[19] Let’s Make a Godot Space Shooter: Z-Indexing
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- čas přidán 19. 06. 2024
- We fix some visual sorting issues using z-indexing and canvas layers! Let’s Make a Godot Space Shooter together - a series covering basic Godot concepts and workflows to create a full PC, mobile, and controller-supported game!
See my website (source code link available per-episode!): codenmore.github.io/
Follow me on Twitter - @CodeNMore - / codenmore
Teaching to understand all subjects to the fullest extent!
Thumbnail: Godot Logo (C) Andrea Calabró Distributed under the terms of the Creative Commons Attribution License version 3.0 (CC-BY 3.0). creativecommons.org/licenses/.... - Jak na to + styl
In Godot 4, Z Index is located under CanvasItem -> Ordering and HUD does have a Z Index as well
Signals.connect("on_player_life_changed", self, "_on_player_life_changed") runs into an issue despite having followed the rest (and tweaking a few, according to version) at this point. it gives me this message: *Error at (10, 47): Invalid argument for "connect()" function: argument 2 should be "Callable" but is "res://HUD/HUD.gd*
how do you solve this?
I love how short the videos in this tutorial are, make its easy to skip what you dont want to add and focus on the things you do want to add. Can't wait to finish the entire series and have a game made :)
stupid youtube hasn't been giving me notifications!!
I'm missed the welcome back party
can u make a new java 2d game series