Video není dostupné.
Omlouváme se.
The Orthus Offensive - Killing the Karnak Twins on Secret Hard Mode - Darktide
Vložit
- čas přidán 16. 08. 2024
- Played on game patch 1.2.21
Steam guide on how to unlock hard mode and the bell shortcut: steamcommunity...
Build
darktide.games...
Fatshark added a fun boss fight that you can make a tad bit harder if you're in the mood. What does hard mode do? Bosses take less damage: head/shoulder pad armor type Carapace, 50% less damage taken; body/hands armor type Flak, 50% less damage taken; remaining body parts Unarmoured, 30% less damage taken; generally, 100% more damage taken from weakspot hits, though. They also attack 50% faster, are four times as hard to stagger, and have a lot more hit mass (so harder to cleave). Also, gas clouds from boss grenades last longer, explode sooner after walking over them, add spawn waves come in quicker, and bosses regen their shield faster.
Mods
Numeric UI: www.nexusmods....
Custom HUD: www.nexusmods....
HUD Tweaker: www.nexusmods....
Buff HUD Improvements: www.nexusmods....
Disable Screen Effects: www.nexusmods....
Killfeed Improvements: www.nexusmods....
Debuff Indicator: www.nexusmods....
Player Outlines: www.nexusmods....
Pickup Notification Tweaker: www.nexusmods....
Scoreboard: www.nexusmods....
Scoreboard Enhanced Defense Plugin: www.nexusmods....
Stimms Pickup Icon: www.nexusmods....
00:00 Start
01:05 Boss fight
07:10 Scoreboard
#Darktide #Ogryn #Karnak
How to unlock hard mode, build, mods etc in the description.
Quick tip for those who don’t know: Melee Twin takes more ranged shield damage while Ranged Twin takes more melee shield damage.
Good luck to all still running the mission and congrats to those who have completed it!
To add on: auto guns decimate her shield stupidly fast.
@@the_staplergun3968to add on the gun lugger ogryn with lucky bullet deletes her shield
Dude I normally play damnation to auric - the twins have wiped every damnation party I've been in. My psycher staffs are already doing near zero damage to their refractor shields - I can't imagine doing "30% less damage in damnation" mode.
... Of course your staff is doing no damage on their shields. The shields work just like our shields. They take less damage from any ranged source, and extra damage from melee. Why are you attacking their shields with your staff? xD Get in there, soldier! Hit them with yer forceblade!
This is nearly impossible in pubs unless you get lucky and find really good random but the chances of that happening is slim.
@@AQS521not if you're in asian regions, i regularly play maelstrom missions with good winrate
Well duh, you are meant to melee their shields goofy.
I lost 13 Matches before I found one Squad where I won and even then I had to Full Team Revive during the Fight.
It took my group about 3-4 hours with many close tries. This way looks so much cleaner haha
great performance from you and your team, gg!
I had a solid group who knew what they where doing with high rating gear and it still took us about a couple hours. Was really satisfied with fatshark dropping this secret difficulty though.
Well played. Beat it twice today. I'm glad the game finally has a "I know how to play" insignia.
Got mine too! Haven’t been seeing to many others with it yet. I’m sure that will change soon though
Or i know How to get carried If you have at least 3 decent players
@@icardias8639 better than nothing
god, the absolute carnage in this level is unimaginable. how the hell am I supposed to beat this??
Premade team. It took me 5 runs with randoms to get a clear
When the Karnak twins were field bosses, I thought Rodin's tox grenades were kinda...weak, I mean they can fuck you up if you're being a goldfish, but it wasn't anything crazy....but MAN, those grenades can be a REAL RUN-ENDER in the proper bossfight. This is a good boss fight.
Well, I know what I'm spending the next few days doing. Then I'm going to force my friends to join me once I unlock this mode.
Ggs we did it as well with one psyker I was the psyker with purgatus staff and had 3 vets with 2 invis on our team then they would chain revive each other while I would aggro just everything moving in circle and applying burn took us long time but we did it after 7 hrs and 20 min.
7 hours????
you can't revive in hardmode unless you are talking about just saving people after they fell down
7 hours?
Why do you go for all that health over toughness? As long as you have 200+ toughness you avoid chip damage right? Good run!
As I understand, more HP leaves more room for mistakes. Do the same thing on my ogryn - 60% max HP really works wonders on the guy.
And toughness, in my observations, is easier to loose. Even on heresy two or three hits from a basic enemy already demolish my 150 toughness along with a small percentage of HP soo... Its just easier to block or evade and have a bigger health pool.
Hp is more important, as ogryn has so many ways to regen. Hp however is much harder to regen, so it’s better to prioritize
I think the logic is "Well I will lose all of my toughness or get hit repeatedly anyway, let me just have a bigger health bar".
Can't understand it to be honest, because to me it feels like an extremely defeatist kind of thought process. Maybe I'm missing something, but I legit can't agree with most arguments in favour of HP stacking:
-HP is only useful if you get hit repeatedly or lose all of your toughness. And lets be real here, you will be regaining toughness if you lose it, so this argument is flawed. Otherwise might as well equip more wounds.
-If you're gonna attempt to upkeep Toughness at 100%, why not increase its quantity? "But I can regen it anyway" - yeah, so how about you restore more toughness per hit, per each tick of regen, per each trigger of supportive abilities of your teammates? Even if you do get hit a couple of times, more Toughness means more mitigated damage. And you don't have to use consumable resource to regain it, unlike HP.
-Even though HP "scales better" for Ogryn in terms of numbers, on practice its irrelevant, because it lacks damage resistance bonuses that Toughness has and several classes can provide for themselves and allies. So what if you have 100 more health? Gonna enjoy seeing it melted in half a second, because you're basically naked at that point anyway? How well will it balance out, really, compared to not getting your toughness broken completely and mitigating more chip damage due to its increased quantity? You can't easily calculate that because its based on how well you can actually play the game and use your Ogryn. Shouldn't your aim be to NOT get to health damage by evading attacks, dealing with heretics and keeping toughness at 100% anyway?
Considering recent fire rebalance, easy toughness upkeep nodes in Ogryn skill tree, addition of Vet/Zealots toughness-related Chorus and Shout - blindly stacking bigger numbers for HP is no longer something you should do. HP is your "I played, VERY, VERY POORLY" resource, not your main "tanking" resource.
I'd have to agree, you can stack a lot of health as Ogryn, but I'm at 260 toughness and that is a lot to play with. Couple that with a shield and I feel unstoppable. @@cookiebaker2660
@@cookiebaker2660Incorrect. Any damage taken below 100% toughness will chip into hp. That's why you always take hp. You can have 500 toughness but the second it drops to 499 you're liable to take hp damage. You only need enough toughness to tank the initial hits of certain enemies. Past that it's almost worthless. Now don't get me started on taking wounds.
Still learning rotations but how are you overhead swing down with shield so often back to back?
As soon as the overhead comes out, hit block real fast then do another heavy. The timing can be kinda tricky
right-click reset, idk.
I use basically two combos: Heavy1 > block cancel against single targets; and Light1 > Heavy2 repeat against multiple targets.
The damage/stagger on weakspot hit with the H1 is insane@@kulii
so what do you get from it?
You get a special Insignia and bragging rights.
Well played i enjoyed it 😍
Hammer go bonk
What’s your ogryn build? Been trying with my shield build and it’s not very effective
His build is shown at around 25 seconds
do you get anything extra from this?
An Insignia and bragging rights.
How have you enabled all the numbers? I like being able to see all the health and shield left etc.
Mods
NumericUI gets you a lot of numbers. Link is in the description!
Is the Bell just a Shortcut, or is the Boss Fight harder on Damnation?
Both, the bell is a shortcut and makes it harder (if you ring the right one).
@@kulii Thank you! I finally made it with a random team, after ringing the bell and it was pretty easy,surprisingly. Thanks to you, random guys, whoever you where!
What did all that damage to the shield in the beginning?
Zealot's activated thunder hammer.
can u help me get this i have no squad
tbh I did it once on Damnation on my first try and have no intention of doing it ever again.
I like 2 new maps. I like how twins randomly appear midmap giving additional challenge but I hate the idea of arena for the sake of fighting bosses.