I began to despise that decision, but it was too late to change the engine at that point. This feeling is still with me today, literally 10 years after starting working on MoD.
Now, there are several reasons why you would want to make your own engine, on one hand it makes sense if your game design is so unique that it requires a custom engine, like Factorio for example. And on the other hand if you want to learn a lot about how engines work and overall low level programming, that would also be a good reason to jump into that.
However, if you want to make a commercial game, then it probably doesn't make sense to make your own custom engine. Unity, Unreal, Godot and several other engines already support 99% of game ideas out there and they save you an incredible amount of time and headache when it comes to the backend of things. They have already done the heavy lifting so you don't have to.
Game genres become popular and then they fade away, just like fashion, they come in waves. Many years ago everyone was making MOBA's, then everyone was making roguelikes followed by Battle Royales. Making a game takes months or years, so releasing your game on time to catch one of those waves is crucial to the success of your game. Now if it takes you one day to implement a feature in your custom engine that already exists in a commercial engine, then you're one day behind the competition. And from experience, there is a lot of "reinventing the wheel" to be done when you make your own engine, so you'll end up months/years behind the competition. And even after your game gets released, there will be a lot of manual maintenance you have to do when something inevitably breaks completely out of your control, these things are usually kept updated and patched by the owners of those big engines I mentioned before, so you don't have to worry as much.
So, I see custom engines as an unnecessary crutch. Definitely not a good place to start if you're just diving into game development. However, if you're an experienced developer with a stable income, knowing that you won't depend on the financial income of the game you're developing, then you can make your own engine as a form of exploring the technical side of things... otherwise, I wouldn't personally recommend it :D
@@MentalCheckpoint thanks for taking the time to type that all up. i don’t really expect to make money off of it, and i’m really just making it for myself. i don’t have the years of experience with major game engines to know what of my ideas (i have a lot for this concept) fall into the large segment that’s easy and the engine pushes you towards and what falls into either difficult to write/slower to execute or just not possible. i don’t want to get a lot into it and find out that a major thing i want to do is not really possible in unity for example. i suppose that’s something i’d learn over the course of years in game dev, but i’m not sure i want to make other games for 10 years just to be able to start out on the right foot with this concept. i have a lot of interests and i’m not sure i’ll stick with game dev in general in the same way this idea has stuck around. i think i will try to find friends with specific game engine experience to ask about this in detail as i plan things out. also i think most of my inspirations are either very old, not new anymore, or inspired by older games themselves. certainly some mechanics that i don’t think are saturated but i don’t think i’m chasing trends. again, thanks for responding.
Excelent!
Outro song??
Edit: Ecstasy - Milano
yooo this is swag
yes
Holy shit, you made move or die!?
For the algorithm
My subs is yours..
Most the time im mad at the algorithm for recommending lame stuff. Gotta say, finding this channel was a pleasant surprise.
where code?
1st comment
proud to be the 69th comment
so you are sharing everybody else's industry secrets for your own gain basically? Without their consent of course
id argue its for collective gain (as someone who has lacked them starting out) first and own gain second morally
How is this channel such a _banger_