WebGPU vs WebGL performance difference is crazy
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- čas přidán 12. 12. 2022
- WebGPU is the next standard for computer graphics; it lets you increase your performance on web 3d graphics significantly. Unfortunately, it's still partially supported across the different browsers
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Hope WebGPU becomes production ready for all browsers ASAP
I hope so; Threejs and Babylonjs already support WebGPU; and quoting what Mugen87 said: (discourse.threejs.org/t/will-three-js-continue-to-thrive-in-the-webgpu-era/34825/5) So I believe we're in good hands
That's really crazy. I'm so exited for that.
Wow, a night and day difference! The framerate and Ray tracing are superb in WebGPU. Just need Unreal Engine 5/nanite on board! I'm sure Unity will support this eventually.
It's actually amazing. Counting the days to see it live in the chrome stable version.As you might know, Unity already supports webgl exports, so I guess they wil be interesting in porting for webgpu too.
@@leeroyjenkins0 Leeeeeeeeeeroy
Amazing!
Wow! I can't wait for WebGPU 😬
Me too, it is so promision.
@@ohzinteractive.studio There’s gonna be that one guy making a crypto miner
@@-BigChungus they already did using webassebly which made them take out some festures
Is there any way to use WebGPU in Wasm?
Hermano, cuidado con la avalancha. Espero que estés bien.
0:09 to see the WebGPU part
Is there like a website including the latest features of WebGPU. And is there also a way to learn WebGPU?
to learn WebGPU, check out the samples here austin-eng.com/webgpu-samples/samples/helloTriangle
for features here gpuweb.github.io/gpuweb/, but be mindful that WebGPU is still only "partially" implemented on the top browsers.
Chromium was promised to release WebGPU to prod on May 2023. I have to say I'm excited to see how much performance gains and how much more creative freedom it might bring to us.
@@ohzinteractive.studio Thank you, will take a look eventually. Hopefully WebGPU won't be that hard to learn as WebGL used to be...
@@babahgee2529 many commercial apps can take advantage of the WebCPU to WebGPU transitions, I hope this will encourage people to make guides and courses on webgpu :D
Any link for the demo/benchmark?
yep, here you go toji.github.io/webgpu-clustered-shading/ :D like and subscribr lol
Webgpu on brave mobile not have any graphics difference but have only ~5 fps on dm 700 and webgl have ~30 fps
webGpu not working my browser plz help
set the flag or use chrome canaray
Well will WebGpu implement?
It's already live in canary
Notice no code was provided.
here you go github.com/toji/webgpu-clustered-shading
@@ohzinteractive.studio Thank you. I see you were optimistic about vec3's in struct arrays and that webgl2s lights were in a naive loop - and a comment stated that only the naive path works in WebGL2. Both WebGPU and WebGL2 in naive mode peg my CPU and the framerate sucks (2-3 fps with no lights shown in WebGL2 - just the affects of light). So the default WebCPU program looks very snappy (30 fps), but this wasn't supposed to be a comparison of WebCPU to WebGL2 anyway, was it?
Do we have link for project?
yes, this was developed by Mr Tojiro here github.com/toji/webgpu-clustered-shading
Thanks
can i give you webGL FPS RPG Lights
only WebGPU 😎