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Redshift - Advanced Volumetric/fog techniques
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- čas přidán 2. 04. 2021
- Using Redshift 3.41 in this video I will be going over how to put some variation in to your fog/volumetrics, as well as utilizing the Redshift state variable to control the height of the fog. My tutorials playback well at 1.5x speed :D.
The environment was created by one of my students Nathan Wen, check him out on linkedin
/ nathanwen
Sick of CZcams's commercials. Downloading this sucker.
Thanks a lot for this awesome tutorial! Help me really well! :)
thank you! This one is pretty useful!
Great tutorial!
great tutorial! Do you know if i can do this in one scene and import it to another one?
You should be able too, because you're creating nodes in your scene, so you'll just have to connect them up.
Very great and useful tutorial ! Thanks man ! I work with 3dsmax and unfortunately I can't dissociate RSstate ray positions into 3 axis. Too bad !
Sorry I haven't used Redshift in Max, but I've used it in Katana and found that Redshift will provide the missing utility nodes (like range/ramp) for Katana, so I would look at the utilities that it does provide and see if you can find similar nodes.
Could you demonstrate this in c4d? Would mean a lot to me, can’t figure this out.
yeah I was also trying to understand how to apply the texture to the Tint color of the volume scatter.. seems I can't manage to use the redshift graph editor on the environment
Sorry guys, I'm not familiar with C4D :(
If I get it to work in c4d I'll make a tut and give the original credit 🥂