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Guide to Locking & Breaking Cosmoteer!

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  • čas přidán 14. 08. 2024
  • Learn everything there is to know about combining ships thanks to the Locking mechanic!
    Check out the original guide created by Coolgamertag!
    docs.google.co...
    Use LunastroD's tool so you can determine where the COM and COT are on your ships!
    github.com/lun...
    Take a look at the ships featured in this video!
    steamcommunity...
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    If you have a replay you believe is interesting and would like to have it showcased, email the .rec file to blaze580.gaming@gmail.com.
    You can find your Cosmoteer replays in C:\Users\*Username*\Saved Games\Cosmoteer\*Steam ID*\Logs
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------
    Join the official Cosmoteer discord!
    / discord
    Take a look at Battleship Brawlers to participate in fun PVP events!
    / discord
    The best PVP players in the game are happy to give advice and help you improve over at Excelsior!
    / discord
    #cosmoteer #gaming #connectships #connect #ships
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    00:00 - Introduction to Locking
    00:34 - Design Examples
    01:40 - The Discovery
    02:25 - How it works?
    03:04 - Single Player Ship
    05:23 - Using Dev mode
    05:54 - 2 Player Combiner
    07:42 - Asymmetrical Builds
    08:49 - Dev thoughts on Locking
    09:18 - Awesome outro!

Komentáře • 23

  • @NickAndriadze
    @NickAndriadze Před rokem +8

    *6:59* -No way it's me!-
    Anyways, with this aforementioned locking technique I want to point out 2 things that you didn't mention:
    First, *7:18* you said that ''you can not make any modifications to the distance,'' which isn't true. You are indeed able to modify the distance between the 2 ships, albeit in a different way - you need to artificially expand the size of your ship using long as all hell structure linings, ideally strapped on the edge of your ship, which you can expand or contract by one or two tiles to achieve micro-modifications of distance! It still doesn't alter the difficulty of actually getting it to work though unfortunately, as you'll still have to jump between creative mode and elimination to do micro-adjustments on the structure [When I was working on the Armortrain, first ship to my knowledge to use this type of locking, I was lucky enough to have been before the update when the ''split co-op and PvP lobbies'' thing was implemented, so it was significantly less pain for me, even if it still took like 10 hours of work and dozens of failed attempts]. A few attempts of trial and error is usually enough though. I'd say I prefer this method to the structure bracket locking as it involves significantly less risk of accidentally messing up the position mid-locking or anything else that might fail whilst direct-controlling a locking ship and much faster with every lock taking consistent amount of time, but it is however much tougher in actually preparing it (But pays off as its more risk free mid-combat) and unfortunately fails to work on asymmetric designs.
    And second, with one design, just by sheer luck, I achieved a semi-consistent ~15 metres per second lock _consistently,_ on my combining railfan design, which *SOMEHOW* worked with this lowered locking speed after the rail weight nerf update, so significantly lower than 18 mps you achieved is possible.
    That's all, great video and great editing!

  • @josiahstanley9291
    @josiahstanley9291 Před 4 měsíci +1

    I've been using a different method. Where i insert a ball hitch or an "arm" into the other ships docking end of the ball hitches or arms. Then i build a couple blocks to lock everything in. I've been making a big centipede train like that in my career mode. Also big claws for my main fighter ship that's equipped with tractor beams. Just gotta play trucker and dock everything back together every time i hyper jump systems with the whole gang.

  • @Qawa
    @Qawa Před rokem +5

    one of the videos of all time.
    cool guide, nice video. keep up the work! :)

  • @monteprestwich8820
    @monteprestwich8820 Před rokem +2

    I just tried out a small locking experiment! Thanks for the tip on it.

    • @blaze5802
      @blaze5802  Před rokem

      No problem! Glad it can be of help.

  • @Fubar42
    @Fubar42 Před rokem +2

    Nicely put together video Blaze, thanks for the info.

  • @COBOB188
    @COBOB188 Před rokem +5

    what happens when you combine two separate player's ships? does each player retain control of their part? this has interesting possibilities :D

    • @blaze5802
      @blaze5802  Před rokem +5

      Both players will retain control of their ship! They will just be "Locked" to each other and have to coordinate to fly as a single ship!

  • @Oneye.
    @Oneye. Před rokem +1

    Fantastic video! (and nice editing)

  • @CouncilOfTheLostGoats

    I haven't even tried this yet but how about instead of going at 21mps you break the female port, put the other ship in place, then repair the female ship.
    It doesn't even need to be exact, just effectively having a hook on one ship would do the trick.

  • @Coolgamertag120
    @Coolgamertag120 Před rokem +1

    I had something to say but I forgot lol
    Anyway great video!

    • @blaze5802
      @blaze5802  Před rokem

      Thanks! Let me know if it comes back to you haha

  • @COQUITOGX
    @COQUITOGX Před 7 měsíci +1

    genius!

  • @nzwesterman8290
    @nzwesterman8290 Před rokem

    Yessss i needed this

  • @pontusvongeijer1240
    @pontusvongeijer1240 Před 9 měsíci +1

    Fusion HO!

  • @RDY736
    @RDY736 Před 2 měsíci

    Why cant they just make a block that connects to another block with the press of a button

    • @blaze5802
      @blaze5802  Před 2 měsíci +1

      That is a planned feature! Take a look at the roadmap for a full list of upcoming content: store.steampowered.com/news/app/799600/view/3391799364882219760

  • @victorcoleman4897
    @victorcoleman4897 Před 11 měsíci

    'promo sm'