Interesting, it seems that if you play long enough, eventually, you find yourself making exotic spinners with internal detachment. It's as close to a 'ufo' I believe you can get with quick directional/rotational movement. 👍 I made a gigantic spinner with large deck cannons...amazing effect.
it's more of a niche but mobile spinner forts (msf) are the most effective way to get omnidirectional thrust because you can have all forwards thrust and point in any direction
also they have the highest defense of any ship type with some designs like railf fans not having enough dps to get through. They are fairly weak to nukes and deck cannons as they can't change directions fast enough to dodge those slower weapons
A redirecting prism with only one beam as input does not weaken the beams in the same way as a 2+ combination does, but beams also degrade with distance, so if you snake beams through long paths a small amount of damage is lost.
Actually it's the opposite, beams degrade over distance true, but if a beam hits a Prism, it resets the distance. So if you snake a beam through a long series a prisms, it will actually extend the range of the beam.
@@Kryto_Gaming The beam strength does indeed decay when snaked over distance, I just tested it in free build mode. Try putting two ions side by side, but one has only one prism while the other has 12 prisms going back and forth across an entire ship length. The long traveling beam is not only much weaker, it is visually thinner as well. I speculate this is because the prism resets the range, but it takes whatever the is the incoming beams current damage and sets it as the new base damage, which then deteriorates over distance by the same equation as the original damage.
Nice, glad to see my funny gigantic ultralight spinner as the thumbnail. It's been a long dang while since I've been on this amazing series, it's an honor once again!..
19:28 this match is much easier to watch than the previous one, maybe you could require combatants to have good internet connections otherwise it's just so painful to watch the lagfest
Interesting, it seems that if you play long enough, eventually, you find yourself making exotic spinners with internal detachment. It's as close to a 'ufo' I believe you can get with quick directional/rotational movement. 👍
I made a gigantic spinner with large deck cannons...amazing effect.
it's more of a niche but mobile spinner forts (msf) are the most effective way to get omnidirectional thrust because you can have all forwards thrust and point in any direction
also they have the highest defense of any ship type with some designs like railf fans not having enough dps to get through. They are fairly weak to nukes and deck cannons as they can't change directions fast enough to dodge those slower weapons
A redirecting prism with only one beam as input does not weaken the beams in the same way as a 2+ combination does, but beams also degrade with distance, so if you snake beams through long paths a small amount of damage is lost.
Actually it's the opposite, beams degrade over distance true, but if a beam hits a Prism, it resets the distance. So if you snake a beam through a long series a prisms, it will actually extend the range of the beam.
@@Kryto_Gaming The beam strength does indeed decay when snaked over distance, I just tested it in free build mode. Try putting two ions side by side, but one has only one prism while the other has 12 prisms going back and forth across an entire ship length. The long traveling beam is not only much weaker, it is visually thinner as well.
I speculate this is because the prism resets the range, but it takes whatever the is the incoming beams current damage and sets it as the new base damage, which then deteriorates over distance by the same equation as the original damage.
@@Kryto_Gaming wrong
@@drakir8942 Nice testing and a convincing write up. This sounds logical, so I'm inclined to believe your conclusion.
Nice, glad to see my funny gigantic ultralight spinner as the thumbnail. It's been a long dang while since I've been on this amazing series, it's an honor once again!..
1:36 I agree with your upload schedule. You have a life too and I am glad you found a good schedule.
14:35 I don´t know how efficient that is either, nor do I care cause it looks sick as hell
At least I was able to improve upon Exodus design flaws so that it can perform much better next time
I think you would have performed much better not flying directly between his ships
@MurdersMachine, yeah, I know, I've assessed the mistakes made
Hi Fusion!
@@Felix-sl2hw Heya
@@Starrywinds Well you didn't *just* give up the victory to me for free still XD
GGs
Keep it up, thanks Blade
The rotating shield nuke platform is really interesting, is that ship in the workshop?
i've watched all your videos. what now? no more tournament
Your thumbnail says Bossights
Thanks XD
Bossights GOOOOOO!!!!
19:28 this match is much easier to watch than the previous one, maybe you could require combatants to have good internet connections otherwise it's just so painful to watch the lagfest
battleship bossights
lul
just noticed it XD
First
Those spinners are pretty lame tbh
The 2 ships vs 1 ship in bossfights kinda defeats the purpose of the format and it’s unfair in my opinion
I really like the idea of 1 boss vs another boss tho and would love to see more