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New Assail Psyker is Dominant Force - Auric Maelstrom Gameplay|Darktide
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- čas přidán 16. 08. 2024
- Class Overhaul - Auric Maelstrom Damnation Gameplay|Warhammer 40,000: Darktide
00:00 Psyker tries to save his team, but can't control Peril..
3:53 Psyker Saves the Team
7:54 Great teamwork to conquer Monstrous Hab Dreyko
21:12 Final Event is Crazy
28:42 Build and Talent Trees
Discord: / discord
Leave a follow at / chocob64bit for more of this content.
#darktide
3:49 lore-wise end for psyker, chocoB really good at role playing 😎
Lore wise they would need to fight a beast of nurgel now if i remember correctly
Your precision, prescience, and actions-per-minute are off the charts... not to mention the resource management, target prioritization, and movement skills. This is a master at work.
And yet .... 3 minutes and 48 seconds in ... they get cocky and die.
what is the slide slash thing that they do and how do you do it?
@@NimootDid all that snd still chose to hate witcha lame ass
@@zinivixthey didnt
@@Nimootcocky?? Fuck you mean cocky? He was doing so good throughout that fight. Only reason he got knocked is cuz his peril reached 100% and wasn't quelled.
Whenever I watch your gameplay - I feel like I learn something new that I can incorporate into my own playstyle. Choco definitely one of the best tide players!
Choco turned me into a demon on vermintide 2 I did the same thing
Assail is allowed to be powerful when we had to suffer a year of Veterans thinking they were hot with Power Swords
And both will soon share same bruises from the nerf bat thanks to morons being unable to use them in moderation on lower difficulties lmao
bad player fear of nerf? cant play with toys that a not not totally broken OP? May be find some actual skill or leave?
@user-gk6gf1lq9x assail is a problem in the highest difficulties. I think the damage is fine, but it recharges way too often. You can go most of the mission without using any of your weapons even in maelstrom and get 30-100% more damage than teammates depending on how you play it. Weapons are not balanced when you can constantly steal your teammates' kills.
yeah but illisi was also busted. and gun psyker was busted with shredder, and general psyker stuff wasn't terrible
@russellpierce3987 illisi was very strong, not busted. Shredder psyker was a problem. I think assail and voidstrike are comparable to shredder pre patch. Which is to say they need to be brought down so we don't have to rely on teammates not abusing those builds if we want to also have fun.
The main thing I’ve learned from watching you play is the sense of controlled patience that every good tide player should have. Getting flustered and panicking is the #1 cause of death, especially for psykers.
Psyker now finally feels like a psyker and not a troll pick for auric
I mained psyker from launch and always found it funny when people said silly stuff like that.
@@Gray_87 same stuff. From the start it felt as the most powerful class for me. Much flexibility, easy waves, etc. For now i tried a few builds after rework and very surprisingly i noticed that pistol+FSword with 1+1+3+3= the most stronk >< ever. on the paper it looks as dog>
@@isiltarexilium798i felt like launch psyker was just a worse veteran. The staffs did low damage, brain burst wasn't that great for me, and gun psyker just ate up the teams ammo supply. I'm loving the current psyker a lot more, not for the power as much as for how fun it is to play now
Never had issues clearing mad difficulty on psyker since launch i smell a skill issue
I don’t think they did a minute of play testing or balancing with these things 🤣
But ya know what that's ok. It's PVE and fun as hell. Psykers should be on the strong side afterall they're risking their souls virginity everytime they use powers
I think it's good this way, even with good builds you can die from massive waves or maniac spam
I play Psyker myself and i can say im miles away from playing like that and moving like that 🤣 So its pretty much a skill issue,not everyone can play like that like this dude.
@@maltheri9833i actually don't agree with this. If this were a solo pve game then yes, but since its multiplayer I don't want someone on a specific overpowered build playing the game for me. I would also like to participate. Pre patch vets with bolters or autopistols had this same issue, they'd just flatten everything because they were so overtuned. Its why you see so many vets complaining their new skills suck.
@@maltheri9833😂
23:07
THE EMPEROR PROTECTS!!!
And occasionally bullies a Chaos Spawn into a corner
And out the map 😊
Tag teaming that Chaos Spawn with Sin was great fun
Omg that third clip on hab dreyko was nuts! So many mini bosses!! Sick gameplay 👌
Your video exemplifies sheer brilliance! -- "Each surmounted challenge propels you toward success."
Awesome gameplay from you and your team particularly the 2 preachers completely negating bosses
"Once ChocoB is alive, it doesn't die easy."
-Handler Walter, probably
I want this type of first person melee, range and magic combat for an RPG that does competition to Bethesda. With dual wielding like Skyrim and big focus on physics like Dark Messiah.
Congrats on getting featured in the darktide launcher!
Your situational awareness is INSANE, very good stuff. I'm taking notes 🤣
In a game where co-op is paramount... why do people get upset if your allies are powerful? This mentality is the very reason they don't have a scoreboard at the end. Let all classes be powerful I need more resources to impress the God Emperor!
Great video btw ChocoB, newly subscribed and quite impressed and inspired by your mobility.
because having psykers with assail completely ruins other's fun. some amount of struggle is good fun, but having everything die before you even do anything is not fun
people that say psyker used to be terrible are actually just bad players (Or bad at playing psyker), but the buffs do feel great. knives need to be nerfed some but it's fun for now. having a blitz you use often makes psyker feel even more like that multipurpose magic type where you have a tool for every situation, swapping to whatever you need that moment
I wonder if the new Necromancer career in Vermintide took inspiration from this. Psyker has always been able to vent without taking self damage, and the blueish-white visuals of the staff attacks remind me of Necro’s spirit flames.
Oh damn I didn’t know they announced miss BBQ’s last class. Wasn’t expecting it to be necromancy
@@energyvanquish
Yeah, neither were quite a few people including myself. There were some rumors circulating about something to do with Myrmidia, but in truth I’m glad that the devs opted for something unique from the Wind of Aqshy altogether.
The first clip was the definition of "but your honor free bird was playing"
Just started leveling a psyker last night and damn it’s a fun class, although I’m playing more of a cc and team support build with bubble and smite
You'd think this was a crossover with D&D, given all the Magic Missile spells being spammed. The Psyker is truly a Wizard now.
I mean in 40k a psykers mainstay has always been warp lightning or warpfire for offense(also telekinesis) , so makes sense. The ice crystal thing is kind of odd though, does seem out of place.
@@ivankacic2808They're kineblades, which are an established psyker weapon. They're unique in that they're made of crystal, but that was probably just a design choice so that they could recharge, having the psyker summon/create more of them with the warp.
Im takng inspiriation in your builds they are efficient, great gameplay as always !
Wow, just wow! Was a joy to watch you play.
I just started back and loving psyker all over again
Hi FOR-THE-EMPEROR
yo
What's up FOR-THE-EMPEROR!
I'm begging for a training class with chocoB as my coach
8:56 I thought Nurgle blessed mutants didn't let go if they slammed you. Did they change that?
Perhaps. I think that was a bug to begin with.
I love the dueling sword on psyker, that and trauma staff are my favorites.
The Sin and the Demonhost part needs some Benny Hill music.
Unsure if there has been any changes in the last month which affected this build but I tried it today and it is very fun! Even had time for some clutch plays :).
1:19 - any reason in particular for slashing while sliding?
does it improve the slide or is it just for fun?
With some weapons, typically finesse ones, the first heavy is a charge attack. This is easily displayed in the combat knife's heavy-1 attack. When you initiate the attack, you run faster with that weapon, and incorporating a slide covers about the same distance + invuln + saves stamina
You truly are the greatest player ive seen in darktide and vermintide
Your play is always inspiring. May I ask why, in the skill tree, you take the 5% Toughness modifier node under Mind in Motion and Malific Momentum, instead of the passive Soulstealer or Warp Expenditure up top? I am not a MinMax numbers guy, so I really dont know if that is better.
I've heard people say that those Warp for Toughness perks are overrated, and that Toughness DR is much stronger, since without it, Auric just shits all over your toughness. You have enough regeneration from other sources without those, apparently.
@@FlyingButterHorse Thank you for the response and explanation :D
For people who say its op, even with the unlimited smite bug, if your team sucks, they will still get overwhelmed lol
Wow, you can't solo absolutely everything on the highest difficulty. How come nobody ever realized?!?!
I gotta know, why vent? Watching, it's not being used for emergency peril quelling and it doesn't exactly do a lot of damage even with soul fire stacked especially at higher levels. The 2 line shields full stun/block specials like the charger and dog, and have a chance to stun anything, giving a lot of room in hectic combat situations, and letting you deal with the flak/carapace enemies while the charger/dog sits there stunned. Most high level gameplay using vent feels like it's being used as some old playstyle crux but it isn't needed at all for the builds that people are running and they seem to miss out on great utility. If you're able to quell peril there is no need to vent it
Its pretty easy to blow yourself up using assail, as ive done it myself countless times despite being probably the most comfortable playing the psyker. An insurance of kind, i assume. Also vent goes through wall so it allows for some insane clutch saves for pounced teamates behind a wall.
As others have said, the reason for retaining it is a kind of insurance against self-destruction. I would use it in a situation where you are stuck or in danger, but if you can afford to be subdued, it is better to use that and retain the vent. In the end, it depends on the situation, and if it self-destructs, that's it. Of course, this is only if you're the last man standing, and usually I'd use it to support your allies.
4:45 will always be the reason why Trauma staff > all other ones. Send in 50 Crushers and Bulwarks and I can toss them around like ragdolls all day
Christ bless you, was just thinking about getting the game and this basically sold me on it
great video id like to see gun ogryn with nades next.
You are INSANE!
I was high when I bought and made my first character..it was a pysker and I did a lowercase barnaby instead of Barnaby and I try to convince myself it suits his psyche because I’m already 22 and don’t feel like doing a new build again for a letter😂
this looks really fun! the overhaul might make this game worth playing again
Been watching your vids for a while but recently got the game. Would love to see your builds!
2:59 me edging my peril
Holy shit those crystal things look so fun to use haha
I watch Choco and just find every justification for me not wanting to play this difficulty haha.
I firmly believe That there is always something you will never be good at. This is it for me hahahaa
Id be one of the players always needing rescued as he dances around a specific part of the map trying to survive countless specials to stay afloat
Assail is a really good build, but is not the answer to everything. With a tactical BB, you could have just blasted away the shielded/snipers and with a "flamethrower" staff go against the masses. Also the trigger of passive BBs together with soulburn is a nice asset, if having mixed groups of specials storming with hordes. The major issue with specials however is, that most are not armored, so assail is slightly better go than BB at the moment, if you take them in a direct comparison.
What is your keybind for quelling?
R default
Hey Choco, love your videos! I can't even imagine achieving your skill level. If you're interested in sharing the talents and weapons you use, you can use Games Lantern's build editor to easily share with us, just like Ranald's Gift for Vermintide 2. Keep up the good work!
I'm 1.9k hours into the game, I played everything, I do find it rather silly that Psyker gets Assail, which recharges infinitely and fast, has multiple hits per charge, no need to aim and etc... while Zealot has throwing knives (WHICH I LOVE), which you actually need to go for headshots and lead, only recharges when u kill elites with melee or from ammo boxes...I seriously think that it's rather crazy, I think Assail might be a bit TOO GOOD for a Blitz ability, it needs to be SOMEWHAT limited like zealot's throwing knives I swear xD.
I think it'd be fair if they make the Assail's "multiple hits/charge" node only applies to the charged throw, or at least make it like 30% to hit multiple targets or sth. Could also increase peril generation per throw, or make the recharge slower...Idk, there are a lot of ways to tweak Assail without making it bad. Assail is literally only bad against Carapace...but Surge staff exists so it doesnt really matter.
Well no point in me typing this exact same dang comment lmao. I'll say I've been having the most fun with Zealot by far, it's not even close and while Psyker used to be my favourite I must confess I was kinda falling asleep in my chair with just HOW oppressively good and easy to utilise some builds can be.
I mean yeah it's a co-op game vs AI, you don't need to balance weapons to be terrible let players have nice things for once.
I think the Psyker blitzes are more kit defining than Zealot's, and thus deserve to be more powerful. If you wanna talk overtuned, you should look at the Voidstrike staff. Voidstrike can cleave or stagger hordes, stunlock monstrosities, and 2-shot crushers. All while having infinite ammo and minimal peril generation.
@@The-Enemy-Medic Well, even for PvE game there has to be balance, you'd then just end up with this situation where it boils down to "use THIS or don't have fun". Imagine queueing up into the game with some random loadout, wanting to try your hands at stuff but you simply don't get to do anything because the other 2-3 players are Assail Psykers...
That's literally what happened to me, went into a mission with a TH and Flamer as zealot, my other teammates were psyker with Assail, needless to say, I was BARELY able to even lay eyes on an enemy that wasn't a Crusher or Bulwark.
At the end of the day, only the people who use Assail would be the ones that have fun, there will be ppl who'll appreciate being carried but that's not gonna be good for the game, in the long-run.
@@OhLookItsTekona I did play A LOT ton of Voidstrike before the update, didn't check it out when the update hit yet but I just did and man...ur right, it's pretty bloody insane how much damage it deals right now. I wouldn't mind if they at least increase the peril generation of it more...and here I thought Surge Staff was the one that got the best
As for Psyker's blitzes...I think Brainburst and Smite are perfectly balanced right now in terms of power...I think, compared to those 2, Assail is kinda a bit strong for what it is, compared to them. I agree that perhaps Psyker Blitz should probably be better than other classes' blitzes...but they should at least be on par with each other (to the level of BB and Smite at least)
I am not ashamed to admit ive blown myself up not once, not twice, but thrice in a single mission using this.
This shit is definitely gonna get nerfed lmao but id rather them buff some other stuff as well. Please make forceswords a little better, since dueling sword is already kind of off the rocker right now.
The only time I've blown myself as a psyker was when i was trying out scriers gaze. The peril build up was to fast that on malice difficulty and higher it's a death sentence to be at 100% peril while a horde is coming for them cheeks
Always way i'm watching ur videos , i feel like ur don't play the same game as i do
Wow! It was wonderful!
ok that's so skilled
how are you using the mk 3 trama staff but its shooting chain lightning. that staff is like a charge aoe explosion. kinda confusing
I use this exact psyker loadout lol
sick plays
I hate it when the team goes down, leaving you to pick them up/save the mission.
Seems like a "must try" build. I'll do it.
Impressive
Thoughts on Psyker vs Zealot right now? or thoughts on how good psyker is in general?
Psyker for a caster CC playstyle, zealot for melee
Can I ask why a bunch of time was spent at zero or one assail charges waving your hand and not waiting for a few to recharge and outputting additional DPS with your other weapons?
nice!
Do the Talents "Mettle" and "Perfect Timing" interact with Assail? I.E. can it crit?
tbh, I thought psyker is mage type charc
I believe I’m wrong now.
As someone who finally got to play this since it released on xbox
What melee and ranged are fun on veteran and ogryn?
Also, is the game lagging a lot for anyone else? Been sliding all over at times but not in VT2
General builds most often use axes on vet and cleavers on ogryn, but there's also the shield and club ogryn that's pretty great right now. I like using shield ogryn because if my teammates decide to fight a daemonhost i can take aggro and block everything while they kill it
How is this fast forward movement done with the sable strike at the same time?
It’s just power attacks with the duelist sword kind of lung you forward, add in movement and you can kind of dash in and out
Such a good player please get a scoreboard mod.
Man i wish my pc could handle this game welp back to vermintide 2 i guess lol.
When I see you just swinging your weapon while you slide and dodge but you dont hit anything, I cant tell if its movement tech or simply just you staying active. Why do you do it?
why dont people use voidstrike? is it something that I dont understand? bc to me that is the do all damage wise, only being bad at monstrosities...
you could take the dmg vs unyielding perk and aim for the head and its not terrible against monstrosities. also it staggers them after a couple headshots, which is really useful
What an incredible video presentation! - "Success is a continuous journey of personal growth.."
psyker op fr
New update feels exclusively playtested on console 😂
I hate to be this way but assail is pretty busted on anything below damnation and if you are playing with someone with any amount of skill it makes the game boring. Its like playing with a partner that has aim bot. At damnation level it is still crazy good but it doesn't make everyone else feel like they are their just for monstrosities and to pick them up if they fuck up.
Psyker is going to get nerfed, but I'm going to enjoy it being good while it is.
I don't really care if assail is "op" rn, it's fun so I'm using it pre nerf, post nerf, whenever lol
What are your PC specs?
Busted AF, I kinda suck at this game and assail/surge staff makes heresy a joke.
I'm not a fan of the sprint lunge mechanic.. kinda breaks immersion
Unfortunately the nerf has already been announced :/
that maelstrom was hell to get through when i played jesus
Hope it wony get nerfed too hard.
And yet people still shit on psykers as being the worst class 🤷♂️
I don't think it's the class that's good, it's just the player.
psyker's entire kit is completely busted right now in terms of balance. It ranges from the most useless thing in the game -- soulblaze -- to the most overpowered thing in the entire game by far: assail with empowered psionics node. It's an infinite kerillian ult that can deal with hordes with no cooldown. And personally, I can't even see how they would fix it? Limit the amount of charges and make them recharge longer -- empowered psionics makes them functionally infinite anyway. They'd have to completely reinvent certain nodes in order to make psyker at all balanced.
Thinking Soulblaze is useless is a wild take.
@@Whorecultist it's not useless, it's like writing a letter to fatshark expressing a wish that the enemy you are focusing would die, and waiting for the response, but only half as effective. It's a complete joke.
@@Whorecultistits not that good atm because the enemies have increased hp across all difficulties yet the damage from soulblaze doesnt seem to have changed. Its certainly not as strong as before.
thinking assail with empowered psionics is the most overpowered thing psyker has in its kit is another wild take.
@@Lucas92191 wrote this was before I realized smite can be cast infinitely with empowered psionics. Proves my point even further, basically trivializes the entire game.
Nerf assail = uninstall game
You know, he may be good as a fighter, but all I see in those videos is a loner that wants to show how good he can fight and survive instead of fighting with the team. Every single video the team i either dead or near total collapse, but by some miracle he survives. Maybe show some team gameplay next time to paint a better picture of yourself.
I know your older videos in V2 were mostly solo content, but Dsrktide is a team based game, the respective Sub-Reddit is in upheaval because of loner noobs running around. Be an example to them.
I must add that the video showed a vast majority of Teamwork, which worked fabulously. So this takes, at least some, backing from my criticism.
I understand and respect your opinion, but it appears to be your subjective opinion.
I am uploading some gameplay that I am personally satisfied with, that's all. There is no bravado there. But of course it needs to look good to some extent, so scenes like this are just more likely to be employed. As you say, it is luck that the team collapses, and it is also luck that you were able to rescue them. As you said, this game is more focused on teamwork. I think you are overestimating the clutch scene, it is just a part of the process of the game, and for me the most satisfying moments are when I have a great team and a challenging match. It's just hard to consistently make it a content thing. The length of the video, the structure, etc.
If, for example, I am playing extremely fast-paced and ahead of my teammates without being alert to their position and surroundings, I can understand your opinion, but I think it would be rash to judge me for abandoning my teammates and playing selfishly just based on the information in this short, edited video.
However, I generally agree with your opinion. Better team play in more intense scenes is ideal, but I am not good enough to do that all the time.
@@chocoB777
You're ok, sorry for misjudging you. Clutches are one of the most intense situations in Darktide. If people continuously watch them and like them, then of course it's in your best interest to provide the same content. If this may look like loner gameplay to some, so be it.
Your answer was really thoughtful and in depth, so no problems on my side again.
The aforementioned "loner" gameplay is not the same as an experienced player like yourself, but it does look like it if in nearly every video you are the only one standing.
So I presumed it would be something of self-esteem problems on your side, to be always the person rescuing everybody and craving the reward.
The hero complex, basically.
But as it seems that's not the case and who am I to judge people so openly. Have a nice day.
If chocoB is the last man standing, it normally means someone else has screwed up and would normally result in an entire party wipe.
However, chocoB is just so much better that he isn't being wiped with us and can actually survive and potentially clutch a terrible situation. He just skill diffs so hard that he is the only player capable of surviving those situations which is pog af
i dont like playing with this type of pysker ..i just see them as op so it ends up makeing the game easy mode