NEW Out of Bounds Secrets | Resident Evil 4 - Boundary Break

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  • čas přidán 22. 12. 2022
  • Get 20% off + free shipping @manscaped with code SHESEZ at manscaped.com/shesez #teammanscaped
    Every episode I have - • Boundary Break
    Patreon Support Boundary Break: / boundarybreak
    🐦Shesez Twitter: / boundarybreak
    📺 Shesez TWITCH: twitch.tv/boundarybreak
    Twitter: / snipeyfox
    Twitch: / snipeythearcticfox
    CZcams (if you want): / snipeyfox
    The first person to discover the green jacket man: • Resident Evil 4 - Girl...
    Fans have made a discord chat room if you guys like that stuff. Heres a link: discord.gg/boundarybreak
    Intro Theme remixed by F1NG3RS - / f1ng3rsmusic
    Logo by rainbowcupcakemonster.com ( / rcm_art , pixel design by Clay Burton: www.clayburton.ca
    Outro art sourced and repurposed from Startropics, animated by Clay Burton: www.clayburton.ca
    Commenting corrections and vulger/constructive criticism is accepted. However, due to misinformation being a rampant tool for online trolling. Anyone posting incorrect corrections as fact will be removed. Anyone commenting additional(supplemental or complimentary to the existing content) information and dressing it up as a correction/gotcha moment will be removed.
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Komentáře • 710

  • @BoundaryBreak
    @BoundaryBreak  Před rokem +82

    Get 20% off + free shipping @manscaped with code SHESEZ at manscaped.com/shesez #teammanscaped

    • @declansmith6382
      @declansmith6382 Před rokem +4

      Shesez can you do crash bandicoot 3 n sane trilogy I am worried you will leave it for another 4 years I dont want that soon please I beg

    • @rezonxthepiggert9647
      @rezonxthepiggert9647 Před rokem +2

      Can you do an out of Bounds video on The ascent? It's world design is way to detailed to ignore.

    • @madstick1
      @madstick1 Před rokem +3

      Can you do boundary break on gorilla tag?

    • @sacmaps
      @sacmaps Před rokem +5

      @@videostash413 That accolade most definitely goes to Established Titles.

    • @madstick1
      @madstick1 Před rokem +1

      @@wickedwhispers595 has anyone told you your videos are disgusting? Because they are

  • @M.sami12
    @M.sami12 Před rokem +1241

    It's amazing how literally everything in the game is made with optical illusion. Videogames are truely an amalgam of multiple art forms.

    • @maiastniki
      @maiastniki Před rokem +51

      technical wizardry

    • @roger1724
      @roger1724 Před rokem +28

      Isn't every piece of fiction make believe in a way? Movies, theater plays, books, games... a 3D map isn't so different from a movie set

    • @maiastniki
      @maiastniki Před rokem +4

      @@roger1724 the ff7 remake feels more like a giant set piece than a game to me so ye

    • @Ale-kc9pq
      @Ale-kc9pq Před rokem +19

      That was due to hardware limitation, nowadays hardware has come a long way and most developers don't have the need to optimize or use clever tricks like they used to.

    • @iLikeRantingStaySalty
      @iLikeRantingStaySalty Před rokem +4

      “Video games are trusty an amalgam of multiple art forms” yeah no shit. So are movies and books 💀

  • @rubyknight
    @rubyknight Před rokem +835

    I commented this before on another CZcamsr's video showing the mysterious man in the green jacket, and I just wanted to say that the man's name is Naoki Katakai, who was the art producer for RE4. It seems like a good amount of time has went by and nobody was ever able to identify who he was, but someone on Twitter did a picture comparison shot of Mr. Katakai and his in-game pic and it looks exactly like him.

    • @JustJulyo
      @JustJulyo Před rokem +32

      Not all heroes wear capes!

    • @Crusader1245
      @Crusader1245 Před rokem +67

      @@JustJulyo Yeah. Some of them wear green jackets.

    • @chillmushroom6016
      @chillmushroom6016 Před rokem +7

      The person you might seen the Channel from is call "slippy slide"

    • @rubyknight
      @rubyknight Před rokem +9

      @@chillmushroom6016 Yep, SlippySlides and at least two other users too.

    • @PikaLink91
      @PikaLink91 Před rokem +16

      Gotta immortalize yourself somehow, even if through a secret that nobody will ever find unless they boundary break.

  • @sciverzero8197
    @sciverzero8197 Před rokem +186

    He spins, most likely, because the programmer wanted him to be looking in a direction based on Leon's direction, and added Leon's rotation to his own angle every frame...
    On the surface it would seem like this would work, but in practice it actually causes him to not change direction at all when Leon's angle is 0, and for him to spin 180 degrees per frame when Leon's angle is looking in the opposite direction. the closer to 359 degrees Leon's angle gets after 180, the more he _appears_ to slow down again because he's moving more than a half turn every frame, which makes it look like he's turning in the other direction.
    This is a thing many programmers have mistakenly done, including myself. Rotational coding in 3D is slightly less straightforward than it is in 2D and it may be that once he was moved to be above the stage the code was just left in because it didn't make sense to waste time fixing or removing it if it would never be seen, and likely the programmer who did it didn't really want to mess with it anymore anyway.

    • @velzekt4598
      @velzekt4598 Před rokem +11

      That really makes alot of sense and explains it well. So in simply they should have had direction be equal instead of added.

    • @LucasCunhaRocha
      @LucasCunhaRocha Před rokem

      yeah, I was thinking the same, also this spinning effects happens in a few other games as well.

    • @curioplays
      @curioplays Před rokem

      @@LucasCunhaRocha where else can I find this error?

    • @bscutajar
      @bscutajar Před rokem +2

      So they actually set what should have been his angle to his angular velocity. Instead of being at an angle of 180°, he's getting 180° added to his angle per frame. But this has nothing to do with the fact that it's in 3D and not 2D.

  • @thecunninlynguist
    @thecunninlynguist Před rokem +182

    Wish I could go back in time to replay this for the first time on my GCN. Man it was so fun...spent hours replaying. Even bought a Brady games book

    • @trenton8211
      @trenton8211 Před rokem

      Get a frontal lobotomy, it will be like nothing changed!!

    • @JKSmith-qs2ii
      @JKSmith-qs2ii Před rokem +2

      May I ask what country you are from? In my country we always used “NGC” instead of “GCN”.

    • @thecunninlynguist
      @thecunninlynguist Před rokem +6

      @@JKSmith-qs2ii US. Magazines and I believe Nintendo officially abbreviated it GCN.

    • @volsavious2319
      @volsavious2319 Před rokem +4

      It was the game that defined my childhood. I too wish I could go back and time and play it for the first time

    • @MrMrTravman
      @MrMrTravman Před rokem +3

      Thankfully for us, the remake comes out soon. Hopefully it can recapture some of that first playthrough magic again!

  • @PikaLink91
    @PikaLink91 Před rokem +11

    It never ceases to amaze me the kind of camera trickery game developers pull, and ANYTHING that isn’t necessary to be present or shown.. isn’t. Like with Louis in the closet. It’s implied he is there, but because you don’t need to see him, he really isn’t there.

  • @jojoversus1100
    @jojoversus1100 Před rokem +116

    Shesez, you are so close to 1Mil. You absolutely deserve it after all your years of hard work. We're all so proud of you!!!

    • @Feasco
      @Feasco Před rokem +3

      and Snipey, he did this vid

    • @jojoversus1100
      @jojoversus1100 Před rokem

      @@Feasco Snipey is great. I agree.

  • @GlitchHuntingGamer
    @GlitchHuntingGamer Před rokem +380

    That water camera trickery is crazy. What a clever way to achieve the realistic effect. Even crazier that it is repurposed for heat haze.
    Also that sponsor segment had be laughing so hard it hurt.

    • @jordanscherr6699
      @jordanscherr6699 Před rokem +17

      It makes sense, because that image alteration is WAY less expensive then lots of geometry. They probably went with a non-hair version of Leon mainly as it was just too obvious otherwise.

    • @Ian.Murray
      @Ian.Murray Před rokem +13

      "laughing so hard it hurt"
      bro touch grass, that whole thing was cringe

    • @stephnicole3078
      @stephnicole3078 Před rokem +6

      “Santa cares about his sack, so should you!” Genius 😂

    • @Feasco
      @Feasco Před rokem

      @@Ian.Murray maybe next ep there'll be a camera that can find who the fuck asked you

    • @GlitchHuntingGamer
      @GlitchHuntingGamer Před rokem

      @@jordanscherr6699 good points, especially about the hair. That probably was the best way to hide the effect

  • @sdaniaal
    @sdaniaal Před rokem +24

    Very creative work from the RE4 team, its such a captivating experience that its no surprise that this game in particular has so many fans.

  • @shadiussokralio1901
    @shadiussokralio1901 Před rokem +22

    I love how Snipey has his fun making these videos :) It gives him something special to him, while overall having similar vibes with Shesez. Snipey is a great addition to boundary break and I'm all here for both of them having all the fun while making these videos!

  • @elfarostudios
    @elfarostudios Před rokem +8

    the reason why the monster spins is because it is probably coded to "follow" leon's position and "look" (rotate) towards leon. The way that last part is handled usually when programing games is: you take a point A (monster) and a point B (Leon) and do some vector math to get the direction in which the monster (A) should be rotated in order to "look" towards Leon (B). Thing is that these vector math algorythms usually require the distance between A and B to be anything but zero. (how do you rotate towards yourself? that's nonsense). Normally you would place an "if" statement so the monster doesn't rotate if the distance to Leon is zero, but since the monster is not supposed to be visible anyways, probably the programers didn't care to implement that and the consequense is that the monster is still rotating in the same direction it was rotating before the distance became zero.

  • @kiwi__1011
    @kiwi__1011 Před rokem +19

    that water effect is super interesting, never seen that technique used before

  • @straightjacket308
    @straightjacket308 Před rokem +57

    I loved hearing you laugh at the Verdugo portion of the video It was actually very pleasant 🤣🤣🤣 also I have to say I'm impress that you called them magazines instead of clips 🤣

    • @SeanCMonahan
      @SeanCMonahan Před rokem +6

      Verdugo? More like Vertugo!
      (Vertere is the Latin verb "to turn"; verdugo is Spanish and Portuguese for executioner or hangman, but it comes from the Latin word "viridis," which means green.)

    • @favoritemustard3542
      @favoritemustard3542 Před rokem +3

      @@SeanCMonahan are you correcting them or not? It gives me vertigo...

    • @SeanCMonahan
      @SeanCMonahan Před rokem +2

      @@favoritemustard3542 ha! No, not correcting them. Just making a joke and then over-explaining it 😆

    • @alfredosilvaneto
      @alfredosilvaneto Před rokem +1

      @@SeanCMonahan I speak Portuguese and didn't know verdugo meant that. Thanx.

    • @thebadwolf3088
      @thebadwolf3088 Před rokem

      @@alfredosilvaneto same
      Rêgo kkkkkkkkkkkkkkk

  • @Specikun
    @Specikun Před rokem +149

    I love how Snipey laughs. I would miss something if it wasn't in a video with him. Sometimes it also makes me laugh and that makes my day a little better

    • @Feasco
      @Feasco Před rokem +7

      @@videostash413 who's spiney and what's he got to do with Snipey's genuine laughter

  • @NeverStopRolling
    @NeverStopRolling Před rokem +14

    That's so weird, I've JUST been replaying this game on ps2 recently, up to the island chapter.
    The backgrounds are so fuzzy and distant, it's really fun using the sniper rifle to look around for far-off secrets.

    • @maiastniki
      @maiastniki Před rokem

      same the remake has everyone excited I guess

  • @cjcadima
    @cjcadima Před rokem +15

    18:59 the very subtle and quiet "Bad to the Bone" riff there was a nice touch

    • @SQron188
      @SQron188 Před rokem

      daym, we the viewers just got badtotheboned

  • @Watinho
    @Watinho Před rokem +4

    5:20 reminds me of that door scene from Airplane II: The Sequel

  • @Shift_Salt
    @Shift_Salt Před rokem +70

    Love the energy that Snipey brings to these vids and even the sponsorship bit.
    Great addition to the channel.

    • @Shift_Salt
      @Shift_Salt Před rokem +4

      @@videostash413 frankly I couldn't give less of a shit what sponsor they get, unless it's literally a scam like some other people have done.
      Ad revenue on youtube is barely worth shit for most channels at this point. Even patreon is losing steam for some ppl.
      It's like ads on TV, I never like to see em but it's how they make money on this stuff.
      Besides at least on CZcams I can easily skip over that shit and not have it affect the rest of the video.

  • @brycestrife5605
    @brycestrife5605 Před rokem +11

    I really appreciate these videos. They are beautifully done. Thanks for all the hard work and an in-depth look to at some of my favorite games.

  • @KnightSlasher
    @KnightSlasher Před rokem +121

    I did always wondered if items were in boxes before you smash them it would be interesting to see, also what a fantastic game honestly the best horror action resident evil of all time

    • @jojoversus1100
      @jojoversus1100 Před rokem +7

      ....Until REVIllage lol. VIllage is exactly like RE4 in every single way but the gameplay & control is smoother. Literally, you shoot crows for loot, you have weapons upgrade system, a merchant, combinable treasures, "Spinel" type treasures that glisten on the ceiling, true New Game Plus, enemies drop loot, except in VIllage, you can crouch, block, & the game plays like a smooth modern RE game instead of the admittedly clunky controls of RE4. Now, I am the last person to put RE4 down. I've beaten 4 more times than I care to count, & it is in my top 5 echelon of games. But as such a huge supporter of RE4, I'm the first to recognize what VIllage truly accomplished, & if you haven't played it yet, play it NOW. If you have, replay it in 3rd person. Trust me. You won't regret it. It is identical to 4, but better in every way.

    • @dantedash
      @dantedash Před rokem +8

      @@jojoversus1100 i prefer re4 icl lol

    • @jojoversus1100
      @jojoversus1100 Před rokem +3

      @@dantedash That's understandable. The upgrade from 4 to 8 is just the natural progression developers take when spiritually remaking a game. They probably used RE8 to "practice" remaking RE4, since it's so damn similar in tone. You even start at the Village, move on to the Castle, etc, then return to the Village with new treasures & a treasure map, just like 4. It's amazing honestly

    • @Ian.Murray
      @Ian.Murray Před rokem +3

      @@jojoversus1100 Agree to disagree.

    • @jojoversus1100
      @jojoversus1100 Před rokem +2

      @@Ian.Murray Well, you say that, but my reasoning is purely objective. RE8 is literally the exact same gameplay as RE4 but better made. Smoother button presses. Faster reaction times. My reasons aren't arguments. They're fact.

  • @MiniMaro11
    @MiniMaro11 Před rokem +14

    always love seeing these types of videos especially when it's my favorite game. really feels like a Christmas gift, thanks

  • @Conrad500
    @Conrad500 Před rokem +5

    I love that you did the bare minimum to follow the suggestions from the advertisement notes

  • @MrShellbuster
    @MrShellbuster Před rokem +8

    He has practiced the art of SPEENING to combat Leon properly.

  • @Waumboll
    @Waumboll Před rokem +4

    I really super appreciate that you took a lot of time with this video and didn't brush over the scenes and models in a speedrun. it's so much nicer to take your time when looking into the out of bounds stuff. Good format.

  • @AndyAkita
    @AndyAkita Před rokem +5

    I LOVED watching that commercial. I usually skip those sponsored messages, but this one was so funny!

  • @lenabreland
    @lenabreland Před rokem +5

    Hey Shesez, I love your videos. Boundary Break is such a good series! Stuff like this is amazing!

  • @Monafide3305
    @Monafide3305 Před rokem

    RE4 is one of my favorites, glad you guys came back to this one to show some more stuff off. The water in particular is something I'll never unsee whenever I play the game from now on.. I know it's not his first, but this is the first video I've seen on the channel from Snipey. He did a great job!

  • @jordanscherr6699
    @jordanscherr6699 Před rokem +6

    Gamecube Resident Evil 4 was an interesting LoD and Camera-Draw study because they where aiming so high. This is a game that prided itself on sheer visual fidelity going full 3D beyond Code Veronica. It might not look that impressive now, but it sure as hell was then. They wanted the squeeze every bit of processing power they could, and these tricks, loading/zones and settings are the result of that goal.

    • @Chaos89P
      @Chaos89P Před rokem +2

      I think it still holds up.

    • @jordanscherr6699
      @jordanscherr6699 Před rokem

      @@Chaos89P Well, artistically it does. I'm talking technically, this game uses fewer polygons and lower-res textures than the Wii-U or even original Wii could produce, nevermind the Switch. But this was the GameCube, and for that this was a technical system-pusher that used a lot of tricks to do so. They actually had to lower the polycounts for the PS2 port.

    • @Chaos89P
      @Chaos89P Před rokem +2

      @@jordanscherr6699 Yeah, I heard that the GameCube was the graphical powerhouse of that generation. RE4 was made for the GameCube, and it shows through the PS2 port.

    • @jordanscherr6699
      @jordanscherr6699 Před rokem +1

      @@Chaos89P They did pretty damn well with what they had on the PS2 though. Also, the GameCube couldn't quite measure up to the Xbox. (although it was fairly close) But there was no "direct-porting" Chaos Theory to the GameCube. Even if it had been coded from scratch, (which it wasn't) that was the Xbox doing what it only could do. Those where some crazy shaders and environments for the era!

    • @Chaos89P
      @Chaos89P Před rokem

      @@jordanscherr6699 No contractions there, either way, even though I never played Chaos Theory.

  • @thepersonwhocomentz
    @thepersonwhocomentz Před rokem +2

    Your "My Movie" reference was not lost on me with the extremely quiet Bad to the Bone riffs when displaying the skulls, I just want you to know.

  • @ryantheironspiderofficial4663

    I would love to see a boundary Break episode on the VR version. I found out that the chainsaw guy had a face through VR actually. Also the VR game is a completely different version of the game and it's on a whole another piece of software so it would definitely be handled a lot differently. Also this is perfect timing because I've been playing the shit out of the VR version for this video to come out literally like 5 days ago

    • @lukabrasi001
      @lukabrasi001 Před rokem

      it's also not completely different, it is a port. the same bugs that work in the retail games, work in the VR port and vice versa. it's the same game but in a different shell

  • @poncius118
    @poncius118 Před rokem +8

    this out of bounds is one of the most interesting so far! great video

  • @flutterdrive4286
    @flutterdrive4286 Před rokem +1

    18:59 i laughed when i heard it ever so faintly

    • @ivancebellansanchez
      @ivancebellansanchez Před rokem

      me too, I had to play it again because I thought I was imagining it

  • @jamesduncan6729
    @jamesduncan6729 Před rokem

    Merry Christmas Snipey. You rock, dude 🤘🏻

  • @Sarcosuchas
    @Sarcosuchas Před rokem +10

    This was rather interesting, as I learned a few things I didn't already know about the game. I've spent some time going out of bounds and moving the camera and such around before, but I never thought to check for a spinning Verdugo!

  • @LightsJusticeZ
    @LightsJusticeZ Před rokem +9

    Great video. Wish there was a way to boundary break the VR version to see if anything was pretty different about that version.

  • @Acronomico
    @Acronomico Před rokem +1

    Epic video as always, thank you, as a dev, these videos are really usefull to find new ways to do things in uncommon ways, really, thank you

  • @Callsign_Ewok
    @Callsign_Ewok Před rokem +1

    i love your laugh for some reason; it's wholesome and therapeutic ^.^ also huge fan of your channel and the Resident Evil 4 coverage on the old and remake game is really fun and a enjoyable era were really in for Resident Evil 4 I think. A game that never dies i feel.

  • @nayuki-rn
    @nayuki-rn Před rokem +1

    I will never be scared of Verdugo again, knowing he's just spinning wildly out of control right above my head

  • @PlayMadness
    @PlayMadness Před rokem +2

    This video made me really appreciate the incredible creativity and craftsmanship the devs at Capcom put into this game. Stuff like using the water reflection camera duplication on a flat panel projected way ahead of the player to stimulate intense heat hazing is incredible.

  • @argonile2344
    @argonile2344 Před rokem +1

    that bad to the bone was so damn subtle but im glad i heard it, omg was it hilarious

  • @gentlygiantllc2833
    @gentlygiantllc2833 Před rokem

    Ah the magic of how it's made. I love this stuff, it's actually what I do for work, and for my own game. 9:50 there are several types of occlusion. Occlusion culling is when things blocking other things, occlude those things. Then there is frustum culling, everything outside of the players POV is culled. There is also distance culling which you mentioned. And the lady with the pitchfork, I'm guessing they forgot to assign her occlusion settings and if they realized that was the case, they probably didn't bother since she wouldn't make a big difference on performance.

  • @matthewallen1957
    @matthewallen1957 Před rokem

    I’m obsessed with how you’re able to clip out of bounds in the VR version. Peeking around corners you can’t look at in the original game. So awesome!

  • @eimran1178
    @eimran1178 Před rokem +2

    Finally back a video of you. And of the best game to do boundary break up.
    Ever considering prince of Persia Warrior Within? I want to know where that freaking nightmare-inducing dahaka comes from and goes to.

  • @Zeiru
    @Zeiru Před rokem

    Always a pleasure to listen to the sweet voice of Snipey. So happy to have you in my ears telling me awesome stuff about games I love.

  • @Megatron_Hunt_Life
    @Megatron_Hunt_Life Před rokem +3

    Back in 2005 I found the guy in the green. Just never thought it was anything important. Great video as always.

  • @ralseineo9481
    @ralseineo9481 Před rokem

    Im glad you mentioned the moment at 13:12. Played so many times but never noticed. When I did it freaked me out.

  • @yugij0319
    @yugij0319 Před rokem +1

    With the spinning action of the bug man, that is probably because when one actor is tracking another actor, if it is not done correctly, for some reason the tracking actor spins. I had a similar issue with one of my game projects. I needed a turret to track an enemy, and it just spun like I gave it crack. I got it working. It's just a weird thing with having actors tracking each other. But since we never see the bug man, there was no reason to properly track it.

  • @Alloveck
    @Alloveck Před rokem +1

    If you pay close attention to water in games, you can catch lots of games doing some sort of trick I assume is along the lines of the water surface camera projection thing. That water wobble effect being incorrectly applied to objects in front of the water too, like Leon's gun at 7:52, is pretty common.

  • @HackJhk97
    @HackJhk97 Před rokem

    Is that DmC music laying in the background?
    Nice video! Love it!

  • @VTRcomics
    @VTRcomics Před rokem +19

    I'll never get over your excited energy, Snipey.
    Kinda surprised that an RE4 video can only justify shaving your [*body*], but there's always so much to learn with these episodes. It's so good!

  • @AxieSpot
    @AxieSpot Před rokem +4

    i wish you mentioned the hidden ada shotgun that was somewhere in one of the caves! you cant get it anywhere else in the game but it's stored out of bounds

  • @blushslice
    @blushslice Před rokem

    This is the best out of bounds video for re4!! So many details I didn’t know like the water effect!!

  • @forgottenalex
    @forgottenalex Před rokem +5

    Merry Christmas Snipey and thank you for becoming a big part of this community to where we have more video game discoveries we dorks can geek out over

  • @chompythebeast
    @chompythebeast Před rokem +1

    Lol I loved the ad ngl, seems like you guys had fun making it

  • @goldenplayboy6931
    @goldenplayboy6931 Před rokem +2

    I’d absolutely love to see a Boundary Break episode or two on some of the Hitman games! I’m obsessed with those games hahahaha

  • @Dingus888
    @Dingus888 Před rokem +2

    Playing this in vr rn. Love it. I beat the hell out of everything you can on the wii version years ago

  • @contentcreations6810
    @contentcreations6810 Před rokem +3

    This series is amazing Ty

  • @PikaLink91
    @PikaLink91 Před rokem +1

    21:43 Now that is a cool shot!

  • @sanketvaria9734
    @sanketvaria9734 Před rokem +2

    The different masked enemies with some having face and some not is simply could be due to having two different character artists for hire. In my team, all three of us junior artists makes objects wildly different way.

  • @HenriqueGuerraOficial
    @HenriqueGuerraOficial Před rokem +4

    I just beat this game in VR, really cool to see the "behind the cenes"

  • @GamesplayChris42
    @GamesplayChris42 Před rokem

    This was a great video! It does make me wonder what changes had to be made when they did the VR port for the Quest 2.

  • @tigerofdoom
    @tigerofdoom Před rokem

    Snipey knows I'm here for these birds! Lol. I was curious about the parasite being loaded in or not before the headshot, so that's interesting, too. Good finds all around, man!

  • @1gnore_me.
    @1gnore_me. Před rokem +1

    for the water, it's actually pretty simple. the gamecube had the ability to render multiple cameras to different buffers, and manipulate those as if they were textures. it's also how reflections worked in luigi's mansion, and if you look closely it's at a lower resolution. the different buffers rendered at around 1/2 to 1/4 of the native resolution, most games only used 1 because it was really taxing on the system.

  • @jesselindsey9760
    @jesselindsey9760 Před rokem

    2:20 I think those blinking lights are used for your health. It changes from green to yellow to red and flashes just like the dots are.

  • @TheRealFlurrin
    @TheRealFlurrin Před 11 měsíci

    Thanks for including an explanation about the water! The same technique is used in Twilight Princess, also a GameCube game, and I couldn't figure out what I was looking at while emulating xD

  • @CathaEdulius
    @CathaEdulius Před rokem +1

    amazing ad read haha! great job snipey!

  • @cd31000
    @cd31000 Před rokem +2

    The green on the right IS perfectly synced to your health bar.

  • @xTraceDesignsx
    @xTraceDesignsx Před rokem

    That whole thing with the water being just another repeat of the camera view explains why in this and many other games why I will sometimes see the reflection of my gun in the water in ways that make absolutely no sense, I always wondered what that was a biproduct of

  • @Not-a-Towel
    @Not-a-Towel Před rokem

    this is the only game that i can replay over and over. the first time I ever played this game where some of the best memories I had from a video game

  • @xweert711
    @xweert711 Před rokem

    18:59
    That was real quiet, but you can't sneak that past me. I heard that Bad To The Bone sample.

  • @labradonretriever2043

    @22:10 I love how Verdugo just casually windmills while following Leon. Lmao

  • @jojoversus1100
    @jojoversus1100 Před rokem

    Dude! I was just binging the RE Boundary Break episodes! Crazy!

  • @xEndless11
    @xEndless11 Před rokem

    Amazing, you have show us the whole Mechanic und optical Tricks in this Game :D I see, the most of Items spawns after break the Boxes with a Random Choose ^^

  • @HumanMordecai
    @HumanMordecai Před rokem

    18:48
    that very quiet "bad to the bone" riff didnt escape me lol

  • @dans3379
    @dans3379 Před rokem +1

    Thanks for the content, great video.

  • @KillJoy2004
    @KillJoy2004 Před rokem +1

    “Spinning verdugo can’t hurt you”
    Spinning verdugo:

  • @yeahmagicmike5031
    @yeahmagicmike5031 Před rokem

    What a great Christmas present, thanks!

  • @Impala69619
    @Impala69619 Před rokem

    I literally JUST started playing re4 somehow y’all posted this at the perfect time

  • @LoliHunterMusic
    @LoliHunterMusic Před rokem

    Nice one, especially with spinning Verdugeo. And, if possible - can you do video about vampire souls like - Code Vein ? It has some good location I would like to see with out of bounds camera.

  • @knowlessman
    @knowlessman Před rokem +1

    I have never played a Resident Evil game in my life (or, like, most of the games yall do these for), but this was a really fun video because I can hear you having fun making it. 'XD

  • @MysticalReaper
    @MysticalReaper Před rokem +2

    Snipey 😂😂😂 you are hilarious man😂😂 we love you here! You are doing a very fine job! :)

  • @roger1724
    @roger1724 Před rokem +10

    This was an insane episode! RE4 is one of my favorite games of all time. Somehow it seems a lot more claustrophobic once you take the camera out

  • @lemmonsinmyeyes
    @lemmonsinmyeyes Před rokem

    The strange spinning looks like quaternion gimbal lock. Basically you need more than 3 coordinates when dealing with rotations, but if you only use 3 you can end up spinning in strange ways as the game engine tries to calculate the position data. The fact that it’s inheriting Leon’s X/Z but a different Y is probably why that’s the case

  • @starkgta4242
    @starkgta4242 Před rokem

    I love your videos please do not stop making these types of videos on my childhood games I love your content good night

  • @elijahjamez452
    @elijahjamez452 Před rokem

    The walkie talkies at 5:30 blew my mind - so goofy ha

  • @MattAkiyama1
    @MattAkiyama1 Před rokem

    That sponsor footage was entertaining, can tell you put a lot of effort into it! Along with the video itself.

  • @Jam_Gordon
    @Jam_Gordon Před rokem +2

    Would love to see you guys tackle Resident Evil Outbreak sometime

  • @FirithPanda
    @FirithPanda Před rokem +10

    Does Del Lago just pop out of the water if you shoot at it enough or is his model preloaded? Hope this show answers what I have been questioning!
    (Edit: It did, and I am happy to know he just pops out)

  • @Jean_Pierre_Wehry
    @Jean_Pierre_Wehry Před rokem

    Can't count how many times I've played this masterpiece. Replaying it again on my Switch. Can't wait for the remake in a few months.

  • @xraypunch5959
    @xraypunch5959 Před rokem +1

    Nice, you should do one for 'The Warriors' game that was released for PS2 and the XBOX way back in the day.

  • @AlejandroSilva-mr7yy
    @AlejandroSilva-mr7yy Před 5 měsíci

    The old yakuza engine does the reflections in the same way, because when walking near puddles you can sometimes see Kiryu's back "reflected" on the puddle, since the camera is not no restricted as here, the effect doesn't work so well

  • @adampoole948
    @adampoole948 Před rokem

    Even though I was already aware of most of this stuff before now, it's still fun to see

  • @joecauthon2988
    @joecauthon2988 Před rokem

    love the barely audible 'my movie' riff at 18:50

  • @philipkarovski281
    @philipkarovski281 Před rokem

    Such a cool video. I laughted my ass off at the spinning Verdugo

  • @ajlassick5982
    @ajlassick5982 Před rokem +1

    Awesome video man, you should definitely cover GoW Ragnarok soon!

  • @TVthePunisher
    @TVthePunisher Před rokem

    18:36 - it’s on tank controls, much like the enemies and bugs of the previous RE games. You wouldn’t think it but a lot of the creatures were held to tank control movement themselves just like the characters.

  • @daniellclary
    @daniellclary Před rokem +1

    Imagine that you worked on this game, and then watched this video. "Oh he discovered my spinning boss."

  • @sarboza7871
    @sarboza7871 Před rokem

    That water trick is mind blowing. I actually can't wrap my head around it.

  • @repcom38
    @repcom38 Před rokem +2

    Someone used green herb instead of christmas tree this Christmas. Great episode! 🎄😆

  • @AkibaMCRGrenias
    @AkibaMCRGrenias Před 8 měsíci

    When I first clicked on this video, I thought we were going to see every "bugged" item like the purple ammo on the caves, the other shotgun, every part where you can clip Leon OoB etc. But this was so so so so much more interesting! Loved it!!