Let's Play Myst VR - part 5 - Selenitic Age

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  • čas přidán 24. 08. 2024
  • Time to take in the sights and especially sounds.
    Get the game: www.gog.com/ga...
    Playlist: • Let's Play Myst VR
    Original Let's Play Myst: • Let's Play Myst (Maste...
    Facebook: / dilandau3000
    Twitter: / dilandau3000

Komentáře • 103

  • @Dilandau3000
    @Dilandau3000  Před 2 lety +22

    Water, clock, wind, spire, lava.

    • @Aurochhunter
      @Aurochhunter Před 2 lety

      So the order has changed from the original game?

    • @Dilandau3000
      @Dilandau3000  Před 2 lety +1

      @@Aurochhunter I'm playing with the "randomized puzzles" option, so yes in my case.

    • @micahbush5397
      @micahbush5397 Před 2 lety +2

      The original order was spire, water, wind, lava, clock (yes, I have that memorized).

    • @Angular777
      @Angular777 Před 2 lety +1

      No, no, no: train, lava, wind, water, beating heart, lol, just thought I'd mess with your train of thought... too bad this isn't live. Love your videos btw.

    • @Aurochhunter
      @Aurochhunter Před 2 lety

      @@micahbush5397 Yes, that's what I was getting at, I know the order too.

  • @Merril_39
    @Merril_39 Před 2 lety +12

    It’s kind of funny seeing your myst 4 rant including hand gestures and disapproving head movements😂

  • @mac_forever1438
    @mac_forever1438 Před 2 lety +6

    And for the people who are utterly stuck on the organ puzzle you can even turn on subtitles for sound effects and while you hold down a key on the organ it will tell you what key it is while you hear it (it'll say something like C#). And once you go over to panel to input the sound it will also show the name of the key when you move the slider. Those SFX subtitles also makes the Mazerunner puzzle possible for the auditory impaired.

    • @sueevansProoovviitt
      @sueevansProoovviitt Před 7 měsíci

      Ah, thank you. I didn't realise you could get subtitles! Do you know if they had those in the original?

  • @jonnyfavors7585
    @jonnyfavors7585 Před 2 lety +4

    These Myst videos has become my new comfort zone to just kick back and zone out to.

  • @KateBond642
    @KateBond642 Před 2 lety +4

    Woah, this age is really pretty, they did a really good job here.
    I have to say that I've never been bothered about you pointing out stuff that in your opinion doesn't make sense in games, or sharing your thoughts on something, and I've been watching your videos for about 9 years now (jeez, time really flies). It sets you apart from many other LPers - a lot of people just breeze through a game without paying much attention, and not really having much of an opinion beyond "good/bad".
    And I've rewatched the LP recently, and you were totally right - the story design of that Age was a disaster, which is a shame since it has an incredible atmosphere.

  • @christopherzastawny7498
    @christopherzastawny7498 Před 2 lety +6

    Hello sven hope you are well. Really enjoying the VR play through. Thank you

  • @robbiestockman8285
    @robbiestockman8285 Před 2 lety +3

    I appreciate the nod to your first let's play of "Myst" with the version of "Mary Had a Little Lamb (where the lamb gets killed)." I can't believe it's been a full decade since that let's play!

  • @smythsonianisback4190
    @smythsonianisback4190 Před 2 lety +5

    Hey Sven. I wanted to let you know that without you, I wouldn't have done my let's plays, got the following that I did all those years ago, and become buddies with many other Myst fans. I still remember the video I did of your "note," and the tips you gave me while I was still trying to figure out how to produce the Schizm videos. Thank you. Glad to see that you are still making LP's and I hope to see you at Mysterium someday.
    -Smythsonian aka NextGeneration247

  • @jaredschumaker5346
    @jaredschumaker5346 Před 2 lety +2

    10:04 P.M on the clock That's a Back To The Future Reference. It's the time when the lightning bolt hit the clock tower on Nov 12th 1955, inn the first movie.

  • @BigGator5
    @BigGator5 Před 2 lety +6

    Yeah, that is definitely NOT the original organ keys. 😅
    This is my least favorite age in this game. Not only did I need my father's help with that organ puzzle (he's a musician), but then that claustrophobic tram will forever give me nightmares. On top of that, I'm not claustrophobic! I also ended up having a guide in order to get out of those tunnels.
    In realMyst (Masterpiece Edition), and this version, they opened up the tram to make it less claustrophobic.

    • @jeremymain7303
      @jeremymain7303 Před 2 lety +1

      He's got it set to random puzzle solutions.

    • @BigGator5
      @BigGator5 Před 2 lety +2

      Jeremy Main ...Thanks for the update, Captain Obvious.

    • @jeremymain7303
      @jeremymain7303 Před 2 lety +1

      @@BigGator5 You're welcome. Also obvious: You overreacted to an innocuous comment. Captain Obvious away!
      Jesus christ.

  • @forrestmaher4545
    @forrestmaher4545 Před 2 lety +6

    I remember being really frustrated with the musical box puzzle when I was a kid. That was the one puzzle in Myst I could not do. I have a musical ear now, so it is no problem. That is the only major criticism I have from an otherwise good game I will never grow too old from.

    • @jeremymain7303
      @jeremymain7303 Před 2 lety

      I had a musical ear as a kid. The song has been stuck in my head since I was 10.
      When I played it again as an adult I solved it without looking at the book.

  • @JayBee10
    @JayBee10 Před 2 lety +4

    Water, clock, wind, spire, lava!
    P. Sherman, 42 Wallaby Way, Sydney!

  • @Wattsini91
    @Wattsini91 Před 2 lety +3

    The first five notes of Super Mario Bros overworld after the fanfare intro.

  • @hermanni1989
    @hermanni1989 Před 2 lety +3

    Do a special episode where you spend an hour messing with the piano.

  • @mrsamtheman80
    @mrsamtheman80 Před 2 lety +2

    The notes are different, it was C, C (octave higher), Eb, F (back to original octave), Bb!
    This was the first age I went to, and being a hobbyist in piano as well, it is a special age to me even though it may also be one of the more “boring” visually. I love it when games include meaningful sound!

  • @Rehbet
    @Rehbet Před 2 lety +5

    Sven, you gotta do another Uru playthrough on Gehn Shard or something.

  • @judyhopps9380
    @judyhopps9380 Před 2 lety +2

    I always considered Selenitic the most boring to look at, but this VR game as made it explode with eerie power

  • @MOLLIMEDIA
    @MOLLIMEDIA Před 2 lety +3

    This is fun… would you consider doing the VR version of Obduction as well? Also very much looking forward to your Firmament Let’s Play.

  • @unrellated
    @unrellated Před 2 lety +1

    They could have randomized the maze by making a bunch of individual sections of cave that could be fit together like jigsaw puzzle.
    And to make it more accessible, perhaps have the button light up a different color for each direction.

  • @whispersfromthedale8139
    @whispersfromthedale8139 Před 2 lety +3

    Oh the organ song turned into Super Mario Bros!

    • @generrosity
      @generrosity Před 2 lety +2

      That is exactly what I heard ñ
      Maybe the randomness they added was certain recognizable songs??

    • @whispersfromthedale8139
      @whispersfromthedale8139 Před 2 lety

      That would be a fun little easter egg

  • @vertigo4567
    @vertigo4567 Před 2 lety

    I am so glad you went back to the original myst.

  • @drygnfyre
    @drygnfyre Před 2 měsíci

    I wish they had remade realMyst instead. Getting to see the Rime age in the VR era would be cool (no pun intended).
    As for this Age, it's always been my favorite. Always helped to do the Mechanical Age first since the elevator simulator in one of the rooms there used the same sounds and it was a way to figure out the sounds correlated to directions. The atmosphere of this Age and the sort of post-apocalyptic feel it gives was always fascinating.

  • @SuperJimmyBennett
    @SuperJimmyBennett Před 2 lety +1

    finally a Longer video 1 hour 15 Minutes

  • @aaronplude2230
    @aaronplude2230 Před 2 lety +1

    The book cover actually kind of looks like a crystal from the Rime crystal viewer

  • @Mike14264
    @Mike14264 Před 2 lety

    That thing with the sliding knobs and the organ really was a nice accessibility change. Also, a blue page near the only haven of life... a red page near a bunch of spires... that's one hell of a coincidence. I mean, linking the pages' locations in the Selenitic Age to the trap books' destinations' names, on a game made 11 years later? That's just obscure.

  • @danielash1704
    @danielash1704 Před 2 lety

    You just drop it it magically pops back into place.

  • @Mythraen
    @Mythraen Před 2 lety +1

    I mean, you also powered the ship when you reset the breaker. Maybe that's why you got the achievement.

  • @danielash1704
    @danielash1704 Před 2 lety

    Each piece has to be started anyways to sinc the door.

  • @danielash1704
    @danielash1704 Před 2 lety

    Writing an age just the words have meanings behind them selves and the ability to create a relationship between the words and the age .you don't need to construction just adjusting the process of the lines of words the art of age creations was critically important.

  • @craigbrotherton8679
    @craigbrotherton8679 Před 2 lety +2

    At least "water clock" and "wind spire" are words that can fit together, so it might have helped to visualise those two

  • @l9day
    @l9day Před 2 lety +2

    VirtuallyRealMyst

    • @generrosity
      @generrosity Před 2 lety

      Real'erMyst? Tho as he says about the burnt books, wish the map was open source so we could correct the textures and make RealestMyst

    • @redshirtveteran5688
      @redshirtveteran5688 Před 2 lety

      @@generrosity That'd be nice. The books really bug me how bad they are.

  • @WarthogDemon
    @WarthogDemon Před 2 lety

    I'm positive the maze runner is randomized. I distinctly remember in original Myst going in all four cardinal directions back-to-back from the start. And I remember two "legs" where the path gets all twisty. Here you repeated directions first and it only got twisty at the very end.
    As a kid I always believed Selentic to not be an island, but attached to a much bigger continent, and that either I couldn't see it or a meteor struck somewhere nearby, caused flooding and cut the "island" off from the mainland. (I remember imagining it upon reading the journal.) Plus I always figured the non-existent mainland was where the sources of the unused sounds are!
    This age is probably my least favorite of the four Ages of Myst. I wanted consistency in all four so I wanted Sirrus and Achenar to have "rooms" here. It also bothered me as a kid how the entrance to Selentic was basically a copy of the entrance from the rocket. (That image of a book bothered me too.) Why would Atrus bother doing that? The first time I played I wondered if perhaps the rocket physically moved us over to Selentic. It just broke immersion for me. Which sucks because I liked all the sounds, and especially the looks of the place.
    Another beef I have with this Age is that my original copy of Myst bugged out - the correct sliders didn't reveal the book anymore rendering Selentic unplayable. :(

  • @JaneXemylixa
    @JaneXemylixa Před 2 lety +1

    Meh, the velocity of the Mazerunner doesn't make the animation of it starting and stopping (and lack of screeching noises) believable. It should have a lot more braking distance.

  • @JereduLevenin
    @JereduLevenin Před 2 lety +1

    Man, for all its little bugs or flaws, it's still very cool seeing Myst like this, and seeing accessibility features they've added in! Also, Sven, because a huge expansion for it just came out, I'd been diving into another game recently that REALLY reminds me of Myst AND Uru, and I wanted to ask if you've ever played Outer Wilds before? It and the very recent expansion feel very reminiscent or inspired by games like Myst, where the only obstacle between you and progress is your own lack of knowledge and you have to explore and solve puzzles to uncover the story *and* figure out how to progress. If you haven't played it, you might find it very enjoyable. It's a very heartfelt and beautiful story with some very fun and satisfying puzzles. If you have not played it, I would recommend going in blind and not looking up anything about the game, so that you can't accidentally have things (including puzzle solutions) spoiled for you. Unlike Myst VR, there's no randomization option that I'm aware of, so knowing the solutions in advance would ruin part of the experience. (I'm not sure you COULD randomize it, given how the puzzle solutions are more like skills or ways of thinking differently, rather than passcodes)

    • @Dilandau3000
      @Dilandau3000  Před 2 lety +3

      [Minor spoilers for Outer Wilds]
      I did play Outer Wilds a little bit, but I got frustrated with it and gave up. The time loop mechanic just didn't work for me. Every time the reset happened my reaction was "dammit I just got here! Now I have to go all the way back! Why can't you just let me explore?" This was especially bad on the "sand planet" (forget the name) where I kept feeling I was missing stuff in the lower parts but could never get there in time since the sand keeps filling up.
      My playstyle tends to be to make sure I have everything done in one location before going to the next, and it seems that this game is just designed to frustrate someone who plays like that.

    • @JereduLevenin
      @JereduLevenin Před 2 lety +1

      @@Dilandau3000 Totally understandable. It wasn't a serious barrier for enjoyment for me, but I also grew up playing majora's mask and the idea of having to sort of... build a strict adventure itinerary, and have to keep going back to explore everything i wanted, felt familiar. Like not being able to get everything done in one loop, and having to prioritize where I can explore to fit as much into the time limit as possible, I guess I'm used to it to the point of not considering how frustrating it might be for some. TBH, part of what really helps in MM's case is that you HAVE options to create more breathing room, like the inverted song of time that allowed you to slow things to half speed and get twice as much time. Outer Wilds would probably REALLY benefit from an accessibility option to stretch the loop out to, say, 44 minutes instead of 22, just to make exploration more accessible and less anxiety inducing. I hate leaving things unfinished, I'm just also very stubborn and WILL go back fifty times if I have to, but it's not for everyone. (and it feels unfair for a game to EXPECT a player to be totally willing to do so, tbh, outside of optional side mission stuff!)
      Maybe someone should reach out to the developers and suggest it, I just don't know if it would be possible since the actual solar system itself is a giant simulated physics thing, rather than a bunch of scripted events. (the planet that constantly crumbles apart, for example, isn't scripted, and it never crumbles the same way twice). It would be much more complicated to slow it down. But they DID include very nice accessibility options with their new DLC, such as "reduced frights" for a particularly challenging... stealth segment. There are other ways to make it easier besides "reduced frights", but that's sort of a puzzle element unto itself that i'd be spoiling by explaining, and it's nice that they've been thoughtful enough to go "yanno, this isn't for everyone who came here strictly for puzzles and exploration and more story/worldbuilding"
      SO i feel like they'd be open to hearing the criticism/feedback, i just don't know if they'd be able to alter it without completely reworking the game. But you and hundreds of other players would probably have a much better experience if they'd incorporated a more flexible time limit. (And I KNOW the lead designer is a zelda fan, so I'm sure he's familiar with Majora's Mask, so I feel like they probably have SOME kind of reason for not including a similar "slow mode" feature...) Like you can skip ahead, and you can pause during conversations... but no slow mode? Really sucks. Thanks so much for taking the time to respond to my previous comment! I really appreciate it, and it helps me understand issues outside my own narrower viewpoint that I hadn't considered. (Sorry for leaving such long and rambling comments, whoops)

    • @NikaNakaidze
      @NikaNakaidze Před 2 lety

      @JereduLevenin Hahah cmon man outer wilds is a joke please dont compere this game to myst. i and sven dont like joke games like that we only like serious games and please dont put so many space ofter dots no need it

    • @trashpandaqc
      @trashpandaqc Před 2 lety +2

      I felt the same way as Dilandau about Outer Wilds - it started to feel like I was constantly missing the bus to work - and also was kind of disappointed with the visual design/architecture as it went on. BUT I completely loved the zero-g navigation, the tiny spherical worlds etc, and would love to see more Myst-like games messing with terrain and motion in that way (bring on the motion sickness). Flat worlds just feel old-fashioned now!

  • @LeesaDeAndrea
    @LeesaDeAndrea Před 2 lety

    Not being at all musical or ever having any musical instruction, that musical puzzle was really hard. It made me wonder how someone who was tone deaf would ever figure it out.

  • @jerryskeepero
    @jerryskeepero Před 2 lety +1

    So jealous! Great content

  • @87_launchpad25
    @87_launchpad25 Před 2 lety

    loved the callback!

  • @mrsmw2020
    @mrsmw2020 Před 2 lety

    Still love the Mary Had A Little Lamb! Great version.

  • @mrsamtheman80
    @mrsamtheman80 Před rokem

    22:30 If the length of the notes were different, you would have the first 5 notes to the Mario tune!

  • @JaneXemylixa
    @JaneXemylixa Před 2 lety

    The sound accessibility talk reminds me of how the Moscow Metro lines each have a color, a number, and a name assigned to them. To the point where even natives call them by colors (and they put mention of the colors in the PA systems).

    • @JereduLevenin
      @JereduLevenin Před 2 lety +1

      I hadn't even thought about making that connection, but the light rail lines in Dallas are like that too! A color, number, and name, and the red line will have "red" written on it, too, etc... and most people would call it the red line, and so forth. Never thought about how that also makes it very accessible, whether you're color blind, hearing impaired, or maybe can't read the language, you can still tell all the lines apart on the map and see whether the train pulling up is the one you need. Thanks for pointing it out, since I'm not sure I ever would've appreciated or noticed that attention to accessibility.

  • @JaneXemylixa
    @JaneXemylixa Před 2 lety

    Oooh, the singing crystals sound very different. I really like it. They made them proper selenite crystals, didn't they?

  • @Alexander84129
    @Alexander84129 Před 2 lety +1

    I always just counted the slots on the siders instead. Much easier.

  • @Musikur
    @Musikur Před 2 lety

    I'm not quite sure about the blue shift, but this is definitely the prettiest age in the remake of the game. Although I feel like they've undersold the size of the lake again.... :(

  • @zanthrasw
    @zanthrasw Před 2 lety +2

    Do you have a link to the article on the maze puzzle that you mentioned? I would be interested to read that.

    • @Dilandau3000
      @Dilandau3000  Před 2 lety +3

      I was able to dig it up: www.avclub.com/myst-creator-rand-miller-on-his-favorite-puzzle-that-ev-1798251819

    • @zanthrasw
      @zanthrasw Před 2 lety

      @@Dilandau3000 That's awesome, thanks!
      I remember when I solved the mazerunner puzzle, it was immediately obvious to me to match the sounds to the directions. It surprised me that my friend never realized that despire the age opening with sounds, and having sound puzzles throughout, and solved it by mapping the entire maze.
      As a side note, it's interesting that in Myst IV, Spire was my favorite age. I felt the story of the exploration of the world, the discovery of the electrically reactive crystals, and then aquiring a sample of the material and the plan to harmonically destroy the dome protecting the linking book, was actually pretty cool. To be fair sitting down and playing a game, and getting to think about things like piezoelectricity is something not everyone would enjoy. I certainly understand the difficulty in suspending disbelief if you are more familiar with the lore regarding how Atrus and others built the many other wildly complex stuff in other worlds that I had already long since suspended that disbelief for.
      I get the same sort of feeling when you walk into a closed cavern with molten lava below you, and you are not immediately roasted from the completely unsurvivable tempratures the entire room would be at. 1:08:20 I think Uru had a similar problem where at one point your character is in a closed room partially filled with lava. The tempreatures are so absurd, it stretches my suspension of disbelief. I still greatly enjoy the games though.

  • @coloneldookie7222
    @coloneldookie7222 Před 2 lety

    You could always count out the music notes in the original. The slider wasn't smooth and would auto-lock each note as you went up and down.

  • @danielash1704
    @danielash1704 Před 2 lety

    It would be nice to have bridges and other thing's leading to other things that only work after you've been there like a new age changes to do more.

  • @micahbush5397
    @micahbush5397 Před 2 lety +2

    I can see now why Atrus felt unwelcome in Selenitic; the Age is pretty creepy.
    Also, Myst in general wasn't made for the hearing-impaired, not just Selenitic; the whole plot revolves around listening to men give their static-filled versions of the events preceeding their imprisonments.

  • @redshirtveteran5688
    @redshirtveteran5688 Před 2 lety

    I suppose it can become a 'visual' puzzle when you use subtitles for the sounds?

  • @NikaNakaidze
    @NikaNakaidze Před 2 lety

    Liked and added to favorites

  • @sueevansProoovviitt
    @sueevansProoovviitt Před 7 měsíci

    So they put the black and white notes placements on the selector in the ship for people who are deaf or hearing impaired, but you still have to be able to hear to get the right solution on the central receiver station so that you can open the door to the underground maze to get out.
    Strange that they would fix one part of the game to help the hearibg disabled, but not another part. Cute!🤬

    • @Dilandau3000
      @Dilandau3000  Před 7 měsíci

      The game actually has sound effect subtitles so you can solve everything without needing to hear it.

  • @Mythraen
    @Mythraen Před 2 lety +1

    "d sharp" "f sharp"
    Holy crap, your plosives are destroying your mic.

  • @StuartSimon
    @StuartSimon Před rokem

    The solution to the music puzzle is different.

  • @Mythraen
    @Mythraen Před 2 lety +1

    lol, I am not one of those people that was bothered by your rants in Myst IV, and I'm not bothered by this one, but I do find it amusing that you said you were trying to complain less... right before launching into a complaint... about a different game, no less.

  • @Goobergal8705
    @Goobergal8705 Před 2 lety

    19:41 anyone else here the Super Mario Bros theme? Or just me?

  • @danielash1704
    @danielash1704 Před 2 lety

    As my Bahro would say I don't know how to do that?

  • @chazzbrasiel6704
    @chazzbrasiel6704 Před 2 lety

    I 1st played Myst on the Amiga version, which for some reason had NO directional sounds! What a nightmare.

  • @stokescomp
    @stokescomp Před 2 lety

    The piano code is randomized.

  • @l9day
    @l9day Před 2 lety

    Interesting that they would fix the logic around the linking screen, and changing it to show the actual book... meanwhile the entire premise of the game, the prison books, was made retroactively wrong by future games anyway...

    • @Mirality
      @Mirality Před 2 lety +2

      I was a little disappointed that they didn't change anything about the prison books in this one.
      Having said that, it's not necessarily wrong as is. The prison books were deliberately malformed just enough that people can link into an in-between space that is not the actual Age. Presumably, either Atrus fixed the books (releasing the person to continue the link to the destination) before destroying them, or the act of destroying the linking book automatically released the person.
      It also explains how they're able to see you from inside, because normally the link is one-way and you can't see back the other way. (Having said that, the real problem with this explanation is that Atrus can also see you from D'ni, which is not at all how that should work since it's not a prison book.)
      Another problem with this whole idea is that this is something that he figured out how to write himself (it was confirmed not a known D'ni technique), and yet he only had himself and Catherine (and perhaps random natives, but that seems unlikely) to experiment and test with, with no guild of writers or maintainers to help out. How do you test that sort of thing safely?

  • @atomicninjaduck9200
    @atomicninjaduck9200 Před 2 lety

    To your point about Myst 4 and Spire, you seem to be expecting too much from the designers. At least from my view. Also, I personally don't consider Myst 3 or 4 as canon, so it renders the point pretty moot.
    Again, at least for me.

  • @benmcnevin355
    @benmcnevin355 Před 2 lety

    Scuse me mate i was wondering if u would ever b able to do a letsplay on the old dos game gold rush!

  • @jasonhellman5780
    @jasonhellman5780 Před 7 měsíci

    1,3,5,4,2

  • @NikaNakaidze
    @NikaNakaidze Před 2 lety

    Sven why u not uploading daily?

  • @Pootmaster1
    @Pootmaster1 Před 2 lety

    I feel like you do not take into account for the issue with Myst 4 is that he is Sirrus and he will not be DEFEATED!!!!!!!!!!! :D But yeah. I totally get it and they did a bad job of making the game seem like it took that into account

  • @NikaNakaidze
    @NikaNakaidze Před 2 lety

    I'm tired waiting to ur new vids sven hurry up man

    • @Dilandau3000
      @Dilandau3000  Před 2 lety +2

      Okay, chill out, dude. I have a life. I don't get paid a single penny for these videos, so I'll upload them when I want. You're not entitled to my time.

    • @NikaNakaidze
      @NikaNakaidze Před 2 lety

      @@Dilandau3000 U chill out dude i'm not going to fight u i just saying that u must hurry ur uploads coz one vid in week is not much and plus its not importent if u got paid or not if u started to do something do it and finish it no matter u got paid or not for me its not importent if no one will pay me i dont give a damn. money is not importent to me dont know about u i would still upload without money on ur place

  • @pixiepianoplayer114
    @pixiepianoplayer114 Před 2 lety

    Water clock wind spire hodor

  • @NikaNakaidze
    @NikaNakaidze Před 2 lety

    Sven why so much delay beteewn uploads? i remember u was putting new vids every day, u dont have time?

  • @NikaNakaidze
    @NikaNakaidze Před 2 lety

    WOW sven its so long vid from u

  • @NikaNakaidze
    @NikaNakaidze Před 2 lety

    I better watch it in my iptv not from my pc browser sven first will watch it then will comment it from my pc coz i cant comment from iptv it dont has that function

  • @NikaNakaidze
    @NikaNakaidze Před 2 lety

    Thumbs up if anyone like me don't likes vr