TEKKEN 8 : JIN PUNISHMENT GUIDE

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  • čas přidán 12. 09. 2024
  • #tekken8 #yoshimitsu
    JIN PUNISHMENT GUIDE (1.05)
    FROM THE BEGINNING, KNOWING THE STANCE
    ZANSHIN / ZENSHIN ARE ESSENTIALLY THE SAME STANCE
    MAIN DIFFERENCE IS THAT;
    ZANSHIN (B3+4) MOVES BACKWARD
    can ONLY be done in neutral
    ZENSHIN (F3+4) MOVES FORWARD
    Moves Transition into the stance
    Moves in Question:
    2,4,F | SAFE HIGH, OPTION TO STANCE
    3,1,4 / 3,1,F | -12(CROUCH) / TRANSITION
    F3,3,F | HI ENDER -8/ TRANSITION -7
    F4,F | safe mid -8 / tranition -1
    B3,2 / B3,F | safe mid -9 / -2
    BF2,3,F | USUALLY A COMBO TOOL -9 / transition +2
    RISING 1,2,F | -8 / transition -9
    3,1 IS THE MOVE THAT GIVES JIN THE MOST FRAME ADVANTAGE AND ILL USE THIS MOVE FOR THE ZENSHIN SECTION
    ZENSHIN
    1,2 | -14
    1,3 | -9
    2 | -5 / ARMOR / HEAT ENGAGER
    3 | -9
    4 | +2
    1+2 | low grab | -14(crouch)
    3+4 | +9 high
    u+1 | -19 launching mid
    core move list
    1,2,1 | -19
    1,3,4 | -13(crouch)
    3,1,4 | -13(crouch)
    1+2 | -14
    F+3,1 | -12
    D+2 | -12(CROUCH)
    d+3,4,3 | -12
    d+4 | -12(crouch)
    d3+4 | -19
    DB+3 | -10
    DB+4 | -13(CROUCH)
    B1,2 | -10
    UF+4 | -13
    rising 2 | -12
    crouch df+4 | -26(crouch)
    CD+1 | -13
    CD+4,2
    ------------------------------------------------------------------------------------------------------
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