Wireless redstone again for 13+
Vložit
- čas přidán 7. 01. 2019
- Earth had an idea to use liquids in 13 to not wreck all tile ticks with the 65k limit. Given liquids have a separate and identical 65k limit and with the help of simple bubble columns gave us an idea to give bubble column update limit to create a super simple 13+ wireless redstone.
World download:
www.dropbox.com/s/a6mjq2ldxvu...
Earthcomputer's channel:
/ @earthcomputer
Landmining's channel:
/ @landmining8610 - Hry
This video is rated 13+, as seen in the title.
this is god damn genius and even though ive not touched minecraft for a long while now, its still super refreshing to see how minecraft has limitless possibilities and yall folks keeps innovating new redstone techniques... im impressed
How we have evolved. The wolf/cat thing that was just discovered is pretty ground breaking.
wow
Cool!
Also this video has been released 13 minutes ago, in that time 4 new wireless redstone methods should have been uploaded! I've been scammed xd
Very nice!
noice PogChamp i saw earth commenting on the last vid and u quickly decided to make a vid with him? cool stuff!
Really nice!
Very epic outro!
Very neat
epic outro
Nice. I wonder if there are any other similarly exploitable update limits? Beyond tile / liquid updates that is
The showcase effect at work again xD
:(
amazing this! (now also rip 2b2t water lol)
clever :D
nice, xcom just a side question, are you going to do a Helix 3 explanation video soon?
Hopefully very soon. I want to make it fancy so expect a bit of delay
@@Xcom6000 ok, i'll be wating :3
\o/
I can syncronise my sand and concrete duppers in 1.15 without having to chunkload the all way! ty
Hi. I was wondering if it might be feasible to build something like this in the nether. How would one queue such a massive update all at once, without bubble columns? Many thanks for the video. This is slightly mind blowing, ngl XD
Its possible if you place redstone dust or rails next to lava. Lava can be flowing or source blocks, don't matter. As long as all the liquids get the update the same gametick similar to the 1.12 setup then its possible to do the same in the nether. But clearly the setup would look totally different but do the same thing in principle. All that is needed is to somehow update the lava liquid source/flowing then 5 gameticks later they will suppress any other lava that wants to flow delaying it by 1gametick.
Can you build the water tower wider but with less heigh?
I am wondering if there are similar methods to do these things in 1.16+. That will might be a good news?
Wouldn't normal game lag do that as well? (Also would have never thought of that im going to use it now. Thanks)
Game lag will never trip the 65k limit and never change water scheduling. This contraption if designed correctly and built correctly should be 100% reliable.
@@Xcom6000 Even more amazing, How do you guys think of this stuff.
Wouldn't it be more reliable if you just had 2 water dispensers 3 ticks out of sync so that you're guaranteed to get an output from one or both of them?
Or we could take this idea further and have 5 water dispensers out of sync so that there are 5 possible outputs depending on which tick of water the bubbles are activated on, meaning it could be used to send 5 independent wireless signals (if timed correctly).
@@jacksonpercy8044 oh i see, could definitelly use that to the to make separate signals. As in for making it more reliable that wouldn't since they're already synced up
What are some nice ways to break the 65k limit without sand updates or redstone updates?
The question is a bit confusing. You mean not doing sand or redstone updates but water updates? or you mean how to do it in 12 with water? Not sure what the question is.
Xcom6000 Sorry, my bad. I meant I want to see if there are any other methods to break the limit. The water breaks it’s own separate limit correct? So that won’t work and I can’t use the red stone tower or sand/rail tower methods. Just wondering if there are any alternatives that also work. Maybe that helps clear things up.
@@NZHacker1 The water only works in 13. In 12 water and redstone/sand is the same. All things that schedule a tile tick will do and that includes, repeater, comperator, sand, observer, water in 12, lava in 12, redstone torch, falling blocks and few others. I don't have the full list. Sand by far is the easiest.
this thing is compatible with bedrock?
highly doubt it
@@robertzhang5687 there is a much easier method for wireless redstone in bedrock... Just using a torch clock burnout and pistons
Cool, tested in carpet 1.13.1 and works pretty reliably. I'm confused about the soul sand timings though - the magic seems to happen on the second pulse, but if I change the first pulse timing, it doesn't work. Guessing there's some magic to do with water updates. Also, if I change the 2nd pulse to 2 gt shorter, it still works.
In my tests it's only about 85% reliable in both cases (carpet, both your version and the earlier 2nd pulse), so I wonder if there's something else going on in the code.
Ya we don't get why it didn't work the first try. We struggled to get the device working and in the end we didn't fully check if the update order was correctly set up.
"The magic" should be happening when on the first pulse aka when the soul sand gets pushed up, second is just to reset it
ok
If someone thinks that water column is not "simple" - 272 blocks of ice on top, 272 pieces of kelp on the bottom, a beacon to dig the hole which provides material to build the walls up. Probably the ~9 stacks of observers would be the costliest part.
And you're getting 70,000 pieces of kelp out of the construction.
Earthrobot... yeah make sense if you are like interstellar and you wanna know where the robot or from
Landmining... wait what dafaq does that mean
Lol
idk its a name i started using when i was like 7 or something xd
Lol im 12