Great stuff as always! I was wondering, however, what’s the reasoning behind not running twin drive? My initial thoughts were that it’s basically auto-include in any max velocity list, but I could be wrong of course…
my logic was that your curve is: 1 cost - ability - pistol each turn. 2 costs are hard to slot in so i like having 6 powers as poppers for dromai at least, but anything else is harder to justify. you can foundry heart to make that curve work, but banishing 2 extra cards a turn is risky
Nice list! Wondering about metex tho, isnt it supposed to be in the mechanoid shell instead of aggro? Or is it kinda just to bait the opponent into thinking you have items in hand
Any thoughts on red bertha over some of the extra crankshafts? I'm a bit terrified of dromai so extra poppers seem good but I'm not sure if it obliterates the curve too badly.
@@TheTekloFoundry B E R T H A, love it, thanks! Also have you thought about twin drive? Seems good with 3 HI and Max V. Thanks for putting all the time into mech, been hard to try out everything I've wanted to haha
@@jakoballan2768 i definitely think twin drive can have a place in the list somewhere, just not sure where. your 2 costs are either poppers or important for getting 3 drivers (crankshaft and bertha)
Yeah originally I wasn’t banishing them under x-3 because I’m only on 4 drivers, but getting extra cards under the mechanoid is pretty powerful. I’m gonna find something to cut the gas ups for eventually
Hi! Do you have a sideboarding guide for the deck 😊😊
Great stuff as always! I was wondering, however, what’s the reasoning behind not running twin drive? My initial thoughts were that it’s basically auto-include in any max velocity list, but I could be wrong of course…
my logic was that your curve is: 1 cost - ability - pistol each turn. 2 costs are hard to slot in so i like having 6 powers as poppers for dromai at least, but anything else is harder to justify. you can foundry heart to make that curve work, but banishing 2 extra cards a turn is risky
is there a sideboard guide?
Nice list! Wondering about metex tho, isnt it supposed to be in the mechanoid shell instead of aggro? Or is it kinda just to bait the opponent into thinking you have items in hand
its in both since its a good 1 for 4 boost, but if you wanna move it around go for it!
@@TheTekloFoundry I see, what would you take out of the aggro shell for mechaboid package?
Any thoughts on red bertha over some of the extra crankshafts? I'm a bit terrified of dromai so extra poppers seem good but I'm not sure if it obliterates the curve too badly.
ethnicsmoke talked me into red crankshaft but i actually think bertha is better lol
@@TheTekloFoundry B E R T H A, love it, thanks! Also have you thought about twin drive? Seems good with 3 HI and Max V. Thanks for putting all the time into mech, been hard to try out everything I've wanted to haha
@@jakoballan2768 i definitely think twin drive can have a place in the list somewhere, just not sure where. your 2 costs are either poppers or important for getting 3 drivers (crankshaft and bertha)
Doesn't Gas Up and Hyper-X3 have anti-synergy?
Yeah originally I wasn’t banishing them under x-3 because I’m only on 4 drivers, but getting extra cards under the mechanoid is pretty powerful. I’m gonna find something to cut the gas ups for eventually
dope yea, gas up is value in theory but it hasn't been lining up for me. could just add rev up for power density@@TheTekloFoundry
I really like rev up where gas up is, and I’m torn between making hyper x3 an evo and building mech counters that way or just keeping it hyper x3
Also glad to see you going at it man!