“And we can get the money for saving the station!”, he says as the station drudges, barely staying alive with most it’s limbs torn apart. And the echoing, panicked screams of the crew onboard reach the vessel. Ah yes, let the crew on the station die. This is the greatest strategy.
Here are some more video ideas to make: 1) You can use tractor beam to push friendly ships and stations into the sun ring, when they burn up, scoop up the resources using the build to collect items method. Because the magnet does not count as agro. You can also push them into the sun but it's more complex and time consuming than just towing it via magnet. 2) You can use asteroids as shield for your ship to cheeze the AI, simply mine a square in a big rock and park the ship in it. Then edit it to lock it into place. 3) In the sun ring, there are tons of high end asteroids, you can pull them out of the ring with magnet to be mined, or if you use a shield wall ship you can mine it in the ring of the sun using the shade of the ship. 4) Using the magnet, you can pull friendly ships towards enemies, so you don't have to fight yourself as they get rekt instead. :D 5) At the end game, where the bases and their storage are massive, you can sell the resources to it before killing and claiming it, this way you will get the cash and after claiming it, you will get back the resources which you sold to the base. 6) You can abandon ships before doing stuff which will increase wanted level, as when the cops come, they will jump towards all your ships in attempt to destroy them, but if you abandon them, they will be ignored, meaning you only need your attack ship, while the rest are safe.
I know about this tactic I go back to stations in low areas so I don't pay extra for my stuff that I want to buy. Best feet design using the NATO definition of ships I'll tell you so you don't have to look it up 1 super heavy destroy: lots of gun, 1 one super weapon, and can take beating, flag ship by definition. 3 heavy cruisers: faster then has 50% less weapons and is 25% faster with a little bit of armor. 3 Gun boats: 1 or 2 guns, and point defense fastest ship 120 speed in game and 1 shield. Meant to flank the other fleet not to attack from the front. 1 gun Cargo ship: point defense turrets to defend the ship from missiles, storage, and extra fuel Depot for other ships, and as fast as super heavy destroyer. In game: use the cargo as a mining and factory and have tractor beams because they are like harpoon guns in IRL. I'm not saying how you should make a fleet in the game am just giving you a tip.
Another thing you can do is find the monolith station that has control rooms in the center, move your ship in the build grid to have it be in the open space in the center, destroy only the control rooms then either hyper jump out (make sure to spin them up before hand) or self destruct and come back with another ship.
When I first discovered this, I found it quite amusing that you could collect and sell back the station's own stockpiles to make a ton of money. AND they still pay you to "save" them.
people like you ...... make my life complete.. i dont sub often to small channels because they are usually just click bait that want to make money. but today you have EARNED MY SUB!!!!
Dual laser cannons have a larger max range than cannons, so any station you can just cheese while sitting at max range in safety. Has helped me getting my rep up against pirate stations
@@christopherrogers532 should instead have low level stations and high level ones low level dropping little resources and can be used in the defense/save quest and be middle armed so players can't kill it too early/ easily and the high level once can be extremely heavily armed and armored with lost of resources
Cheesing the system(s). I always check in with my personal morale and what I want and do not want to do. This is literally the no morale at all version. Very hard immersion break. This is currently without any form of consequences but literally: The consequence should be: 100% fame with pirates and be an enemy to everyone else. Or even worse: Pirates don't care. Now you don't have a place to go at all... Well, to each their own. It's not that there is a creative mode to do whatever you like. Stay crunchy.
makes sense, now you are a famous pirate and famous criminal known to the whole galaxy. so the gameplay shifts you from regular bases to get missions from pirate bases. would be great if implemented :)
1 Word, Mods: I doubt this is something the devs would do but I could be wrong. However, with Steam Support via the Workshop, it would not be hard to get a mod to provide this function. Bring it up in the discussion forms on Steam or learn to mod the game and make it yourself.
8 months late idc To go further into the station sniping method, you can see how many resources you will exactly be able to get from its trade menu, you can push the ship away by just using the T attack function and setting your ship so that the red ship icon is somewhat inside the station, the station will work against you but it doesnt matter, this is more for early game since with the ship you used it doesnt matter since you just hyperdrived out. Edit: you can sell all you resources and just regain them after destroying it, ofc if you have a reduced sell % with that faction i wouldnt recommend doing it.
One of my goals in this game is to completely clear out a complete solar system. Destroying everything, mining everything and selling everything to another system. Maybe I’ll even try to pack every resource in the whole game into storage ships and then I will own the WORLD
Guys guys guys, if you do this for the first system and then b-line to a system at the 15 and above range you can just leech off of battles the big ships have 👍
In the new update if you build a box around a ship the path finding will be funny and the ship will fly into the sun. Also if you build a triangle armour block in a dead space inside a friendly ship it will sometimes fly into the sun but also might just continue its business and you can get it to explore for you.
its mining works well of early you have one spot and have a nest or something there as if you're an engineer and have your factory's there make fleets of miners and defense for them then go for the pirates you can 100% the zone with really big ships
Creí que seria otro video de 3 horas minando asteroides y me encuentro este tesoro nacional. Aun asi, siempre intento ser yo mismo al jugar, asi que, nunca lo fuese imaginado. ♥
@@thatonekmc No you can't claim everything, you can only claim entities in the game that have an air lock that a crew member can use. If the crew can't enter, you cant claim it. So when blowing stuff up, you need to keep this in mind.
Hey ThatOneKMC or chat, Question: If I create a ship in creative mode and set up crew priorities and roles and then save the ship, these crew setting are not loaded when I build the ship from blueprint mode in career mode. Even if additionally, I load the crew roles and priorities for that ship. So my question is how do I save the crew priorities and roles setup for a ship correctly so that they are there when I rebuild that ship?
Working on it now, maybe out by the end of today. I have been at it for a week and it keeps getting out of hand because I am trying to include so much.
@@thatonekmc maybe do some bits, one on corridors, other on door placement, other on crew roles, other on bunk placement, other on the pathways, o combine some of them
i have tons of cash and have only cleared 1 system. over a 1million. it's the crew problem not cash or resources. i have been between 30 and 50 short on crew for nearly half my play time in this game. show a quick way to up the fame for crew.
For free supplies I use the Pirate stations. In the early part of the game I have 3 systems with my own stations and small fleets to go back for. RailGuns are your friend. Big gun sit outside range of the pirate weapons on the station aim center mass and several shots later new supplies.
Never have I wanted to participate in a get rich quick scheme until now
this sentence is worth more than a million monopoly dollars
“And we can get the money for saving the station!”, he says as the station drudges, barely staying alive with most it’s limbs torn apart. And the echoing, panicked screams of the crew onboard reach the vessel.
Ah yes, let the crew on the station die. This is the greatest strategy.
the money from destroyed station is far more then from the mission 😂
Here are some more video ideas to make:
1) You can use tractor beam to push friendly ships and stations into the sun ring, when they burn up, scoop up the resources using the build to collect items method. Because the magnet does not count as agro. You can also push them into the sun but it's more complex and time consuming than just towing it via magnet.
2) You can use asteroids as shield for your ship to cheeze the AI, simply mine a square in a big rock and park the ship in it. Then edit it to lock it into place.
3) In the sun ring, there are tons of high end asteroids, you can pull them out of the ring with magnet to be mined, or if you use a shield wall ship you can mine it in the ring of the sun using the shade of the ship.
4) Using the magnet, you can pull friendly ships towards enemies, so you don't have to fight yourself as they get rekt instead. :D
5) At the end game, where the bases and their storage are massive, you can sell the resources to it before killing and claiming it, this way you will get the cash and after claiming it, you will get back the resources which you sold to the base.
6) You can abandon ships before doing stuff which will increase wanted level, as when the cops come, they will jump towards all your ships in attempt to destroy them, but if you abandon them, they will be ignored, meaning you only need your attack ship, while the rest are safe.
Great tips, I'm backed up a little but I will probably use this.
Thats genius
wait how do you reobtain ships you abandoned???
@@novastar6112 well just like how you capture destroyed ship
I know about this tactic I go back to stations in low areas so I don't pay extra for my stuff that I want to buy.
Best feet design using the NATO definition of ships I'll tell you so you don't have to look it up
1 super heavy destroy: lots of gun, 1 one super weapon, and can take beating, flag ship by definition.
3 heavy cruisers: faster then has 50% less weapons and is 25% faster with a little bit of armor.
3 Gun boats: 1 or 2 guns, and point defense fastest ship 120 speed in game and 1 shield. Meant to flank the other fleet not to attack from the front.
1 gun Cargo ship: point defense turrets to defend the ship from missiles, storage, and extra fuel Depot for other ships, and as fast as super heavy destroyer.
In game: use the cargo as a mining and factory and have tractor beams because they are like harpoon guns in IRL.
I'm not saying how you should make a fleet in the game am just giving you a tip.
"slap engines on and make it a cargo ship for yourself" Love it!
Another thing you can do is find the monolith station that has control rooms in the center, move your ship in the build grid to have it be in the open space in the center, destroy only the control rooms then either hyper jump out (make sure to spin them up before hand) or self destruct and come back with another ship.
I'd found such a half destroyed base by accident, tons of steal, coils and hyper-coil floating around. I made +2 million of that base loot.
The first trick is really cheesey to me but that last one sounds really fun.
When I first discovered this, I found it quite amusing that you could collect and sell back the station's own stockpiles to make a ton of money.
AND they still pay you to "save" them.
piracy101: dont be a full on pirate, be a privateer instead
That's so dirty. Downright filthy. I love it!
And heres me trying to make a honest buck by mining with a factory ship. Time to make a new save.
people like you ...... make my life complete.. i dont sub often to small channels because they are usually just click bait that want to make money. but today you have EARNED MY SUB!!!!
Dual laser cannons have a larger max range than cannons, so any station you can just cheese while sitting at max range in safety. Has helped me getting my rep up against pirate stations
the pirate stations I'm facing have many beam in them ._.
@@esemelekete1330 can they turn tho?
@@Illuminat-ve5ue yes, ofc
@@esemelekete1330 ok then i have no clue how to cheese them lmao
@@Illuminat-ve5ue Missiles or railguns?
i Feel like the station one breaks the game hard core
To be fair Quest Provider Stations should probably be unkillable and unarmed or at least respawn after some time if remaining as such.
@@christopherrogers532 then u can farm them
@@christopherrogers532 should instead have low level stations and high level ones low level dropping little resources and can be used in the defense/save quest and be middle armed so players can't kill it too early/ easily and the high level once can be extremely heavily armed and armored with lost of resources
Cheesing the system(s). I always check in with my personal morale and what I want and do not want to do. This is literally the no morale at all version. Very hard immersion break. This is currently without any form of consequences but literally: The consequence should be: 100% fame with pirates and be an enemy to everyone else. Or even worse: Pirates don't care. Now you don't have a place to go at all...
Well, to each their own. It's not that there is a creative mode to do whatever you like.
Stay crunchy.
makes sense, now you are a famous pirate and famous criminal known to the whole galaxy. so the gameplay shifts you from regular bases to get missions from pirate bases. would be great if implemented :)
1 Word, Mods:
I doubt this is something the devs would do but I could be wrong. However, with Steam Support via the Workshop, it would not be hard to get a mod to provide this function. Bring it up in the discussion forms on Steam or learn to mod the game and make it yourself.
8 months late idc
To go further into the station sniping method, you can see how many resources you will exactly be able to get from its trade menu, you can push the ship away by just using the T attack function and setting your ship so that the red ship icon is somewhat inside the station, the station will work against you but it doesnt matter, this is more for early game since with the ship you used it doesnt matter since you just hyperdrived out.
Edit: you can sell all you resources and just regain them after destroying it, ofc if you have a reduced sell % with that faction i wouldnt recommend doing it.
One of my goals in this game is to completely clear out a complete solar system. Destroying everything, mining everything and selling everything to another system. Maybe I’ll even try to pack every resource in the whole game into storage ships and then I will own the WORLD
i did this in the system you start in, took 20hours on my first play through, im ready to finally make the jump to the next system
@@alexanderkozhevnikov8615 holy damn, 20 hours?!? I didn’t even buy the game yet. (Planning to do that today tho)
@@alexanderkozhevnikov8615 i just did the same first 2 systems gunna probably start tryiong to run throught he missions now
the "i beg" got me lmao, take my sub and like!
Guys guys guys, if you do this for the first system and then b-line to a system at the 15 and above range you can just leech off of battles the big ships have 👍
In the new update if you build a box around a ship the path finding will be funny and the ship will fly into the sun. Also if you build a triangle armour block in a dead space inside a friendly ship it will sometimes fly into the sun but also might just continue its business and you can get it to explore for you.
Wdym build a box around a ship? You can only build yours?
its mining works well of early you have one spot and have a nest or something there as if you're an engineer and have your factory's there make fleets of miners and defense for them then go for the pirates you can 100% the zone with really big ships
Thank you for the Cosmoteer videos, subbed :)
step 1, raid station at max range with dual laser blasters, step 2: profit
Creí que seria otro video de 3 horas minando asteroides y me encuentro este tesoro nacional. Aun asi, siempre intento ser yo mismo al jugar, asi que, nunca lo fuese imaginado. ♥
New player here, I didn’t even know you could claim a dead space station for yourself. So you can claim any ship in the game?
Yes as long as it has an airlock
@@thatonekmc No you can't claim everything, you can only claim entities in the game that have an air lock that a crew member can use. If the crew can't enter, you cant claim it. So when blowing stuff up, you need to keep this in mind.
Hey ThatOneKMC or chat, Question: If I create a ship in creative mode and set up crew priorities and roles and then save the ship, these crew setting are not loaded when I build the ship from blueprint mode in career mode. Even if additionally, I load the crew roles and priorities for that ship. So my question is how do I save the crew priorities and roles setup for a ship correctly so that they are there when I rebuild that ship?
That's the neat part, you don't.
The game is in Beta.
Bugs are to be awaited.
They only thing that will carry over is bunk assignments, you can load the roles and put them back yourself. Hopefully this gets fixed.
Now with the latest update the stations try to get their loot back from space XD
Thank you for the good work! 🖖
Really nice vids. I would like to learn more about crew management!
Working on it now, maybe out by the end of today. I have been at it for a week and it keeps getting out of hand because I am trying to include so much.
@@thatonekmc maybe do some bits, one on corridors, other on door placement, other on crew roles, other on bunk placement, other on the pathways, o combine some of them
Is there a way to aquire crew through ship destruction or capture?
No
great tactic to get money in the begining. Thanks youl
I was wondering if people raid stations haha. Now I know
just install a smelting furnice at your ship and go meteor harvesting gg
Embrace the pirate life !
i have tons of cash and have only cleared 1 system. over a 1million. it's the crew problem not cash or resources. i have been between 30 and 50 short on crew for nearly half my play time in this game. show a quick way to up the fame for crew.
Or after you save the station you can take over the station, just for a little bit reputation with that faction
oof .. 11k hypercoils and other stuff in that region .. that's ... some loot
this is really helpful tysm
Cool definitely learnt some stuff there.
that ship is to expensive for career mode..
Dope
For free supplies I use the Pirate stations. In the early part of the game I have 3 systems with my own stations and small fleets to go back for.
RailGuns are your friend. Big gun sit outside range of the pirate weapons on the station aim center mass and several shots later new supplies.
Or you could get sensory arrays...
lol this breaks the game so hard haha.
awesome video, the cheese is real xD
hahahah, genius level!
Patch in 3... 2... 1... :)
LOL!!!
Nah, too cheesy. I like to try to play as perfect hero who saves everyone.
But could be a fun start if I decide to play as a pirate
Oh this is for sure cheating/exploit