Spelunky 2, But EVERY BLOCK Is A Crush Trap
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- čas přidán 29. 12. 2022
- Welcome back to another episode of the spelunky 2 impossible challenge saga lol. Today, literally every block (except spawn so you don't die on loop) is a crush trap. Thanks for watching, and I'd appreciate if you would like / help me get to 6.9K subs, I work really hard. Thank you!
In previous videos with this mod, I have had many sage spaces with non crush trap areas, but in this video, you quite literally cannot escape from them
Mod: spelunky.fyi/mods/m/walls-are...
Creator: estebanfer
Check out my second channel: KYGaming Plus
Link is on the end screen or just search on youtube
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#spelunky #spelunky2 - Krátké a kreslené filmy
I saw some comments were asking for a video where the crush traps are slower to make it possible to beat, so here you go
czcams.com/video/RMJW9kkGOs4/video.html
a TAS of this would be REALLY interesting
Or normal one if possible
TAS are known for its incredibly intricate movements, so it would be really fun seeing how speedrunners abuse these traps!
I thought the exact same thing
And how are they going to use savestates, frame by frame and other cheat tools?
@@chainsawplayin yes
This gives a new meaning to “the walls are shifting”
Nah man the walls are traveling
The walls are bs
The walls are shitting
The walls are getting schwifty
111th 👍
Well... the game did tell you that the walls were shifting.
Damn
2:15 crush trap + falling platform = invincibility
what
HOW?
@@AAAAAAAAAAAA44 "Santuary Guardian starts playing*
@@AAAAAAAAAAAA44 game never has to load falling platforms and crushers on the same level so the interaction is bugged
maybe falling plateform don't calculate crush from above
it would be cool to see this with the spike blocks in jungle
Indiana jones
@@iconica9516 hahahaha
Volcana looks like one of the more survivable zones with this mod
It would be interesting to see a version of this where the crush traps move slower.
Like, not triggered slower, just fly at you slower.
So you'd still have to move quickly, but there would be more time to think and react.
There is a mod for that, so I may do that for a video
Lots of people were interested in seeing a TAS run of this. While I can't do quite that, I just made a video where an AI of about hired hand intelligence tries to beat a level of this with slightly less crushtrap spawns so that it's physically possible
czcams.com/video/CDDY1tmxDSU/video.html
What about playing the game manually at 50% speed to give you some chance of having the reaction time necessary to navigate the traps?
@@Shadowmech88 Just made a video where the crushtraps are slower
The mod that turns every map into a vast exaggeration of Temple
*The mod that turns every map into Temple
Imagine there is a "the walls are still shifting" event where there's a higher concentration of crush traps than normal.
finally the game can be difficult.
What was it that Cpt Lou said?
"You'll go to hell before you die"
Sounds about right.
I personally prefer it when every crush-trap is a block
This is some serious Rinnegan shit and I like it.
speed runners look at this and be like "ah i just need a bit of luck"
Speed runners aren't about luck, they're about endless hours of preparation
The walls are definitely shifting
send this to albino HQ asap
I want this to be an official mode, it's so cool
It's like the world is going out of it's way to reshape just to inconvenience you.
man you were on world record pace that Olmec fight
You should try this but with push blocks
up
i agree
Sounds like an interesting video for sure. Unfortunately someone would have to make the mod though because I know nothing about making mods lol
Well uh, that went about as well as I expected, but whoever made that comment was right, I would love to see a full game TAS run like this, like would it even be possible?
The Blargho Randomizer Experience
Hey wait a minute...this is just the maze section in cave story!
After seeing 7-99 cleared, I wouldn’t be surprised if a particular streamer was insane enough to attempt this.
"the walls are shifting"
Exactly
1:59 nice beat
You are a good CZcamsr, and I appreciate you being here
Thank you. That means a lot
now add Oops all spark traps to it for maximum pain, suffering and views
That infinite fall potential though
Alternate title: “Spelunky 2 but everything except the doors want to kill you”
Its a hard game when its normal, I would actually have a stroke
“The walls are shifting”
Yeah, they definitely will.
imagine albino playing this, his hairline would disappear
Temple blocks and elevators are so cool in CO
This is the most stress inducing thing ever
I'd love to see what a TAS/AI does in this environment. Also this again but with like 50% crush traps.
Idk what you expected, its practically impossible lol
i can’t believe spelunky 2 released 2 years ago..
Same
@@KYGaming100 it honestly feels like yesterday, the OG spelunky was one of my childhood games
@@Atlas003 i play spelunky 1 hd from september of this year and i think that spelunky 2 is easier than hd
@@A_Random_Guy_11 finally someone who agrees!
@@A_Random_Guy_11 agreed. spelunky two has auto-run
Wow, what a nightmare.
When the cave forgets to stop shifting the walls when the player enters
Spelunky but physically unbeatable? nice
"The walls are shifting"
congrats on 6.91k subs, last time i watched you, you had about 2k
Thanks. I hope to keep growing 😁
this is insane lol
Just one big cluster F.
How Tidepool players describe the temple:
Looks like a normal Spunky 2 run, tho
now do this but a tas that beats it
Average temple level
ah... so this is how speedrunners see the game
What do you mean? This was normal in Spelunky 1
visualization of hell
get a mod that decreases the crush traps moving speed by half or more and you got a cool shifting maze
Yep, did that recently. Check it out. Wasn’t as slow as anticipated, but still easier
"The walls are shifting..."
I wish Twiggle could’ve played this… :c
This game is hard enough, why on earth would anyone want to put themselves through this???
This is certainly going to give me nightmares of inescapable crush traps coming from every direction
And they complained that the mole spawn rate was too high...
Average super meat boy level
Seems moderately difficult
Average temple path enjoyer
Indiana Spelunky
Just a normal spelunky run
all i can think is, JEEBUS CRIST
Ah yes, *H E L L .*
Now do the same thing but with a poisonous arrow trap
Even if you were able to survive till Tiamat... Wouldn't you die on the victory screen animation because it would all be crushtraps??
Never play spelunking in idaho
What's next, every enemy is Quillback?
Yeah, that's about as calamitous as I expected.
Cosmic ocean run when
Spelunky Maker
“Everywhere except spawn is 100% crush traps”
Immediate areas without crush traps…
What I meant is that basically anywhere that doesn’t have crush traps is so that you can’t die right when you spawn
smoosh
imagine trying to get 7-99 💀
Do it with a teleporter
If you spawn in the hired help inside of the back layer where you get the ankh in 3-1, can he get the ankh?
No. Only players can get the ankh
bro neo-babylon looks the same
1:04 WTF is that transition?! Why cover the most interesting part, did you make it or not? XD
I think I died lol
are you a sadist???💀
oh dear
bro really made a video dying yo yhe first 2 seconds of every level
The peak of your life is just beating 1-1 in this mod
I wanna see a full run of this
Why would you put yourself through this torture?
Average temple level.
ow
Please don’t give Derek ideas for Spelunky 3…
So just smm
Average spelunky gameplay if you're a noob
This is the worst idea
now thats what i call hostile terrain
Well, it's funny, but gameplay wise is total bullshit, it's totally impossible.
First
I dunno man, kinda looks like you got a skill issue to me.
Skill issue
Skill issue honestly
Skill issue tbh