the early shifting is literally what won me over bc no other game really thinks about throttle based shifting they all just shift at redline no matter the throttle
@@standardheat-fs8159 5 does it too. So does GTA. It only cares about shift up and down engine speeds, which is why AI cars are so loud when the engines should be inauddible.
What about ETS2 and ATS? Realistic automatic trans is very well simulated. Does shifting based on throttle position, You can even change preferred mod (power mod, eco etc.).
Yep, this 4 speed auto is slow but the 8-speed automatic in the ETK 800 is based off the ZF 8HP which is in nearly every (except some M cars and 116i, 118 and 116d, those use a 7-speed dual-clutch automatic transmission) BMW since about 2009 and it changes so fast and offers amazing fuel economy for a conventional torque converter automatic.
And also in the older automatics you can see the cars shift slowly and "feel it" you really can't but you can see it shift pause then go and the new autos you can see shift fast and you can't "feel" it shift I think that's a neat detail
Well realistically old automatic transmissions were all pressure driven so the older cars definitely took longer to shift, but was much softer and smoother
As weird as it sounds, this is one of the things that impressed me most about the game. These are the kinds of details that I'm not sure any other developer has taken the time to convincingly replicate. They did a superb job.
I appreciate these features so much, there are times when I just want to simulate the driving experience rather than pure racing, and this feature just brought a whole new level of immersion that other car games failed to achieve
Yep, it can simulate pretty much every kind of automatic transmission to exist. Torque Converter Automatics (with or without a Locking Torque Converter) ✅ DCTs ✅ CVTs ✅ It even simulates Race Automatics like the 3-Speed Race Automatic used for crawling, the Race DCTs used in the Hirochi Sunburst and SBR4 and the Drag Torque Converter automatics, with the aggressive lock up of the High-Stall Torque Converter (also having Low-Stall and Medium-Stall Torque Converter options) and their Transbrake feature (Shift, Ctrl, Alt & Space)! On a more general note about the transmissions though, BeamNG has only one kind of transmission to not simulate: the Single-Clutch Automated Manual one (or semiautomatic or "robotized"). This was a very popular transmission in 90s/00s city cars and supercars and I'd like to see it being simulated in BeamNG. P.S.: Έλα ρε πατρίδα! 😁
@@paradox5556 I wasn't talking about early shifts. As your comment never mentioned early shifts, just shifts in general. My point, a Lambo shifts different than a car from the 80s.. anyways, im outta here... find some way to kill myself that isn't painful. Yet, I hesitate to do so as I feel bad for loved ones of thinking about it. But this whole world is just fucked and I can't stand anymore time here.. literally miserable from the time I wake up until I'm asleep. Why did I rant this on CZcams? I'm not sure, but hey, I could give someone my address and they could just come and shoot me.... Idk.
I just read about the auto transmission in games post that you wrote and i gotta say, i'm happy i am not the only one who thinks about this kind of stuff, maybe most players don't care about it but i really wish devs started to focus more on these kind of details in the future, cuz every game that has a car or truck or whatever always feel samey and don't make any effort to deliver a closer experience to the real one, it started to get a little annoying, anyway, great job on the post, it's the kind of stuff i think about and never really got to share with other people who thinks the same.
@@goldendlolig8237 If GTA5 does have early shifting it's not going down much because last time I cruised in it I was constantly above 5 thousand rpms but i'm not sure about GTA4 since I haven't played it in years
^ people complain (at least in my circle) about how little grip most of the cars have, but id imagine if you whipped a civic around an offramp at a buck 50, you'd probably end up in a tree irl too lol
@@CharredSteak the thing is the people that complain about traction only use controllers and are used to arcade racers and gta; and you can probably put money on the fact that they can't drive irl. once you play with a FF steering wheel and try to drive as if you were handling a real car they wouldn't be saying that
@@JALC-x Heck even a wheel without force feedback is fun. Slam the shifter and saw at the wheel with a high steering ratio car. It's fun for hours at a time
The only game that is actually fun to drive with an automatic, it's even fun to do burnouts with lower power cars as u have to get on and off the brakes the get the wheels to spin, and turbo cars you can sit on the break to build boost before the wheels spin, it actually simulates a torque converter haha
SCS Software , take notes from this game about your "realistic automatic transmission" behaviour. This and OMSI bus simulator; are the only games who made automatic driving fun.
I noticed this realistic behavior, too. Most of the time I find myself in an automatic Covet just cruising through the Utah map. Still waiting for my VR head set to arrive and get a full on 90s shitbox on dusty roads experience
Casual realism enjoyers watching this video, don't forget to check the "Updated Shiftlogic" mod in BeamNG's official repository which makes every torque converter automatic in the game even better with a lot smoother slipping and locking behaviour. Plus it adds more options to some transmissions like winter mode which makes the car start in 2nd gear etc.
That is my only complaint. The modern transmissions in the game like to hold gears. You breathe on the throttle and it downshifts and is cruising at 5k rpm. I drive a car with a modern TipTronic DSG and it is not like that at all. It upshifts earlier than I would in a lot of cases.
@@Tracert-mc1hu Dual clutch transmissions sound like a nightmare to maintain. Do you think they’re more expensive in the long run than standard automatic transmissions?
@@baileyharrison1030 I don't think they are bad in general. It's basically two manual transmissions put into one housing. If anything, it's probably more reliable than a traditional automatic due to having fewer moving parts and wear items. Looking online, most people seem to have good experiences with VW DSGs in terms of reliability. 200k+ miles seems to be standard issue. Ford did have a run of bad dual clutch automatics though.
Meanwhile in Forza: *m a n u a l 4 s p e e d* Crown Victoria You can also look into GTA V transmission behavior: while there's no true automatic, you can shift into higher gears and cruise by applying less than full throttle. Also there's an addon for Garry's Mod in which cars behave similarly (simfphys lua vehicles).
Why can't Forza Horzion 5 or Assetto Corsa have this? It would be so nice for cruising. I know many people will just say to play manual but it's fun to just cruise around not having to change gear at 3k rpms or so
@@norbert2988 They don't have it because the games are designed around racing, and slushbox auto shifting behavior is unpredictable. Also the fact that every car in AC is either manual or manual sequential, so it's just the PC doing the manual/paddles for the player and not a true automatic transmission.
@@PURENT Not gonna lie that's a good point. However theres many players who cruise around and I still think that it would be a good idea for a real automatic transmission.
I'm making a 2015 to 2017 Acura TLX mod in BeamNG, and I've tuned the 9-speed automatic transmission for V6 models to almost perfectly match the behavior the real ZF 9-speed. Hunts for gears like crazy, and a 9th-to-4th kickdown takes about 3 seconds.
BeamNG is the best driving simulator game there is, no other games can compete with the level of complexity and realism. I also love that if you pick realistic gearbox, you shift or change everything like in real life. Forza doesn't even do this, if you pick manual transmission, every car suddenly has a clutch; it always felt really weird to me that way. BeamNG doesn't do that.
@@therealnvey6924 Really? The issue with Assetto Corsa for me is that all the cars feel exactly the same. In every manual car, if you are stopped and try slowly release the clutch pedal without giving gas, the car refuses to move and the engine stalls. That’s ignoring the weird sound the engine makes when it starts up, it sounds like a UFO.
Could you also make a video on automatic transmission behavior in GTA IV? I believe out of all the GTA games, this one had the most realistic automatic transmission behavior (aside from the weird bouncing motion when changing gear)
@@haziqhashim2618 Yes, there is a very clear difference on manual cars and automatic cars. Cars with manual transmissions (for example the Blista or the Turismo) have distinct shift points and a gap when changing gear that automatic cars (Rebla, Schafter among others) don’t, automatic cars also coast differently and some have a their specific gear lever design
Also if the engine makes a lot of power the transmission will start to slip. neutral to drive rev bomb works like in real life too. Also you can shift into a higher gear during a burnout by shifting to 2nd and then back to drive.
Recently, my automatic cars been short shifting way too early. I brought to their attention, disabled all mods, and reinstalled the game just to get the same short shifting issue
Automation devs are focused on developing their own game primarily, it still needs a lot of attention. The exporter is not at all in a finished state. I also experienced this problem with a very torquey low revving twin turbo I6 I made. I think the shift point uses peak torque as a reference for when to shift, and normally it's fine, but in instances where the power train makes an extreme amount of very low RPM torque, whatever formula is used doesn't work as intended.
We need a proper list of games supporting this type of automatic behaviour I found Mafia 3 (it won't cruise at high speed cuz of its old cars) NFS Most wanted 2012 NFS Rivals Be able to do similar to like this
While the transmissions can be a bit finicky when using like half throttle (with most DSGs i still had it shifting at like 6k rpms even on slow starts with barely any throttle) its definetly more realistic compared to other games that claim "100% realism"
when you put it in park and release the brake it does roll a bit and shaking but not like real life it should've roll much more also it doesn't have crack sound.i wish it had.
Don't forget torque converter lockup, which needs a lot of work on some transmissions as it likes to rev up before long king in which is only something that would happen if your trans was mid gear change and was about to go out or bad solenoid or I guess if it does it in lockup then that would be a torque converter or solenoid issue if modern cars have solenoids for that. I'm not sure I dont work on them im also not a mechanic
@@onetarantinoslow it depends on the transmission, some of them do it better than others it seems. I know for sure that the modern Gavril OD automatics have weird behavior regarding torque converter lockup.
There's a cool mod called Throttle-based locking torque converter, super cool, it's not perfect but it makes the converter unlock as you increase throttle before it downshifts.
My Automatic experience. When I first got my first ever car, a Lexus IS200, I was upset that it was the 4 speed automatic rather than the 6 speed manual. But I have really grown to love Japanese automatics and automatics in general! (Not talking about DCTs nor CVTs.) In BeamNG.Drive, when driving the Ibishu 200BX base model, I always prefered the automatic. Not because of manual inexperience, but out of it's unpredictability. Great video as always!
I doubt you can call this tiny. This is a very big detail that sets it apart from everything out there. It feels like your everyday car while most games force you to use manual (with poorly simulated clutches) or paddle shift for cars that don't make sense. It even does CVT and DCT very well and the clutch simulation are some of the best in the industry.
what game even does that.. and newer automatics and dcts are even more responsive while old torque converters feel sluggish and worn out.. I love stuff like that
I thought I was the only one that look at these thing in beamng... Also, some cars (modern ones usually) have SMART shifting so the car shifts at the best point based on how much gas you are demanding... For example: you press the gas pedal to 50%, the car will shift at about 3.000rpm But if you press to 30%, the car will shift at 2.200rpm It's really well done, and if you modify game files, you can basically do anything you want to your car 😅😅
I can't believe AAA racing titles in 2022 still don't have basic stuff like this. I would rather a smaller car list if it meant the cars were properly fleshed out. It wouldn't even have to be as much detail as BeamNG, just basic things like having transmission type and assists tied to the car instead of the game settings.
i know its not a fair comparison, but i hate it in GTA5 when you're cruising in a car doing 40-ish and the thing is sat at like 5k revs. nice to see a game simulate the throttle input with thought to the transmission too.
all it need now is a damage physic on the transmission itself, like blowing up when doing too much neutral drops or ending up sliping if abuse and such
@@eland1192 Hey, are you on keyboard or something? I drive the ferndale probably more than anyone and I notice that it does adapt to different throttle applications
@@Wasmachineman You mean like blipping the throttle when it's about to downshift or something else? One funny thing I found out about the Ingot is that it's the easiest FWD car to slide around corners
i have a bit of a hard time getting the beamng autos to shift up in the gears after a hard acceleration up to cruising speed. they'll just leave the engine hanging at 40% throttle and like 4-5grand on the tach. and it's only in gear 3 of 5
Oh man, could you imagine them implementing torque converter physics and locking/unlocking dynamics. Could probably be the most detailed driving simulator to date.
All the cars are torque converter simulated if not you wouldn't be able to do this. It does aggressive lock-up for low-stall, medium-stall and high stall torque converter automatics. Simulates different automatics for Off-roaders, Rock crawling and Drag racing (even trans brake feature)
this is the only game ive ever seen that has stimulated a torque converter and automatic transmission properly, the devs are fucking killing it with the level of attention to detal, now personally i love to notice all of the little things that they put in the game, or literally anything not just games, like in some of the newer cars, the hazard light come on after a stop of hard breaking, or now in the new civveta update, the wheels wil correct you a bit and help you not to spin out, ive also noticed a couple more crashing audio files have been added, etc... over all this game is great and cant wait for even more updates
It's pretty realistic, but the shift willingness needs to be adjusted. You can be going up a hill with 90% throttle, and it'll upshift. Then you'll floor it and it'll take seconds to downshift, when it should've never upshifted to begin with.
MAFIA DEFINITIVE EDITION, if anyone has driven the special (Smith thunderbolt) aka the ford thunderbird, the car is automatic while others are all manual and the gearbox actually amazed me it changes while cruising low rpm/ kicks down, also changes at higher rpm if given half / 3/4 throttle and this is a game not even that car focused really ! As Forza ect !
The DCT in the Vivace shifts too late though, most modern DCTs shift before 2000rpm if the load is low enough, also it doesn't apply enough load to the engine. And sometimes the gear chosen isn't actually more efficient that another available one, the highest overdrive gear in many cases is just outright worse than the previous one. But that's the nice part with the game, everything can still change
I think BeamNG has what I'd call "checkbox" automatic transmissions. They have the major features but they don't feel like real automatics do. For one, the kickdown seems to go off internal loads instead of the gas pedal position, like in reasonably modern hydraulic automatic transmissions. In my real life car there's also an inlet pressure hose attached to the hydraulic control valve box, which changes the shift characteristics with turbo boost pressure. This and many more subtle control logic features makes real automatics much more responsive than the BeamNG ones. There are also some really terrible automatics out there so I guess it's emulating those fairly well, but they can't all be that bad.
nobody talks about it much because not many cars even have them, but the cvt's in this game are horrible, they seem to change ratios so much slower than real live and none really cruise at under 2k rpm at really any speed, same with accelerating slightly, they always want to go straight to like 4.5k rpm instead of just keeping the generally same rpm and actually trying to accelerate that way
Try the ETK automatic gearbox. It's very responsive and almost behaves like a DCT. I believe it's inspired by BMW's automatics. Keep in mind a lot of the cars in BeamNG are based on cars between the early 70s and late 90s, so I think the sluggishness of automatics is fairly realistic in the older vehicles. Some automatics are MUCH less responsive than others. As an example, the Soliad Wendover's automatic transmission will grab the highest gear it can as soon as you lift from WOT, which makes driving it in a spirited manner a royal pain in the ass. I think one of the most responsive transmissions is the Gavril-D/H/Roamer's 4 speed automatic.
i like the mechanisms of automatics, but i really don't wanna see manuals go before i get the chance to even drive a car. although it seems i won't since combustion cars are being banned in like 2030 here in the UK...
@@R9naldo np, im in the same boat cause all the cool 80's and 90s cars that were dirt cheap when i was growing up in the 00's are now rare, expensive, expensive and rare or just beat into the ground.
Forza Horizon could learn A LOT from this. Really annoys me that the automatic transmission option in that game does not behave like a real automatic at all.
Forza horizon needs to add this , they have so many things right it would transform the game and another thing they need to change is the rev limiters / old cars didn't ping off the "limiter" they just stayed there or actually revved to their maximum rpm and stayed there , anything pre 80s shouldn't ping even then some still didn't , another feature Mafia series of games got right stays right round screaming !! It's stupid a 1926 Bugatti of 1960s muscle cars bouncing of the limiter they didn't have electronic fuel ignition 🙂!
i think people forget that beamng isnt a game its an ENGINE, the actual package was just wrapped as a game. BeamNG is a software that companies and big corporations use to test products and scenarios because its the most realistic simulation you can get at a consumer price
I've only ever driven manual cars so don't know how a real auto is supposed to feel but somehow even then I could tell that it was more realistic than most games
the early shifting is literally what won me over bc no other game really thinks about throttle based shifting they all just shift at redline no matter the throttle
The thing I hated most about Forza Horizon 4 :)
@@standardheat-fs8159 5 does it too. So does GTA. It only cares about shift up and down engine speeds, which is why AI cars are so loud when the engines should be inauddible.
What about ETS2 and ATS? Realistic automatic trans is very well simulated. Does shifting based on throttle position, You can even change preferred mod (power mod, eco etc.).
@@bobusak02 Nope, the shifting points are rpm based.
yeah thats why i always use semi auto in those games
It's different for older transmissions too. They take longer to shift and kick down.
Soliad wendover? Smoothest shifting and quick kickdown shit gear?
Yep, this 4 speed auto is slow but the 8-speed automatic in the ETK 800 is based off the ZF 8HP which is in nearly every (except some M cars and 116i, 118 and 116d, those use a 7-speed dual-clutch automatic transmission) BMW since about 2009 and it changes so fast and offers amazing fuel economy for a conventional torque converter automatic.
And also in the older automatics you can see the cars shift slowly and "feel it" you really can't but you can see it shift pause then go and the new autos you can see shift fast and you can't "feel" it shift I think that's a neat detail
Yes like the Legran auto especially the 3 speed. Foot to the floor and 2 seconds later kicks down 🤣
Well realistically old automatic transmissions were all pressure driven so the older cars definitely took longer to shift, but was much softer and smoother
BeamNG is probably the only game that simulates auto correctly
Enthusia Professional Racing did too, in 2005 on PS2, he has a video on that as well
ETS2 and ATS does it well to
Yea every other game just simulates the auto like a dct or manual, even Forza & Gran Turismo series
City car driving has realistic auto aswell
GTA 4
I even realized this before but beam really takes time for the way throttle is applied or shift points it adds even more realism to the game
As weird as it sounds, this is one of the things that impressed me most about the game. These are the kinds of details that I'm not sure any other developer has taken the time to convincingly replicate. They did a superb job.
I appreciate these features so much, there are times when I just want to simulate the driving experience rather than pure racing, and this feature just brought a whole new level of immersion that other car games failed to achieve
BeamNG is the only game that has proper automatic transmission physics for both DSGs and older automatic transmissions
Yep, it can simulate pretty much every kind of automatic transmission to exist.
Torque Converter Automatics (with or without a Locking Torque Converter) ✅
DCTs ✅
CVTs ✅
It even simulates Race Automatics like the 3-Speed Race Automatic used for crawling, the Race DCTs used in the Hirochi Sunburst and SBR4 and the Drag Torque Converter automatics, with the aggressive lock up of the High-Stall Torque Converter (also having Low-Stall and Medium-Stall Torque Converter options) and their Transbrake feature (Shift, Ctrl, Alt & Space)!
On a more general note about the transmissions though, BeamNG has only one kind of transmission to not simulate: the Single-Clutch Automated Manual one (or semiautomatic or "robotized"). This was a very popular transmission in 90s/00s city cars and supercars and I'd like to see it being simulated in BeamNG.
P.S.: Έλα ρε πατρίδα! 😁
@@McBeamer94 There is a AMT mod that you can install which brings it to several vehicle.
Forza Motorsport 7 sort of gets it right, depending on the car.
@@marcusjohnson7441 afaik fm7 does not shift early at all, it just stays until redline no matter the throttle applied
@@paradox5556 I wasn't talking about early shifts. As your comment never mentioned early shifts, just shifts in general. My point, a Lambo shifts different than a car from the 80s.. anyways, im outta here... find some way to kill myself that isn't painful. Yet, I hesitate to do so as I feel bad for loved ones of thinking about it.
But this whole world is just fucked and I can't stand anymore time here.. literally miserable from the time I wake up until I'm asleep.
Why did I rant this on CZcams? I'm not sure, but hey, I could give someone my address and they could just come and shoot me....
Idk.
I just read about the auto transmission in games post that you wrote and i gotta say, i'm happy i am not the only one who thinks about this kind of stuff, maybe most players don't care about it but i really wish devs started to focus more on these kind of details in the future, cuz every game that has a car or truck or whatever always feel samey and don't make any effort to deliver a closer experience to the real one, it started to get a little annoying, anyway, great job on the post, it's the kind of stuff i think about and never really got to share with other people who thinks the same.
I wish Forza's auto was like this, i'd be driving in auto in auto cars lol
Gta 4 and 5 has this features too like early shift and kickdown. I think it works best on gta 4
@@goldendlolig8237 If GTA5 does have early shifting it's not going down much because last time I cruised in it I was constantly above 5 thousand rpms but i'm not sure about GTA4 since I haven't played it in years
@@hunterrrdrives Yep thats sad
@@hunterrrdrives i like gta 4 suspension sooo much. And back in 2008 it gta literally had the best crash physics gta 5 is really sad in These things
This game is the best driving simulator out there. Never had a better feeling in a game
^ people complain (at least in my circle) about how little grip most of the cars have, but id imagine if you whipped a civic around an offramp at a buck 50, you'd probably end up in a tree irl too lol
@@CharredSteak race Suspension, race tires.
@@CharredSteak the thing is the people that complain about traction only use controllers and are used to arcade racers and gta; and you can probably put money on the fact that they can't drive irl. once you play with a FF steering wheel and try to drive as if you were handling a real car they wouldn't be saying that
@@CharredSteak Those are the same people that drive tight turns with 150 in a 90s car lol
@@JALC-x Heck even a wheel without force feedback is fun. Slam the shifter and saw at the wheel with a high steering ratio car. It's fun for hours at a time
The only game that is actually fun to drive with an automatic, it's even fun to do burnouts with lower power cars as u have to get on and off the brakes the get the wheels to spin, and turbo cars you can sit on the break to build boost before the wheels spin, it actually simulates a torque converter haha
yes, using low power can can make me drive more carefull, because if i using my scintilla with v10 9500 rpm 22,5 psi i always fly
It has always impressed me how realistic BeamNG’s auto transmissions are
i really love how beamng did with automatic transmission
SCS Software , take notes from this game about your "realistic automatic transmission" behaviour.
This and OMSI bus simulator; are the only games who made automatic driving fun.
I noticed this realistic behavior, too. Most of the time I find myself in an automatic Covet just cruising through the Utah map. Still waiting for my VR head set to arrive and get a full on 90s shitbox on dusty roads experience
Could save up for a true 90s shitbox instead of the oculus, just sayin ye know
@@yamen857 I already have two cars and no more space sadly 🫤
I don't think you can play beamng in VR unfortunately
@@Elvis-dt4qs I Think a "tip" dialog told me today that it does, now
Casual realism enjoyers watching this video, don't forget to check the "Updated Shiftlogic" mod in BeamNG's official repository which makes every torque converter automatic in the game even better with a lot smoother slipping and locking behaviour. Plus it adds more options to some transmissions like winter mode which makes the car start in 2nd gear etc.
oooo
This reminds me of the Ford Tempo I drove in high school. Same gauges and same slow acceleration 😂
This is how I'd like Forza to have 😢
Exactly
riighhhttt
dude fr
Way too arcadey, and the devs don't give a fuck about little details like this. Mostly designed for little kids, but it's still an awesome game.
i mean you *can* but it only does it in manual. still sad autos dont early shift tho
I love this. Can’t stand games where autos won’t shift up until redline
DSG shifts too late under small loads. And hydraulic autos rev up a bit just before upshifting
That is my only complaint. The modern transmissions in the game like to hold gears. You breathe on the throttle and it downshifts and is cruising at 5k rpm. I drive a car with a modern TipTronic DSG and it is not like that at all. It upshifts earlier than I would in a lot of cases.
@@Tracert-mc1hu I also owned a car with DSG and i had to let my mechanbic tune shift points cause it would shift way to early with 2.0 TDI
I'd say it depend on car age. My 2007 DSG will shift late, but my dads newer Caddy (don't remember age) shifts much earlier.
@@Tracert-mc1hu Dual clutch transmissions sound like a nightmare to maintain. Do you think they’re more expensive in the long run than standard automatic transmissions?
@@baileyharrison1030 I don't think they are bad in general. It's basically two manual transmissions put into one housing. If anything, it's probably more reliable than a traditional automatic due to having fewer moving parts and wear items. Looking online, most people seem to have good experiences with VW DSGs in terms of reliability. 200k+ miles seems to be standard issue. Ford did have a run of bad dual clutch automatics though.
Meanwhile in Forza: *m a n u a l 4 s p e e d* Crown Victoria
You can also look into GTA V transmission behavior: while there's no true automatic, you can shift into higher gears and cruise by applying less than full throttle.
Also there's an addon for Garry's Mod in which cars behave similarly (simfphys lua vehicles).
yeah Casco is quite a good example kn gta of a car that sort of shifts early ish when only a little throttle is applied.
Why can't Forza Horzion 5 or Assetto Corsa have this? It would be so nice for cruising. I know many people will just say to play manual but it's fun to just cruise around not having to change gear at 3k rpms or so
it would be so awesome to have that in forza
@@Suffinex I know right!
@@norbert2988 They don't have it because the games are designed around racing, and slushbox auto shifting behavior is unpredictable. Also the fact that every car in AC is either manual or manual sequential, so it's just the PC doing the manual/paddles for the player and not a true automatic transmission.
@@PURENT Not gonna lie that's a good point. However theres many players who cruise around and I still think that it would be a good idea for a real automatic transmission.
I'm making a 2015 to 2017 Acura TLX mod in BeamNG, and I've tuned the 9-speed automatic transmission for V6 models to almost perfectly match the behavior the real ZF 9-speed. Hunts for gears like crazy, and a 9th-to-4th kickdown takes about 3 seconds.
Came across this video randomly and then read the article, excellent really
The real behavior of automatic transmissions is one of my favorite aspects of the game
theres also a logicmod for auto/dct's which makes them even better at some point
0:35 they even included that little delay you get in automatic transmissions where when you put the pedal to the floor it takes a second to shift down
BeamNG is the best driving simulator game there is, no other games can compete with the level of complexity and realism. I also love that if you pick realistic gearbox, you shift or change everything like in real life. Forza doesn't even do this, if you pick manual transmission, every car suddenly has a clutch; it always felt really weird to me that way. BeamNG doesn't do that.
nah assetto corsa is, but beamng comes close
@@therealnvey6924 I think Assetto Corsa comes very close.
@@therealnvey6924 Really? The issue with Assetto Corsa for me is that all the cars feel exactly the same.
In every manual car, if you are stopped and try slowly release the clutch pedal without giving gas, the car refuses to move and the engine stalls. That’s ignoring the weird sound the engine makes when it starts up, it sounds like a UFO.
GTA 4 also had this. The driving in that game is what made me love it. In GTA 5 they killed it 😭
Mafia 3 has a very realistic kickdown and early shifting feel, in my opinion
Could you also make a video on automatic transmission behavior in GTA IV? I believe out of all the GTA games, this one had the most realistic automatic transmission behavior (aside from the weird bouncing motion when changing gear)
Yeah gta iv has the best auto transmission behaviour I was thinking the same thing
@@yamen857 Yeah, such a shame they got rid of all realistic driving elements for GTA V, the cars bow drive like really fast skateboards, it’s horrible
GTA IV even simulates manual transmission cars accurately. The Blista actually behaves like a manual.
@@haziqhashim2618 Yes, there is a very clear difference on manual cars and automatic cars. Cars with manual transmissions (for example the Blista or the Turismo) have distinct shift points and a gap when changing gear that automatic cars (Rebla, Schafter among others) don’t, automatic cars also coast differently and some have a their specific gear lever design
GTA IV/V are arcade toy games. You can't compare them to BeamNG
Also if the engine makes a lot of power the transmission will start to slip. neutral to drive rev bomb works like in real life too. Also you can shift into a higher gear during a burnout by shifting to 2nd and then back to drive.
Even Forza Horizon doesn't have automatic transmission simulation like this
Arcade mode and manual car is absolute humour. It goes like 1 2 1 2 1 2 3 2 3 2
Recently, my automatic cars been short shifting way too early. I brought to their attention, disabled all mods, and reinstalled the game just to get the same short shifting issue
Automation devs are focused on developing their own game primarily, it still needs a lot of attention. The exporter is not at all in a finished state. I also experienced this problem with a very torquey low revving twin turbo I6 I made. I think the shift point uses peak torque as a reference for when to shift, and normally it's fine, but in instances where the power train makes an extreme amount of very low RPM torque, whatever formula is used doesn't work as intended.
This is how i wanted the automatic option in forza te be like.
We need a proper list of games supporting this type of automatic behaviour
I found
Mafia 3 (it won't cruise at high speed cuz of its old cars)
NFS Most wanted 2012
NFS Rivals
Be able to do similar to like this
While the transmissions can be a bit finicky when using like half throttle (with most DSGs i still had it shifting at like 6k rpms even on slow starts with barely any throttle) its definetly more realistic compared to other games that claim "100% realism"
Wish it had a parking pawl effect where in a real automatic car you put it in Park without handbrake engaged it would creep an inch or two
It does
Just make sure gearbox mode is set in realistic
It does in realistic mode.
when you put it in park and release the brake it does roll a bit and shaking but not like real life it should've roll much more also it doesn't have crack sound.i wish it had.
Autoboxes in this game were one of the main reasons I bought it in the first place
Its an important feature to me
Only game ever that has proper automatic transmissions!
Would love to see some off-throttle downhill kickdowns for more engine braking
Don't forget torque converter lockup, which needs a lot of work on some transmissions as it likes to rev up before long king in which is only something that would happen if your trans was mid gear change and was about to go out or bad solenoid or I guess if it does it in lockup then that would be a torque converter or solenoid issue if modern cars have solenoids for that. I'm not sure I dont work on them im also not a mechanic
when i played and my torque coverter locked up , it would lock up on last gear around 2k rpm and the rpm would slowly drop to about 1300 to 1600 rpm
@@onetarantinoslow it depends on the transmission, some of them do it better than others it seems. I know for sure that the modern Gavril OD automatics have weird behavior regarding torque converter lockup.
There's a cool mod called Throttle-based locking torque converter, super cool, it's not perfect but it makes the converter unlock as you increase throttle before it downshifts.
My Automatic experience.
When I first got my first ever car, a Lexus IS200, I was upset that it was the 4 speed automatic rather than the 6 speed manual.
But I have really grown to love Japanese automatics and automatics in general! (Not talking about DCTs nor CVTs.)
In BeamNG.Drive, when driving the Ibishu 200BX base model, I always prefered the automatic. Not because of manual inexperience, but out of it's unpredictability.
Great video as always!
And those details are a tiny example of why this is such a fantastic game
I doubt you can call this tiny. This is a very big detail that sets it apart from everything out there. It feels like your everyday car while most games force you to use manual (with poorly simulated clutches) or paddle shift for cars that don't make sense. It even does CVT and DCT very well and the clutch simulation are some of the best in the industry.
@@kak8895 true but very few people give value to this kind of thing unfortunately
what game even does that.. and newer automatics and dcts are even more responsive while old torque converters feel sluggish and worn out.. I love stuff like that
I thought I was the only one that look at these thing in beamng...
Also, some cars (modern ones usually) have SMART shifting so the car shifts at the best point based on how much gas you are demanding...
For example: you press the gas pedal to 50%, the car will shift at about 3.000rpm
But if you press to 30%, the car will shift at 2.200rpm
It's really well done, and if you modify game files, you can basically do anything you want to your car 😅😅
This is such a cool detail.
0:35 I love this part on every car
I can't believe AAA racing titles in 2022 still don't have basic stuff like this. I would rather a smaller car list if it meant the cars were properly fleshed out. It wouldn't even have to be as much detail as BeamNG, just basic things like having transmission type and assists tied to the car instead of the game settings.
They don't because it's usually for game design and not realism purposes.
i know its not a fair comparison, but i hate it in GTA5 when you're cruising in a car doing 40-ish and the thing is sat at like 5k revs. nice to see a game simulate the throttle input with thought to the transmission too.
Rockstar, Turn 10 and other game companies need to take note
Only one mainstream video game had actual auto transmissions and it was Enthusia on PS2
i figured this one out in like the first 3 minutes of playing the game...
all it need now is a damage physic on the transmission itself, like blowing up when doing too much neutral drops or ending up sliping if abuse and such
You can blow up the transmission at high speeds if you drop into the wrong gear.
Everyday I cry because I miss using my g29, 5 years is too young to go
The behavior is scarily close to the 5gtronic of mid-2000 mercs
don't forget torque converter simulation and lockup (which by default needs improvement, but worlds better than any other).
My Summer Car accurately simulates an auto transmission with the only automatic car in the game, the mechanic Fleetari’s Ferndale (Dodge Coronet)
Well the Ferndale doesn't really shift adaptive. It doesn't red line but it shifts at a certain point that's always the same
So its not really realistic
@@eland1192 Hey, are you on keyboard or something? I drive the ferndale probably more than anyone and I notice that it does adapt to different throttle applications
@@eland1192 it used to be like that, but like I said, used to. It's now adaptive, but still lacks kickdown from what I remember
Yup, this game gets almost everything right
Except it’s a can you run crysis situation because of all the simulated parts.
The videi started at 480p and i read "early shitting"
GTA IV also does a surprisingly good job at this and Mafia III does pretty decent even if it has Lincoln Clay doing a shifting animation
With the right handling.meta tweaking you can even simulate DCTs in GTA V.
t. Vulcar Ingot Four Thousand with a simulated 7-speed DCT
@@Wasmachineman You mean like blipping the throttle when it's about to downshift or something else?
One funny thing I found out about the Ingot is that it's the easiest FWD car to slide around corners
@@MuscleCarLover No, not that. You can set the upshift/downshift rate in the handling.meta to high values simulating a DCT.
@@Wasmachineman Ah, I've never fiddled with that, but it's a very interesting thing to know
i have a bit of a hard time getting the beamng autos to shift up in the gears after a hard acceleration up to cruising speed. they'll just leave the engine hanging at 40% throttle and like 4-5grand on the tach. and it's only in gear 3 of 5
Oh man, could you imagine them implementing torque converter physics and locking/unlocking dynamics. Could probably be the most detailed driving simulator to date.
It has it this specific car doesn’t tho
All the cars are torque converter simulated if not you wouldn't be able to do this. It does aggressive lock-up for low-stall, medium-stall and high stall torque converter automatics. Simulates different automatics for Off-roaders, Rock crawling and Drag racing (even trans brake feature)
0:36 Every automatic Honda Civic with a fart can at 2 a.m.
this is the only game ive ever seen that has stimulated a torque converter and automatic transmission properly, the devs are fucking killing it with the level of attention to detal, now personally i love to notice all of the little things that they put in the game, or literally anything not just games, like in some of the newer cars, the hazard light come on after a stop of hard breaking, or now in the new civveta update, the wheels wil correct you a bit and help you not to spin out, ive also noticed a couple more crashing audio files have been added, etc... over all this game is great and cant wait for even more updates
Probably the superior driving game, racing maybe too but they just gotta work on aero I think
What I don't like about the shifting is when it goes 3 gears up at medium speeds when you take your foot off the throttle.
hey fam kinda random but I took a quick look at your blog and turns out you're a Penguin Prison fan as well? that's pretty cool
IMO, I don’t like that there’s a delay between applying full throttle and the downshifting into a lower gear
not every transmission in every car has to shift like a muscle car, that would be unrealistic, which ruins the entire point of beamng
It's actually downshifting pretty accurate to a MK3 or MK4 golf automatic I've driven both 😅 not a fan , I think it's spot on
It's pretty realistic, but the shift willingness needs to be adjusted. You can be going up a hill with 90% throttle, and it'll upshift. Then you'll floor it and it'll take seconds to downshift, when it should've never upshifted to begin with.
MAFIA DEFINITIVE EDITION, if anyone has driven the special (Smith thunderbolt) aka the ford thunderbird, the car is automatic while others are all manual and the gearbox actually amazed me it changes while cruising low rpm/ kicks down, also changes at higher rpm if given half / 3/4 throttle and this is a game not even that car focused really ! As Forza ect !
I will never know this is how automatic transmission behaves if ive never played beamng
That kick down
The DCT in the Vivace shifts too late though, most modern DCTs shift before 2000rpm if the load is low enough, also it doesn't apply enough load to the engine. And sometimes the gear chosen isn't actually more efficient that another available one, the highest overdrive gear in many cases is just outright worse than the previous one. But that's the nice part with the game, everything can still change
Every car is different and the shifts behavior changes according to drive modes.
@@kak8895 no electronic throttle for the modern cars is still the biggest issue imo
I think BeamNG has what I'd call "checkbox" automatic transmissions. They have the major features but they don't feel like real automatics do.
For one, the kickdown seems to go off internal loads instead of the gas pedal position, like in reasonably modern hydraulic automatic transmissions. In my real life car there's also an inlet pressure hose attached to the hydraulic control valve box, which changes the shift characteristics with turbo boost pressure.
This and many more subtle control logic features makes real automatics much more responsive than the BeamNG ones. There are also some really terrible automatics out there so I guess it's emulating those fairly well, but they can't all be that bad.
nobody talks about it much because not many cars even have them, but the cvt's in this game are horrible, they seem to change ratios so much slower than real live and none really cruise at under 2k rpm at really any speed, same with accelerating slightly, they always want to go straight to like 4.5k rpm instead of just keeping the generally same rpm and actually trying to accelerate that way
@@GraceTheTDI There is a mod for all the transmission including cvts for a better logic
Try the ETK automatic gearbox. It's very responsive and almost behaves like a DCT. I believe it's inspired by BMW's automatics. Keep in mind a lot of the cars in BeamNG are based on cars between the early 70s and late 90s, so I think the sluggishness of automatics is fairly realistic in the older vehicles. Some automatics are MUCH less responsive than others. As an example, the Soliad Wendover's automatic transmission will grab the highest gear it can as soon as you lift from WOT, which makes driving it in a spirited manner a royal pain in the ass. I think one of the most responsive transmissions is the Gavril-D/H/Roamer's 4 speed automatic.
Mafia 3 and midnight club la also simulate the automatic transmission pretty good
this game is awesome
we need this in assetto corsa
Didn’t go to redline though
i like the mechanisms of automatics, but i really don't wanna see manuals go before i get the chance to even drive a car. although it seems i won't since combustion cars are being banned in like 2030 here in the UK...
its just the sale of new combustion cars you'll still be able to drive ice cars. and hey, 90s and 00's cars are holding up suprisingly well :p
@@luckiee_ oh thats a huge relief. Thanks for the info
@@R9naldo np, im in the same boat cause all the cool 80's and 90s cars that were dirt cheap when i was growing up in the 00's are now rare, expensive, expensive and rare or just beat into the ground.
@@luckiee_ yep. I want to drive one of them, they just seem to have more character
@@R9naldo Lmao you're screwed. The pre-2000s cars are appreciating, while the post 2000s cars have stopped depreciating.
Geforce GT 710 20 FPS :D
Forza Horizon could learn A LOT from this. Really annoys me that the automatic transmission option in that game does not behave like a real automatic at all.
Bro its a arcade game 💀
Forza Horizon's automatic is designed so noob racers can still race.
very good detail
DO hybrid next
Forza needs this
Forza horizon needs to add this , they have so many things right it would transform the game and another thing they need to change is the rev limiters / old cars didn't ping off the "limiter" they just stayed there or actually revved to their maximum rpm and stayed there , anything pre 80s shouldn't ping even then some still didn't , another feature Mafia series of games got right stays right round screaming !! It's stupid a 1926 Bugatti of 1960s muscle cars bouncing of the limiter they didn't have electronic fuel ignition 🙂!
I replaced forza with this game
do any other games than beam simulate a torque converter?
Some games try but not to this level. ETS2, ATS and City-car Driving are a few modern games to name. The rest are zero.
is this slowed down or is it just me
Is there any game that differentiates the gearbox (manual/dkg/torque converter/cvt) corresponding to the car?
Only BeamNG does. It doesn't attach transmission/ESC features to general settings.
i rate this transmission system a 409.22/433
beamng is very advanced even by todays standards
Wdym “even by today’s standards”? It’s being actively developed
what car is this?
They also creep too.
where the FPS
Very good
i think people forget that beamng isnt a game its an ENGINE, the actual package was just wrapped as a game. BeamNG is a software that companies and big corporations use to test products and scenarios because its the most realistic simulation you can get at a consumer price
Try braking with gearbox (you know what it means in BeamNG)
I love it bcs is soo realistic
I've only ever driven manual cars so don't know how a real auto is supposed to feel but somehow even then I could tell that it was more realistic than most games