To fix the God cards for modern effects only 4 cards need their text adjusted to rebalance them. 1. All the God cards need to say unaffected by monster effects except by Divine monsters. 2. All the God cards need to be unaffected by spells and traps except by one's that specifically list them in their text. Finally, 3. Blaze Accelerator for Ra needs to be changed to have an additional effect added where Ra can't be tributed that turn except by a card that names it in its text. Ie Sun God Unification which gives you LP based on Ra's attack and can get Phoenix mode to summon itself from GY for free. These 3 changes affecting the 4 cards explicitly would buff the God cards to game winning potential towers that are still not the easiest to summon. Slifer has a great passive with the 2K ATK drop since even a game ender like Accesscode Talker would drop to 300 ATK first and then at max possible ATK, be at 6k if you had a Link 6 in GY. Most cases though, it would end with either 2300 again or 3300, meaning you only need 3-4 cards in hand to be over that. Monarchs are probably the best from what I've tested for Slifer due to their immense draw power.
@@davincameron7627 that would be boring.. my suggestion to mimic anime effect but with less text is the gods effect cant be negated and it is unaffected by effect that would move it from the zone it summoned to. it would make them unaffected by: - Destroy - send to GY - banish - return to hand / deck - switch control so to remove it, you have to either punch it really hard, kaiju it, make it face down, have something to reduce the atk/def of the monster.. which is quite plenty in the link monster but ppl tend to not bring it since it less useful than the knightmare.. it would make the gods harder to out but not stupidly overpower and it give some kind of unique effect compared to towers
@@justsightseeing1 here's the problem with that too much text. Very over tuned and while faithful to the anime would be really confusing rules wise. Also flip down ra and making it's atk 0 seems really dumb.
@6210classick Yeah, it should. Slifer's effect is a mandatory continous effect, so it should happen immediately when access touches the field and not when he activates his link summon effect If it doesn't work like that, that'd be stupid
They should get retains and extra deck variants. They do it for Dark Magician and Blue Eyes and Exodia has had multiple retrains. I would also like to see extra deck versions so you can play the god cards in decks you want to actually play.
Bear in mind, that DM and Blue Eyes extra deck monsters already exist in the anime, and they're making variants of their fusions, not creating them from thin air. So retraining the Gods as extra monsters might not be a good idea? But it'd be refreshing to see playable God cards
literally couldn't agree more about just giving them the anime effects, aka uneffected by monsters. This is 100 % gonna make them playable, of course they arent gonna be meta, but they are gonna be so much stonger and it would so much fun :D
The way I'd personally do it is, 1.) They're unaffected by monster effects unless that monster's original Attribute is Divine (so they can still use their effects on each other), 2.) They can't be targeted or destroyed by card effects, 3.) They can't switch control, and 4.) Your opponent can't tribute them (but you still can, to preserve your Kaiba roleplay). Very powerful protection, but there are still some fairly well-known cards that can out them and be sided in if they somehow start seeing serious play.
agree, just make it Unaffected by card effects, except "Diving-Beast" Monster or "DIVINE" Monster Attribute, it will be a good n playable tower, but not OP
The anime God cards are confusing. Rules are kind of fluid depending on which corner the writers have written into but, in general, they are immune to all removal effects and any non-removal effects only last until the end of the turn. I think that would be a good way to make them all towers but have means to weaken them or protect yourself from them.
I'm not sure of they are immune to removal, only particular kinds of removal. I think the general idea is the opponent can't use it, which is why brain control and soul taker don't work (soul taker in the manga is a monarch's stromforth for card effects). Meanwhile, Magical Dimension does work because it doesn't do that. What's an open question is whether Ra would have come back next turn (if he was summoned normally anyway), seeing as the effects only last one turn. It also seems god cards are immune to all traps. Magic cylinder worked on slifer, but magic cylinder is a quick-play spell in the manga; not a trap.
i think it's more consistent in the manga - all card effects "wear off" them at the end of the turn, returning them to the state they were previously in as if the effect was never applied trapped by spellbinding circle and weakened by 700 points ? it's destroyed at the end of the turn and they regain the points special summoned from the graveyard by monster reborn ? they go back to the graveyard at the end of the turn destroyed by card effect like raigeki ? presumably, they'd just come back to where they were on the next turn (we never see this happen because free removal cards like that are banned in the manga)
If they ever did extra deck retrains for the gods, one cool idea they could do is have the extra deck versions be evolved variations like what happened in the manga where obelisk not only changed appearance but also his effects could now effect ra as he was now on the same hierarchy after Atem used divine evolution on it. If they did that with all the gods in their retrains, then that could bring a lot more ideas to the table as maybe them evolved would make it far to give them their old anime effects back like Slifer can now lower either Atk of Def.
I once wrote a Divine Evolution custom card, and it was more or less like a divine mask change that summoned the evolved god from the extra deck. Then Konami made a real Divine Evolution and it's lame as hell.
i still find it weird that, when they decided to give ra only 1 of its 3 canonical abilities, the one they chose to give it was the one that in-universe was supposed to be extremely secret and wasn't even written on the card
It's not even the lack of protection that kills them, it's the "they go back to the gy if you cheat them out" bit. Honestly I would say to just remove that part and merge them with the sacred beast support archetype. Fallen paradise was made for Slifer; a protection + pot of greed all packaged in a nice field spell easily searchable with Chaos Summoning Beast. Lord knows I would rather use Slifer over Uria as he is too slow. Awakening of the sacred beasts already has the recycle synergy with metal reflect slime, now imagine all those life points that could be used by Ra. Sacred beasts on the other hand could benefit from cards like soul crossing which would serve as a kaiju like removal and you could actually make use of Hyper blaze.
The thing is , them going back after you cheated them out was *part of* the protection in the manga. The idea was, all spells only lasted one turn on them, but that includes your own Monster Reborn.
Getting rid of non targeting destruction would make going second way worse, as there are more cards than ever that tribute for effect. At first glance it feels good but board breaking begins to get telegraphed.
Maybe an archetype based around the god cards? It could be themed around the 7 egyptian priests. Give field presence, hand advantage, and buffs to the god cards that last the rest of the duel
I have no idea why people are so focused on Slifer having cards in hand for attack as the main issue. Yes, having Slifer at 6000 attack is nice, and it is the cards biggest weakness when going second, but a 6k Slifer dies to fissure just as easy as a 0 atk Slifer. Literally all Slifer needs is the slightest bit of protection so that you can reliably use the floodgate effect. Personally I'd love for the Poker Knights support to be built upon even further. Giving them a link monster that has a Hardened Armed Dragon style effect, where if it's used as a tribute for a level 10/divine monster, the tribute summoned monster gets protection would go a long way to making the Gods far more playable.
Just add text making them untargatable by card effects and unaffected by the effects of monsters that are not divine and suddenly they're alot better. Could even go futher by making their summons a special summon from hand and keep destruction at endphase on special summon only be if they were special summoned from anywhere but the hand.
The only buff errata Konami has ever done was making the XYZ union pieces have the same standard Union effects as the ABC ones, and they never done it to any other old Union monster. There were several opportunities for them to give a buff errata to the egyptian gods and they never took it, so I no longer have any hope or desire for it. Just make them more consistent, let them search those terrible support spells, give them a decent tribute summon engine.
I think they should print a card that says “Special summon 1 ra’s disciple from your deck, then you can add 1 divine attribute monster from your deck to your hand. You cannot normal summon/set momsters this turn, except divine beast monsters.” Makes them easily searchable and summonable
@@TimothyGod for sure. if anything ra's disciple could do with a retrain to allow ot ot pitch itself back ot the deck in order ot search a quickplay to enable summoning from them the deck/gy
@@Chris-lp3fu could also have extra effect depending on which god you summon. Bullet points. If you summon monster who's original name is, blank, this turn, gain the following.
i think instead of link versions of the gods or something they should just rework them to be extra deck monsters and make them their own pseudo-summoning mechanic. just have them be put in there by game rule and then "This monster can be Summoned(idk if normal or special) from the extra deck by tributing 3 monsters you control"
Think it would be interesting to have a format where the extra deck is added to the main deck, making it so you do have to draw them and used in similar fashion to tribute cards, except they still can be used without needing to use your normal summon. Will kill just about every OTK deck that relies on the extra deck. But could compensate by bringing back the rule to start with 6 cards each
@@dudono1744 It wouldn't be that simple. Searchers and draw cards would all become more of a necessity in this format with the ability to search for those extra deck cards that now act as cards of their archetype. Some extra deck cards would also become more beneficial to have especially the cards that have plays when dumped to the GY such as Herald of Arc Light which becomes a searcher when thrown or Elder Entity which acts as an immediate destruction. Graceful charity becoming a staple card as prosperity and extravagance both lose their purpose. And the ruling for forced fusion cards still being possible so long as you have the fusion card in your main deck would be a ruling put under question. Polymorph isn't a card doesn't have any wordings about searching but the tearlaments Reino and Havnis combo seems like a play that would search and summon Kitkallos. For elemental heroes, Stratos would still be able to search for "the last piece of the puzzle" while mask change is a questionable call of being a search/poly or just poly 1 card from hand. The extra deck becoming the main deck would have little effects on some decks' plays but huge effects on many otk decks with 7 negates turning some games longer
We extra deck retrains. They have never errated to just buff and not fix cards (though i would be fine with the god cards being the exception) so making new ones is the next solution
Extra deck retrain idea is stupid. I think making it so that divine monsters are unaffected by non divine monster effects and effects that would make it leave yhe field is the best idea.
The god cards should just be displayed we shouldn't even be able to use them you didn't see the anime those cards was causing ppl to lose they life lol
I'm kinda tired of how much support these cards have gotten over the past few years and I wouldn't mind if they just retrained/errated them and were done with it.
God Card Retrains should be a Magical Hats episode where each person finds the best way to “modernize” the God Cards.
To fix the God cards for modern effects only 4 cards need their text adjusted to rebalance them. 1. All the God cards need to say unaffected by monster effects except by Divine monsters. 2. All the God cards need to be unaffected by spells and traps except by one's that specifically list them in their text. Finally, 3. Blaze Accelerator for Ra needs to be changed to have an additional effect added where Ra can't be tributed that turn except by a card that names it in its text. Ie Sun God Unification which gives you LP based on Ra's attack and can get Phoenix mode to summon itself from GY for free. These 3 changes affecting the 4 cards explicitly would buff the God cards to game winning potential towers that are still not the easiest to summon. Slifer has a great passive with the 2K ATK drop since even a game ender like Accesscode Talker would drop to 300 ATK first and then at max possible ATK, be at 6k if you had a Link 6 in GY. Most cases though, it would end with either 2300 again or 3300, meaning you only need 3-4 cards in hand to be over that. Monarchs are probably the best from what I've tested for Slifer due to their immense draw power.
They literally just need to unaffected by your OPPONENT'S card effects.
@@davincameron7627 that would be boring..
my suggestion to mimic anime effect but with less text is the gods effect cant be negated and it is unaffected by effect that would move it from the zone it summoned to. it would make them unaffected by:
- Destroy
- send to GY
- banish
- return to hand / deck
- switch control
so to remove it, you have to either punch it really hard, kaiju it, make it face down, have something to reduce the atk/def of the monster.. which is quite plenty in the link monster but ppl tend to not bring it since it less useful than the knightmare..
it would make the gods harder to out but not stupidly overpower and it give some kind of unique effect compared to towers
@@justsightseeing1 here's the problem with that too much text. Very over tuned and while faithful to the anime would be really confusing rules wise. Also flip down ra and making it's atk 0 seems really dumb.
Can Slifer even respond to the on summon effect of Accesscode?
@6210classick Yeah, it should. Slifer's effect is a mandatory continous effect, so it should happen immediately when access touches the field and not when he activates his link summon effect
If it doesn't work like that, that'd be stupid
Iirc there was an ocg suship true name list that became a meme because it somehow manadged to top in a tournament
They should get retains and extra deck variants. They do it for Dark Magician and Blue Eyes and Exodia has had multiple retrains.
I would also like to see extra deck versions so you can play the god cards in decks you want to actually play.
I dont remęmber exodia extra deck monster. Mainly cause it would be a terrible idea
Bear in mind, that DM and Blue Eyes extra deck monsters already exist in the anime, and they're making variants of their fusions, not creating them from thin air. So retraining the Gods as extra monsters might not be a good idea? But it'd be refreshing to see playable God cards
@@scarlettrose8178 egyptian gods should be main deck monsters. End of story
@@totallynotdio1311this aged like milk
@@shortax6147 yeah, it seems kinami gred knows no bounds
literally couldn't agree more about just giving them the anime effects, aka uneffected by monsters. This is 100 % gonna make them playable, of course they arent gonna be meta, but they are gonna be so much stonger and it would so much fun :D
Or extra Deck Card's 😅 I have played today Link Evolution and Slifer dies to Mirror Force 😢 what's the Point
The way I'd personally do it is, 1.) They're unaffected by monster effects unless that monster's original Attribute is Divine (so they can still use their effects on each other), 2.) They can't be targeted or destroyed by card effects, 3.) They can't switch control, and 4.) Your opponent can't tribute them (but you still can, to preserve your Kaiba roleplay). Very powerful protection, but there are still some fairly well-known cards that can out them and be sided in if they somehow start seeing serious play.
@@UrLeingod exactly, that would be the best way to buff them!
agree, just make it Unaffected by card effects, except "Diving-Beast" Monster or "DIVINE" Monster Attribute, it will be a good n playable tower, but not OP
Give The Gods an errate to make them immune to monster effects and targeting. Give them Mound of the Bound by default.
The anime God cards are confusing. Rules are kind of fluid depending on which corner the writers have written into but, in general, they are immune to all removal effects and any non-removal effects only last until the end of the turn. I think that would be a good way to make them all towers but have means to weaken them or protect yourself from them.
I'm not sure of they are immune to removal, only particular kinds of removal.
I think the general idea is the opponent can't use it, which is why brain control and soul taker don't work (soul taker in the manga is a monarch's stromforth for card effects).
Meanwhile, Magical Dimension does work because it doesn't do that.
What's an open question is whether Ra would have come back next turn (if he was summoned normally anyway), seeing as the effects only last one turn.
It also seems god cards are immune to all traps. Magic cylinder worked on slifer, but magic cylinder is a quick-play spell in the manga; not a trap.
i think it's more consistent in the manga - all card effects "wear off" them at the end of the turn, returning them to the state they were previously in as if the effect was never applied
trapped by spellbinding circle and weakened by 700 points ? it's destroyed at the end of the turn and they regain the points
special summoned from the graveyard by monster reborn ? they go back to the graveyard at the end of the turn
destroyed by card effect like raigeki ? presumably, they'd just come back to where they were on the next turn (we never see this happen because free removal cards like that are banned in the manga)
Oh yeah I really can't think of an iconic main deck monster that received an extra deck retrain/revamp/evolution. That would be terrible.
If they ever did extra deck retrains for the gods, one cool idea they could do is have the extra deck versions be evolved variations like what happened in the manga where obelisk not only changed appearance but also his effects could now effect ra as he was now on the same hierarchy after Atem used divine evolution on it. If they did that with all the gods in their retrains, then that could bring a lot more ideas to the table as maybe them evolved would make it far to give them their old anime effects back like Slifer can now lower either Atk of Def.
I once wrote a Divine Evolution custom card, and it was more or less like a divine mask change that summoned the evolved god from the extra deck. Then Konami made a real Divine Evolution and it's lame as hell.
Link-1s that require the corresponding god would be interesting
I think just an errata to make them unaffected by your opponents card effects would do miles better than any more support ever could.
Lab slifer is probably the best it allows to setup the revived sky god and peaceful burial then summon him next turn.
i still find it weird that, when they decided to give ra only 1 of its 3 canonical abilities, the one they chose to give it was the one that in-universe was supposed to be extremely secret and wasn't even written on the card
It's not even the lack of protection that kills them, it's the "they go back to the gy if you cheat them out" bit.
Honestly I would say to just remove that part and merge them with the sacred beast support archetype. Fallen paradise was made for Slifer; a protection + pot of greed all packaged in a nice field spell easily searchable with Chaos Summoning Beast. Lord knows I would rather use Slifer over Uria as he is too slow. Awakening of the sacred beasts already has the recycle synergy with metal reflect slime, now imagine all those life points that could be used by Ra. Sacred beasts on the other hand could benefit from cards like soul crossing which would serve as a kaiju like removal and you could actually make use of Hyper blaze.
It's a shame this cheap copy of god card have better support
The thing is , them going back after you cheated them out was *part of* the protection in the manga.
The idea was, all spells only lasted one turn on them, but that includes your own Monster Reborn.
Make extra deck versions of the god cards that have the old unplayable colouring. They are their own card type, with their own summoning conditions
Getting rid of non targeting destruction would make going second way worse, as there are more cards than ever that tribute for effect. At first glance it feels good but board breaking begins to get telegraphed.
Maybe an archetype based around the god cards? It could be themed around the 7 egyptian priests. Give field presence, hand advantage, and buffs to the god cards that last the rest of the duel
just give obelisk support as pendulum cards that searches obelisk and it's supports also gives him uneffected by card effect when in pendulum zone.
I have no idea why people are so focused on Slifer having cards in hand for attack as the main issue. Yes, having Slifer at 6000 attack is nice, and it is the cards biggest weakness when going second, but a 6k Slifer dies to fissure just as easy as a 0 atk Slifer. Literally all Slifer needs is the slightest bit of protection so that you can reliably use the floodgate effect.
Personally I'd love for the Poker Knights support to be built upon even further. Giving them a link monster that has a Hardened Armed Dragon style effect, where if it's used as a tribute for a level 10/divine monster, the tribute summoned monster gets protection would go a long way to making the Gods far more playable.
Also with the ATK reduction ability you only really need 2-3 cards in hand for Osiris to be protected from basically anything beating over it.
I used to play Obelisk in my Frog Monarch deck back in the day, it was pretty good to be honest
Contact fusion God cards that require 1 of the appropriate God cards in hand. That would be cool
Just add text making them untargatable by card effects and unaffected by the effects of monsters that are not divine and suddenly they're alot better.
Could even go futher by making their summons a special summon from hand and keep destruction at endphase on special summon only be if they were special summoned from anywhere but the hand.
This is probably the video that teached this guy to PAUSE the video before talking.
The only buff errata Konami has ever done was making the XYZ union pieces have the same standard Union effects as the ABC ones, and they never done it to any other old Union monster. There were several opportunities for them to give a buff errata to the egyptian gods and they never took it, so I no longer have any hope or desire for it. Just make them more consistent, let them search those terrible support spells, give them a decent tribute summon engine.
I think they should print a card that says “Special summon 1 ra’s disciple from your deck, then you can add 1 divine attribute monster from your deck to your hand. You cannot normal summon/set momsters this turn, except divine beast monsters.”
Makes them easily searchable and summonable
Makes ra's disciple a brick no?
@@TimothyGod for sure.
if anything ra's disciple could do with a retrain to allow ot ot pitch itself back ot the deck in order ot search a quickplay to enable summoning from them the deck/gy
@@TimothyGod Yeah hand or deck makes more sense. Also only slifer and somewhat obelisk benefit from this the card wouldn’t actually help that much.
@@Chris-lp3fu could also have extra effect depending on which god you summon. Bullet points.
If you summon monster who's original name is, blank, this turn, gain the following.
@@Teixas666 if they get tributes, send them to the bottom of the deck, since they can only be used for tributes of divine
I knew Farfa would be an intellectual Slifer enjoyer.
The people that want to play with the God cards are not the type to embrace extra deck monsters so retraining them as that is pointless...
They should errata them but also do
"Neos Kluger" as support so
Extra deck divine-monster
Just give them the anime effects. Slifer instant meta card. Cannot be tributed. Unaffected by basically everything. And well its floodgate effect.
Retrend the god cards make them unaffected by all cards and call them True Obelisk, True Slifer, and True Ra.
i think instead of link versions of the gods or something they should just rework them to be extra deck monsters and make them their own pseudo-summoning mechanic. just have them be put in there by game rule and then "This monster can be Summoned(idk if normal or special) from the extra deck by tributing 3 monsters you control"
Nobleknights got that link1, so they could make broken link1 versions that require the original.
I think the Sacred Beasts should be Divine-Beast type OR AT LEAST Divine attribute.
Think it would be interesting to have a format where the extra deck is added to the main deck, making it so you do have to draw them and used in similar fashion to tribute cards, except they still can be used without needing to use your normal summon.
Will kill just about every OTK deck that relies on the extra deck.
But could compensate by bringing back the rule to start with 6 cards each
In that format, I simply wouldn't run extra deck cards.
@@dudono1744 It wouldn't be that simple. Searchers and draw cards would all become more of a necessity in this format with the ability to search for those extra deck cards that now act as cards of their archetype.
Some extra deck cards would also become more beneficial to have especially the cards that have plays when dumped to the GY such as Herald of Arc Light which becomes a searcher when thrown or Elder Entity which acts as an immediate destruction. Graceful charity becoming a staple card as prosperity and extravagance both lose their purpose.
And the ruling for forced fusion cards still being possible so long as you have the fusion card in your main deck would be a ruling put under question. Polymorph isn't a card doesn't have any wordings about searching but the tearlaments Reino and Havnis combo seems like a play that would search and summon Kitkallos.
For elemental heroes, Stratos would still be able to search for "the last piece of the puzzle" while mask change is a questionable call of being a search/poly or just poly 1 card from hand.
The extra deck becoming the main deck would have little effects on some decks' plays but huge effects on many otk decks with 7 negates turning some games longer
@@lunarshadow5584 Decks with main deck boss monsters would run almost no ED card except maybe some with GY effects (like arc light).
We extra deck retrains. They have never errated to just buff and not fix cards (though i would be fine with the god cards being the exception) so making new ones is the next solution
Hey farfa/farfa's editor can you please add the link to the original video in the description for reacts?
Not the ojama slifer strat 💀
Extra deck retrain idea is stupid. I think making it so that divine monsters are unaffected by non divine monster effects and effects that would make it leave yhe field is the best idea.
The gods needs to erota to have destruction protection.
Turn the God cards into Extra deck retrains..... So, God cards should've been an Extra deck summoning mechanic???
Fur hire slifer is the way to play slifer
Divine Fusion
Slipher runick. Slipher striker. Both are good at card advantage
Yes make ‘divine’ monsters towers, Omw to play dna transplant
Easiest way to play slifer, use the Face Cards
The god cards should just be displayed we shouldn't even be able to use them you didn't see the anime those cards was causing ppl to lose they life lol
God Cards need Quick effects
If they can errata nerf a classic card like CCV, they can surely errata buff classic cards like the Egyptian gods.
Make the Egyptian god cards great again!
Farfa wants chaos max to be the best card in yugioh 💀
I'm kinda tired of how much support these cards have gotten over the past few years and I wouldn't mind if they just retrained/errated them and were done with it.
Make god attribute monsters extra deck monsters. Problem solved, no link slifer necessary. Thank me later (:
Dze-
Slifer is just a worse Empen
Dude you are talking over Dzeef and I can't neither him or you. Just pause the damn video while talking.
Numeron is the best slifer deck btw okay thanks bye
👍