Redshift Fog Explained! Free Stoplight Model!

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  • čas přidán 29. 09. 2020
  • In this lesson you will learn how to easily apply volume fog to your environments in Redshift.
    Free stoplight model can be found at www.youme.academy under Freebies! Use the code "youandmefree"

Komentáře • 81

  • @gromash
    @gromash Před 2 lety +1

    One of the best tutorials I'v ever seen!

  • @SonGoku-dm4gr
    @SonGoku-dm4gr Před 2 lety +2

    this tutorial is better than what GSG has. i really understand this Redshift Fog clearly now.. but on GSG I still have some questions when I am learning Redshift the first time

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 2 lety

      Glad it helped you, thank you for your support! 🤜🤛

  • @zozaviski9283
    @zozaviski9283 Před 3 lety +1

    Omg!, Thanks a lot man, Really appreciate your time and effort!

  • @BamcBamc
    @BamcBamc Před 3 lety +1

    Amazing, super nice tutorial! Thank you!

  • @GrisuXIII
    @GrisuXIII Před 3 lety +1

    thank you! I kinda knew this already but your example really makes it more clear to me!

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 3 lety

      Wonderful, glad it has helped! Thank you for the support 😃

  • @HABITAAT
    @HABITAAT Před 3 lety +1

    Whoa! Awesome tutorial. Never knew about the noise volume. Thanks

  • @nathanbayne3576
    @nathanbayne3576 Před 3 lety +2

    I would 1000 percent pay monthly for your tutorials if you created a patreon. Love your videos dude!

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 3 lety

      Too kind of you Nathan. Perhaps if I can find the time I will! Thank you for the support 🤜🤛

  • @Custard_Pie
    @Custard_Pie Před 2 lety +1

    Thanks, great tutorials man) really appreciate your effort

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 2 lety +1

      You’re welcome! Thank you for your support 🤜🤛

  • @RogerKilimanjaro
    @RogerKilimanjaro Před 3 lety +1

    really good tutorials. please keep'em coming :)

  • @thekfox1
    @thekfox1 Před rokem +1

    Thank you, your training vids are really good..and I watch a lot of training vids.

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před rokem

      Thank you for the love! It’s always nice to hear that the tutorials are helping 😊

  • @always_derp
    @always_derp Před 3 lety +1

    Thank you mate! Its a treasure

  • @andyboyle2615
    @andyboyle2615 Před 3 lety +1

    Super helpful thank you 👏

  • @Kaboombg
    @Kaboombg Před 2 lety +1

    Thank you very much!

  • @mahmoudrashad7727
    @mahmoudrashad7727 Před 2 lety +1

    amazing explanation thank you

  • @dattran6801
    @dattran6801 Před 3 lety +3

    One thing I noticed from all your videos is that the lights are really well positioned. And knowing that lighting contributes 80% to a photorealism render, could you someday do a tutorial on it?

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 3 lety

      Thank you! It is true, lighting and textures are key. I def want to do a lesson on lighting, I just have to find the time! Thank you for your support 🙃

  • @ericgenesis5367
    @ericgenesis5367 Před 3 lety +1

    thanks a lot!

  • @hakimgraphiks5903
    @hakimgraphiks5903 Před 3 lety +2

    Nice Tut! thanks. How about some noise reduction tutorial.

  • @himanshukharwar3848
    @himanshukharwar3848 Před 3 lety +1

    Thankyou so much

  • @Chillfolio
    @Chillfolio Před 3 lety +1

    Awesome, thanks :)

  • @gregvisualfx
    @gregvisualfx Před 3 lety +2

    phase is something like anisotrophy for volume, so if anyone wants to know close to 1 is more like water vapor(it makes light go more straight through, just a bit of scatter), and closer to 0 is more smoke-like(scatters light rays in all directions).

  • @stryd3rHD
    @stryd3rHD Před 3 lety +1

    thanks a lot my guy really thanks

  • @YoTube69
    @YoTube69 Před 3 lety +5

    11:44 because intensity is the same, so it's packing the same 'energy' but on a smaller surface. if you normalize light, it should be fine (didn't test it)

  • @18bovende
    @18bovende Před 2 lety +1

    11:39 It kinda feels logical to me. If a light is smaller it acts more like a 'spotlight', and spotlights have this feature, right, of having a beam. Thanks for the tutorial. I'm on Houdini, but this was still very useful.

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 2 lety

      Yes, it might be because you have the same power for the light, but all of a sudden the light got bigger, therefore it doesn't produce as much light because it becomes a smaller value in relation to the light size. This is the only way I can think of it. Thanks for the support!

  • @bush9686
    @bush9686 Před 3 lety +2

    Great tut. Thanks.
    I assume you could plug in Time node to that noise parameter to animate the fog noise. )

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 3 lety

      Thank you! Yeah seems like it would work.

    • @bush9686
      @bush9686 Před 3 lety +1

      @@YouAndMeAcademy yeh. nice work!
      New Xpresso node Time - into Noise, set the Source to User, and plug time to the User time. And I manage to reduce the speed with Mult time by 0.5.

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 3 lety +1

      Lesha awesome! Good find 🙂

  • @juanto14
    @juanto14 Před 3 lety +1

    GOLD

  • @bxlxrteeworlds8782
    @bxlxrteeworlds8782 Před 3 lety +1

    i fucking love your tutoirials man.

  • @user-tl9qh5yf7m
    @user-tl9qh5yf7m Před 3 lety +1

    I hope to have a complete tutorial of Redshift renderer to buy

  • @raneemFX
    @raneemFX Před 3 lety +1

    Would you please upload a video how do you shade the Traffic Lights.

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 3 lety +1

      Raneem! You have to watch hotline how to episode 2. I promise you will be happy ;)

  • @a2dskins
    @a2dskins Před 3 lety +1

    Hero

  • @BrettCarlsen
    @BrettCarlsen Před 3 lety

    loved this video. Is it still true that emissions from the overall of redshift materials will not affect environment? I saw you could make an area light to the mesh however doesn't allow me to layer textures, etc. (or I don't know how).

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 3 lety +1

      Hi Brett, so I have never tried this, but I found a solution. You can use an area light as a mesh. Have your object be the mesh. Turn the mesh to be visible, and then pipe in the texture into the light texture. This seems to work with the environment. Thank you for your support!

    • @BrettCarlsen
      @BrettCarlsen Před 3 lety

      @@YouAndMeAcademy ahhh very cool. Was blending two of your videos together to try things out (stacking materials plus environment) and was hoping to do a kind of glowing scratches thing etc. I’ll have to try this.
      I’ve taken a few classes on c4D coming from photography and absolutely love your tutorials. Appreciated deeply

    • @BrettCarlsen
      @BrettCarlsen Před 3 lety

      @@YouAndMeAcademy Is there a way to make the now black areas of the object show a material you think?

  • @andrewstrasser
    @andrewstrasser Před 2 lety +1

    how does an emissive texture contribute to the volumetric lighting in redshift?

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 2 lety

      I just did a test. Emission does not work with Volumetrics... at least I could not get it to work!

  • @brianberger
    @brianberger Před 2 lety +1

    Thanks! Question. I am trying to use a dome light backplate image and environment volume fog but as soon as i add some attenuation in the environment object the dome light backplate disappears.

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 2 lety +1

      I just tested. It works here. Make sure on your dome light you have all you rays off so it is not contributing to the light. I dropped in an area light with some volume and works great. Your settings might be too powerful. Good luck 🤜🤛

    • @brianberger
      @brianberger Před 2 lety +1

      @@YouAndMeAcademy thanks!

  • @vasilybodnar168
    @vasilybodnar168 Před 3 lety +2

    I'm struggle with usage of volume light, fog and vdb in one scene. At this point, don't know how to combaine all of thise. To lights up vdb you need to increase volume of the light source to 1, so its washed out all other scene..

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 3 lety

      Hi Vasily, this could be a good topic for my side project I do called Hot Line How-To. Basically, I answer peoples questions. I will add it to the list. Thanks for your support!

    • @alientan2949
      @alientan2949 Před 3 lety +1

      Just use the project((include/exclude)your objects in the scene. Same spot same light, one contribute to the volume and other to the environment or vdb

  • @SandroSanakoti
    @SandroSanakoti Před 3 lety +1

    So the reason for why light is acting weird when scaled is the "normalize" option which you may find in each light's settings.

  • @mascogni5952
    @mascogni5952 Před 3 lety +1

    Can you animate the fog? Almost like a scary scene?

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 3 lety +1

      It’s a bit limiting. I would look to VDBs, comp, or a smoke sim program.

  • @timaging
    @timaging Před 3 lety +1

    how does this work if you want to emit from a texture?

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 3 lety

      I would try using the texture as a light blocker. So have a light point from behind and then make a cutout of what you want the fog to go through. Sounds like you are looking for a trapcode shine effect if I’m understanding correctly. Thanks for the support!

    • @timaging
      @timaging Před 3 lety +1

      @@YouAndMeAcademy yeah I don't think that will work. This is a texture on a model. I have the texture ported in to emissive color and it's not giving me the results I need. I have heard on redshift forums that some people have been asking for this since 2017

  • @aspizak
    @aspizak Před rokem

    cyan-blue is not green ;-) good tut, just sayin ;-)

  • @user-fh8vc5rp9l
    @user-fh8vc5rp9l Před 18 dny

    how to render this with alpha?