Back to Basics: The Decimate Modifier

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  • čas přidán 21. 08. 2024

Komentáře • 21

  • @redantte
    @redantte Před 2 měsíci

    Thank you so much for this! You've saved my computer from crashing

  • @nigellill3222
    @nigellill3222 Před 3 lety

    I can't count the amount of times I've finished a model & realized I shouldn't have sub divided it early on. Thanks to this video that's not a problem anymore.
    Cheers, stay safe & keep on smiling 👍

  • @theloothgroup
    @theloothgroup Před 3 lety +1

    Really loving these comprehensive looks at one feature.

  • @curiousity271
    @curiousity271 Před rokem

    Thanks Johnny for your tutorial. I will apply this to my models now....

  • @therealgeorgiadacosta9320

    Thamk you! This video explains it to the point but explains each decimate functions in detail with clear examples and cases/situations.

  • @hvaccconcepts
    @hvaccconcepts Před rokem

    Excellent Tutorial

  • @marek5404
    @marek5404 Před rokem

    Nice to go back to basics sometimes. Thank you for this great tutorial.

  • @rowenazane4719
    @rowenazane4719 Před 3 lety

    This is exactly the information I needed. Thank you!

  • @armin3419
    @armin3419 Před rokem

    Thanks a lot.

  • @Lupain
    @Lupain Před 2 lety

    Very nice video, easy to understand and very helpful.

  • @truongle7872
    @truongle7872 Před 3 lety

    very helpful, thanks

  • @marcoc.1646
    @marcoc.1646 Před rokem

    I love Tarkov, but having played with joypads for over 20 years, I find it very difficult to adjust to using the keyboard.
    When I see the videos on CZcams, it all seems easy, but then when I go to try it seems to me that I must have 11 fingers on my left hand to be able to do the same things.
    Honestly, I also tried using the joypad and everything goes well until it's time to aim. You don't have the same mouse sensitivity. Especially if the game is not designed to be played with a joypad ... you can see that it is not as fluid as many other games

  • @ThatJay283
    @ThatJay283 Před 5 měsíci

    nice, thanks! is it also good to use the unsubdivide option to reduce the poly count of cylinders, ico spheres, and bevels? since its more consistent in the way it decimates?
    i kinda just discovered the shade auto smooth feature lol and now i wanna reduce the high poly stuff i made after the fact

  • @eliazarelizondo7075
    @eliazarelizondo7075 Před 7 měsíci

    Any tips on this issue I started having recently. When I go to decimate it doesn't preserve either seams or uvs despite the option and makes weird repedative markings near my seams.