100 Tips in 10 minutes For ALL Players In Satisfactory U8
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- čas přidán 9. 12. 2023
- 100 Tips in 10 minutes For ALL Players In Satisfactory U8
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Today we're covering 100 tips in ten minutes in Satisfactory Update 8 that are applicable to both new and advanced players. How many did you get right? let me know in the comments below.
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About: Satisfactory
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!
#TotalXclipse #Satisfactoryupdate8 #Satisfactorybuildtips - Hry
How many tips did you know?!
If you're in the UK and want to snuggle up to some great coffee this winter checkout our website www.simplysnugcoffee.co.uk
Are you shipping to U.S.?
I wish but unfortunately not, legalities of exporting make it very difficult, something we'd like to do in the future though@@Nicothesis
I went into this not really expecting to get anything out of it, but the only tip I didn't know about was #95. I had no clue you could just easily replace/add power poles to existing power lines like that!
We need a FICSIT approved 100% efficient workflow with your coffee machine and grinder!
@@EpicCat5548 I did know that but I didn't know to replace walls via Crtl-Key O_o
Another tip on the hard drive section: also take enough materials to build a MAM near the drop pod, throw the hard drive in, then delete it. The timer will still continue in the background while you're heading to the next location..
and here's another one. if you don't like your recipe options on the hard drive, you can reroll by hitting esc, then scan again.
@@veluccios5617I tried to leave and come back to it and it wasn't there, maybe I didn't recognize that it gave it back to me but I thought it deleted the harddrive
@@HouseKept It should have returned to your inventory. Perhaps if your inventory is full it was dropped on the floor or deleted?
@@HouseKept it's a little misleading since the place where the hard drive shows is empty, but if you press the scan button, it'll scan. That was my experience.
5:31. The most terrifying experience I've had in this game involves the arachnophobia mode. I had switched it on and forgotten that I had, that there was one. I was building a hypertube along the edge of the red forest early on in the game. And I kept hearing meowing. I had no idea what it was, i initially thought it was coming from a tab in my browser. It wasn't till I ignored and kept building I noticed these little cat jpg's along the ground from up on my hypertube. I had absolutely no idea what the hell they were but only had a second to be confused until the bigger cat jpg started growling and then launched itself up at me. Knocking me off what I thought was a pretty high and safe hypertube and into the rest of the cat jpgs, of which started to assault me horribly. In the panic of the horror I nearly shat myself as I began tossing nobelisks and darting running for my life. XD
Nudge is my favorite update 8 addition. No more trial and error with awkward belt placements.
And the mod "Infinite Nudge" for more precise nudging (you can set custom values)
Absolutely recommend the mod
Just hope we get Vertical Nudge with the next Update for BPs.
The update 8 change to parachutes drastically changes their usability. Not only are they reusable, you will now find that they let you ascend when pressing against many angled surfaces. Long before the jet pack or hoverpack are unlocked the parachute now enables much more exploration by enabling steep ascents. After the blade runners are unlocked, you can reach virtually any height by jumping and paragliding into a cliff with an angled face.
100% agree with this comment. It's almost too good, as when I've "upgraded" to jetpacks I missed that I could glide for as long as I wanted rather than as long as my fuel would last, and again when I've "upgraded" to the electrical jetpack I missed the ability to fly when in the wild. Parachute is equal to and in many cases better than the end tier flight capabilities. Love it so much.
0:22 #1 - adjust walkway orientation
0:34 #2 - holding "e" key allow you to auto gather biomass
0:39 #3 - holding space allow you to auto craft in manual crafting
0:44 #4 - holding "e" in build menu brings up choose menu with associated buildables
0:50 #5 - holding "r" in build menu brings up a radial of different build modes
0:54 #6 - holding "e" in foundation tab and then pressing right or left mouse button you can change materials for them
1:03 #7 - straight miner outputs by adding barrier
1:12 #8 - you can replace barriers to snap walls closer
1:17 #9 - trick from #8 can be used to create cavity walls for electrical wires
1:22 #10 - sliding followed by jumping is faster then running
1:29 #11 - pointing your delete tool at storage will show you stored items in them
// this list is made to help myself use these helpful tips in gameplay
// i will update this list later, if you have any suggestion for tip title you can let me know below and i will update it
9. No longer need to use barriers to make cavity walls. Nudge can now move them into place and it can make them a lot smoother and no more guess work if the barrier is in the right spot.
92. You can use beams to make far better even stairs. Just add a 2m foundation above where the top of the stairs will be then run a beam from it's center down to the center of where you want the stairs to end. Remove the 2m foundation then place beams downwards side by side along the bottom of that main beam and then snap foundations to them. Perfect even stairs and the beams are all visible and easy to poof.
The most underrated tip is to press T to hide some of the HUD. It's useful HUD, but sometimes in the way.
Another one is that inputs and outputs have a pretty easy to remember shape, a I I I for input, and a \____/ for output. Especially helpful for Splitters and Mergers but they also have "color coding." Solid color for output, trim color for input.
This is like a supercharged manual of Satisfactory. An essential ressource when starting out!
I've got 200 hours in the game and thought oh cool, maybe I'll learn 2 or 3 things from this vid and it turned out to be closer to 30. Honestly blown away by the creative use of walkways and barriers
Your architectural wonder builds put my panic builds to shame, but I manage to have fun anyways. Thanks for all the great content!
Learned a whole bunch in this one, and thanks for keeping the length staight and to the point!
I like the trick about fast building with E button, earlier i was putting the building one by one, now i can SKIDISHHH and put 10 in a row
Good tips, tyvm 👍
Here is a better tip for the auto-gathering of leaves.
1) go to leaves you want to grab and press E and hold it.
2) while you're holding E, press TAB to open inventory
3) release the E key
4) close the inventory
5) You can now wander in the wild and your character will gather leaves without the need to press E again. (It will break if you press the E key again for another action otherwise, you can use other tools like chainsaw, scanner, construction mode and so on and it will still gather leaves automatically unless you press E key somewhere)
If you like a clean (nature-free) factory design, you can also build miners on foundations above nodes (to approximately 2m) to align miner rotation and z-height with your world or factory grid.
It doesn’t snap X/Y position to the grid however, so you will still need to realign your belts...
I'm glad I came across this by sheer luck because I'm working with Blueprints and the Ctrl and Rotate on snapped objects from Tip#1 is a godsend piece of info. Trying to develop my own little segment of multipurpose highways and couldn't figure out adequate ways to make finetuned turning rather than use segments of turns that would look like zigzagging. Some of these things I wish I knew sooner.
I knew about a few, but the blue prints are new to me. Thank you so much for the content.
Small correction: valves do not reset headlift, but unpowered pumps do.
I've got 1600+ hours and had missed the material changing in Tip 6. I haven't used the E menu much but have started doing so more since realizing it worked within BP subcategories. That was a literal game changer for me with my BP usage since opening the menu is a chore due to no keybond getting straight there and I'd been binding BPs individually. It's so much easier to separate them that way, which I discovered only about a week into using Update 8 back in experimental.
One thing I didn't see specifically mentioned is you can slide jump on a belt and go even faster. Doing that on a mark 5 belt can get you going ridiculously fast. I'm doing a road system in my current save that's got walkways along each side. Once I get enough aluminum production going, I'll be adding belts to make that even faster. Regardless, slide jumping on a mark 3 belt gets me going a fair bit faster than the fastest speed I've measured on ziplining along power lines, which is the same speed as the explorer vehicle on a straightaway in my testing.
Finally, if I were in the UK, I'd definitely be trying your coffee. Best wishes on that front!
Didn't notice the "last thing deleted" tip. Where you can move a whole factory worth of items by putting them in containers, highlighting to delete, then cross the map and highlight one more item.
So many of these are useful but even though I know now I likely will forget when the time comes that I could use it.
You're the man! Excited to see what you come up with for the Dyson Sphere combat update too 😁
Super helpful, my builds and game are always improved with your help. What about power towers!?
Love the rapid-fire style. A lot of great info quickly.
I've been playing for years and I still learned a few things watching this. Thanks!
Ditto
Great tips collection! :)
Never thought about adding a timer to the footage - interesting idea! :)
I also love grouping tips into sections and adding timestamps for these groups; it might improve navigation for a viewer. Not sure whether it will be applicable for your style, though :)
I gotta say, the part at 9:20 is absolutely beautiful!
One of my favorite inventory tweaks from modded Minecraft is using the scroll wheel while hovering on an item to transfer a specific amount of items to or from your inventory. I wish more games would use this feature!
great video, would say I knew 50 : 50!
Quick note on tip #7, you don't need the walkways anymore, you can attach foundations to the barriers themselves now. If you want them centred you can just use nudge.
Second note on tip#9, you can do the same thing just by using nudge. The barrier trick can be quicker as you can just plop it down, but often you have to take the time to lines things up either way so just nudging the wall from the start is usually just as if not easier.
I'm not one for aesthetics, mostly because they can be limiting and honestly I am just a terrible decorator, but these beautiful builds are making me want to give it a shot
Fantastic, learned a few new ones!
If you want to save a color, but you don't want it to take up a swatch slot, there's a button for that in the color selector interface.
Nice video brother!
Holy fuck, the search bar is a CALCULATOR?!
Innovation
Another one:
There's no need to hold E to handmine in the early game / clear resource nodes.
Start with handmining and press tab to open the inventory, now you can release E, while your character keeps mining.
Sup! Thanks for the video. Knew most of the tips, but there were some useful ones I didn't, and I loved them!. Got to your channel a couple of weeks ago and I have been seeing all of your videos. You have been quite a mentor for me :)
I just want to make a small comment about your tip #92 and using pillars to create stairs. I've recently come across a video by Relyen Gaming, uploaded 7 months ago, about doing smooth stairs. It uses a different technique which I found to be extremely easy, and it gives awesome results. The video is called "Build the stairs YOU WANT with ease! - Satisfactory How To", just in case you don't know this way and want to check it out.
Just wanted to add that extra info.
Thanks for the awesome content!
Cheers!
Nico
10:07 I didn't understand tip #91, that Valves reset headlift. Do you mean the pump's effect is reset to 0 at the valve (thus not lifting further)? And how to combat this, placing another pump directly above the valve?
Hi. thanks for the video!
Would you mind showing how to plan and build logistic floor? It's hidden and due to this there is an obvious difficulty to implement.
When manually crafting something I learned spacebar crafts the item. I had a pocket knife on my PC desk. I put the thing on my spacebar so the game crafts while I check the laundry :P
Also there are several hard drives that you can use to get alt recipes which can help you a lot in your factory building
To add to this, there are more hard drives than alt recipes so you don't need to worry about running out. Alternates are gated by unlocked tiers and items in the MAM so doing a hard drive collection run early on can be a real game changer. There is also an almost ridiculous number of items, many fairly high end ones, scattered around which can often be used to unlock crash sites and also sunk as needed for a burst of early tickets in the Awesome Sink.
Very useful.
You can change type of splitter using ctrl, btw. Like upgrade of buildings and belts. Can save some time, because you don't need to re-belt all I/O.
The E radial dial is nice, and you can also just press it once to cycle through the options. Great for going from merger to splitter and back, and cycling through conveyor and lift tiers.
#9 Holy Crap :D just like in real life. why it didn't come to my mind :D awesome video!
Mathematical nitpick. Over unclocking uses a power of about 1.3. The formula is something like OP=P*(x/100)^1.3. Where P is the base power, and x is the under/over clocking multiplier. This may seem like exponential, because exponents are involved. But it's more similar to quadractic, which would be like x^2 ( n to the power of 2.) Exponential growth involves n being the exponent. e.g. B^n. Exponential growth is far more extreme than quadratic growth. For example, quadratic grow would look like this: 1, 4, 9, 16, 25, 36, 49. Exponential would look like ( for a base of 2,) 2,4,8,16,32, 64, 128. Long story short, under/overclocking is more similar to polynomial growth ( e.g. quadratic) than exponential. But it's not quadratic, becuase the power is 1.3, not 2.
It was my understanding there would be no math. I kid, thanks for the useful info!
This is useful, thanks!
i have been playing for about 2 months now, and even though the amount of things you mentioned here, that i didn't figure out on my own is small, there are so many that i wish i knew before i started.
for example, i didn't know how to tame a doggo, until after i finished the last space elevator mission.
also, i paid far too much attention to efficiency. which ironically made me (the player) less efficient.
Under clocking factories when used right is an excellent way to conserve power especially early game where you don't have access to coal power.
Tip #10 is THE TIP. slidejump is just about the fastest way to move (that isn't a train)
Really weird question but at 9:18 what is the hex code for the colour of that door?
Thank you, i just got a game, and i really love it, tips here will help for sure in next projects !
if you dont like the given 3 stuff in mam when reserching a harddrive just hit escape and you dont loose your harddrive.
wow, information overload lol, I seriously need a 'cheat sheet' for some of this!!
Yes, I was hoping some good citizen did a listing of time stamps. Alas.
8:42 godlike technique
This is incredible.
How did he attach the barrier to the front of the miner? I cant get mine to snatch
#101: you can auto-gather with the E Button when opening your inventar while gather a resource. good in early game. :)
Is your coffee only being shipped to UK? 😢 I guess I’ll have to wait until you guys unlock drone transport 😊
Unfortunately so, there's too many legalities shipping to the EU and US
I've been looking at your back catalog, very nice stuff! Do you have any vids about detailing builds with soft collision or other techniques?
My current factory is pretty cluttered, and likely too far made to correct all the problems (I have never used the world grid, so when making foundation paths to join nearby buildings, they just do not connect).
It has coal running the whole place, so making another will be a bit fruatrating knowing I need to find coal again, there was like 5 coal nodes grouped close together, idk if that is luck or generally multiple of the same node spawn near each other.
10 is why i slide jump in every game now, even if it slows me down
you can snap mergers/splitters to the top of elevators? i will have to try that one
Does anybody know why I can't align a Constructor with a Miner on foundations? Its either a bit too far left or right. Like for the concrete production. This drives me nuts! Help much appreciated!
Did you follow the tip that I showed in this video?
Damn I'm stupid... how did I not watch exactly this part of the video? Will try. I assume it will fix my problem. Thank you!
But why are miner outputs like this? not all but some?
32. What is a scaling line, how is it different from a manifold? Why does it require a smart splitter?
Scaling lines, gradually turn on and off, scaling to the amount of resources you receive, this can be useful creating factories that turn on when there's a large influx of resources for a longer period of time. Rather than a manifold that should be calculated to the amount of resources coming in. If a manifold fluxuates with resources they'll be turning on and off constantly
Where is the link to the mods manager?
one little correction. yes buidebles are 100% refundeble whit 1 notible exeption. Pattern. if u remove patterns or foundations whit patterns u wont get the color cardrige back.
Good point
Nobelisk is slow. You can destroy stuff (gas pillars, fragile rocks and trees) much faster using explosive rebars.
Good tip!
Note that the 'Signs as Lights' tip only works with Global Illumination enabled in the Video Settings.
They can still be used for lighting effects without lumen enabled, just don't look as good
Sure, but with lumen off they don't actually light up anything around them, just emit non-reflected light (other than on shiny surfaces).
@@10Sambo01 I have been using signs to light up my factories. I have never turned on global illumination. They definitely do light things. I am not sure what the proper "form" of lighting they do when global illumination is disabled but I can confirm without them my enclosed factory is pretty much pitch black and with them I can see again ... so they do "something" at least.
Knew them all... but I have 1500+ hours in this game. Still enjoyed the video.
I'm sorry..how do you slide and what is syncing items?
Run and hold c to slide (I think it's c) and you can sink items in an awesome sink for coupons 😊
great vid, won't remember a damn thing!
🤣
How to rotate the top orientation only of a conveyor lift?
If it's to change conveyor flow press R if it's just the top section direction, click in place first at the bottom and then use scroll wheel I believe
If I scroll the wheel, the whole conveyor turns.
I've seen some of your designs where you have the back of the lift orientated against a wall, the bottom facing forward, but the top facing the opposite direction to the base. If I scroll the wheel, the whole conveyor turns. @@TotalXclipse
@@dagoelius it depends where your entrance and exit positions are, if you place them first, you'll find that it snaps to the position you want
Had no idea there were radial menus. Controller support ??
No official controller support but they are available for E and R keys
I have over 500 hours on Satis and I didn't know over 90% of these
There... there's a world grid...?
Guess I gotta rebuild again
Oh my god @TotalXclipse: you Look like my more handsome twin brother...the one with the better voice even!
🤣🤣🤣 I don't believe that for a second 😉
Good video but the speed speaking at around the 7 min mark when your saying when deleting items you can choose what item to delete but i could not make out what letter you were refereing to 10 mins is good but not if you speed speak thru it, some of may have a bit of issue with hearing .
27 x thank you...
Only shit, some of these are game changers.
I knowed all 101 Tips before the video 🤭
5:06 why did bro say “stroking them” so weird
Holding control and placing a foundation only aligns that to that Biome. The world grid does not work. Or at least for me has never worked between Biomes.
It should do! At least it does for me 😅
lol i thought it was perfect that when i hit like on this video it put it at 100 exact likes :P
Is it a good or bad sign if I knew every single tip... 😅🙈
Whether it's good or bad, I'm in the same boat having written them 😅
For ALL Players In Satisfactory U8
Proceeds to explain the awesome shop......
Yep, because its a tip for anyone who's playing satisfactory in Update 8. Unlike adding multiple trains to a line without signals as that wouldn't work in update 8.... But it would prior to U5
TIP 55, "ctrl-c and ctrl-v while simply targeting"
Me with almost 1000 hours on the game... ARE YOU F***** KIDDING MEEEEE !!!!!
i know all of them
(Regarding tip 91) I heard recently that valves do *not* reset headlift, and that the indicator stopping at a valve is just a visual thing. It was some other big Satisfactory CZcamsr who was corrected by his audience after saying the same thing in one of his videos.
I'll have to check that but as far as I know it does stop headlift
Unless that changed in Update 8, that's not accurate. It may well have but I heard this before and tested it using carefully placed 1M walls with pumps placed to measure the correct locations, finding it to have been false in U7. I don't recall seeing this mentioned as an Update 8 change but there's a line in the notes about various misc fixes, IIRC, so that doesn't mean it isn't a new change.
Tip #2 and #3 are the only useful for a new player
Disagree. If you have 100h in this game, you're still a beginner in most people's opinion, and if you're still not using foundations at 100h, that's just a weird playstyle XD
I’m a mechanical engineer, and seeing tip 51 made me cringe 😂
WHAT DO YOU MEAN YOU CAN ADD COLOURS TO THE HOTBAR!?!? Waaaaaaaaaaa
i stopped after the 10 minute mark, you're short 11 tips 👎
Kidding aside nice tips video
🤣🤣🤣