Blender 4.0 features might destroy Maya and cinema 4d?

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  • čas přidán 6. 09. 2024

Komentáře • 119

  • @RealtoSage
    @RealtoSage Před rokem +3

    You nailed it! Great advice and detailed insights. And I'm a Blender advocate. This is a serious critique of Blender and Blender Foundation will be well served to take notes. Blender is improving dramatically, so achieving parity with commercial competitors is not inconceivable. And the final points about learning Blender as your platform for jumping to specialized commercial tools is spot on. Thanks for the unvarnished analysis.

  • @marsmotion
    @marsmotion Před rokem +41

    i switched from max to blender in the last couple of years. i was a 20 plus year max user and i work in games in a major studio. and i can tell you that more and more artists are using blender for asset creation in their pipelines. i think some of the addons and the interface improvements are drawing people in. addons like meshmachine decal machine hard ops boxcutter the sculpt improvements fluent and fluent materializer cad tools...lots of free addons the zen uv and pack master its now accepting udims....things are changing. my main reason is that the max interface seems so stale to me. it hasnt improved in a major way in a long long time. same for maya. when blender overhauled its interface it really made people take a look again...

    • @pawnix4122
      @pawnix4122 Před rokem +6

      I am a Technical Artist with a close relationship with the entirety of the hard surface & sculpted 3D pipelines. I originated from Maya long ago, but switched to Blender 7 years ago when 2023 roles around. I have to say, I am glad I switched to Blender. The quality is the same when it comes to games compared to 3ds trash or Maya. God bless for Blender

    • @keelfly
      @keelfly Před rokem +2

      I agree with you, I am also predominantly a max user for more than 20 years. Have worked on many known IPs and award winning projects. I use Blender too. There are a few things that I like and max and maya are not as good as Blender. Sculpting is the top feature of Blender imo. I use it a lot. Blender's bad FBX implementation is a serious pain in the ass though.
      Almost everything gets a "QA" pass from Maya and Max for finishing. Make sure everything is proper. No double faces, intersecting edges, improper geometry shit. Blender does that a lot.

    • @pawnix4122
      @pawnix4122 Před rokem

      @@keelfly What is this FBX issue I hear about? I have imported and exported FBX files from Blender to other 3d software, UE, Unity, Godot, Source & CryEngine with absolutely 0 issues for many, many years.

    • @keelfly
      @keelfly Před rokem +2

      @@pawnix4122 I literally mentioned them.

    • @pawnix4122
      @pawnix4122 Před rokem +2

      @@keelfly I don't quite understand what the issues are, specifically in that case. You mentioned that you worked on projects, you like sculpting and then finishing off the sentense, stating you do not particularly fancy Blenders FBX.
      You continue by suggesting to check double-sided faces, amongst other things, which I don't think is an issue with the FBX format as much as it is a user error when modelling.
      Would you be able to explain what the issues with FBX are more specifically? I am asking since I have personally not experienced any of the aforementioned issues of yours during my time with Blender and a large variety of game engines.

  • @muser7935
    @muser7935 Před rokem +4

    nothing like C4ds interface . I luv it

  • @folders____
    @folders____ Před rokem +2

    i tried blender for like 6 months and im back with cinema 4d redshift ;)

    • @4Ddraftsman
      @4Ddraftsman Před rokem

      Что Вам там не понравилось?What didn't you like there?

  • @mercurysmith563
    @mercurysmith563 Před rokem +14

    "...instead of making excuses why you can't find a job, you know what? Create one." And that is exactly what Blender is about. I keep seeing people want to compare software but, there is a ton of work to be done that doesn't have to come from a major studio. Blender is perfect for a freelancer or, small independent company. Employment is changing and the stability of a job with any single company is really iffy. You can be a boutique and write your own ticket instead of standing with your hat in your hand hoping a big company picks you. Need to scale up? How many independents are out there that can help you crew up fast?

    • @HarryClipz
      @HarryClipz Před rokem +2

      You see the future i keep saying that. Create your own job. I also heard that big studios treat their employees like sh*t why put up with that when you can be your own boss

  • @nicolasmejiavfx
    @nicolasmejiavfx Před rokem +2

    This is just so hillarous, there are so many reasons why studios still using Maya, because it works!

  • @borisraguza8693
    @borisraguza8693 Před rokem +8

    As a studio owner I hire recently Blender Artists if's good for some simple stuff like 3D modeling but it just cannot compare to 3ds max. I'm a 3ds max User I love that Blender exists as it forced the big guys to ramp it up and also lower the prices.

  • @michaeleansan2730
    @michaeleansan2730 Před rokem +5

    Ok look while blender is great it still cannot handle as many poly counts as Maya and animates with rigs extremely slow. Also blender renders have potential to look great with time and effort but Maya has a way higher potential for quality. So while Blender 3.5 is great there will have to be major changes before anything can happen.

  • @yasunakaikumi
    @yasunakaikumi Před rokem +4

    There's a problem with everything nodes that I am starting to see with GeoNodes right now, and that is, not all artist are able to understand how node works, and I'm also one of those who is having a hard time using it compare to C4D mograph tools, while it's better than C4D if you wanna do more complicated procedural task, it's not user friendly to an artist who are not good at math, understanding vectors, and the lack of beginner friendly tutorials (not to mention a lot are just copy and paste tutorials) to understand everything those nodes is also a problem that im starting to have. And another problem I start to also get is even the community is 4-5times bigger than any major software, it's still hard to get some help from peoples as the professional level are still like 3-5% of the whole community, so that is the whole 95% are more likely to be just like me who can model, texture and animate BUT cannot use the more complicated node system, so finding the right person to help you out for such task is like finding a needle at haystack at this point... I think Blender needs to balance those system for ease of use so people who arent willing or having a hard time to understand a node based system get some alternative way of doing task much easier like go with the good old sliders and modifiers to make a quicker way of making something.

    • @m.richards6947
      @m.richards6947 Před rokem +3

      What we need are built-in presets of node groups that do common functions.

    • @yasunakaikumi
      @yasunakaikumi Před rokem

      @@m.richards6947it is another way to do it, but if they can bring in a easier basic task nodes and groups just like you do with modifiers. i.e. a special node/node groups for array, mirror, deform that is also in modifiers without building it from the groundup in GeoNode because right now there isint one easy way to do it.

    • @m.richards6947
      @m.richards6947 Před rokem

      @@yasunakaikumi I agree this would be useful and I'm pretty sure they will do something like this eventually. It will probably end up being something like the best of parts ofc4d and houdini.

    • @rano12321
      @rano12321 Před rokem +1

      @@m.richards6947 That's gonna come with Blender extensions.

  • @-senior5087
    @-senior5087 Před rokem +3

    3ds max and maya softwar for professional artist in industry.

  • @konamiboys4908
    @konamiboys4908 Před rokem +2

    I've been doing what you said at the end of the video. You just motivated me to try blender. Thanks

  • @maniacarta
    @maniacarta Před rokem

    I advise anyone who is using Maya or any Autodesk tool to learn Blender, the experiences that you spend learning such a tool were a waste of time and a real joke
    for us as artists and the whole industry, when you know that there is a beast production smart tool
    that can do all that in a fast and creative way and plus it's FREE
    What are you looking for more when everything in your hand is FREE!
    Wish you all the best!

  • @darkzeroprojects4245
    @darkzeroprojects4245 Před rokem +5

    Idk on this.
    I think Blender still needs to refine or rework specific bits like their modeling since compared to other modeling features.
    No Addons do NOT make up for that imo,I LOVE the addon options people craft up but even that gives so much.

  • @omgjennyfer9571
    @omgjennyfer9571 Před rokem +2

    Blender 3.5 set to destroy Maya and cinema 4d?
    lol nope. But blender is still great.

  • @smashedlegends
    @smashedlegends Před rokem +2

    Blender is the jack of all trades master of none. A tool for hobbyists. Not for professionals.

  • @mrmoneybagz
    @mrmoneybagz Před rokem

    Another awesome Blender video. Keep pumping out these videos ma brotha! They really encourage me to keep going.

  • @lilsnitches5128
    @lilsnitches5128 Před rokem +3

    I love your tutorials on blender... great job👍

  • @musashidanmcgrath
    @musashidanmcgrath Před rokem +1

    It's childish clickbait titles like this that detract from the great work the Blender devs are doing. People like you can still do these videos and be taken more seriously if you lay off on the ridiculous titles.

  • @Zakky_07
    @Zakky_07 Před rokem +1

    To all the 3DCG professionals in the comments section, I would appreciate your answers to my question! As a beginner planning to learn 3DCG as a side job, I'm wondering whether I should choose Cinema 4D or Blender as my software. The types of projects I'd like to create include product commercials similar to Apple ads and animations where objects move in sync with music. Excluding budgetary concerns, I'd be grateful if you could provide specific advice on which software would be better for me to learn.

    • @michaelphilemon9547
      @michaelphilemon9547 Před rokem

      Blender ✍🏻

    • @MindMeld929
      @MindMeld929 Před rokem +1

      I have tried a lot 3d software here my advice , if you want become freelance learn blender , if you want became animator learn maya , if you want learn fx learn houdini , if you want 3d env artis learn unreal/blender ,
      I think unreal will became industry standart soon , and then blender will replace maya at 2027 or so , but houdini will keep being standart for fx , because vex and they complex yet powerfull workflow , any 3d software will not catch houdini to vfx term atleast 10 years from now

    • @justnnyf4108
      @justnnyf4108 Před rokem +1

      Here the pipeline if you want go to game/commercial industry.. Blender > Substance/quixel > Unreal Engine, houdini for vfx but optional... your value will become up to the roof.

    • @samduss4193
      @samduss4193 Před 9 měsíci

      @@justnnyf4108 why would you use unreal engine ?

  • @pherostudio5398
    @pherostudio5398 Před rokem +1

    Blender is one of the few things I enjoy in this life. Without spending thousands of dollars I can create environments, game assets, and even materials. It is hands down the boss when it comes to anything 3d. There is a stigma around its mainstream use but I have had absolutely no problem aside from rig issues and some assets utilization in game engine but when you compare it to the others there is no difference, literally none. I have had issues with every software I have used (Maya, Houdini, etc.) and Blender is no exception but with the amount of addons, community support, and CZcams tutorials it makes using it way more useful and efficient when it comes to asset creation. I 100% understand your reasoning and you basically nailed their objective.

    • @gcharb2d
      @gcharb2d Před rokem

      Houdini Indie cost $200, and it easily blows Blender out of the water!

    • @pherostudio5398
      @pherostudio5398 Před rokem +1

      @@gcharb2d The only good thing Houdini has is good procedural tools. Not saying it's a bad tool, but that 300 a year could be spent on other software as well. When you have a limited budget you need to take what you get.

    • @gcharb2d
      @gcharb2d Před rokem

      @@pherostudio5398 $200 a year, not $300, and if 3D is your bread and butter, $200 a year is nothing, on the other hand you can't make a living of 3D using Blender without buying plugins, therefore Blender isn't free for professionals, I don't need any plugins for Houdini, because it is a well-developed software that can do tons more than Blender, while Blender gave me nightmares the two years I used it!

    • @pherostudio5398
      @pherostudio5398 Před rokem

      @@gcharb2d Blender isn't for everyone. 90% of what I do doesn't require plugins, I have built up a large collection of assets and custom materials over the last 4 years.

    • @gcharb2d
      @gcharb2d Před rokem +1

      @@pherostudio5398 If you don't use plugins chances are that It's because you mostly only use Blender, and chances are that you don't do 3D content for a living, also, Blender has a FBX plugin that costs $28-840 USD that adds about a hundred FBX functionalities to Blender, FBX is the standard for exporting 3D Models and 3D scenes, and the Blender Institute didn't even bother to implement it properly, and the same goes for everything else, Blender is a bunch of half-baked tools used to drive donations, nothing else!

  • @The_Matrix_I_Am
    @The_Matrix_I_Am Před rokem +1

    What apps would be good for making high end overlays for video to work in OBS?

    • @Gearsolid
      @Gearsolid  Před rokem

      Fusion is cool but i would choose after effect because of the types of export options you get for overlays.
      After workiing on your overlays in after effect, this is how to export them
      Select file
      Export
      Add to render queue
      Output module>
      Format> QuickTime
      VideI output> channel> RGB+ALPHA
      OKAY
      This is how to achieve an overlay render in after effect.
      you can go ahead and select your output destination and you are done.
      After the export is done, you can import them into obs and position them at their rightful places.
      Boom! you are good to stream

  • @basspig
    @basspig Před rokem +2

    Blender needs to improve viewport performance with grease pencil and also with very dense meshes and large Terrain mesh. It is the one thing that keeps me from using it for large-scale projects.

    • @gcharb2d
      @gcharb2d Před 9 měsíci

      Blender just can't handle large scale scenes, so good luck with that!

    • @basspig
      @basspig Před 9 měsíci

      @@gcharb2d they should be able to optimize grease pencil though. Even a single anime character I'm building in Blender, when the grease pencil lines are active, editing the mesh becomes delayed by a second per mouse move.

    • @gcharb2d
      @gcharb2d Před 9 měsíci

      @@basspig Isn't it what Grease Pencil 3.0 is about, making it faster and more optimized?

    • @basspig
      @basspig Před 9 měsíci +1

      @@gcharb2d I'm on Blender 4.0 and it hasn't been fixed yet.

    • @gcharb2d
      @gcharb2d Před 8 měsíci +1

      @@basspig just read that 3.0 might have been delayed to 4.1, it is in alpha as experimental!

  • @marcus_ohreallyus
    @marcus_ohreallyus Před rokem +1

    Does it have a pass or take system yet? If not, it won't be destroying anything. And if you think I mean aovs, then you need to get outside the Blender bubble for a while. A good pro 3d software needs a means to make multiple sub scenes inside the main scene.

  • @augm3nt384
    @augm3nt384 Před rokem +3

    AVOID AMD GPUs for blender or content creation. Besides the performance/stability being terrible compared to NVIDIA, AMD will drop support for Hardware whenever they feel like it.

  • @phoenix2gaming346
    @phoenix2gaming346 Před 8 měsíci

    idk why freelancers think and jealous of max and maya

  • @streamsandgalaxies
    @streamsandgalaxies Před rokem

    Curious if one can use blender for simple compositing and video editing, as a beginner, at this point, or is the learning curve still quite steep?

  • @bit-studios1
    @bit-studios1 Před rokem +1

    Excellent video!!! Blender skill sets are transferable to any 3D content creation tool. Pretty soon you will definitely see a lot of major studios using blender in their pipeline.

  • @Blueoyster440
    @Blueoyster440 Před rokem

    This video sounds late... are you talkin about Blender 4.0 or 2.8

  • @richardxs
    @richardxs Před rokem +4

    Definitely Blender is winning the race. I am a Cinema4D user but I constantly see things people are doing with Blender and it blows my mind...I would loveeee that Blender has a more friendly user interface...maybe sometime I switch...I dont know, maybe not, I am a huge fan of cinema4d mograph tools and the new cloth simulation...I dont know what to do honestly, I hate Blender's UI 😂 but I would love to learn a bit of Blender.

    • @pshethia01
      @pshethia01 Před rokem +3

      C4D is all heart and more love

    • @gcharb2d
      @gcharb2d Před rokem +5

      If you want to have your mind blown, look at what Houdini can do, Blender is just a bunch of half-baked tools put together to drive donations from a community composed of hobbyists who see Blender as the best thing since peanut butter!

    • @apzzpa
      @apzzpa Před rokem +3

      @@gcharb2dtriggered

    • @gcharb2d
      @gcharb2d Před rokem

      @@apzzpa Look up "Creature Breach", by Miguel Pérez Senent on CZcams, he did it with only 128 GB of ram, no way in a million year this can be done in Blender, ton of other example like this one, also look up KineFX, the new Houdini character tool introduced in Houdini 18.5, all amazing stuff!

    • @apzzpa
      @apzzpa Před rokem +2

      @@gcharb2d I am not doubting Houdini by any means. It is an insanely powerful software and Blender is not even in comparison to what Houdini can do however Blender isn't built to match Houdini. Where I hold contention is that it is 'half-baked' which is sure true for some features but there very spirit of Blender is development by the community and the the team. It is very capable of professional work and amazing results on par with other 3D software packages like C4D, Max or Maya.
      Entagma have a great conversation on how powerful it is as well as how it's weakness. You should check it out

  • @digitalboyx4012
    @digitalboyx4012 Před rokem

    love the create a job line very blunt and true.

  • @HomeandVideos
    @HomeandVideos Před rokem

    Is that operation dark water made in blender? Do you have a link to it?

  • @Yagizino
    @Yagizino Před 9 měsíci

    for almost a decade people made videos saying " this is it, maya is dead. " truth it. it isnt, and never will be.

  • @VisualdelightPro
    @VisualdelightPro Před rokem

    3DsMax DESERVES MUCH BETTER than AUTODESK Nazis.

  • @BeckChien
    @BeckChien Před rokem +1

    autodesk destroyed Softimage

  • @maotao2441
    @maotao2441 Před rokem

    Maybe you are doing most 3d animation or vfx stuff. In this field Blender is really good I agree cos I'm learning Blender to do sculpting and character animation. However, if you consider the niche for each software, Blender is still having a long way to go and it doesn't necessarily have to 'destroy' other ones. I'm from C4D and I have to tell you, for motion graphics like manipulating massive objects, C4D is still much much better than Blender due to the non destructive workflow and flexibility also the intuitive interface and logic. Every tool has a niche and I'd love to see Blender is getting better as a toolset for small studios also can consolidate it's 3d and 2d animation workflow as its top feature

    • @yasunakaikumi
      @yasunakaikumi Před rokem +1

      in extent yes C4D is better at mograp, but have you seen people using geometry nodes in Blender?... let me know if you can do those stuff in non destructive workflow with just mograph modifiers haha. (im also a C4D user and I know when it gets complicated abstract visual you'll puke in C4D without going 3rd party add-ons)

    • @maotao2441
      @maotao2441 Před rokem +2

      @@yasunakaikumi @Yasunaka Ikumi I understand what you are saying. Maybe I explained not clear enough. Firstly in C4D, Mograph is mostly made with effectors with fields together rather than modifier. It's a totally different workflow. Secondly I'm still feel it's easier and faster to build mograph set up in C4D. Yes in Blender you can use geometry nodes. But you have to admit it's not as intuitive as C4D's cloner and effectors. Also in the real world project, not everything needs a complex set up. easy workflow for one person and a team is essential too. Normally the reason for a software being used by more people is not it can make some complex things other ones can't, it's the shorter learning curve and more intuitive workflow. I'm not saying Blender is bad, I'm just saying C4D is still better in this area. You don't have to puke on it😊

  • @jaromor8808
    @jaromor8808 Před rokem +1

    I wish Blender had NURBS modelling.

    • @ruppert5134
      @ruppert5134 Před rokem +1

      It does .... just go to ADD >>> Surface >>> NURBS curve or NURBS surface etc

    • @jaromor8808
      @jaromor8808 Před rokem +1

      @@ruppert5134 I meant something that is at least close to Rhino, or at least be able to import NURBS somehow

    • @4Ddraftsman
      @4Ddraftsman Před rokem

      @@jaromor8808 or moi3d

  • @tYNS
    @tYNS Před rokem

    bill gates never said 640k was more than enough.

  • @gurgenpogosian4811
    @gurgenpogosian4811 Před rokem

    big studios and big IT corporations are interconnected with big capital, that is, the owners of big studios and big IT corporations are the same people, they have imposed a senseless ideology on all of us - which is called the studio standard, they hire thousands of bloggers to denigrate those products like blender, that are sold under a free license, if blender would be 1000 times better than 3d max, maya, cinema 4d and the rest, blender cannot become a studio standard for large studio corporations, i think blender is great

  • @radstorm
    @radstorm Před rokem

    Oh well.. about time those of us who don't have deep pockets can finally enjoy some of the 3D world too.. I mean sure, I'd spend 5 grand on software too, if I knew I would make millions from it..lol

  • @petterlarsson7257
    @petterlarsson7257 Před rokem +2

    i cant understand you due to your accent

  • @VisualdelightPro
    @VisualdelightPro Před rokem

    I have high hopes: I hope Autodesk crashes, and Stocks Burn, has to sell 3dsMax and Autodesk Revit that's, the two very good software they have left.

  • @rd-cv4vm
    @rd-cv4vm Před rokem

    Houdini indie is 269$, less than a dollar per day….

    • @gcharb2d
      @gcharb2d Před 10 měsíci

      $200 a year is you take a 2 years subscription, and you don't get all of Blender's limitations!

  • @benderbender988
    @benderbender988 Před rokem

    Blender need more plugin about AI; deepfake etc..

  • @lupinlapin
    @lupinlapin Před rokem

    This was very interesting but not helping me out, just downloaded 3dsmax & Maya. I want to die.

  • @gcharb2d
    @gcharb2d Před rokem +3

    Nope, it won't, because the Blender Institute is all about hype, not developing a good software, that's the problem with the whole open source concept, it relies on donations, and donations are driven by hype, so the Blender Institute is putting out 2 releases a year with ton of new tools, but those tools are half-baked, at best, which is why there is literally thousands of plugins for Blender, there are more plugins for Blender than for all the other DCC apps put together, and that includes Max, the reason being that Blender lacks a huge amount of functionalities, I have never seen a plugin that adds FBX functionalities to a DCC app, only Blender has one AFAIK, so no, Blender will never destroy Maya or Cinema 4D, and to think that 4.0 will be all nodes is just funny to me! 🤣🤣🤣

  • @rd-cv4vm
    @rd-cv4vm Před rokem +1

    Houdini as well will be obsolete within a few versions.

  • @ahora3854
    @ahora3854 Před rokem +5

    Blender is still trash , i don't care what people says but I'm sure i will never touch this garbage software again

    • @vl4997
      @vl4997 Před rokem

      You're surely right, "PitchMary"! (-> Fairy tale of Mother Hulda)

    • @yasunakaikumi
      @yasunakaikumi Před rokem

      all of the 3D softwares are trash, im here waiting for AI to generate my dreams

  • @toufiquzzamansabbir9864

    Nice peace of information

  • @keelfly
    @keelfly Před rokem +3

    Please do not talk about things you do not know or understand. FBX is very advanced, it releases a new version with tons of updates and fixes almost every year, and is an industry standard used by all major VFX and Game and 3D applications. Blender has a really bad history with FBX, initially they didn't want to integrate it, even created false reasons why they didn't want to integrate it.(The founder of Blender himself did.) Blender has a very basic, outdated and mediocre even, implementation of FBX and that is the fault of Blender.
    Blender is in no position to define industry standards. It will either adopt them or stay on the sidelines like a sad puppy forever.

    • @xanzuls
      @xanzuls Před rokem +6

      "FBX is very advanced" nuf said🤣🤣🤣🤣🤣🤣. The reason why FBX is not well supported in Blender because it's made by Autodesk the license they have doesn't play well with the open-source licenses and They change the API every year without actually changing anything in FBX and most of the time devs have to reverse engineer to get fbx working outside Autodesk's DDCs. If you think FBX is advanced, my friend you have no idea what you're talking about. Just ask any Houdini user what they think about FBX. Keep crying, there wouldn't have been a maya indie without blender 2.8.

    • @keelfly
      @keelfly Před rokem

      @@xanzuls You are talking nonsense.
      If there was a problem with the license then it should not be integrated at all, because the license "issue" exists whether you integrate it properly, or like shit that Blender has.
      Every other decent 3D software that wants the best I/O for their users takes advantage of the updates.
      Blender and some others do not. And that makes them second rate software, no matter the marketing hullabaloo around them.
      I definitely have a much better idea than you whether FBX is advanced or not.
      Unlike others, for nearly 2 decades, several multibillion industries depend on it for a myriad of applications. And that automatically makes it the best I/O format out there.
      Go cry somewhere else.

    • @yasunakaikumi
      @yasunakaikumi Před rokem

      im just here to say "Death to FBX", that thing is pain in the crap to use even in C4D, B3D and Houdini...