I'm always for reducing the number of casters since when everyone can cast spells the magic doesn't feel special (especially as the classes share spells with each other). But then again that's probably just how D&D is so it's just to accept it if one wants to play in that vein.
Just played a one shot with my group and everyone was amazed at how it only took us one play through to get the rules down. Very intuitive system and the classes are fun.
Hey man, I just watched Chris' video about your new system. I am very impressed. All rpg drama aside, I have been getting bored with 5e, but my group still needs "DND" language to understand a new system. Looks like you are nailing it with something that is part of the history of the game, but genuinely and thoughtfully pushes to something new. Congratulations to you and your team.
I love how in DC20 players will still be engaged off their turns in combat with how reactions work with the 4 action points. You could pretty much spend them all before your turn.
@@MagiofAsura thats one of the things im really looking forward too, as a dm ive noticed more and more how often players drfit out when it not their turns so this sounds awsome to help keep em engaged
I was originally sad to hear no warlock but thankfully I waited until the end lol, I am so excited for this especially ranger sounds like should be a blast to play. And multi classing sounds bonkers and I love it.
I’m in love with the idea of the intelligence based monk. They aren’t wholly strong but they are able to do precise strikes that do more damage than they would normally be capable of. That just feels so Monk I love it.
Yo DC, very excited by all this can't wait to see what classes come next! I really hope you add another "half caster" like Paladin to your game - a spellblade gish character is an obvious one that I've wanted in D&D for decades!
The paladin looks likes it's going to be a very nice class to play. MCDM came out with Illrigger a few years ago, which is a kind of anti paladin. I like that you added the holy and unholy type in there to be played. Looking through the game so far it looks to be very customizable. Well done. I look forward to future DC20 content...
@@natanoj16 Not a problem... Homebrew is a thing. With such flexibility in character creation and development, I'm sure we can come up with a paladin...
I love Dungeon Coach but I swear every single video I ask myself, "Is he just re-inventing 4th Edition?" and I feel like after this video I can say YES! As a huge 4th Edition D&D fan who hates 5th Edition, I am loving everything about DC20!
I like the MP-based spellcasting (I've always felt uncomfortable with Vancian magic), but I'd be interested in a Talent-based magic option, like the Spheres of Power by Drop Dead Studios.
There are 4 arch types i love to play. The Summoner, the Primal Hunter/survivalist , The Motherly support and the Mind controller Charmer. I've also tried to make the Bardbarian work in 5e but this Warlord sounds right up my alley!! Really exciting direction DC20 is going! Treantmonk is highlighting your system Coach!! love your collabs!
I love the rogue's direction of being "status oriented" I makes it much more unique than "I hit hard once" I'm really looking forward to your take on "Artificer"!
You had me at Warlord - the best thing from D&D4e - I played nothing else in 4e, you brought back my favourite class in D&D history to your game. Just bought the alpha rules, will probably be backing the KS
I gotta say. I love the features you choose to cherry pick from pathfinder and form fit to this system that seems to want to simplify pathfinders hundreds of pages of necessary knowledge
I have invested alot into 5e but i am also very intrigued with this aswell,if you could think of a way that our other,in my case 5e resources could still be used with your system then this would be a win win situation and i think i would jump right into this ! Will almost certainly be backing this 👍
Really want a gunslinger personally. I know it’s not for everyone but I love them. Also, I think favorite terrain should give you bonuses based on what your favorite terrain is. So different terrains would teach you different skills anytime.
I would think a gunslinger could be built off of ranger or rogue very easily with the customization options if it doesn’t get a specific class on its own. But great concept to build on.
I love the descriptions for Barbarians, Wizards, Warlords, Sorcerers, and Psionics just off the top of my head I am very excited for all of these. I would like to see a more Aragorn style Ranger. I would like to see movement bonuses, move and strike bonuses, whirlwind attacks, ranged and melee.
Man, I’ve loved your content for a long time. But I have to admit, I wasn’t sure your system would be distinct enough from the other systems in development right now. I was so wrong. Couldn’t be more excited. Looks like this system is going to be incredible. Can’t wait to run it!!!
Yknow, I hear all of 2 things about DC20 coming out (excited btw) and decided I would start a journey of making my own ttrpg system. I have some good mechanics and interesting systems but somehow I managed to replicate 4 things in DC20 that I wasn't even aware of until this video! The Prime stat, Source of Power, Stamina Point and Mana Point. Though I named them different they seem functionally the same. This just gets me more excited for DC20 though, theyre mechanics I wanted to see in a ttrpg and now I know they're being done by professionals :)
Just bought the alpha, looks cool, a condition that does not take away all your AP like stunned and paralyzed one but just some would be cool. I always hated stunned and paralyzed as a DM or a player as it shuts everything down but since you do AP you could have a scaling condition at level 1 takes 1 AP away and level 4 takes 4 AP away.
Crazy seeing how much has been developed. I remember stumbling on a video where this was mostly just an idea with hombrew dnd videos. Really love all the unique stuff and how its shaping up, great stuff.
That’d be sick if there was a mechanic that allows more damage or something based on how much mana you still have. Like maybe a paladin does more damage with smite the more mana they still. Maybe that’s not practical but thought it’s a cool idea
@@TheDungeonCoach oh yeah you Toootally nailed it :D I've got a classless skill tree in the works (just hope I can finish editing the video for it by tomorrow xD) Maybe you'd be interested in collaborating some time? 👀
This all really sounds so interesting. Like, my mind wanders right now getting into Dnd for the first time and going over the 5e stuff. But I actually want to try and stay focused on the videos being put out for this. I'm not sure, I think in this case with what we are getting for the classes, they just sound a little more fun and rewarding to play? Maybe that's part of why I'm liking it? That and these rules just make a little more sense to me? Dunno, but this will be cool to look into!
I came from Treantmonk’s video. I was kinda looking forward to building an INT based bard, but guess I’ll give Warlord a shot since it’s partially bard-inspired (no pun intended)
There is one major thing I dislike about this system… ALL THE CLASSES ARE SOO GOOD I CAN’T CHOOSE, I love them all!!! Warlord & Monk are probably my ever so slight favorite. They are just so cool and unique. But every class has something that makes me go, “I want to play that” which is just so darn well done.
I don't like the idea of that wizard sigil feature. I'll reserve judgement until I see it in play in it's final form, but speaking as a wizard player, repositioning yourself is incredibly important to stay alive as such a squishy and strategic class. Having a feature that pins you down to one place seems to encourage a stationary playstyle which is both dangerous and less interesting to me.
We need an arcane gish. 5e has it smeared all over fighter, wizard, and warlock subclasses, none being quite the thing. Pathfinder has magus, and it just feels so right.
He did say subclasses were coming. And you can always strip the holy theme off a paladin and make their magic scholarly, primal, or innate instead of faith based. We’ll see soon enough though. It seems like DC is pumping along pretty hard for right now.
@@curts7801I kind of age with OP. The thing with magus is they get to use their physical attacks to make their spells land, which both gives them accuracy/crit boosts which let's them go beyond just damage to "I hit you with my greatsword and vines spring up to tie you down." It's some fun stuff.
The wizard sigil feature sounds very cool, it seems it would bring a whole new set of tactics whenever a wizard decides to put down a sigil. Like the sigil becomes and objective in the battle field, something to gain control over and make sure the enemy wizard is pushed away from it and having the ranger place a bear-trap on top of it, haha!
I really love what you did with rouge. They feel like scoundrel that don’t fight fair instead of whatever they are in 5e. Can you believe that the edgy loner class fights better with friends than alone?
I know the classes are still being updates, but reading through the 0.5 and watching videos makes me so excited. Like, this is what I wanted the dnd update to be--I might be jumping ship. You captured the class flavors so well. I recently made a monk PC and reading through the abilities I realized how "active" they are. Like, you can basically blow through all your stamina points to gain ki during your turn, then use your ki points during your reactions to regain stamina. It's so nasty.
Sounds like a really fun system. I'm so happy I can finally make my Paladin/Wizard fantasy a reality. Can't wait to see Bard, Warlock, Druid, Cursed (Blood Hunter lol) and Artificer, but I have 2 more class ideas I think would be really cool additions Summoner (For all the pokemon fans who what to be a Pet master) & Magus (Battle Mage you could make each subclass be based on the weapon they choose). Ex: Shield could cast cantrips as a reaction when successfully blocking or polearm could stretch their weapons reach or an archery could get that volley spell everyone loves. Also, Truestrike could be a signature cantrips for them.
DC20 sounds super cool and exciting to me. Kind of a DnD 5 and DnD 4 mix with the future proof combat speed and cinematic action. Little DCC and DW in there too. Great work.
Just watched Treantmonk's initial review and came here for more info - DC20 sounds pretty cool! Curious tho - are there tips for changing existing 5E monsters to adjust for the lower(?) PC damage output? (not done the math, so no idea if average DPS is actually lower)
My hope for the bard (and I hope you read this), is for it to be another half caster like paladin. However, rather than using its stamina for attack damage, it should be used for giving buffs to a friends, debuffs to foes, and bonuses to the bard for skill checks. And the bard should gain stamina from taking the help action. Keep the spell list minimal but allow the bard to cherry pick one spell from any list every number of levels or so to allow the bard to “spec out”. The balance can be that, as a half caster, it can’t battlefield control or spell blast as well as full casters. And it doesn’t get weapon or armor proficiencies, which will prevent the bard from outshining martials. Of course, you can simply make a warrior bard or spell focused bard by stealing talents from other classes.
I'm still not sure how I feel about the Monk. One of it's biggest issues was from a pure design perspective. All of the other classes, even yours, are setting agnostic, they can fit into any culture/setting. However, the Monk is specifically of Asian flavor; it sticks out like a sore thumb. Add onto that, every archetype you can think of for a monk fits into another existing class. Kensei or Open Palm? Fighter. Way of Shadows? Rogue. 4 Elements? Druid. Drunken Master? Barbarian. Your monk sounds fun, but it still doesn't fit unless the game is set in fantasy asia. The Ranger changes sound nice though, it should have always felt like you were playing a Witcher, which this sounds like it might.
Allow me this thought, the term monk is more europian than asian, in term of someone living in a monastery, an abbey, cultivating a simple life of self-cultivation. Furthermore, there was martial artists all over the world. Yes, pop culture went us to think martial arts = Far East, but like Africa has great martial arts thrhough its whole continent. And one of my favorite fiction has a european fighting monk: as much a Robin Hoods might be the leader of the Merry Men, 'tis Little John that I envisaged actually forming the band on how to fight... and he'll kick thy ass, yet I do not see an ounces of asian style in him, even if he'll be going around with the dozen of barrels that he self-brew.
Idk about the fighter gettin adv on death saves dont know if it applies to the battlefield I do like that they get better on rolls throughout the battle but ideally i think that could be more of an subclss or capstone rather than a core feature Cus they already have second wind, action surge, and their techniques But its a fair add but id argue for not off the bat or have to make a choice for it Also Something i like is having non magical healing be classic temp hp It cant be stacked and it can make you more powerful than your limits Separates it from holy healing
Now I just want to know what are minion class options? Minion classes. Someone who controls Elementals, Beasts, Spirits, Undeads or Demons. Perhaps even someone who can lead followers but that usually don't fit well with TTRPGs. Wizard Necromancer using Animate Dead Druid casting Conjure Animal Ranger Beast Master (Personally we run that the beast has brain and will kill your enemies without needing an attack command) Warlock Pack of the Minion Rogue Arcane Tricskter Find Familiar There are two ways to take this. You have one single powerfull minion or many weak minions. Quality vs Quantity. But also in some cases like PF2e Summoner people say the Minion takes the center light of the whole class and makes you the player feel secondary to that, but that is something I enjoy.
The DC20 system looks super promising. I though want to highlight that, Coach, you should be careful that the mechanics do not become too complex. Else I fear you land in a similar problem zone as 4E or 3E used to be. Don‘t get me wrong I also liked 4E a lot (mainly cause of fighters and warlords) but the number crunching was coming into the way of fast and easy play, without taxations. After 25 years DnD (AD&D to 5E) I feel that an awesome system mechanic to me should be a mix of: tactical combat, customisation options for creating flavourful character concepts (no best path) and lean mechanics for fast play. All in the context of heroic fantasy. I feel you have addressed a lot of those already. I hope the playtest will give you good insights were the mechanics might go too far. Good luck! And thank you for you’re inspiring ideas. I will definitely back this a soon as it comew to kickstarter!
Not sure where to put these questions: 1) Warlord banner ability says that you can spend 1 AP to take help action or reaction. "The creature must be within 5 spaces of your banner". Does this get rid of the normal help action requirement that the Warlord needs to be within 1 space of the PC or target enemy? Can I Help Action at range with this?......2) Spells like Fire bolt say that it costs 1 AP to cast in order for the flame to remain in your hand for 10 minutes, then under "spell attack" it says I can spend 1AP to make a spell attack with it. Does this mean if I'm in combat, I need to spend 1 AP to create the fire and then a 2nd AP to attack with it? That's at least how i read it. If that's not the case, please consider revising some words. ... Thanks a bunch
If you are trying to mostly do a 5e compatible but improved system this sounds promising. On my side, I think I am looking for something a bit more different.
Your enthusiasm really makes me ramped up to play this! I'm curious as to having no Druid/Shaman class? Or I guess another class already fills that roll maybe? Super cool either way!
Fighter 2 Takes the Warlord Multiclass Improvement Talent to gain Inspiring Presence. Uses Action Surge to take the Parry or Raise Shield reactions every time they are attacked. Heal someone for one hit point every time the party gets targeted with an attack.
Have you played Guild Wars 2? I think you'd get A LOT of cool ideas. Some of these things remind me GW2. Also, I want to buy this already. I honestly think I'd drop D&D for this. Would you create an adaptation guide to adapt 5e content to DC20?
I'm glad there was already another comment asking for this. But I love Artificers and I don't think I could play without them. Full video on Technomancers (please make this their class name) coming soon?
Freebie idea: I believe wizards should not only be able to copy spells from scrolls but may also be able to figure out spells being cast by others (some sort if a check) and then replicate them. They should also be able to analyze runes and long lasting spell effects (such as wards on doors, chests etc.) and potentially dismantling them
On keeping creative and thinking outside the box... The only thing I'm worried about from what I've seen in DC20 is how things have bene conceptualized according to boxes a bit like Pathfinder. I call Pathfinder "Classfinder"... the class fantasy is hard baked into the rules. The features play a huge role and those serve to make very specific class concepts happen. For one example, most of my Clerics aren't about being church templars and I have no use for most of the features of that when I want to try to make a warrior with some of the hybrid-mu possibilities which make the rules for Clerics in 5e great.
Wizard and sorcerer seem quite similar, are they both necessary? As you can choose you prime attribute being able to freely determine your relationship with magic would be cool. I'm a might "magic man" so my magic comes from within me I'm a int "magic man" so my magic come from study. I think I just prefer less classes and more subclasses. I feel the same for warlord. Could that just be a subclass for fighter?
Monks should have to use weapons for lethal effect in melee just like everyone else. The Shaolin monks of China and the Warrior Monks of Japan, the Sohei all used weapons on the battlefield (and presumably vs Dragons if there were any :o). All unarmed combat comes from weapons arts. The strange movements in certain martial arts are often simply an adaption of a weapon technique adapted for unarmed combat. The reverse punch in karate comes from staff/spear technique for example. In this way, a Warrior Monk or Samurai doesn't have to spend time learning a new fighting style, they would just adapt what they already know for unarmed combat.
I’ve been binge-watching your videos the past few days, and I gotta say DC20 might honestly be a paradigm shift in TTRPG design. I just bought the Alpha today, and I’m so excited to potentially get to play this! Any chance that the game will support solo or cooperative play? It’s a method of play that’s really in the rise in popularity, yet I still don’t see many systems natively cater to it.
As always amazing thing to know more about your game Coach! I have a few questions to the classes: 1. Is there some Arcane/Holly Focus items for classes in DC20 just like in DnD ?? 2. What do you think about features for Cleric "Sanctuary" that would work just like a banner for Warlord ?? But Cleric would need to withdraw from the battle and keep praying in the Sanctuary as Warlord in feature "Stand Up Banner" would need to protect banner that could be distroyed giving players disadventage for rounds equal to his stand. For example if banner stand for 6 rounds and is destroyd it gives players 6 rounds of disadventage. Baner would have 1HP 1AC and 1 space at the first round, and will expand every round for 1HP 1AC and 1space
1. Spell focuses are not a mandatory part of spellcasting, I didn’t think it was needed or more fun for it to be in the game. (Nor does it connected to the lore of the world) 2. I can totally see the spell sanctuary working somewhat like that. I don’t think it would necessarily be a class feature as much as it would be a spell.
So if I understand this correctly, stamina is a resource that can be dynamically used and regained in combat, rather than just a lazy X number of times per day ability... sounds really interesting.
I know this has been seconded already but I'm going to third this because it needs to be said: Is there going to be a Gish type Bladesinger-ish class or subclass?
I'm liking what I'm seeing so far. Don't sell yourself short by referring to this as a new 5e system, because it sounds so much better than that. I'm 100% done with 5e, but I will be watching how this game evolves.
I’ve never played fourth edition, nor looked at the warlord from it, but there will the feelings of inspiration and similarities everywhere for different kinds of people, with different kinds of backgrounds 👍🏼
I never liked the Ranger being a bit of a Caster because I never wanted to use magic when playing with him, I'm playing ranger to hunt and hit people with a bow.
I’m not so sold on the Warlord. It feels like it should be fighter subclass. I get that they have a completely different stamina-gaining mechanic but I’m doubtful many people could get the fantasy behind this class.
I just wanna say, it is extremely interesting seeing the development of the MCDM RPG in parallel with the DC20 RPG, and be able to watch and listen how the different development phylosophies create different mechanics and how each make emphasis in different points in the common persuit of the same concept: an RPG that is mainly FUN. So far, they both seem awesome, and would probably end up playing some campaings with them or stealing from both systems heavily. I am just sad that they both insist in including a Psionic class, don't get me wrong, it is understandable, after all they are trying to correct some of the missing pieces of D&D and that is one I guess, and I know is a fantasy for some people, but for me it just drags me out of the magic world into X-men territory, some would say "just don't use it", but that is not a solution, I would love to just see some of it's mechanics in another class. Others would say "just homebrew it later in your own world" and yeah... but most "character builders" that are later embeded in the every day VTTs (it is easier to introduce a new player to a new sistem when they can just click buttons and level up instead of having to read half a Player's Handbook worth of rules) are hard to modify without breaking everything or require extremely careful work, and running a campaing is already enough work for the DM. In any case, I enjoy every one of the new videos, great work.
love, finally a ranger that can use traps and is not focused on magic. this multyclass mechanic is awesome
I really wanted the ranger to feel like a HUNTER! (Almost renamed it to hunter too lol)
@@TheDungeonCoach cant wait to try this class and monk too
@TheDungeonCoach I love this take on the ranger, and it fits so painlessly. Let martials be martials and casters be casters.
I'm always for reducing the number of casters since when everyone can cast spells the magic doesn't feel special (especially as the classes share spells with each other). But then again that's probably just how D&D is so it's just to accept it if one wants to play in that vein.
Rocky Balboa was definitely a Barbarian.
"It ain't about how hard you can hit, but how hard you can GET hit and keep goin'!"
Just played a one shot with my group and everyone was amazed at how it only took us one play through to get the rules down. Very intuitive system and the classes are fun.
Omg! Thanks for that! Genuinely makes me so happy!!
We are all excited to play the next version!
Is there a free pdf to test? ☺️
That's pretty cool to hear. I hope my players are receptive to it. The system has so much potential!
any quiick tips? im going to be running thje one shot from thie kickstarter ( none of us have played or ran it at all yet)
Hey man, I just watched Chris' video about your new system. I am very impressed. All rpg drama aside, I have been getting bored with 5e, but my group still needs "DND" language to understand a new system. Looks like you are nailing it with something that is part of the history of the game, but genuinely and thoughtfully pushes to something new. Congratulations to you and your team.
I love how in DC20 players will still be engaged off their turns in combat with how reactions work with the 4 action points. You could pretty much spend them all before your turn.
@@MagiofAsura thats one of the things im really looking forward too, as a dm ive noticed more and more how often players drfit out when it not their turns so this sounds awsome to help keep em engaged
I’m so excited for a Warlord class! One of the best parts of 4e and it’s completely missing from 5e
A magicless Ranger? Now I'm excited!
Well I hate rhis system thes no Summing or druids the the o my sort class I play
What.. @@brightlights2489
@@brightlights2489 Bard, warlock, druid, a cursed class, and the artificer are all available now. So you can totally play a druid at the least
I was originally sad to hear no warlock but thankfully I waited until the end lol, I am so excited for this especially ranger sounds like should be a blast to play. And multi classing sounds bonkers and I love it.
Dagger heart if I was you thrs no druid and no Summing Magic
I love how it also feels fairly video game-esque with the more points based system.
I’m in love with the idea of the intelligence based monk. They aren’t wholly strong but they are able to do precise strikes that do more damage than they would normally be capable of. That just feels so Monk I love it.
Excited for these classes! We just wrapped up a 5e campaign we’d been running so I’m going to run a 3-5 shot with my group using DC20!
Would you e a nt to play thid game when thrs no druid I would play dagger Heart insted
Yo DC, very excited by all this can't wait to see what classes come next!
I really hope you add another "half caster" like Paladin to your game - a spellblade gish character is an obvious one that I've wanted in D&D for decades!
The paladin looks likes it's going to be a very nice class to play. MCDM came out with Illrigger a few years ago, which is a kind of anti paladin. I like that you added the holy and unholy type in there to be played. Looking through the game so far it looks to be very customizable. Well done. I look forward to future DC20 content...
Thanks Jason! See you in a future live bro!
Aaand now the Paladin is gone :P (But seems there will be Commander and Spellblade which can function with different parts of the Paladin)
@@natanoj16 Not a problem... Homebrew is a thing.
With such flexibility in character creation and development, I'm sure we can come up with a paladin...
I love Dungeon Coach but I swear every single video I ask myself, "Is he just re-inventing 4th Edition?" and I feel like after this video I can say YES! As a huge 4th Edition D&D fan who hates 5th Edition, I am loving everything about DC20!
Yeah, the more he talks, the more I want to say, "Why yes, I also played 4th Edition." o_0
no Druid? but how will i be able to fullfil my need to turn into a wild animal rip my enemies to shreds? **sad direwolf noises**
It’s coming soon
Or Artificer? How are we to be magic tech builders?
@@andrewdowns3673 those are coming soon!!
Druids are coming in the next class update! They are some of the most complex due to wildshape lol
@@TheDungeonCoachwe are just trying to have that scene Doric had with wildshape in the DND movie
I see a ranger subclass being the ambusher or trapper becoming a wild thing
I like the MP-based spellcasting (I've always felt uncomfortable with Vancian magic), but I'd be interested in a Talent-based magic option, like the Spheres of Power by Drop Dead Studios.
This really makes sense. I love what you have to say here. Thanks for all the uploads.
There are 4 arch types i love to play. The Summoner, the Primal Hunter/survivalist , The Motherly support and the Mind controller Charmer. I've also tried to make the Bardbarian work in 5e but this Warlord sounds right up my alley!! Really exciting direction DC20 is going! Treantmonk is highlighting your system Coach!! love your collabs!
I love the rogue's direction of being "status oriented" I makes it much more unique than "I hit hard once"
I'm really looking forward to your take on "Artificer"!
You had me at Warlord - the best thing from D&D4e - I played nothing else in 4e, you brought back my favourite class in D&D history to your game. Just bought the alpha rules, will probably be backing the KS
I gotta say. I love the features you choose to cherry pick from pathfinder and form fit to this system that seems to want to simplify pathfinders hundreds of pages of necessary knowledge
Living the look of fighter. The amping up is cool as heck!
I have invested alot into 5e but i am also very intrigued with this aswell,if you could think of a way that our other,in my case 5e resources could still be used with your system then this would be a win win situation and i think i would jump right into this ! Will almost certainly be backing this 👍
DC20 is so much like the homebrew system my friends and i have worked on since 2007 with some much testing its fanominal. I just love it.
Really want a gunslinger personally. I know it’s not for everyone but I love them. Also, I think favorite terrain should give you bonuses based on what your favorite terrain is. So different terrains would teach you different skills anytime.
I would think a gunslinger could be built off of ranger or rogue very easily with the customization options if it doesn’t get a specific class on its own. But great concept to build on.
I love the descriptions for Barbarians, Wizards, Warlords, Sorcerers, and Psionics just off the top of my head I am very excited for all of these.
I would like to see a more Aragorn style Ranger. I would like to see movement bonuses, move and strike bonuses, whirlwind attacks, ranged and melee.
Man, I’ve loved your content for a long time. But I have to admit, I wasn’t sure your system would be distinct enough from the other systems in development right now. I was so wrong. Couldn’t be more excited. Looks like this system is going to be incredible. Can’t wait to run it!!!
Yknow, I hear all of 2 things about DC20 coming out (excited btw) and decided I would start a journey of making my own ttrpg system. I have some good mechanics and interesting systems but somehow I managed to replicate 4 things in DC20 that I wasn't even aware of until this video!
The Prime stat, Source of Power, Stamina Point and Mana Point. Though I named them different they seem functionally the same.
This just gets me more excited for DC20 though, theyre mechanics I wanted to see in a ttrpg and now I know they're being done by professionals :)
I am impressed. You've also adopted a lot of ideas that I've had for the classes as well.
Just bought the alpha, looks cool, a condition that does not take away all your AP like stunned and paralyzed one but just some would be cool. I always hated stunned and paralyzed as a DM or a player as it shuts everything down but since you do AP you could have a scaling condition at level 1 takes 1 AP away and level 4 takes 4 AP away.
Crazy seeing how much has been developed. I remember stumbling on a video where this was mostly just an idea with hombrew dnd videos. Really love all the unique stuff and how its shaping up, great stuff.
Been really looking forward to this
I am SO EXCITED for the full game to be released! Great work coach, I love everything about this
That’d be sick if there was a mechanic that allows more damage or something based on how much mana you still have.
Like maybe a paladin does more damage with smite the more mana they still.
Maybe that’s not practical but thought it’s a cool idea
Ranger sounds so awesome! I totally envision a vampire hunter a la Trevor Belmont etc
Man these are so dope xD not sure why but I love the fact that barbarians have crits on inanimate objects xD that's just so fun!
This is so so cool :3
Thanks goblin! I really tried to hit the CLASS FANTASY on each :)
@@TheDungeonCoach oh yeah you Toootally nailed it :D I've got a classless skill tree in the works
(just hope I can finish editing the video for it by tomorrow xD)
Maybe you'd be interested in collaborating some time? 👀
This all really sounds so interesting. Like, my mind wanders right now getting into Dnd for the first time and going over the 5e stuff. But I actually want to try and stay focused on the videos being put out for this. I'm not sure, I think in this case with what we are getting for the classes, they just sound a little more fun and rewarding to play? Maybe that's part of why I'm liking it? That and these rules just make a little more sense to me? Dunno, but this will be cool to look into!
I came from Treantmonk’s video. I was kinda looking forward to building an INT based bard, but guess I’ll give Warlord a shot since it’s partially bard-inspired (no pun intended)
Pretty excited about this
There is one major thing I dislike about this system… ALL THE CLASSES ARE SOO GOOD I CAN’T CHOOSE, I love them all!!!
Warlord & Monk are probably my ever so slight favorite. They are just so cool and unique. But every class has something that makes me go, “I want to play that” which is just so darn well done.
I don't like the idea of that wizard sigil feature. I'll reserve judgement until I see it in play in it's final form, but speaking as a wizard player, repositioning yourself is incredibly important to stay alive as such a squishy and strategic class. Having a feature that pins you down to one place seems to encourage a stationary playstyle which is both dangerous and less interesting to me.
We need an arcane gish. 5e has it smeared all over fighter, wizard, and warlock subclasses, none being quite the thing. Pathfinder has magus, and it just feels so right.
He did say subclasses were coming. And you can always strip the holy theme off a paladin and make their magic scholarly, primal, or innate instead of faith based. We’ll see soon enough though. It seems like DC is pumping along pretty hard for right now.
@@curts7801I kind of age with OP. The thing with magus is they get to use their physical attacks to make their spells land, which both gives them accuracy/crit boosts which let's them go beyond just damage to "I hit you with my greatsword and vines spring up to tie you down." It's some fun stuff.
Love that you put in a psionic class.
The wizard sigil feature sounds very cool, it seems it would bring a whole new set of tactics whenever a wizard decides to put down a sigil. Like the sigil becomes and objective in the battle field, something to gain control over and make sure the enemy wizard is pushed away from it and having the ranger place a bear-trap on top of it, haha!
I'm glad I watched til the end to hear about artificer
Okay, that's amazing, I'm so thrilled !
I really love what you did with rouge. They feel like scoundrel that don’t fight fair instead of whatever they are in 5e. Can you believe that the edgy loner class fights better with friends than alone?
I know the classes are still being updates, but reading through the 0.5 and watching videos makes me so excited. Like, this is what I wanted the dnd update to be--I might be jumping ship. You captured the class flavors so well.
I recently made a monk PC and reading through the abilities I realized how "active" they are. Like, you can basically blow through all your stamina points to gain ki during your turn, then use your ki points during your reactions to regain stamina. It's so nasty.
Really looking forward to seeing this in print.
Sounds like a really fun system. I'm so happy I can finally make my Paladin/Wizard fantasy a reality. Can't wait to see Bard, Warlock, Druid, Cursed (Blood Hunter lol) and Artificer, but I have 2 more class ideas I think would be really cool additions Summoner (For all the pokemon fans who what to be a Pet master) & Magus (Battle Mage you could make each subclass be based on the weapon they choose). Ex: Shield could cast cantrips as a reaction when successfully blocking or polearm could stretch their weapons reach or an archery could get that volley spell everyone loves. Also, Truestrike could be a signature cantrips for them.
I might actually play a Rogue in this. I like the status condition play
Came here from Treantmonk's video! Already bought the alpha, and I'm really excited about the direction you're going
Do you have plans for a "spellblade" class fantasy? I really love gish type characters
I'm so hyped to see how the alpha evolves!!
love the magical sigil mechanic.
DC20 sounds super cool and exciting to me. Kind of a DnD 5 and DnD 4 mix with the future proof combat speed and cinematic action. Little DCC and DW in there too. Great work.
Just watched Treantmonk's initial review and came here for more info - DC20 sounds pretty cool! Curious tho - are there tips for changing existing 5E monsters to adjust for the lower(?) PC damage output? (not done the math, so no idea if average DPS is actually lower)
My hope for the bard (and I hope you read this), is for it to be another half caster like paladin. However, rather than using its stamina for attack damage, it should be used for giving buffs to a friends, debuffs to foes, and bonuses to the bard for skill checks. And the bard should gain stamina from taking the help action. Keep the spell list minimal but allow the bard to cherry pick one spell from any list every number of levels or so to allow the bard to “spec out”.
The balance can be that, as a half caster, it can’t battlefield control or spell blast as well as full casters. And it doesn’t get weapon or armor proficiencies, which will prevent the bard from outshining martials.
Of course, you can simply make a warrior bard or spell focused bard by stealing talents from other classes.
I'm still not sure how I feel about the Monk. One of it's biggest issues was from a pure design perspective. All of the other classes, even yours, are setting agnostic, they can fit into any culture/setting. However, the Monk is specifically of Asian flavor; it sticks out like a sore thumb. Add onto that, every archetype you can think of for a monk fits into another existing class. Kensei or Open Palm? Fighter. Way of Shadows? Rogue. 4 Elements? Druid. Drunken Master? Barbarian. Your monk sounds fun, but it still doesn't fit unless the game is set in fantasy asia.
The Ranger changes sound nice though, it should have always felt like you were playing a Witcher, which this sounds like it might.
Allow me this thought, the term monk is more europian than asian, in term of someone living in a monastery, an abbey, cultivating a simple life of self-cultivation. Furthermore, there was martial artists all over the world. Yes, pop culture went us to think martial arts = Far East, but like Africa has great martial arts thrhough its whole continent. And one of my favorite fiction has a european fighting monk: as much a Robin Hoods might be the leader of the Merry Men, 'tis Little John that I envisaged actually forming the band on how to fight... and he'll kick thy ass, yet I do not see an ounces of asian style in him, even if he'll be going around with the dozen of barrels that he self-brew.
Idk about the fighter gettin adv on death saves dont know if it applies to the battlefield
I do like that they get better on rolls throughout the battle but ideally i think that could be more of an subclss or capstone rather than a core feature
Cus they already have second wind, action surge, and their techniques
But its a fair add but id argue for not off the bat or have to make a choice for it
Also Something i like is having non magical healing be classic temp hp
It cant be stacked and it can make you more powerful than your limits
Separates it from holy healing
Then I think you’ll love the new class updates coming in 0.7!!
Now I just want to know what are minion class options?
Minion classes. Someone who controls Elementals, Beasts, Spirits, Undeads or Demons. Perhaps even someone who can lead followers but that usually don't fit well with TTRPGs.
Wizard Necromancer using Animate Dead
Druid casting Conjure Animal
Ranger Beast Master (Personally we run that the beast has brain and will kill your enemies without needing an attack command)
Warlock Pack of the Minion
Rogue Arcane Tricskter Find Familiar
There are two ways to take this. You have one single powerfull minion or many weak minions. Quality vs Quantity.
But also in some cases like PF2e Summoner people say the Minion takes the center light of the whole class and makes you the player feel secondary to that, but that is something I enjoy.
The differing mechanics around Stamina reminds me of Iron Heroes.
Getting Stamina back from unspent action points is just resting , which doesnt seem very monk like.
You don't meditate in combat.
The DC20 system looks super promising.
I though want to highlight that, Coach, you should be careful that the mechanics do not become too complex. Else I fear you land in a similar problem zone as 4E or 3E used to be. Don‘t get me wrong I also liked 4E a lot (mainly cause of fighters and warlords) but the number crunching was coming into the way of fast and easy play, without taxations.
After 25 years DnD (AD&D to 5E) I feel that an awesome system mechanic to me should be a mix of: tactical combat, customisation options for creating flavourful character concepts (no best path) and lean mechanics for fast play. All in the context of heroic fantasy.
I feel you have addressed a lot of those already. I hope the playtest will give you good insights were the mechanics might go too far.
Good luck! And thank you for you’re inspiring ideas. I will definitely back this a soon as it comew to kickstarter!
Not sure where to put these questions: 1) Warlord banner ability says that you can spend 1 AP to take help action or reaction. "The creature must be within 5 spaces of your banner". Does this get rid of the normal help action requirement that the Warlord needs to be within 1 space of the PC or target enemy? Can I Help Action at range with this?......2) Spells like Fire bolt say that it costs 1 AP to cast in order for the flame to remain in your hand for 10 minutes, then under "spell attack" it says I can spend 1AP to make a spell attack with it. Does this mean if I'm in combat, I need to spend 1 AP to create the fire and then a 2nd AP to attack with it? That's at least how i read it. If that's not the case, please consider revising some words. ... Thanks a bunch
Gosh im actually liking what im seeing. Now i just need to find friends
I think Stamina could use a rename.why does exerting yourself regain Stamina? I was thinking something more like Focus points.
disagree
If you are trying to mostly do a 5e compatible but improved system this sounds promising. On my side, I think I am looking for something a bit more different.
Your enthusiasm really makes me ramped up to play this! I'm curious as to having no Druid/Shaman class? Or I guess another class already fills that roll maybe? Super cool either way!
Fighter 2
Takes the Warlord Multiclass Improvement Talent to gain Inspiring Presence.
Uses Action Surge to take the Parry or Raise Shield reactions every time they are attacked. Heal someone for one hit point every time the party gets targeted with an attack.
Hey, I love the ideas behind these classes! But I'm missing a druid style caster, will we get one later on or will that not be in DC20?
Have you played Guild Wars 2? I think you'd get A LOT of cool ideas. Some of these things remind me GW2. Also, I want to buy this already. I honestly think I'd drop D&D for this.
Would you create an adaptation guide to adapt 5e content to DC20?
So you can be the best there is at what you do as a ranger? Hell yeah.
I'm glad there was already another comment asking for this. But I love Artificers and I don't think I could play without them. Full video on Technomancers (please make this their class name) coming soon?
Freebie idea: I believe wizards should not only be able to copy spells from scrolls but may also be able to figure out spells being cast by others (some sort if a check) and then replicate them. They should also be able to analyze runes and long lasting spell effects (such as wards on doors, chests etc.) and potentially dismantling them
On keeping creative and thinking outside the box...
The only thing I'm worried about from what I've seen in DC20 is how things have bene conceptualized according to boxes a bit like Pathfinder. I call Pathfinder "Classfinder"... the class fantasy is hard baked into the rules. The features play a huge role and those serve to make very specific class concepts happen. For one example, most of my Clerics aren't about being church templars and I have no use for most of the features of that when I want to try to make a warrior with some of the hybrid-mu possibilities which make the rules for Clerics in 5e great.
Wizard and sorcerer seem quite similar, are they both necessary?
As you can choose you prime attribute being able to freely determine your relationship with magic would be cool.
I'm a might "magic man" so my magic comes from within me
I'm a int "magic man" so my magic come from study.
I think I just prefer less classes and more subclasses. I feel the same for warlord. Could that just be a subclass for fighter?
Ooh! Psion! Exciting!
I feel like this is 4th mixed in the right way for 5th I learned dnd. In 4th and love it but I feel hard in 5e
Seeing the new barbarian approach I'd rename it to berserk!!! Or at least have it as one of the core subclasses (or viceversa)
sounds fun. the 'meh' of 5e plus the best of Pathfinder 2e
Monks should have to use weapons for lethal effect in melee just like everyone else. The Shaolin monks of China and the Warrior Monks of Japan, the Sohei all used weapons on the battlefield (and presumably vs Dragons if there were any :o). All unarmed combat comes from weapons arts. The strange movements in certain martial arts are often simply an adaption of a weapon technique adapted for unarmed combat. The reverse punch in karate comes from staff/spear technique for example. In this way, a Warrior Monk or Samurai doesn't have to spend time learning a new fighting style, they would just adapt what they already know for unarmed combat.
I’ve been binge-watching your videos the past few days, and I gotta say DC20 might honestly be a paradigm shift in TTRPG design. I just bought the Alpha today, and I’m so excited to potentially get to play this!
Any chance that the game will support solo or cooperative play? It’s a method of play that’s really in the rise in popularity, yet I still don’t see many systems natively cater to it.
I would love to see a video of combat, even if it is just a clip taken from the stream with the other CZcamsrs.
Thank you for your information video
As always amazing thing to know more about your game Coach!
I have a few questions to the classes:
1. Is there some Arcane/Holly Focus items for classes in DC20 just like in DnD ??
2. What do you think about features for Cleric "Sanctuary" that would work just like a banner for Warlord ??
But Cleric would need to withdraw from the battle and keep praying in the Sanctuary as Warlord in feature "Stand Up Banner" would need to protect banner that could be distroyed giving players disadventage for rounds equal to his stand. For example if banner stand for 6 rounds and is destroyd it gives players 6 rounds of disadventage.
Baner would have 1HP 1AC and 1 space at the first round, and will expand every round for 1HP 1AC and 1space
1. Spell focuses are not a mandatory part of spellcasting, I didn’t think it was needed or more fun for it to be in the game. (Nor does it connected to the lore of the world)
2. I can totally see the spell sanctuary working somewhat like that. I don’t think it would necessarily be a class feature as much as it would be a spell.
So if I understand this correctly, stamina is a resource that can be dynamically used and regained in combat, rather than just a lazy X number of times per day ability... sounds really interesting.
I love everything I've heard... except too many classes
I know this has been seconded already but I'm going to third this because it needs to be said: Is there going to be a Gish type Bladesinger-ish class or subclass?
100% yes 👍🏼
@@TheDungeonCoach then I will be 100% watching with great interest!
I'm liking what I'm seeing so far. Don't sell yourself short by referring to this as a new 5e system, because it sounds so much better than that. I'm 100% done with 5e, but I will be watching how this game evolves.
So, Jason Asarno would be a rogue. He is an affliction specialist.
LitRPG: He Who Fights With Monsters.
I wanna play a half-ogre wizard!
4e called. It wants its Warlord back.
The talents sound like 4e multiclass feats.
I’ve never played fourth edition, nor looked at the warlord from it, but there will the feelings of inspiration and similarities everywhere for different kinds of people, with different kinds of backgrounds 👍🏼
Bringing back the Warlord? Sign me up coach! I've always wanted to heal people by complimenting/berating them.
I never liked the Ranger being a bit of a Caster because I never wanted to use magic when playing with him, I'm playing ranger to hunt and hit people with a bow.
I’m not so sold on the Warlord. It feels like it should be fighter subclass. I get that they have a completely different stamina-gaining mechanic but I’m doubtful many people could get the fantasy behind this class.
I guess it’s the fault of myself and my DMs, but I can’t think of a single time we’ve used Thieves Cant.
Scowls in Druid.
The only thing I'm on the fence about is that the Cleric doesn't have a Nature-y druid-expy.
I just wanna say, it is extremely interesting seeing the development of the MCDM RPG in parallel with the DC20 RPG, and be able to watch and listen how the different development phylosophies create different mechanics and how each make emphasis in different points in the common persuit of the same concept: an RPG that is mainly FUN. So far, they both seem awesome, and would probably end up playing some campaings with them or stealing from both systems heavily.
I am just sad that they both insist in including a Psionic class, don't get me wrong, it is understandable, after all they are trying to correct some of the missing pieces of D&D and that is one I guess, and I know is a fantasy for some people, but for me it just drags me out of the magic world into X-men territory, some would say "just don't use it", but that is not a solution, I would love to just see some of it's mechanics in another class. Others would say "just homebrew it later in your own world" and yeah... but most "character builders" that are later embeded in the every day VTTs (it is easier to introduce a new player to a new sistem when they can just click buttons and level up instead of having to read half a Player's Handbook worth of rules) are hard to modify without breaking everything or require extremely careful work, and running a campaing is already enough work for the DM.
In any case, I enjoy every one of the new videos, great work.