i would curbstomp maxx c personally Original Video: • 16 REASONS TO BAN MAXX... ---------------------------------------------------------------- Main Channel: / @farfa Twitch: / farfa
@@JoeLikesBlueno but typically in a debate when you make a claim, then someone points out the fault in your claim, you don’t then repeat the the point they just showed fault with. Like for example, if your claim is maxx c keeps combo decks from running amok, then someone points out that combo decks can also play maxx c and they are still the best decks in all formats, you don’t then respond to that with “but it keeps the combo decks in check”
@@JoeLikesBlue It really isn't that his rebuttal is absolute, it's the repetition of an already addressed argument. To counter it you should make a counter argument from the argument itself instead of reinstating something that has already been addressed the first time.
Maxx "C" is the unholy trifector of: >Easy to activate & resolve >Great against so many decks >Extremely powerful with no downsides Any one of these 3 would be fine on it's own but all 3 together makes it a nightmare to deal with.
@@DarkGamer-co1hx Ash Blossom is consistent and versatile, but it's not extremely powerful. It can negate cards with a handful of effects, once per turn. Maxx "C" either forces your opponent to end their turn, or it gives you massive card advantage. It has a much larger effect on the game and is much harder to play around.
even the manga agrees thats max c is extremely powerful. theres an entire moment in the ocg structures where max c is so big of an issue that the tension in the duel is equvilient to a broken anime boss monster being brought out.
And the depressing part about the Maxx C is that On the first duel, it literally ended the game since Tendou drew 4 cards and Souma ended in like 1 interruption, and proceeded to get OTKed. On the second 1, the moment Maxx C came into play, Souma was forced to muster an OTK so he wouldn't have to worry about the cards Tendou drew Which still translates that, whatever the case, Maxx C resolved means the end of game regardless if the player who used it wins or not.
the funniest thing about maxx c is maxx c was a tcg exclusive it got released in like 2011. Decade passed and it's still 3 in ocg while tcg banned it long ago lol
@@queenbrightwingthe3890 lmao no,. OCG keeps the game competitive while TCG phases out older decks in order to be replace by newer released decks. TCG really cuts off the head of former meta in order to introduce newer meta like what they did to Tearla. They cut off the heads of the mermaids in order to make way for Kashtira and now they giving way for Vanquish soul with those overpriced tags. Lol if TCG was really about competitiveness,. they should unban previous ban cards like Mew Mo and Colossus that was a meta threat before. Those cards and decks lost representation on the game yet TCG cries as if they were forever scared of those cards.
@@naknampucha5236 dude you're crazy. OCG has every Tear at 1 including Reino which we get at 3 (making Tear at least playable), the Bystials limited, ONE BRANDED FUSION, one Branded Opening. You've got it backwards. The OCG just murders decks to push the new decks they want people to buy. They even murdered Kashtira, BUT LEFT DIABLOSIS UNTOUCHED!! Worst banlist and always will be.
I've always hated the "this banned card makes my rogue deck better!" 'cause, like, if it's on the banlist it's either generic enough or single-handedly powerful enough to warp the meta to some degree so it ends up helping more than just your favorite rogue deck
There are some cases where it's fair. Like, Pot of Avarice was a really well designed card and was great for my personal pet deck, but it got banned because people were using it to extend hand loops to stop the opponent from playing the game back before everything was hard one per turn. Banning those loops was the correct choice to begin with, but Konami was really slow to actually do it, trying to ban out support cards like Avarice instead. Avarice itself wasn't a problem, but it was deemed to be problematic when combined with things that were already problematic on their own.
@@driftwisp2797 This, I agree with (I currently play Accel Syncho Stardust Dragon in my synchron deck, after all) but I'm talking more about the Halqdon or Verte apologists who insist those cards were what made their pet deck better.
funnily enough, argument 2 is also literally stated in the manga where maxx c is a card that give opponent pressure with the choice to give draw or hold combo
Except you lose when you hold combo. It really is just lose or lose. You give any competent player a free board and you will lose. If you give them 10 cards you will lose. You will lose regardless. There is no choice
@@dragonmaster951753 theres also no choice if you dont play maxx c against any meta competitive deck. you just sit through 15 minutes of solitair then scoop cause you didnt draw the out. and hardlegs rant pretty much boils down to "drawing the out to maxx c isnt a valid argument. also if you dont like my 15 minute combo ending in an unbreakable board just draw the out" its plain old hypocrisy.
@@uteriel282aughs in bystial, though honestly where most level 4 flip summons or GY effects come in clutch just normal summon/set and make them think ur playing trap trix and they might even choke and pass i will say i wouldnt be carrying half as many hand traps if maxx c was gone
@@MassaSlush ash, called by, imperm and others still counter almost every deck so theres no reason for the majority of players to not use them regardless if maxx c gets banned or not. people first started playing 10+ hand traps in every deck in the tcg with maxx c banned. so the argument of there being less hand traps without maxx c doesnt work.
@@uteriel282agree with you 100%. Now that I’m fairly high rank in master duel I have to sit through the 1 hour first turns where my opponent runs through over half their deck and special summons 15 monsters, followed by passing their turn to me only to continue playing on my turn and then negate any of my plays.
My argument against Maxx "C" is entirely about how it affects OCG card design, and the TCG consists entirely of OCG imports and beta tests, so neither side gets good data on how effective the other's cards should be, and since the OCG designs around giving combo decks a bunch of excess extenders they can potentially play all at once because of flawed assumptions on Maxx "C" holding them back, the TCG has gotten a ridiculous amount of vomit board formats that require "drawing the out" as if the opponent were on Floodgates(with targeted floodgates being almost necessary to side into for games 2 and 3, leading to tons of anticlimactic matches). And it is EXTREMELY rare for the TCG to prehit cards that are actually busted since forcing competitive players to buy new powercreep is more immediately profitable for them, and they're fine with killing entire decks to force people onto new stuff.
Finally someone with my problem with Maxx c. Konami design cards around Maxx C's existence, the game isn't Yugioh it is Maxx C the game. And nothing can be done about it. In the tcg we're stuck with the dogshit backwash that not having the bug causes and in master duel we're stuck with the bug because the card designers started treating it as a necessary pillar of the game. Hell, I 100 percent believe my personal conspiracy theory that the only reason they created Rush Duel was because of the bug and since we don't have the bug they didn't port over Rush duels since they didn't need to. There is no solution, the Japanese are notorious for their culture of not aggravating the status quo also the fact that usually they could not give less of a shit about what happens outside of the country. Yes, they release product outside of Japan for more money but given japanese culture if the tcg just started declining in sales one day they'd shrug about it and cut their losses. Look how Konami treat their video game franchises, nonexistent except to be branding on Japan exclusive pachinko machines.
I sort of have to agree, with many decks going midrange where maxx c is mostly gives 2 at usual, 3 at best, more if against shit like drytron Purrely, VS, rescue Ace. It's as if they are designing the cards to give maxx c less effective as they can instead of banning it
@@hoshi314 Just Play self Tk. you get a lot of gems and don’t care about maxx C . Or Stall with a 5 Card extra deck and normal Summon a salamangreat pass. And try to abuse the Time as much as possible .
The problem with this argument is that it doesn't recognize the inherent problem of Yu-Gi-Oh!, which is the Extra Deck. With how the modern Extra Deck plays and is relied on, a player going first effectively starts out with a twenty card hand, while their opponent is limited to five. And yes, I do recognize that not all decks rely on Extra Deck mechanics, but those decks still at least use Pot of Extravagance, the Extra Deck is still a resource. Maxx "C", as much as it is a blight, is still the only solid answer against the disparity between opening hands. Maxx "C" is not the problem, it is a symptom of the problem: the Extra Deck. Which is why Konami has to design around its existence, because they don't have an answer to the root of the problem. The Extra Deck is now integral to the identity of regular Yu-Gi-Oh!, and unless Konami decides to push out a new Master Rule that fixes the Extra Deck, like how they tried to with Master Rule 4, and that did not take hold well.
I used to defend Maxx C but after climbling ranked and playing the game for over ila year I can safely say: fuck that card There is a reason why legend anthology was BY FAR the best event in MD
absolutely true, at the start of MD i thought it could be fun to play with maxx c, but now the most boring games are the ones where either i maxx c and my opponent does nothing, or i get maxx c'd and i have to pass turn
That event is super weird to me. The details seem like they want you to play decks based off of series in the anime. I figured everyone would be playing hero, cyber dragon, etc with this recent one. Until I see a bunch of people playing Dark Magician or Utopia
@@sanic007I mean Dark Magician/Blue eyes are one of if not the most beloved and/or owned decks ever. This event was like the 1 tike you could dust those off and have fun again woth em
People really just tend to forget that you can play Maxx C in seemingly any deck including META decks, playing rogue won't help it just because you can use maxx C as well when your opponent also uses maxx C. I play Springans all the time and I hate using and go against maxx C when fighting spright or tear or branded
@@driftwisp2797 Not to mention spright that can add maxx C to hand as well instead of having to natively draw it. Genuinely I do use maxx C but it's such an un fun card that every card I have to use has to cater to maxx C as well. If I want to have any chance with Springans under maxx C I still have to give them at least 2 or 3 draws. While in tear they can just hold on to Havnes and get it twisted next turn. You can't do that with most other decks and it sucks
One also needs to bear in mind that not all card advantage is equally good. Drawing cards per se can suck if the cards you draw are no good (see Ojamas or Ursarctics), so Maxx C will always benefit the decks that are already at the top more than rogue decks.
Anyone with the sanity to climb to Master I this format will know how sacky and oppressive Maxx C is. Most games are decided by the Maxx C minigame because decks now can play through multiple handtraps and you're forced to run the Maxx C tax (3 Maxx C, 3 Ash, 2 Called By and 1 Crossout) over boardbreakers or specific techs to counter the meta. So if their Maxx C resolves you probably won't survive with your interruption. And if your Maxx C doesn't resolve going second you're probably losing. And ofc if they have Maxx C going first you lose too. Leading to non games on whether you drew the out or not.
"And ofc if they have Maxx C going first you lose too." I think people don't emphasize enough quite how much stronger C is when going first than when going second. Called By is a full third of the cards you're running to counter C, and if you're going second that's all it can do. But if you're going first it can negate an Ash that tries to stop your C. On top of that, if you're going second and your opponent drops C, you chain Called By, not only can negates like Baronne or Carrot negate it, but also Spright Elf can resummon the C to void Called By. And while "Pass and hope your hand traps and actual traps stop you from getting OTK'd" is a viable hail mary play when going first against C, if you're going second and you're already staring down 4k+ atk of monsters and a set graveyard, passing simply isn't an option.
Maxx C is the reason you're losing games? Damn that sucks most of the games I lose are due to either bad hands or my opponent gets 4+ negates and I didn't open the out. Guess we both have skill issues
The problem with the bug is that it only got better with time. Back when it was made, getting an OTK board in one turn was not a guarantee, so not taking the challenge WAS A viable choice. Not anymore.
Exactly. Back in the GX era Maxx C would not be that much of a problem. And even if you manage to draw 4 cards, you are probably playing against a Hero or Cyberdragon board now. Have luck going against an 4k cyber end dragon without Raigeki
I am going to say this again : It is funny that a TCG ex card is the signature card of the OCG..... In a sense the TCG is to blame for the birth of Maxx C and that changed the way YGO cards designed forever
Literally Maxx “C” was designed to counter Six Samurai (both released in Storm of Ragnarok) since the designers were like “we need to design a card to stop this special summon heavy strategy, hopefully the game won’t spiral into a special summon heavy format”.
@@naknampucha5236 not necessarily, at least not in the form it had in the OCG. Runick is a good example of this. Cause while runick over there leaned into its stall/mill playstyle, because we don’t have to worry about maxx c over here it was used more for its monster utility with the sprights. That’s not to say there wasn’t crossover between the different formats, but runick spright has a much better time in the TCG where the spright half of the deck doesn’t have to worry about maxx c being dropped on it.
OCG does not care what their audience say. They also don't care what the TCG has to say. How does no one in this comment section never realized Konami never actually cares what people say. People love to pretend Konami cares what their audience say. They never did.
I will say that taking the Maxx C challenge and just hard pushing through it to eventually win the game is quite satisfying. However, even that has lost it's luster and was only interesting before because of your very very low percentage change to even win by powering through it. We need to make sure to put in the feedback everytime to limit maxx c to one or ban it.
The crazy thing is that if you take the challenge and they still lose, it's usually the fault of the other guy's deckbuilding and not that it means Maxx C challenge is fallible. Against a well made deck, even giving them 3 free cards to set like like 1 negate should theoretically be a loss about 99 times out of a 100
My suggestion is to ban boardbreaking cards like LS, Droplet, DRNM etc. At that point, you can safely combo your deck without the threat that your opponent would draw into a breaker.
@@kusanagi-no-tachi5303 Those are actually fair and balanced cards that's a Halquifibriax situation in which a bunch of cards suffer for the sins of one broken card.
@@Honest_Mids_Masheri dont think dark ruler and all these cards are fun. They started to print cards like this when they noticed you couldnt break boards anymore going second with your engine plus maybe a forbidden chalice or whatever. So they printed dark ruler, ls, droplet, talents, thrust. I think its good they printed those cause we need ways to counter these strategies going sec. We shouldnt have to deal with those in the first place tho. 2019 toss format is a good example where 1 for 1 trades where very nice.
Except they also banned most of the disruption cards. Making the event ass because you can't do shit to beat decks that play monsters that are unaffected by card effects. I hate Maxx C as well but there was no reason to ban most of the other hand traps as well.
I love how no one really no one mentioned sub terror guru stun. That deck literally only sets guru and passes. The only time you could get a draw is if they special the big guy.
Labyrinth stun almost never summons. Floo is all normal summon. Monarchs and True Deaco (who actually plays those beyond memes?) Is tribute. Runic stun is nothing but lockdown. Actual Eldlich decks rarely summon. I Hat when people believe Guru is the only stun deck. This boils down to. I hate Maxx C, but I hate floodgates even more. This is why I don't take arguments against Maxx C seriously when your the same people that want all floodgates banned and still complain all decks are combo decks
@@soukenmarufwt5224 Firstly I never said that Guru is the only stun deck that exists. Secondly Every deck you mentioned except for Floo (and Draco if we don't count return) specials atleast once, which means that maxx c is atleast an upstart. And thirdly I think you forget about the fact that people who are against floodgates and maxx c are for a big portion combo players. We don't cry about combo decks, because they're not a problem by themselves unlike floodgates.
@@dhantefranklin336 how is stating an opinion is lying. let me tell you something, what is the definition of fair ? i will give you this " when 99% of the decks available is using special summon or special summon is mandatory for them, then fair is when 99% people who play the game have access to card stopping them." this is what my thought process believe. the rest outside of this is just deckbuilding skill issues and luck.
They could make everyone happy, just add different modes like "Master Duel Banlist", "TCG" and "OCG". And then everyone can play the mode they like. And they can see what players like to play more. And then add an option for best of 3 (like Mtg Arena already has) and everyone is pleased
That's an awful take, dividing the playerbase like that is completely stupid and it'd only cause more problems, who tf would play "Master Duel banlist" when the actual official formats are right there, unless Konami forces us to play this Master Duel BL in events, in which case the Maxx C argument would keep going the exact way it already was cus the problem has not been fixed, you just created more problems Imo separate options to play should be reserved for actual alt formats like Time Wizard formats or Heart of the Underdog Having all 3 TCG, OCG and "MD banlist" formats will just end with the MD one being dead cus if there's an official format to be played people ARE gonna play it
@@azurabbit12 So you say people want tonplay something entirely different, so they should keep the one format that people don't want? That seems not very smart. Konami will not implement the other Formats for your reason but it makes no sense. If they ewant Money the should make the game as attractive as possible. And releasing cards half a year behind the tcg and enforcing this awfull banlist won't do that.
Hardleg speaks the truth. Maxx”C” is a problematic card that galvanizes the entire game into building around it. It does nothing but put the person who drops it first in a massive advantageous position, especially in the modern game where many decks just need 1 card to resolve that leads to an OTK or puts so many disruptions on the board that it might as well be an OTK
wanna know what decks it does help, stall strategies yugioh has become boring becuase functionally the only way to play is to play boring ass combo decks that are all the same deck structure wise without cards like maxx c what incentives is there to play anything other then broken combo?
@@sharktenko267 people will continue to ignore this. They have played Yugioh and are the new age yugiboomer they bitch and moan about. Maxx C can effectively slow down the game a little and they dont like that at all. Its pathetic they wanna OTKO every game and cry when they cant.
@@sharktenko267'll tell you what you do: you make a new card that is just like Maxx C but has actual downsides so that combo decks don't abuse it too. Maxx C should have either a discard 2 cost (so that if it's denied you go -2) or preferably a third effect forcing you to play it at the start of Main Phase 1 and locking you out of Special Summons for the rest of this turn and the next one (so you can't just combo off and *then* drop Maxx C at no cost on your opponent) As it is now, if your enemy's running the most obnoxious Tearlaments+Sprights sweaty meta combo deck of endless special fusions.. and plays Maxx C in response to your harmless offmeta card, you're screwed. Now not only will they drop a full board of bosses and negates, but they will either also draw every handtrap and block your plays, or they'll force you to pass and OTK your ass into grass. "But what if you play Maxx C? Don't you get to win?" No, you don't. First and foremost, maybe Tearlaments can combo off into a ridiculous board off a single card, but most non meta decks can't. And even if you did play it and draw a billion cards.. guess what, the meta deck doesn't care. They already have whats to your rogue deck an unbreakable board. You could draw half your deck for all they care, you're screwed anyways. And last but not least, how is [3 Maxx C] + [3 Ash Blossom] + [2 Called by the Grave] _not_ the same structure in every deck every time? I'd appreciate being able to run my actual fun archetype cards instead of those 8 in every deck, thankyuverymuch.
I was so adamant to not craft the damn bug until cross out designator comes out and decide to craft it just for cross out…..end up getting royal finish Maxx C.
"But Konami will lose money if they ban Maxx C, they'll give free UR dust!" If they do ban it, they'll give you UR dust, which you'll use to craft other URs. They don't lose anything! It's not like you can exchange it for money!
I love that Maxx C stops combo decks. Especially if my opponent plays a combo deck, goes first, busts out the craziest board ever and then shotguns Maxx C after turn change. Feel very good thanks Master Duel 👍
tbh maxx c gives you a chance to fight back realistically 6 cards is never breaking am adamanciptor and spyral turn 1 board. in a bo1 world you can't sideboard don't know if you are going first or not so you can't really build one knowing unless you some stuff like 8 axis or numeron but not everyone wants to play that. with maxx c gone with the current banlist decks will have to run like at least 1/3 of their decks being board breakers like lightning storms, drnn, droplet, kaijus, duster, and more. at least with maxx c legal you can brute force through a few once per turn negates with just having more cards and maybe only need to fill in 9/40 of the deck with staples. going first is too strong and combo is too popular so what can you do while your opponent can also run maxx c on your turn at least you have a chance to break their board and have a turn 2 plus what are they gonna run too nibiru or ash well you got extra cards to go through that and nibiru will tribute everything anyways. even the rule change that made that you can draw a card going first was a way to weaken going first. maxx c is annoying feels bad to play against but unless they ban a ton more shit and generic stuff but its gonna stay and if you wanna play rogue stuff you are gonna need that generic stuff to you might not win for playing rogue but you won't get blown out as much. maxx c give more than 1 draw the out and lets be real against decks like adamanciptor you more than 1 draw.
@@kuriboharmy my brother in Christ, stop the copium. They can draw maxx c too. Worst feeling ever is having some kind of board breaker and wait they play for like forever only to get maxx c'd on your turn. That won't take away the frustrations of also getting maxx c'd going first. You have 33% of drawing the bug in a 40 card deck. People will usually run 3 ash + 2 cb. They have 50% of drawing one of those. You're severely limiting deck building, adding more luck factor in a already high luck game and on top of that making everyone involved feel frustrated. Because of what? 17% of chance of being able to play against degenerate decks? This is madness. It makes no logical sense. The only way degenerate strategies like these are ever gonna stop is if the game had some kinda punishment for when you do too much in one turn. For example: when you summon 10 times your opponent draws one card.
@@kuma9239 well there's your problem there is no punishment for these degenerate strategies so now what. It's a bo1 format with these degenerate strategies unless you start banning everything might as well just ban the last 15 years of yugioh go back to the old days of stardust dragon being the best monster.
I played appropriate once when ome hit me with maxx c I smiled proceeded to special summon and draw 2 cards while they drew 1. It was a very chaotic duel of hand reaps flying everywhere
What infuriates me more, is the possibility of having it turn 1, your opponent can do a full combo set up 3-4 negates and during your draw phase just bomb a maxx c on your face.
"You can choose to just not Special Summon so they can't draw cards!" Okay, so your choices are... 1) Keep Special Summoning and risk giving your opponent the tools they need to either shut you down or achieve their winning board state, or 2) ...End your turn and basically hand your opponent the game unless they have the ultimate brick hand.
To this argument "weaker decks need Maxx to compete": I lowkey stopped using it in a bunch of my fun/ rogue decks (or however you wanna call them). Sure, maybe I'd get a few more wins against the top tier decks, but by now it's just boring to win just because I got to resolve the roach going 2nd. Feels way better to win against them against all odds. Funny thing that Farfa brought up Fire Fist for this point: The other day I beat a Branded player (who opened Branded Lost + Fusion btw.) using Fire Fist. Not thanks to whatever staples. Off of just one Tenki in hand (which I recycled last turn), a full graveyard and purely because my opponent missed lethal and for some reason didn't bring out Mirrorjade. Probably was the most satisfying duel I played in a while.
1:02 Fun fact: You can‘t react to the effect of the exodia the forbidden head card. But you can of course stop opponent from accessing the required cards.
Exodia is a continuous win condition, and takes precedence over all other spell speeds interestingly enough. It's a similar reason as to why Magician's Right Hand CAN negate spells like Super Poly, as the effect is already present.
Maxx C used to be very fair. After all, it came out during a time when the most special summons a deck could consistently make was 2-3 at the time. Very few decks could OTK or set up hard to break boards and the ones with the ability to had to run a lot of bricks. Maxx C when it was released was situational at best. You could only expect 1-2 draws from it most of the time. Now you can expect it to draw half your deck because the game has over 100 decks where the basic combo requires 10+ summons. Even control decks like Vanquish Soul can special summon 2-5 times a turn.
It's also important to note that when C came out Effect Veiler and D.D. Crow were the premier hand trap options. You weren't drawing into Nibiru to stop yourself from getting OTK'd, so if the opponent OTK'd you, you just died. There were also a lot less special summons, so if even if you did draw twenty cards, like from an opponent trying to loop you to deck out, you were probably setting five and discarding ten.
I think in that case the problem isn’t maxx c but the fact that many decks are able to vomit out negates. And yes I know Konami is never going to do anything about it because special summoning in YuGiOh is as natural as breathing but I don’t think it is a fault of maxx c.
@@tiredguy2753 I’ve actually noticed that there’s a trend that Konami’s recent meta decks are not focused on slapping big negate boards, but are moving towards resource management. VS is focused on cycling your resources in a way to best interrupt your opponent, but you can’t outright stop what they do. Kashtira focuses on pick apart your potential resources. Even though Arise-heart is too broken. Labyrynth cycles their resources using trap cards. The only 2 top decks right now that really put out Omni negates now are Runick and Dragon Link. I still agree that multiple negate and floodgate boards are just as fun as getting Maxx “C” dropped on you, in that they are no fun. But from what I’m seeing, Konami is changing their philosophy to make decks more flavorful with their play styles and end boards and keeping them competitive as well.
one argument for maxx c being fine I saw was that "you could just play card destruction if the opponent drew 20+ cards to deck them out" not one of those 20 cards can be a negate
Maxx C is broken because you draw on the first special summon and you can draw and use other hand traps. Which means it's always card neutral, and you insta lose if you try to play through it. If you had to at least go -1 and couldn't use other hand traps or deal damage on the next turn, it'd create a lot of interesting counterplay to Maxx C.
Yeah the Problem with Maxx C as with most Problem Cards in this game is the sheer amount of advantage it creates.... at no cost to the user. A "No damage next turn" effect would suddenly mean yes you get a bunch of advantage, you will be able to set up your ultimate board easily but: Your Opponent will guranteed survive wheter they decide to play through it or not and potentialy be able to recover especialy if they have a few board breakers.
@Matthew because I need max to keep the ash blossoms away from my d/d contract cards and or draw some extra cards because not everyone plays cookie cutter tournament decks? Imo decks like tearlaments are way worse, "you already had your turn could you stop already?"
It's fine... in very specific formats where you need 1 specific card or you scoop going second because there's a deck (like Tear full power) that's basically unbeatable... but needs to be rebanned instantly after so easier to just leave it instead of playing whack a roach each list.
The most frustrating part getting maxx c'd is that the the card rewards even the dumbest player in a duel just from pure card advantage, no matter the owner going 1st or 2nd I went against a player that ash a Danger card, then they resolves maxx c. I pass with bagooska giving them 3 draws, then they're going to otk me because he they draw the imperm that i believe wasn't there (looking at the passing priority delays). The other day i tried to otk my opponent that messed up their chain link effects of tearlament girls and lubellion's, resulting to suboptimal board. I played my cards that are available at a reasonable pace that leaving me on 50s trying to crack the board and otk, but they keep drawing interruption and ended up wall-ing with havnis and bystial. I feel betrayed when the opponent who's the one missplay gets the win while i was the one playing perfectly. So, whether you stop comboing or continue, chances are slim that you're gonna win when decks that you play against are meta decks, that are also using the cards they claim "keep the meta in check"
Since this is technically my second time watching Hardleg's video, I'd like to mention something that I don't think I mentioned in the comments of his original video. Maxx "C" is literally "Pot of Greed, but better if you're going 2nd instead of going first." Every game is basically a coinflip "does my opponent have the counter" and that's not fun, skill-expressive, or any of the other things they banned Pot of Greed for.
The problem with that is that a lot of decks nowadays are do you have the out style decks maxx c and floodgates being utter cancer feel like a symptom of the bigger issue that yugioh is a busted ass game and has been for literal years
I have mixed feelings about Maxx C. On one hand, you're out of your mind if you think it's a healthy card for the game, but on the other hand it makes the coin flip to decide who goes first less important. The coin flip is extremely important in determining the winner of the game. Yes, there are board breakers that help the player going 2nd, but they are usually ONLY usable when going 2nd. If you go 1st and brick on hand-traps, you still have a chance if 1 of them is Maxx C. If you go 1st and brick on board-breakers, just surrender. If you go 1st and your opponent Maxx C's you, you might still be in it if you have Called By, Ash, Crossout, or your own Maxx C. If you go 1st and your opponent drops a board breaker on you, you just have to sit through their turn and hope you'll be able to play next turn. The "Maxx C Minigame" isn't fun, but it might actually be more fun than actually playing modern YGO.
Honestly this feels like ignoring the greater issue of YGO. Maxx C being banned doesn’t encourage deck diversity. They would just get replaced with whatever the next strongest high impact generic hand trap like D shifter for example. TCG is literally a case and point example of what the format looks like without it. This also ignores that MD is Bo1 and has no side deck so any semblance of deck diversity is shot out of the window because you have to prioritize core main deck cards and whatever is the strongest generics for the most MUs possible since it’s all blind Bo1s. Sure Ash won’t be used as much in Tear format, but D shifter, Belle, Bystials, etc will. Konami keep introducing/giving buffs to combo decks to not only special summon a bunch on your turn, but on opponent turn as well. That isn’t something a single Ash or even a couple imperms is gonna stop against lot of modern meta decks realistically. Who cares about mass board wipe cards like Sphere, DRNM, or Evenly if you can’t OTK and opponent deck has stupid levels of recovery like Spright or Tear? TCG had the Maxx C banned for the longest time, but the meta and card diversity was still toxic. D shifter is used heavily instead because like Maxx C it’s a high impact lingering hand trap that stops a lot of relevant combo decks because most of them treat grave as pretty much a 2nd hand. The obvious solution is not lazy bans on a single card, but actually doing an EXTENSIVE sweep on relevant meta decks and hitting them hard. Also do premptive hits on the obvious decks that would get strong once the broken decks got nerfed. That way instead of the same 4-5 decks we see it could be like 20 or more easy. Konami just needs to hit the combo decks [no taking forever playing solitaire during both turns is not any more “fun” then monkey set five pass] just as hard as they do against the floodgate decks and then we finally get a healthy meta.
The reason those kinds of people hate floodgates isn't because of the difficulty, it's because they interrupt their combos. It's like they don't realize that nobody cares about their combo.
Actually it does if Maxx C was unbanned in the TCG you can't side out the counters to it because of how generically powerful it is against every deck meanwhile in the TCG while it's banned you can side out the staples you maindecked out for a different set of staples depending on the matchup your deck is up against That argument more so proves why Maxx C should be banned so that players can actually be able to afford to run the counters to the top meta deck so that they stand more of a chance all this proves is that Maxx C is widening the gap between meta and non meta Konami introducing buffs to combo decks? The only combo deck that's meta in the TCG was Superheavy Samurai and ohhhh it looks like the banlist dealt with that so now we have Kashtira a deck that special summons hmm four times? Labrynth which special summons once or twice? This argument is an absolute joke. As for them receiving buffs literally not true tears doesn't summon as much per turn as decks like HERO's it doesn't even go into the 10's and the only other deck that summons on both turns is floo and let's see how Maxx C does against that 💀 Who cares about DRNM and the like? LITERALLY EVERYONE DUMBASS THEY EVEN BUILD BOARDS AROUND IT. Also recovery? If you wipe a spright players board they need to pray they have two level 2's in hand or something and not to mention after wiping the field you have the opportunity to build your own board. Oh and btw Maxx C makes DRNM bad because you have to play into it to break the board but because of DRNM preventing damage you can't OTK and because of Maxx C they recover everything and then some to where they can break your board and OTK you with ease. D shifter only sees play in floo and Kashtira and in some cases spright but that was mainly to counter tearlaments Heavy banlist hits are a solution and Maxx C should be included in one of those hits. Also quit complaining about combo decks in the TCG Superheavy Samurais are now bad and mannadium sucks ass and the meta isn't even combo decks.
I think at this point it is more so the entire game's fault rather than just maxx C's fault. The game has became so crooked that most duels barely last 3 turns. If you don't have specific stables in your hand going second, you will almost certainly lose to whatever meta deck is out there right now. Maybe ygo should introduce a "turn 0" where both players set up their boards simultaneously without interruption, then they battle. Also maybe the LP should be increased to 12000
Take out all the ideas in the end I’m with you, it’s not maxx c’s fault, at least you can try to say that but that small insect is so oppressive now, like a lot of older cards that became banned later
Fools, changing an ENTIRE GAME rythm/rules/meta just bc you want ONE single card being "healthy"... It doesn't work like that, you know... That card is BROKEN for no reason.
@thesublime4482 keep denying that yugioh has some deep-rooted problems won't do the game any good mate. If the player can't vomit every card in their hand onto the field in a single turn then maxx c won't be such a problem.
@@opswhyyou7216 Well, surprise, this game is not balanced!!! Maxx "C" can be used in every deck, including meta!!! I mean, Maxx "C" just make everything worse.
@@opswhyyou7216the TCG is fine and full of interaction. There are 10+ viable competitive decks right now... The game is very interactive when two similarly powered decks play against each other. When a garbage normal monster pile plays against a tier 1 meta deck, it's obviously going to be a blowout... That isn't a flaw of the game. The flaw lies in the people who think the game needs to change when that scenario happens.
I'm almost tempted to build a deck that causes somebody to deck out whenever they use Maxx - C. I wonder if I could get a special summon chain going that would cause them to draw like half their deck alongside stuff like Card Destruction... Feels like it would be incredibly fun to turn an otherwise meta move into a lose condition.
Make it cost life per draw. Make it so you can't special summon or can only special summon X amount of times your turn (Maybe based on how many cards are drawn) Cap it at X Cards drawn (To be fair I think there should be a hard cap at 10 cards drawn per turn in general no matter what) Give the opponent some sort of benefit to even it out like they get to draw a card every other card you draw. Limit it to 1 per deck. Make it only draw a card based on type of summon with a cap of 1 card if the opponent does a Fusion / Xyz / Link / Pendulum / Normal / Special Etc, so if they fusion summon 3 cards, you only get 1 draw for that first fusion and the rest don't give anything. literally anything else.
I think, an at least somewhat fixed version of maxx c would be with a similar function to shifter, where both players are affected by the effect and for two turns (also you would need to activate it on the start of the turn). This would make floo really busted, but otherwise be pretty fair.
I don't know, turn 2 Maxx "C" is pretty strong too, but not even 1/4 as strong as using it first turn. It's not hard to OTK a weak board even if the opponent can draws a lot, he can't even use gamma or imperm because he is going to have cards on the field.
To me the best way to fix that card would be to give it a Gamma-like activation condition, you only can use it if you have no board at all none of that "I go first, combo off and activate Maxx C in your draw phase" BS
Also, the game isnt just monsters. The fact that it penalizes one of three card types specifically benefits archetypes that prioritze other types. Traptrix, labrynth, quickplay spell decks all can benefit from its existence
Hold up I got it, the BEST defense for Maxx C staying legal! .... It's funny to watch Trickstar and Flower Cardian FTK Maxx C defenders by simply playing Yugioh. That is all
Considering I had way more fun playing the Dark vs. Light event since I didn't have to see the same 6 cards played in every deck (Ash and Maxx C) and saw some rather interesting decks being played with. While yes Eldlich was pretty prevalent, I had a ton of fun with Abyss Actors without having to worry about my opponent having Maxx C or Ash. Not saying Ash is an issue, but Maxx C 100% is. Ash is only good if Maxx C is good in most cases. It feels like right now if your opponent doesn't have Maxx C, you get to play yugioh. If they do, you're better off just conceding if you don't have the out which just feels bad.
Tbh I just want Maxx C just to play all of the C cards in one deck, I kinda wish some cards could just like be very specifically banned but able to still be played in certain archetype decks like as long as your deck is around 80% made of a archetype like Predaplant and their banned link monster, and stuff I dunno I just play casually so I mainly run pure archetypes
Among all design mistakes in YGO, Maxx C is the one that breaks it all. (Though honestly, Maxx C wasn't initially designed wrong, it's just that eventual power creep made it draw more than 1 card)
Do I think it should be banned? Yes, mostly because the whole community has decided "how" YGO should be played and Maxx C goes against it. Nobody wants to be punished by their own hubris.
@@soukenmarufwt5224 There are some other comments on this vid that hit the nail on the head about this point. TCG is not necessarily biased toward combo. TCG cardpool is largely made of OCG imports, so they are cards that are/should be designed with Maxx C in mind. If we're using the assumption that the roach somehow stops/hinders combo, then naturally new combo decks must be increasingly better at playing against/through/around it. This means crazier extenders, ways to put omni/monster negates on board early to counter whatever handtraps C might draw into, etc. Thus if Konami somehow has that severe misunderstanding that C stops combo, C is directly contributing to the wombo-combo-ification of Yugioh that so many people (new and old) hate. Also, floodgates are unfun to play against too. It just takes TOO much skill to monke flip trap in draw phase and watch the opponent pass /s. People want to be able to use their cards, C and floodgates both disincentivize doing so and are thus unfun that also happen to be bad design. Using either involves no skill
@soukenmarufwt5224 due to how yugioh works with prevention affects, often times floodgates don't just screw over combo decks. Alot of midrange and control decks also get screwed
Maxx C only keeps non meta decks that special summon any number of turns in check so I hate it. Actually, midrange-ish decks like salaman suffer the most cuz unlike dw, dragon link or adaman where you can try decking out your opponent, midrange has the conundrum of either the opponent goes -1 or breaks even but you end up with next to nothing to defend yourself or going forward anyway but opponent plusses like 3-5 cards
I think the true way to get rid of Maxx C is to remove the reason for it. Such as a limit on how many times a player can special summon during a turn. It is getting absurd.
@@klove5974 except special summoning ain't even a problem when every deck can do it and even the ones that don't do it still can retain playability. Say there was a special summon limit of five per turn wanna know what's the meta? Branded, Vanquish Soul, Kashtira let's see you try playing heroes dumbass.
@@BreadBoyWeeb Ah. Of course. How foolish of me to forget that everyone plays a Salamangreat deck. Crazy of me to miss Maxx C highlighting Salamangreat decks and not the fact that you just bypassed the whole 10 summons thing. 🤦🏼♀️
There is an anti-draw deck. I dont know which specific cards, but they all have similar effects that negatively effect yout opponent whenever they draw. Meanwhile, you sacrifice handtraps, unless you add some into it, although, its a pretty weird that once a deck surpasses 35 cards, it somehow a deathsentence for vaibilty of that deck.
I'd personally say that I would welcome Maxx C back into the game if they errated it to say "can only activate after your opponent special summons 3 times". It would still be a hell of an issue. But for me, it crosses my red line drawn in the sand for bannability.
and/or adding a 'you must control no cards to activate this effect' to get rid of the worst case scenario of full power endboard + maxx c to fight through
What's the difference? Maxx C or not if you have a competent deck you will build a 3+ interruption board (not counting possible handtraps). So, the player going second will most likely lose the game with no chance to play. Why is Maxx C not an acceptable way to win if this game has become I go first I lock you up... Also, eventhough is rare, there have been cases which I have lost even with C resolved, as well as winning through the Maxx C challenge. Idc if they ban Maxx C, but the game isn't changing anyways, who goes first has more chance to win due to how broken everything is, actually without Maxx C people would quit quicker! Anytime I'm going over my combos and they see their handtrap didn't stop me or they didn't have C, is just quits.
If I'm going second to Adamancipators, Link Dragons, or those crazy pendulum decks without Maxx C in my I hand, I just leave the duel. There is no way to get around some of those decks without the opponent either messing up their combo or by some miracle having cards like Dark Ruler or Evenly matched in my hand. Even If I do have Maxx C in my starting hand it will only resolve maybe 30% of the time that I use it.
They should make an archetype that special summons, but all of it's special summons are treated as normal summons. It would probably be broken considering how many cards limit your ability to special summon.
Honestly not really. It'd be a way to play around things like summon limit and the vanity's/majesty's fiend cards (and of course Maxx C), but the top threats in the format are generic negates, mass removal, and cards that continually generate advantage. If you took any random combo deck and made it multiple normal summons instead of special summons it wouldn't improve it THAT much. Also, unsure if you're being ironic, or if you genuinely didn't know Floowandereeze is a thing.
this is basically floowanrdereze, they " special Summon" under the guise of aditional normal summon and they have to be so massively overtuend to balance it out that a lot of their cards are on the F/L list.
16:56 I was watching this vid at 2 x speed. That means I was watching hardleg at 3 x speed. When you slowed it down to 1x, it legit felt unbearably slow, at 2x speed. The things you get used to.
I always laugh when people open Maxx C on my first turn. Because I'm playing Labrynth and we can't usually Special on the first turn unless using Clock or the new cards that aren't in MD yet. But when going second it's very annoying to see the bug along with a full field of negates. Usually those negates stop people from specialing anyway so Maxx C is just BM.
@@jondoe8014 Yeah, and then you get matched against someone who wants cards destroyed like Tearlaments, Unchained, etc and she just sabotages your efforts in winning.
@@Unyubaby I don't have issues with Tear using her, but I also run dimension barriers, soul drains, and things like that. Normally I dimensional barrier fusions, and can pop without issues, and I can recycle it, or I get soul drain which shuts Tear down really hard. Dimension barrier is good for everything but link summons. I'm surprised that people don't run it considering how effective it is.
@@Unyubaby I also get this satisfying feeling when they mill their stuff only for me to activate dimension barrier for fusions and they get nothing from the mill, and when I recycle on my next turn the smart ones normally scoop because it's pretty much GG.
Maxx C is inherently broken and should be perma banned, it doesn't need arguing if you can't understand how it gives too much advantage then you're an idiot.
maybe if maxx c can only be activated if you control no other cards sounds more fair. its pain in the ass when you going 2nd trying to break board and the opponent just throw maxx c on the draw phase.
Considering how Maxx C is supposed to be used, this is just about the best change possible. It allows the most unfair use of it, being used by the person going first, to be denied. Going second nowadays is almost an instant lose due to disadvantage. Maxx C would then allow for a counter, but only for going second.
And that changes what exactly? Going second it's still the same, since you drop it when opp is trying to make their board. This only affects building their board
@@TimothyGod This change would make it so that the actual use for Maxx C of being able to compete even though you're going second is the only use. Without this you can drop Maxx C after having built up your board, disregarding the point of it supposedly being a comeback card.
Alright, from now on, for every single survey, I am going to make sure to write "BAN MAXX C", if enough of us do it enough times. Maybe konami will listen, they have listened to some feedback before.
it's so lucrative for Komoney since you need 9 definite UR in your deck (3 Maxx C, 3 Ash, 2 Called By, and 1 Crossout), for a new starting player even if you finish solos you can only like make 1-2 decks depending on your luck pull and it isn't counting staples both in main or extra so like I can't really see them banning it xd
I agree with him . I'm getting sick of that card . It was fine when the game got released but over Time it's just too much pain. Konami has a problem of making their own game balanced. There's some cards that shouldn't have existed in the first place. Aside from events that we get each month . I barely touch the game . I want to preserve my sanity
My take is Maxx C should NOT have to get banned to begin with. You people cry tooo much. Nobody is forcing no one to play Maxxster Duel. YGO is designed by Maxx C and it will continue to be so.
@@JuanGonzalezZzZzZz... So basically VFD shouldn't have gotten banned and the people that hated him should've just stopped playing? Sounds about right for a Maxx C defender
Im sorry but arguing that extrav is 'not well designed' with "it was only printed to make money" is such a bad take. You arent even arguing the card's gameplay design with this. You're arguing something entirely different. Those are two completely different things entirely. The card absolutely *is* balanced gameplay-wise by the fact you cant draw cards with any other effects the turn you wanna use it, giving it a cost. Coupled with the fact you *have* to play it at the start of MP1 so it ensures you're only drawing off the extrav and nothing else that turn. Not to mention the fact that not every single deck under the sun can afford to even really run it cause many decks in modern ygo really want their ED cards. You literally need to build around the card just so it has decent value in your deck. It being start of MP1 also means you cant crack the board with Mp1lBP then go MP2 draw 2 cards cause *that* would be genuinely bad design. Sounds to me like farfa is just salty about the whole spyral triple apollousa fiasco cause he was a dumbass that bought into that, but that's a literal *outlier* and not the norm when it comes to the card. It also is not an argument in regards to the card's *design* in the context of *gameplay* .What an absolute L of a take. Edit: toss format was not 8yrs ago. That would imply toss format was in 2015 when links didnt even exist until like late 2017. Dude confused toss format with how long he's been playing burning abyss.
@@jakelongize I love playing spright going first and dropping that shit on a HERO player it remind me how meta decks are the real ones that benefit the most from such a broken card.
I think the first set of things I crafted in master duel were Galaxy Eyes 🙃. Master duel was pretty much my first time coming back to Yugioh in a decade and I got bodied by a galaxy Eyes deck so I thought it was good. I learned very, very, quickly how trash that archetype is lmao
1. Going first is generally op 2. Long 5 min rounds are unfun 3. Super big unstoppable lock boards are boring So i see it as a necessary evil in the game. I do think +5-6-7 etc is a bit ridiculous maybe make it up to +3 max. This still makes it very strong. OR A condition like after this effect resolves you can special summon as many cards as you drew +1
1:this is irrelevant to Maxx C, in fact the player going 1st cna often use maxx C better because they get to use it as a floodgate on the player going 2nd. 2:having ot run the whole package ot counter maxx C means your hand going 2nd has less disruption that could probably have stopped their turn short 3: and Maxx C doesnt do anything ot prevent these board, however most other cards released since can if the decks actually ran them instead of being forced ot waste 8-10 slots to counter maxx C.
Going 2nd Maxx C is arguably more broken than going first. If going first you have to deal with just Maxx C, going 2nd you have to deal with an established board on top of a Maxx C
I like how he makes the claim that due to Maxx C decks like salad don't make it into comp when the reality is that Salad was still in ocg meta game ever with 3 Maxx C and irrc 2 Ash Blossoms
@@Draco7876 The branded matchup is fine because you have no Bystial targets, and you can recycle Ash to negate Fusion repeatedly. It's definitely rough if you go second and don't have Ash, but if you're going first or you have ash you're in a good spot. If the game goes long you out resource them because Heatleo shuffles back their continuous cards. I'd say Sala is favored 60/40 overall. Swordsoul is very dependent on who goes first. You can work through a Chixiao Baronne Blackout board if you need to, but it's a struggle, and if they go for the banishes instead it's even harder. Going first isn't free because you're weak to Vishuda, but something like ash on Ecclesia followed by counter trap on Mo Ye can often end a game even against good Sword Soul hands. Ishizu Tear is a weird one. You're super weak to everything they do, but you also interact fine against them. Your counter trap is awkward because it destroys, but it can safely negate grave effects, like the fusions' resummon effects. Heatleo removes Scream and Sulliek without destroying them, and Mirage Stalio can bounce the fusions, while Heatleo can set them to 0 atk to kill them by battle. The only problem is that Sala are super weak to the Ishizu shuffle backs. And of course Tear will always win if they hit. They're tier 0 for a reason. You definitely don't have a favorable matchup, but if you're going first you'll have good chances to win. If you go second and they hit it definitely feels like you're playing a rogue deck against a tier 0 deck, but the overall matchup is just bad, not auto lose.
Tbh I’ve never understood to when people said “the game is decided by whoever drew maxx c” cause it’s really not like if someone has a deck that prevents you from playing the game then you aren’t gonna play to game maxx c or not just to quote his video “ it’s legal in the OCG and the meta isn’t much different “ that’s just what’s happening in MD do I think maxx c is broken yes I’m not unaware of how broken it is but it’s a broken to both players can use which can literally comes to the definition of fair when it comes down to games so yeah I think maxx c is fine to stay at most I’ll say to limit or semi limit the card so people are less likely to play it
"but it’s a broken to both players can use which can literally comes to the definition of fair" This is true. Strictly speaking C isn't an unfair card. It is, however, an unfun card. If I go first, make a board, drop C on my opponent, they chain Called By and I negate it, then they concede.. That's not a fun game, even if I won. If the roles are reversed, then it's even less fun. And a C will resolve in somewhere between a quarter and a third of call duels. Half the time I'll be resolving it, the other half my opponent is resolving it. It's not changing things much, but it is making those games less fun.
It's true that the game has got too fast for Maxx "C" when your play being disrupted for a single turn means you instalose, perhaps we should have a retrain of Maxx "C" that still give significant gains but capped off instead of +10. A Graceful Charity/Saryuja-type effect when a certain threshold is hit or something like "excavate equal to the number of summons made after this is discarded and add any card to the hand," that way you still get the interaction of summoning through Alt "C" being risky.
"Maxx C is fun" The only fun thing about Maxx C is the Maxx C challenge and with how many hand traps are in the game now, that's a frustratingly tough challenge
In Hardleg's comment section every angry comment trying to counter the video is just repeating the arguments the video already debunks.
you speak as though his rebuttals are absolute law bruh
@@JoeLikesBlueno but typically in a debate when you make a claim, then someone points out the fault in your claim, you don’t then repeat the the point they just showed fault with. Like for example, if your claim is maxx c keeps combo decks from running amok, then someone points out that combo decks can also play maxx c and they are still the best decks in all formats, you don’t then respond to that with “but it keeps the combo decks in check”
He "countered" opinions with opinions, war among failures
@@JoeLikesBlue It really isn't that his rebuttal is absolute, it's the repetition of an already addressed argument. To counter it you should make a counter argument from the argument itself instead of reinstating something that has already been addressed the first time.
You really think Maxx C defenders will watch a whole 30 minute video of someone complaining about it? 😂
Maxx "C" is the unholy trifector of:
>Easy to activate & resolve
>Great against so many decks
>Extremely powerful with no downsides
Any one of these 3 would be fine on it's own but all 3 together makes it a nightmare to deal with.
Just like Ash Blossom
@@DarkGamer-co1hx I mean, you can play through Ash much easier than you can play through Maxx C
@@anonymous71207Heck, whether or not you can play through Ash is one of the main criteria for a good combo deck.
@@DarkGamer-co1hx Ash Blossom is consistent and versatile, but it's not extremely powerful. It can negate cards with a handful of effects, once per turn. Maxx "C" either forces your opponent to end their turn, or it gives you massive card advantage. It has a much larger effect on the game and is much harder to play around.
@@UrLeingod branded dies to ash and has been meta despite it
even the manga agrees thats max c is extremely powerful. theres an entire moment in the ocg structures where max c is so big of an issue that the tension in the duel is equvilient to a broken anime boss monster being brought out.
And the depressing part about the Maxx C is that
On the first duel, it literally ended the game since Tendou drew 4 cards and Souma ended in like 1 interruption, and proceeded to get OTKed.
On the second 1, the moment Maxx C came into play, Souma was forced to muster an OTK so he wouldn't have to worry about the cards Tendou drew
Which still translates that, whatever the case, Maxx C resolved means the end of game regardless if the player who used it wins or not.
I wish I could enjoy the contact but reactions are just stupid to be honest dumb
Maxx C resolves and then he got full page and everyone lose their mind
Maxx "C" is a constant problem in the card game, like cockroaches are in real life.
poetic
Fuckin TRUE
Did people forget about the 10 years Maxx C was legal and absolutely not a problem even when super fast combo decks were played like Fabled or D/D/D?
They can survive through nukes, so Konami banning them won’t have any effect. They’ll still be in the game. Lol
@@mengatasuzume334 Yes, and now you reminded me and now i want to vomit.
the funniest thing about maxx c is maxx c was a tcg exclusive
it got released in like 2011. Decade passed and it's still 3 in ocg while tcg banned it long ago lol
Because OGC love broken cards while TCG actually hits those cards that destroy the game
Uh at some point in OCG banlist... We hit it to 1 then slowly crept out to 3.... Yes I'm one of those "degen"
@@queenbrightwingthe3890 lmao no,. OCG keeps the game competitive while TCG phases out older decks in order to be replace by newer released decks. TCG really cuts off the head of former meta in order to introduce newer meta like what they did to Tearla. They cut off the heads of the mermaids in order to make way for Kashtira and now they giving way for Vanquish soul with those overpriced tags.
Lol if TCG was really about competitiveness,. they should unban previous ban cards like Mew Mo and Colossus that was a meta threat before. Those cards and decks lost representation on the game yet TCG cries as if they were forever scared of those cards.
@@naknampucha5236 dude you're crazy. OCG has every Tear at 1 including Reino which we get at 3 (making Tear at least playable), the Bystials limited, ONE BRANDED FUSION, one Branded Opening. You've got it backwards. The OCG just murders decks to push the new decks they want people to buy. They even murdered Kashtira, BUT LEFT DIABLOSIS UNTOUCHED!! Worst banlist and always will be.
@@naknampucha5236 they lost relevance because they were unfun and unfair.
I've always hated the "this banned card makes my rogue deck better!" 'cause, like, if it's on the banlist it's either generic enough or single-handedly powerful enough to warp the meta to some degree so it ends up helping more than just your favorite rogue deck
There are some cases where it's fair. Like, Pot of Avarice was a really well designed card and was great for my personal pet deck, but it got banned because people were using it to extend hand loops to stop the opponent from playing the game back before everything was hard one per turn. Banning those loops was the correct choice to begin with, but Konami was really slow to actually do it, trying to ban out support cards like Avarice instead. Avarice itself wasn't a problem, but it was deemed to be problematic when combined with things that were already problematic on their own.
@@driftwisp2797 This, I agree with (I currently play Accel Syncho Stardust Dragon in my synchron deck, after all) but I'm talking more about the Halqdon or Verte apologists who insist those cards were what made their pet deck better.
Ok, but unban verte. Besides the sythe lock which was sythes fault, my Boi did nothing wrong and helped every Rouge deck
@@haxmode6935 DPE will just pop back up in any meta decks that can run it... Any tool that can help Rogue decks can usually also help meta decks
@@antman2443 then why doesn't tear play it in MD? :)
funnily enough, argument 2 is also literally stated in the manga where maxx c is a card that give opponent pressure with the choice to give draw or hold combo
Except you lose when you hold combo. It really is just lose or lose. You give any competent player a free board and you will lose. If you give them 10 cards you will lose. You will lose regardless. There is no choice
@@dragonmaster951753
theres also no choice if you dont play maxx c against any meta competitive deck.
you just sit through 15 minutes of solitair then scoop cause you didnt draw the out.
and hardlegs rant pretty much boils down to "drawing the out to maxx c isnt a valid argument. also if you dont like my 15 minute combo ending in an unbreakable board just draw the out"
its plain old hypocrisy.
@@uteriel282aughs in bystial, though honestly where most level 4 flip summons or GY effects come in clutch just normal summon/set and make them think ur playing trap trix and they might even choke and pass i will say i wouldnt be carrying half as many hand traps if maxx c was gone
@@MassaSlush
ash, called by, imperm and others still counter almost every deck so theres no reason for the majority of players to not use them regardless if maxx c gets banned or not.
people first started playing 10+ hand traps in every deck in the tcg with maxx c banned.
so the argument of there being less hand traps without maxx c doesnt work.
@@uteriel282agree with you 100%. Now that I’m fairly high rank in master duel I have to sit through the 1 hour first turns where my opponent runs through over half their deck and special summons 15 monsters, followed by passing their turn to me only to continue playing on my turn and then negate any of my plays.
Aahh yes. The classic "just draw the out bro"
My argument against Maxx "C" is entirely about how it affects OCG card design, and the TCG consists entirely of OCG imports and beta tests, so neither side gets good data on how effective the other's cards should be, and since the OCG designs around giving combo decks a bunch of excess extenders they can potentially play all at once because of flawed assumptions on Maxx "C" holding them back, the TCG has gotten a ridiculous amount of vomit board formats that require "drawing the out" as if the opponent were on Floodgates(with targeted floodgates being almost necessary to side into for games 2 and 3, leading to tons of anticlimactic matches). And it is EXTREMELY rare for the TCG to prehit cards that are actually busted since forcing competitive players to buy new powercreep is more immediately profitable for them, and they're fine with killing entire decks to force people onto new stuff.
Finally someone with my problem with Maxx c. Konami design cards around Maxx C's existence, the game isn't Yugioh it is Maxx C the game. And nothing can be done about it. In the tcg we're stuck with the dogshit backwash that not having the bug causes and in master duel we're stuck with the bug because the card designers started treating it as a necessary pillar of the game.
Hell, I 100 percent believe my personal conspiracy theory that the only reason they created Rush Duel was because of the bug and since we don't have the bug they didn't port over Rush duels since they didn't need to.
There is no solution, the Japanese are notorious for their culture of not aggravating the status quo also the fact that usually they could not give less of a shit about what happens outside of the country. Yes, they release product outside of Japan for more money but given japanese culture if the tcg just started declining in sales one day they'd shrug about it and cut their losses.
Look how Konami treat their video game franchises, nonexistent except to be branding on Japan exclusive pachinko machines.
I sort of have to agree, with many decks going midrange where maxx c is mostly gives 2 at usual, 3 at best, more if against shit like drytron
Purrely, VS, rescue Ace. It's as if they are designing the cards to give maxx c less effective as they can instead of banning it
same could be said about meta decks like tears
@@hoshi314 Just Play self Tk. you get a lot of gems and don’t care about maxx C .
Or Stall with a 5 Card extra deck and normal Summon a salamangreat pass. And try to abuse the Time as much as possible .
The problem with this argument is that it doesn't recognize the inherent problem of Yu-Gi-Oh!, which is the Extra Deck. With how the modern Extra Deck plays and is relied on, a player going first effectively starts out with a twenty card hand, while their opponent is limited to five. And yes, I do recognize that not all decks rely on Extra Deck mechanics, but those decks still at least use Pot of Extravagance, the Extra Deck is still a resource. Maxx "C", as much as it is a blight, is still the only solid answer against the disparity between opening hands. Maxx "C" is not the problem, it is a symptom of the problem: the Extra Deck. Which is why Konami has to design around its existence, because they don't have an answer to the root of the problem. The Extra Deck is now integral to the identity of regular Yu-Gi-Oh!, and unless Konami decides to push out a new Master Rule that fixes the Extra Deck, like how they tried to with Master Rule 4, and that did not take hold well.
I used to defend Maxx C but after climbling ranked and playing the game for over ila year I can safely say: fuck that card
There is a reason why legend anthology was BY FAR the best event in MD
absolutely true, at the start of MD i thought it could be fun to play with maxx c, but now the most boring games are the ones where either i maxx c and my opponent does nothing, or i get maxx c'd and i have to pass turn
Best event ? Nah, N R deck only is the best (you cannot change my mind XD)
That event is super weird to me. The details seem like they want you to play decks based off of series in the anime. I figured everyone would be playing hero, cyber dragon, etc with this recent one. Until I see a bunch of people playing Dark Magician or Utopia
@@sanic007I mean Dark Magician/Blue eyes are one of if not the most beloved and/or owned decks ever. This event was like the 1 tike you could dust those off and have fun again woth em
@@sanic007and I'm the guy playing Dark Magician and Utopia in the same deck
"But I don't think it's fun" is the best part and I've never seen Farfa laugh that hard
He laughed pretty hard at "Marine Sus"
People really just tend to forget that you can play Maxx C in seemingly any deck including META decks, playing rogue won't help it just because you can use maxx C as well when your opponent also uses maxx C. I play Springans all the time and I hate using and go against maxx C when fighting spright or tear or branded
And right now meta can even use it better than rogue, since Spright Elf can special summon it from the grave to dodge Called By
@@driftwisp2797 Not to mention spright that can add maxx C to hand as well instead of having to natively draw it. Genuinely I do use maxx C but it's such an un fun card that every card I have to use has to cater to maxx C as well. If I want to have any chance with Springans under maxx C I still have to give them at least 2 or 3 draws. While in tear they can just hold on to Havnes and get it twisted next turn. You can't do that with most other decks and it sucks
People also forget that you can activate Maxx "C" even if you went first.
Just only ban It for meta decks then lul easy
One also needs to bear in mind that not all card advantage is equally good. Drawing cards per se can suck if the cards you draw are no good (see Ojamas or Ursarctics), so Maxx C will always benefit the decks that are already at the top more than rogue decks.
Hardleg didn't google translate the messages he sent in Japanese, Asagi Ame helped him translate what he wanted to say into Japanese.
Learning that just gave me some new respect for Joe
Who’s that?
@@tomerator koi fish Vtuber, Yu-Gi-Oh content creator on twitch
Hardleg is such a powerful character
😂😂
Makes me mad how rude Farfa's chat was to him. Like hes playing an over the top character here. His other content is super chill.
@@secretlyaslug2325 his politics channel is great imo
Hardleg is leftist communist.
He is legitimately toxic
@@anonymous71207This might be even worse, than the Maxx C takes
Anyone with the sanity to climb to Master I this format will know how sacky and oppressive Maxx C is. Most games are decided by the Maxx C minigame because decks now can play through multiple handtraps and you're forced to run the Maxx C tax (3 Maxx C, 3 Ash, 2 Called By and 1 Crossout) over boardbreakers or specific techs to counter the meta. So if their Maxx C resolves you probably won't survive with your interruption. And if your Maxx C doesn't resolve going second you're probably losing. And ofc if they have Maxx C going first you lose too. Leading to non games on whether you drew the out or not.
"And ofc if they have Maxx C going first you lose too." I think people don't emphasize enough quite how much stronger C is when going first than when going second. Called By is a full third of the cards you're running to counter C, and if you're going second that's all it can do. But if you're going first it can negate an Ash that tries to stop your C. On top of that, if you're going second and your opponent drops C, you chain Called By, not only can negates like Baronne or Carrot negate it, but also Spright Elf can resummon the C to void Called By. And while "Pass and hope your hand traps and actual traps stop you from getting OTK'd" is a viable hail mary play when going first against C, if you're going second and you're already staring down 4k+ atk of monsters and a set graveyard, passing simply isn't an option.
Maxx C is the reason you're losing games? Damn that sucks most of the games I lose are due to either bad hands or my opponent gets 4+ negates and I didn't open the out. Guess we both have skill issues
I lose to skill drain more often than Maxx c drop.
I would rather have toxic card that is meta warping with many ways to counter it rather than any other floodgate in my opinion.
@@filomazing25_20why do you think tcg player love ended up with multi omni negate + floodgate board?
The problem with the bug is that it only got better with time. Back when it was made, getting an OTK board in one turn was not a guarantee, so not taking the challenge WAS A viable choice. Not anymore.
Yea back then I would argue to keep it or limit it at most but nowadays drawing one card is the entire duel p much a win con
Exactly. Back in the GX era Maxx C would not be that much of a problem.
And even if you manage to draw 4 cards, you are probably playing against a Hero or Cyberdragon board now. Have luck going against an 4k cyber end dragon without Raigeki
Just ban everything else and keep maxx c then it'll be maxx c beatdown every match
the one good argument against banning c
I am going to say this again :
It is funny that a TCG ex card is the signature card of the OCG..... In a sense the TCG is to blame for the birth of Maxx C and that changed the way YGO cards designed forever
Literally Maxx “C” was designed to counter Six Samurai (both released in Storm of Ragnarok) since the designers were like “we need to design a card to stop this special summon heavy strategy, hopefully the game won’t spiral into a special summon heavy format”.
Maxx C is the most cool card ever designed.
The difference is TCG banned it when special summoning became a requirement but OCG did not
@@JuanGonzalezZzZzZz... why is your entire comment history about defending maxx c 😭😭😭
It will never stop being WILD to me that the OCG has never banned maxx c.
Diffrent meta
@@ONIGIRIKINGU doesn’t matter, the fact that card is legal is insane.
@@Freebird1994 Still dictates what will TCG have to expect. If a new deck survive on OCG having maxx C,. pretty sure would flourish on TCG.
@@naknampucha5236 not necessarily, at least not in the form it had in the OCG. Runick is a good example of this. Cause while runick over there leaned into its stall/mill playstyle, because we don’t have to worry about maxx c over here it was used more for its monster utility with the sprights. That’s not to say there wasn’t crossover between the different formats, but runick spright has a much better time in the TCG where the spright half of the deck doesn’t have to worry about maxx c being dropped on it.
OCG does not care what their audience say. They also don't care what the TCG has to say.
How does no one in this comment section never realized Konami never actually cares what people say.
People love to pretend Konami cares what their audience say. They never did.
I will say that taking the Maxx C challenge and just hard pushing through it to eventually win the game is quite satisfying. However, even that has lost it's luster and was only interesting before because of your very very low percentage change to even win by powering through it. We need to make sure to put in the feedback everytime to limit maxx c to one or ban it.
The crazy thing is that if you take the challenge and they still lose, it's usually the fault of the other guy's deckbuilding and not that it means Maxx C challenge is fallible. Against a well made deck, even giving them 3 free cards to set like like 1 negate should theoretically be a loss about 99 times out of a 100
My suggestion is to ban boardbreaking cards like LS, Droplet, DRNM etc. At that point, you can safely combo your deck without the threat that your opponent would draw into a breaker.
@@kusanagi-no-tachi5303 Those are actually fair and balanced cards that's a Halquifibriax situation in which a bunch of cards suffer for the sins of one broken card.
play through maxx c while archtype card became handtrap like a havnis exist? u joking lol
@@Honest_Mids_Masheri dont think dark ruler and all these cards are fun. They started to print cards like this when they noticed you couldnt break boards anymore going second with your engine plus maybe a forbidden chalice or whatever. So they printed dark ruler, ls, droplet, talents, thrust. I think its good they printed those cause we need ways to counter these strategies going sec. We shouldnt have to deal with those in the first place tho. 2019 toss format is a good example where 1 for 1 trades where very nice.
The only reason I like formats like the legend anthology is because they ban Maxx c
Legend Anthology an N/R the only events that ban maxx c an are actually fun
I hate both events cause i cant play my three main decks
Except they also banned most of the disruption cards. Making the event ass because you can't do shit to beat decks that play monsters that are unaffected by card effects. I hate Maxx C as well but there was no reason to ban most of the other hand traps as well.
@@mightymanatee5342 majority of handptraps don't feature in anime. So that's the reason
@@glassofgas8631 I've literally been playing S-Force in the event. No limits or bans on that archetype.
loving how "one bad day" is a deck now
"But I think maxx c is fun"
"But I don't!"
Legit that made my day.
"But I think tears is fun"
"But I don't!"
@@bubblegumgun3292 Eh, with Tear you at least get to play the game (you even get to play more than ever before, on both players' turns).
@@bubblegumgun3292 Someone really needs to tell MBT this
I love how no one really no one mentioned sub terror guru stun. That deck literally only sets guru and passes. The only time you could get a draw is if they special the big guy.
Labyrinth stun almost never summons.
Floo is all normal summon.
Monarchs and True Deaco (who actually plays those beyond memes?) Is tribute.
Runic stun is nothing but lockdown.
Actual Eldlich decks rarely summon.
I Hat when people believe Guru is the only stun deck.
This boils down to. I hate Maxx C, but I hate floodgates even more.
This is why I don't take arguments against Maxx C seriously when your the same people that want all floodgates banned and still complain all decks are combo decks
@@soukenmarufwt5224 Firstly I never said that Guru is the only stun deck that exists.
Secondly Every deck you mentioned except for Floo (and Draco if we don't count return) specials atleast once, which means that maxx c is atleast an upstart.
And thirdly I think you forget about the fact that people who are against floodgates and maxx c are for a big portion combo players. We don't cry about combo decks, because they're not a problem by themselves unlike floodgates.
Maxx is a 100% fair card... if you're playing Floowandereeze, or else it is bullshit.
Its a failed design. Combo deck runs this card aswell so it does nothing.
i agree maxx c is a balanced card to the ss meta and keep them in check.
i play normal summon statue of easter island
@williammarshal4043 Did you even play when maxx c was legal? That's so far from the truth that I think you're just lying.
@@dhantefranklin336 how is stating an opinion is lying. let me tell you something, what is the definition of fair ? i will give you this " when 99% of the decks available is using special summon or special summon is mandatory for them, then fair is when 99% people who play the game have access to card stopping them." this is what my thought process believe. the rest outside of this is just deckbuilding skill issues and luck.
They could make everyone happy, just add different modes like "Master Duel Banlist", "TCG" and "OCG". And then everyone can play the mode they like. And they can see what players like to play more. And then add an option for best of 3 (like Mtg Arena already has) and everyone is pleased
Too much logic. Requesting ban please 🙃
Too much work not enough easy money
That's an awful take, dividing the playerbase like that is completely stupid and it'd only cause more problems, who tf would play "Master Duel banlist" when the actual official formats are right there, unless Konami forces us to play this Master Duel BL in events, in which case the Maxx C argument would keep going the exact way it already was cus the problem has not been fixed, you just created more problems
Imo separate options to play should be reserved for actual alt formats like Time Wizard formats or Heart of the Underdog
Having all 3 TCG, OCG and "MD banlist" formats will just end with the MD one being dead cus if there's an official format to be played people ARE gonna play it
@@azurabbit12 So you say people want tonplay something entirely different, so they should keep the one format that people don't want? That seems not very smart. Konami will not implement the other Formats for your reason but it makes no sense. If they ewant Money the should make the game as attractive as possible. And releasing cards half a year behind the tcg and enforcing this awfull banlist won't do that.
Hardleg speaks the truth. Maxx”C” is a problematic card that galvanizes the entire game into building around it. It does nothing but put the person who drops it first in a massive advantageous position, especially in the modern game where many decks just need 1 card to resolve that leads to an OTK or puts so many disruptions on the board that it might as well be an OTK
wanna know what decks it does help, stall strategies
yugioh has become boring becuase functionally the only way to play is to play boring ass combo decks that are all the same deck structure wise
without cards like maxx c what incentives is there to play anything other then broken combo?
@@sharktenko267 people will continue to ignore this. They have played Yugioh and are the new age yugiboomer they bitch and moan about. Maxx C can effectively slow down the game a little and they dont like that at all. Its pathetic they wanna OTKO every game and cry when they cant.
@@sharktenko267'll tell you what you do: you make a new card that is just like Maxx C but has actual downsides so that combo decks don't abuse it too.
Maxx C should have either a discard 2 cost (so that if it's denied you go -2) or preferably a third effect forcing you to play it at the start of Main Phase 1 and locking you out of Special Summons for the rest of this turn and the next one (so you can't just combo off and *then* drop Maxx C at no cost on your opponent)
As it is now, if your enemy's running the most obnoxious Tearlaments+Sprights sweaty meta combo deck of endless special fusions.. and plays Maxx C in response to your harmless offmeta card, you're screwed.
Now not only will they drop a full board of bosses and negates, but they will either also draw every handtrap and block your plays, or they'll force you to pass and OTK your ass into grass.
"But what if you play Maxx C? Don't you get to win?"
No, you don't. First and foremost, maybe Tearlaments can combo off into a ridiculous board off a single card, but most non meta decks can't. And even if you did play it and draw a billion cards.. guess what, the meta deck doesn't care.
They already have whats to your rogue deck an unbreakable board.
You could draw half your deck for all they care, you're screwed anyways.
And last but not least, how is [3 Maxx C] + [3 Ash Blossom] + [2 Called by the Grave] _not_ the same structure in every deck every time?
I'd appreciate being able to run my actual fun archetype cards instead of those 8 in every deck, thankyuverymuch.
reveal what’s drawn and you cannot activate any the cards drawn using maxxc effects.
21:47 best comeback ever and Farfa's burst of laughter just adds to the comedy xD
I was so adamant to not craft the damn bug until cross out designator comes out and decide to craft it just for cross out…..end up getting royal finish Maxx C.
At least it’s never getting banned because OCG memes xd
I have a Maxx C in each finish. I would happily break all 3 if it meant the bug was squashed.
"But Konami will lose money if they ban Maxx C, they'll give free UR dust!"
If they do ban it, they'll give you UR dust, which you'll use to craft other URs. They don't lose anything! It's not like you can exchange it for money!
That free dust that you wouldn't need to spend money on trying to pull the 3 urs. Granted free gems are hard to come by
Yeah dust that you could instead get from buying, besides the amount of dust they would give is more the problem since 99% of people play it
I love that Maxx C stops combo decks.
Especially if my opponent plays a combo deck, goes first, busts out the craziest board ever and then shotguns Maxx C after turn change. Feel very good thanks Master Duel 👍
Well it also encourages combos that go turn 1 because they are so much easier to set up if you play Maxx c
It stops every deck. If anything stronger decks have more options against it. Let me guess you a stun abuser?
the minimum requirement for acknowledging that maxx-c needs to be banned is just having a normal functioning brain.
“Fonctioning” brain
@@danegreen629 yeah the french typing in me got the better part of that one , my bad.
I will pray every day and night to keep Maxx C at 3. I am the Roaches’ chosen warrior.
@@JoeLikesBlue takes a roach brain to fight for roachees , good for you i guess
But brain with full of hate sometimes cannot function properly.
How to make a deck, add 3 max c's and 3 ash blossoms then add cards based on your desired theme.
Don’t forget the call by the grave
"Stops combo decks". Ada and Spyral 👀.
tbh maxx c gives you a chance to fight back realistically 6 cards is never breaking am adamanciptor and spyral turn 1 board. in a bo1 world you can't sideboard don't know if you are going first or not so you can't really build one knowing unless you some stuff like 8 axis or numeron but not everyone wants to play that. with maxx c gone with the current banlist decks will have to run like at least 1/3 of their decks being board breakers like lightning storms, drnn, droplet, kaijus, duster, and more. at least with maxx c legal you can brute force through a few once per turn negates with just having more cards and maybe only need to fill in 9/40 of the deck with staples. going first is too strong and combo is too popular so what can you do while your opponent can also run maxx c on your turn at least you have a chance to break their board and have a turn 2 plus what are they gonna run too nibiru or ash well you got extra cards to go through that and nibiru will tribute everything anyways. even the rule change that made that you can draw a card going first was a way to weaken going first. maxx c is annoying feels bad to play against but unless they ban a ton more shit and generic stuff but its gonna stay and if you wanna play rogue stuff you are gonna need that generic stuff to you might not win for playing rogue but you won't get blown out as much. maxx c give more than 1 draw the out and lets be real against decks like adamanciptor you more than 1 draw.
@@kuriboharmy my brother in Christ, stop the copium. They can draw maxx c too. Worst feeling ever is having some kind of board breaker and wait they play for like forever only to get maxx c'd on your turn. That won't take away the frustrations of also getting maxx c'd going first.
You have 33% of drawing the bug in a 40 card deck. People will usually run 3 ash + 2 cb. They have 50% of drawing one of those. You're severely limiting deck building, adding more luck factor in a already high luck game and on top of that making everyone involved feel frustrated. Because of what? 17% of chance of being able to play against degenerate decks? This is madness. It makes no logical sense.
The only way degenerate strategies like these are ever gonna stop is if the game had some kinda punishment for when you do too much in one turn. For example: when you summon 10 times your opponent draws one card.
@@kuma9239 well there's your problem there is no punishment for these degenerate strategies so now what. It's a bo1 format with these degenerate strategies unless you start banning everything might as well just ban the last 15 years of yugioh go back to the old days of stardust dragon being the best monster.
9:00 And thats where I agree. Combo decks are not really the problem, but their end boards that are the problem.
Combo decks are meant to have a big endboard but little recovery. That big enboard doesn't have to include 5 negates
I played appropriate once when ome hit me with maxx c
I smiled proceeded to special summon and draw 2 cards while they drew 1. It was a very chaotic duel of hand reaps flying everywhere
What infuriates me more, is the possibility of having it turn 1, your opponent can do a full combo set up 3-4 negates and during your draw phase just bomb a maxx c on your face.
"You can choose to just not Special Summon so they can't draw cards!"
Okay, so your choices are...
1) Keep Special Summoning and risk giving your opponent the tools they need to either shut you down or achieve their winning board state, or
2) ...End your turn and basically hand your opponent the game unless they have the ultimate brick hand.
So basically, you want the game to be a glorified toss coin, where who ever goes first wins.
Maxx c is needed to stop combo decks? I have been drolled 4000 times in the last month
To this argument "weaker decks need Maxx to compete":
I lowkey stopped using it in a bunch of my fun/ rogue decks (or however you wanna call them). Sure, maybe I'd get a few more wins against the top tier decks, but by now it's just boring to win just because I got to resolve the roach going 2nd. Feels way better to win against them against all odds.
Funny thing that Farfa brought up Fire Fist for this point: The other day I beat a Branded player (who opened Branded Lost + Fusion btw.) using Fire Fist. Not thanks to whatever staples. Off of just one Tenki in hand (which I recycled last turn), a full graveyard and purely because my opponent missed lethal and for some reason didn't bring out Mirrorjade. Probably was the most satisfying duel I played in a while.
1:02 Fun fact: You can‘t react to the effect of the exodia the forbidden head card. But you can of course stop opponent from accessing the required cards.
You can react to effects, if it's a cost, like Cherubini sending to the graveyard, or in the case of exodia, is a win condition, not an effect.
Exodia isn't an effect however
Exodia is a continuous win condition, and takes precedence over all other spell speeds interestingly enough. It's a similar reason as to why Magician's Right Hand CAN negate spells like Super Poly, as the effect is already present.
Maxx C used to be very fair. After all, it came out during a time when the most special summons a deck could consistently make was 2-3 at the time. Very few decks could OTK or set up hard to break boards and the ones with the ability to had to run a lot of bricks.
Maxx C when it was released was situational at best. You could only expect 1-2 draws from it most of the time. Now you can expect it to draw half your deck because the game has over 100 decks where the basic combo requires 10+ summons. Even control decks like Vanquish Soul can special summon 2-5 times a turn.
It's also important to note that when C came out Effect Veiler and D.D. Crow were the premier hand trap options. You weren't drawing into Nibiru to stop yourself from getting OTK'd, so if the opponent OTK'd you, you just died. There were also a lot less special summons, so if even if you did draw twenty cards, like from an opponent trying to loop you to deck out, you were probably setting five and discarding ten.
I think in that case the problem isn’t maxx c but the fact that many decks are able to vomit out negates. And yes I know Konami is never going to do anything about it because special summoning in YuGiOh is as natural as breathing but I don’t think it is a fault of maxx c.
@@tiredguy2753 I’ve actually noticed that there’s a trend that Konami’s recent meta decks are not focused on slapping big negate boards, but are moving towards resource management.
VS is focused on cycling your resources in a way to best interrupt your opponent, but you can’t outright stop what they do.
Kashtira focuses on pick apart your potential resources. Even though Arise-heart is too broken.
Labyrynth cycles their resources using trap cards.
The only 2 top decks right now that really put out Omni negates now are Runick and Dragon Link. I still agree that multiple negate and floodgate boards are just as fun as getting Maxx “C” dropped on you, in that they are no fun. But from what I’m seeing, Konami is changing their philosophy to make decks more flavorful with their play styles and end boards and keeping them competitive as well.
my royal rare maxx "C" lives on
one argument for maxx c being fine I saw was that "you could just play card destruction if the opponent drew 20+ cards to deck them out"
not one of those 20 cards can be a negate
Maxx C being able to draw your whole deck is like giving a Magic player infinite mana.
Maxx C is broken because you draw on the first special summon and you can draw and use other hand traps. Which means it's always card neutral, and you insta lose if you try to play through it. If you had to at least go -1 and couldn't use other hand traps or deal damage on the next turn, it'd create a lot of interesting counterplay to Maxx C.
Yeah the Problem with Maxx C as with most Problem Cards in this game is the sheer amount of advantage it creates.... at no cost to the user. A "No damage next turn" effect would suddenly mean yes you get a bunch of advantage, you will be able to set up your ultimate board easily but: Your Opponent will guranteed survive wheter they decide to play through it or not and potentialy be able to recover especialy if they have a few board breakers.
Whats shocking about twitch chat and this comment section is remembering maxx C has defenders
@Matthew because I need max to keep the ash blossoms away from my d/d contract cards and or draw some extra cards because not everyone plays cookie cutter tournament decks?
Imo decks like tearlaments are way worse, "you already had your turn could you stop already?"
@@ruudvanderzanden8013
Everybody gangsta til the Tear deck opens a Maxx C on your turn and draws Havnis.
@@ruudvanderzanden8013what play do you have when Gilgamesh gets negated?
@@FortuneKOF who?
It's fine... in very specific formats where you need 1 specific card or you scoop going second because there's a deck (like Tear full power) that's basically unbeatable... but needs to be rebanned instantly after so easier to just leave it instead of playing whack a roach each list.
The most frustrating part getting maxx c'd is that the the card rewards even the dumbest player in a duel just from pure card advantage, no matter the owner going 1st or 2nd
I went against a player that ash a Danger card, then they resolves maxx c. I pass with bagooska giving them 3 draws, then they're going to otk me because he they draw the imperm that i believe wasn't there (looking at the passing priority delays).
The other day i tried to otk my opponent that messed up their chain link effects of tearlament girls and lubellion's, resulting to suboptimal board. I played my cards that are available at a reasonable pace that leaving me on 50s trying to crack the board and otk, but they keep drawing interruption and ended up wall-ing with havnis and bystial. I feel betrayed when the opponent who's the one missplay gets the win while i was the one playing perfectly.
So, whether you stop comboing or continue, chances are slim that you're gonna win when decks that you play against are meta decks, that are also using the cards they claim "keep the meta in check"
that's why only dumb people defend it
Ban imperm
@@ericmay560 Ban all hand traps except for Maxx C
@@FakeHeroFang Keep Yourself Safe
:)
@@FakeHeroFangnah I would want ash be kept too
Glad that more people are seeing this video as its really well made and hardleg did a good job
"every card can be countered" i mean technically but rongo would like a word
@@number-qx1kw yup
Since this is technically my second time watching Hardleg's video, I'd like to mention something that I don't think I mentioned in the comments of his original video. Maxx "C" is literally "Pot of Greed, but better if you're going 2nd instead of going first." Every game is basically a coinflip "does my opponent have the counter" and that's not fun, skill-expressive, or any of the other things they banned Pot of Greed for.
The problem with that is that a lot of decks nowadays are do you have the out style decks maxx c and floodgates being utter cancer feel like a symptom of the bigger issue that yugioh is a busted ass game and has been for literal years
I have mixed feelings about Maxx C. On one hand, you're out of your mind if you think it's a healthy card for the game, but on the other hand it makes the coin flip to decide who goes first less important.
The coin flip is extremely important in determining the winner of the game. Yes, there are board breakers that help the player going 2nd, but they are usually ONLY usable when going 2nd.
If you go 1st and brick on hand-traps, you still have a chance if 1 of them is Maxx C. If you go 1st and brick on board-breakers, just surrender.
If you go 1st and your opponent Maxx C's you, you might still be in it if you have Called By, Ash, Crossout, or your own Maxx C. If you go 1st and your opponent drops a board breaker on you, you just have to sit through their turn and hope you'll be able to play next turn.
The "Maxx C Minigame" isn't fun, but it might actually be more fun than actually playing modern YGO.
Honestly this feels like ignoring the greater issue of YGO.
Maxx C being banned doesn’t encourage deck diversity. They would just get replaced with whatever the next strongest high impact generic hand trap like D shifter for example. TCG is literally a case and point example of what the format looks like without it.
This also ignores that MD is Bo1 and has no side deck so any semblance of deck diversity is shot out of the window because you have to prioritize core main deck cards and whatever is the strongest generics for the most MUs possible since it’s all blind Bo1s. Sure Ash won’t be used as much in Tear format, but D shifter, Belle, Bystials, etc will.
Konami keep introducing/giving buffs to combo decks to not only special summon a bunch on your turn, but on opponent turn as well. That isn’t something a single Ash or even a couple imperms is gonna stop against lot of modern meta decks realistically.
Who cares about mass board wipe cards like Sphere, DRNM, or Evenly if you can’t OTK and opponent deck has stupid levels of recovery like Spright or Tear?
TCG had the Maxx C banned for the longest time, but the meta and card diversity was still toxic. D shifter is used heavily instead because like Maxx C it’s a high impact lingering hand trap that stops a lot of relevant combo decks because most of them treat grave as pretty much a 2nd hand.
The obvious solution is not lazy bans on a single card, but actually doing an EXTENSIVE sweep on relevant meta decks and hitting them hard. Also do premptive hits on the obvious decks that would get strong once the broken decks got nerfed.
That way instead of the same 4-5 decks we see it could be like 20 or more easy.
Konami just needs to hit the combo decks [no taking forever playing solitaire during both turns is not any more “fun” then monkey set five pass] just as hard as they do against the floodgate decks and then we finally get a healthy meta.
The reason those kinds of people hate floodgates isn't because of the difficulty, it's because they interrupt their combos. It's like they don't realize that nobody cares about their combo.
Actually it does if Maxx C was unbanned in the TCG you can't side out the counters to it because of how generically powerful it is against every deck meanwhile in the TCG while it's banned you can side out the staples you maindecked out for a different set of staples depending on the matchup your deck is up against
That argument more so proves why Maxx C should be banned so that players can actually be able to afford to run the counters to the top meta deck so that they stand more of a chance all this proves is that Maxx C is widening the gap between meta and non meta
Konami introducing buffs to combo decks? The only combo deck that's meta in the TCG was Superheavy Samurai and ohhhh it looks like the banlist dealt with that so now we have Kashtira a deck that special summons hmm four times? Labrynth which special summons once or twice? This argument is an absolute joke. As for them receiving buffs literally not true tears doesn't summon as much per turn as decks like HERO's it doesn't even go into the 10's and the only other deck that summons on both turns is floo and let's see how Maxx C does against that 💀
Who cares about DRNM and the like? LITERALLY EVERYONE DUMBASS THEY EVEN BUILD BOARDS AROUND IT. Also recovery? If you wipe a spright players board they need to pray they have two level 2's in hand or something and not to mention after wiping the field you have the opportunity to build your own board. Oh and btw Maxx C makes DRNM bad because you have to play into it to break the board but because of DRNM preventing damage you can't OTK and because of Maxx C they recover everything and then some to where they can break your board and OTK you with ease.
D shifter only sees play in floo and Kashtira and in some cases spright but that was mainly to counter tearlaments
Heavy banlist hits are a solution and Maxx C should be included in one of those hits.
Also quit complaining about combo decks in the TCG Superheavy Samurais are now bad and mannadium sucks ass and the meta isn't even combo decks.
I think at this point it is more so the entire game's fault rather than just maxx C's fault. The game has became so crooked that most duels barely last 3 turns. If you don't have specific stables in your hand going second, you will almost certainly lose to whatever meta deck is out there right now. Maybe ygo should introduce a "turn 0" where both players set up their boards simultaneously without interruption, then they battle. Also maybe the LP should be increased to 12000
Take out all the ideas in the end I’m with you, it’s not maxx c’s fault, at least you can try to say that but that small insect is so oppressive now, like a lot of older cards that became banned later
Fools, changing an ENTIRE GAME rythm/rules/meta just bc you want ONE single card being "healthy"... It doesn't work like that, you know...
That card is BROKEN for no reason.
@thesublime4482 keep denying that yugioh has some deep-rooted problems won't do the game any good mate. If the player can't vomit every card in their hand onto the field in a single turn then maxx c won't be such a problem.
@@opswhyyou7216 Well, surprise, this game is not balanced!!! Maxx "C" can be used in every deck, including meta!!!
I mean, Maxx "C" just make everything worse.
@@opswhyyou7216the TCG is fine and full of interaction. There are 10+ viable competitive decks right now... The game is very interactive when two similarly powered decks play against each other.
When a garbage normal monster pile plays against a tier 1 meta deck, it's obviously going to be a blowout... That isn't a flaw of the game. The flaw lies in the people who think the game needs to change when that scenario happens.
I'm almost tempted to build a deck that causes somebody to deck out whenever they use Maxx - C. I wonder if I could get a special summon chain going that would cause them to draw like half their deck alongside stuff like Card Destruction...
Feels like it would be incredibly fun to turn an otherwise meta move into a lose condition.
Danger Dark World is the deck you’re looking for
It's called cardian
Cardians can infinitely loop-summon their L6 Synchro
Brother, you can do it with some decks that are out there. I had one happen to me recently and can send you the list if you are still looking
I'm pretty sure six samurai have an infinite summon loop, but don't quote me on that.
Make it cost life per draw. Make it so you can't special summon or can only special summon X amount of times your turn (Maybe based on how many cards are drawn) Cap it at X Cards drawn (To be fair I think there should be a hard cap at 10 cards drawn per turn in general no matter what) Give the opponent some sort of benefit to even it out like they get to draw a card every other card you draw. Limit it to 1 per deck. Make it only draw a card based on type of summon with a cap of 1 card if the opponent does a Fusion / Xyz / Link / Pendulum / Normal / Special Etc, so if they fusion summon 3 cards, you only get 1 draw for that first fusion and the rest don't give anything. literally anything else.
I think, an at least somewhat fixed version of maxx c would be with a similar function to shifter, where both players are affected by the effect and for two turns (also you would need to activate it on the start of the turn). This would make floo really busted, but otherwise be pretty fair.
I don't know, turn 2 Maxx "C" is pretty strong too, but not even 1/4 as strong as using it first turn. It's not hard to OTK a weak board even if the opponent can draws a lot, he can't even use gamma or imperm because he is going to have cards on the field.
Ah yes, both players instead of 1 drawing 20 cards per turn is the solution.
we already have this, it's called chicken game
To me the best way to fix that card would be to give it a Gamma-like activation condition, you only can use it if you have no board at all none of that "I go first, combo off and activate Maxx C in your draw phase" BS
@@g.sergiusfidenas6650 That doesn't cut it, though, since Maxx C is a pretty potent turn ender on its own.
Also, the game isnt just monsters. The fact that it penalizes one of three card types specifically benefits archetypes that prioritze other types. Traptrix, labrynth, quickplay spell decks all can benefit from its existence
Which also special summon
Red reboot was banned because of this so why can't Maxx C be banned for this?
Last two argumenets and their subsequent counter-arguements of the lightning round are the most convincing
I play in OCG region, and I hate maxx c with passion
Hold up I got it, the BEST defense for Maxx C staying legal!
....
It's funny to watch Trickstar and Flower Cardian FTK Maxx C defenders by simply playing Yugioh. That is all
Damn you got a point
I play d/d and max keeps the ash blossom and other stuff away from my contract cards.
Tearlaments are worse imho.....
Considering I had way more fun playing the Dark vs. Light event since I didn't have to see the same 6 cards played in every deck (Ash and Maxx C) and saw some rather interesting decks being played with. While yes Eldlich was pretty prevalent, I had a ton of fun with Abyss Actors without having to worry about my opponent having Maxx C or Ash. Not saying Ash is an issue, but Maxx C 100% is. Ash is only good if Maxx C is good in most cases.
It feels like right now if your opponent doesn't have Maxx C, you get to play yugioh. If they do, you're better off just conceding if you don't have the out which just feels bad.
Ash is a fair card that is only so widely played because duels are super short (in terms of number of turns).
Tbh I just want Maxx C just to play all of the C cards in one deck, I kinda wish some cards could just like be very specifically banned but able to still be played in certain archetype decks like as long as your deck is around 80% made of a archetype like Predaplant and their banned link monster, and stuff I dunno I just play casually so I mainly run pure archetypes
Imagine having pit of greed banned but maxx c going imagine
Among all design mistakes in YGO, Maxx C is the one that breaks it all. (Though honestly, Maxx C wasn't initially designed wrong, it's just that eventual power creep made it draw more than 1 card)
Do I think it should be banned? Yes, mostly because the whole community has decided "how" YGO should be played and Maxx C goes against it. Nobody wants to be punished by their own hubris.
@@Folfireyet all of you complain about floodgates.
Thus is a lie
TCG players are extremely bias towards combo decks.
@@soukenmarufwt5224 There are some other comments on this vid that hit the nail on the head about this point. TCG is not necessarily biased toward combo. TCG cardpool is largely made of OCG imports, so they are cards that are/should be designed with Maxx C in mind.
If we're using the assumption that the roach somehow stops/hinders combo, then naturally new combo decks must be increasingly better at playing against/through/around it. This means crazier extenders, ways to put omni/monster negates on board early to counter whatever handtraps C might draw into, etc. Thus if Konami somehow has that severe misunderstanding that C stops combo, C is directly contributing to the wombo-combo-ification of Yugioh that so many people (new and old) hate.
Also, floodgates are unfun to play against too. It just takes TOO much skill to monke flip trap in draw phase and watch the opponent pass /s. People want to be able to use their cards, C and floodgates both disincentivize doing so and are thus unfun that also happen to be bad design. Using either involves no skill
@soukenmarufwt5224 due to how yugioh works with prevention affects, often times floodgates don't just screw over combo decks. Alot of midrange and control decks also get screwed
@@soukenmarufwt5224 Inhowfar are TCG players biased towards combo decks? They play the same decks as the OCG players.
Maxx C only keeps non meta decks that special summon any number of turns in check so I hate it.
Actually, midrange-ish decks like salaman suffer the most cuz unlike dw, dragon link or adaman where you can try decking out your opponent, midrange has the conundrum of either the opponent goes -1 or breaks even but you end up with next to nothing to defend yourself or going forward anyway but opponent plusses like 3-5 cards
plus even if no inturption is drawn the control deck has to make 2 for 1 trades 2-4 times to bring the duel back to opening hand.
I think the true way to get rid of Maxx C is to remove the reason for it. Such as a limit on how many times a player can special summon during a turn. It is getting absurd.
Literal clown take you're just asking people to play stun decks
Shhhh!!! They’d rather blame a card that *highlights* game problems than address said game problems.
@@klove5974 except special summoning ain't even a problem when every deck can do it and even the ones that don't do it still can retain playability.
Say there was a special summon limit of five per turn wanna know what's the meta? Branded, Vanquish Soul, Kashtira let's see you try playing heroes dumbass.
@@klove5974salamangreat summons like 10 times and sets up like 2 negates at max. Wow I’m so glad maxx c highlighted the danger of that
@@BreadBoyWeeb Ah. Of course. How foolish of me to forget that everyone plays a Salamangreat deck. Crazy of me to miss Maxx C highlighting Salamangreat decks and not the fact that you just bypassed the whole 10 summons thing. 🤦🏼♀️
My favorite argument exchange was under the topic of "FUCK YOU!" which is where most opinion-based debates boil down nowadays.
There is an anti-draw deck. I dont know which specific cards, but they all have similar effects that negatively effect yout opponent whenever they draw. Meanwhile, you sacrifice handtraps, unless you add some into it, although, its a pretty weird that once a deck surpasses 35 cards, it somehow a deathsentence for vaibilty of that deck.
2:16 love how he slaps the bug, it deserved it xD
Take Pot of Greed off the ban list!
This reminds me of that one yugioh meme where Yami was just summoning part of greed
And weevil was incredibly confused
Farfa you can put subway surfers on the side to keep your focus, but please stop increasing the playback speed mid video...
watched this in the background while playing and lost 2 duels to maxx C within that time
"B-b-but without Maxx "C" my shitty 2008 rogue deck would just lose to the meta... on turn 1..."
I'd personally say that I would welcome Maxx C back into the game if they errated it to say "can only activate after your opponent special summons 3 times". It would still be a hell of an issue. But for me, it crosses my red line drawn in the sand for bannability.
and/or adding a 'you must control no cards to activate this effect' to get rid of the worst case scenario of full power endboard + maxx c to fight through
@@fakechannelname8235that alone wouldn't be enough, going second would be strong
My proposed C fix is "During the end phase of this turn, draw one card for each Special Summoned monster your opponent controls"
@@TimothyGod Nothing wrong with that at all.
Or just restrict to one? Maybe two?
Would the game be more fun if Maxx C was banned? I don't think the answer is guaranteed to be yes.
I think it is definitely a yes
What's the difference? Maxx C or not if you have a competent deck you will build a 3+ interruption board (not counting possible handtraps). So, the player going second will most likely lose the game with no chance to play. Why is Maxx C not an acceptable way to win if this game has become I go first I lock you up...
Also, eventhough is rare, there have been cases which I have lost even with C resolved, as well as winning through the Maxx C challenge.
Idc if they ban Maxx C, but the game isn't changing anyways, who goes first has more chance to win due to how broken everything is, actually without Maxx C people would quit quicker! Anytime I'm going over my combos and they see their handtrap didn't stop me or they didn't have C, is just quits.
If I'm going second to Adamancipators, Link Dragons, or those crazy pendulum decks without Maxx C in my I hand, I just leave the duel. There is no way to get around some of those decks without the opponent either messing up their combo or by some miracle having cards like Dark Ruler or Evenly matched in my hand.
Even If I do have Maxx C in my starting hand it will only resolve maybe 30% of the time that I use it.
They should make an archetype that special summons, but all of it's special summons are treated as normal summons. It would probably be broken considering how many cards limit your ability to special summon.
Honestly not really. It'd be a way to play around things like summon limit and the vanity's/majesty's fiend cards (and of course Maxx C), but the top threats in the format are generic negates, mass removal, and cards that continually generate advantage. If you took any random combo deck and made it multiple normal summons instead of special summons it wouldn't improve it THAT much.
Also, unsure if you're being ironic, or if you genuinely didn't know Floowandereeze is a thing.
That's why floowanderezee is limited a lot on master duel
this is basically floowanrdereze, they " special Summon" under the guise of aditional normal summon and they have to be so massively overtuend to balance it out that a lot of their cards are on the F/L list.
16:56 I was watching this vid at 2 x speed. That means I was watching hardleg at 3 x speed.
When you slowed it down to 1x, it legit felt unbearably slow, at 2x speed.
The things you get used to.
I always laugh when people open Maxx C on my first turn. Because I'm playing Labrynth and we can't usually Special on the first turn unless using Clock or the new cards that aren't in MD yet. But when going second it's very annoying to see the bug along with a full field of negates. Usually those negates stop people from specialing anyway so Maxx C is just BM.
90% of the time when my opponent plays Maxx, they are going -1 for no reason.
Not to mention drawing a card against Labyrinth doesn't matter when it can pop cards in your hand.
@@jondoe8014 Yeah, and then you get matched against someone who wants cards destroyed like Tearlaments, Unchained, etc and she just sabotages your efforts in winning.
@@Unyubaby
I don't have issues with Tear using her, but I also run dimension barriers, soul drains, and things like that. Normally I dimensional barrier fusions, and can pop without issues, and I can recycle it, or I get soul drain which shuts Tear down really hard. Dimension barrier is good for everything but link summons. I'm surprised that people don't run it considering how effective it is.
@@Unyubaby
I also get this satisfying feeling when they mill their stuff only for me to activate dimension barrier for fusions and they get nothing from the mill, and when I recycle on my next turn the smart ones normally scoop because it's pretty much GG.
Maxx C is inherently broken and should be perma banned, it doesn't need arguing if you can't understand how it gives too much advantage then you're an idiot.
maybe if maxx c can only be activated if you control no other cards sounds more fair. its pain in the ass when you going 2nd trying to break board and the opponent just throw maxx c on the draw phase.
This is surprising a great change to maxx c that I’ve never heard before
Considering how Maxx C is supposed to be used, this is just about the best change possible. It allows the most unfair use of it, being used by the person going first, to be denied.
Going second nowadays is almost an instant lose due to disadvantage. Maxx C would then allow for a counter, but only for going second.
Ehhh if you get nib'd you're stuck with a token on the field which also turns off Maxx C for you.
And that changes what exactly? Going second it's still the same, since you drop it when opp is trying to make their board. This only affects building their board
@@TimothyGod This change would make it so that the actual use for Maxx C of being able to compete even though you're going second is the only use.
Without this you can drop Maxx C after having built up your board, disregarding the point of it supposedly being a comeback card.
Alright, from now on, for every single survey, I am going to make sure to write "BAN MAXX C", if enough of us do it enough times. Maybe konami will listen, they have listened to some feedback before.
Even monarchs need to special summon 😂
it's so lucrative for Komoney since you need 9 definite UR in your deck (3 Maxx C, 3 Ash, 2 Called By, and 1 Crossout), for a new starting player even if you finish solos you can only like make 1-2 decks depending on your luck pull and it isn't counting staples both in main or extra so like I can't really see them banning it xd
This problem literally worsens when you want to build a pet deck. Some of those are more expensive than meta.
I agree with him . I'm getting sick of that card . It was fine when the game got released but over Time it's just too much pain. Konami has a problem of making their own game balanced. There's some cards that shouldn't have existed in the first place. Aside from events that we get each month . I barely touch the game . I want to preserve my sanity
My take is Maxx C should NOT have to get banned to begin with. You people cry tooo much. Nobody is forcing no one to play Maxxster Duel. YGO is designed by Maxx C and it will continue to be so.
@@JuanGonzalezZzZzZz... So basically VFD shouldn't have gotten banned and the people that hated him should've just stopped playing?
Sounds about right for a Maxx C defender
Maxx C should be banned.
Maxx C should not. It is the most important card ever released in ANY AND EVERY cardgame. Maxx is life
@@JuanGonzalezZzZzZz...if you need Maxx c in every deck that's just boring
We shouldn’t keep “combo” decks in check. We need to keep “negate” decks in deck.
Im sorry but arguing that extrav is 'not well designed' with "it was only printed to make money" is such a bad take. You arent even arguing the card's gameplay design with this. You're arguing something entirely different.
Those are two completely different things entirely. The card absolutely *is* balanced gameplay-wise by the fact you cant draw cards with any other effects the turn you wanna use it, giving it a cost.
Coupled with the fact you *have* to play it at the start of MP1 so it ensures you're only drawing off the extrav and nothing else that turn. Not to mention the fact that not every single deck under the sun can afford to even really run it cause many decks in modern ygo really want their ED cards. You literally need to build around the card just so it has decent value in your deck. It being start of MP1 also means you cant crack the board with Mp1lBP then go MP2 draw 2 cards cause *that* would be genuinely bad design.
Sounds to me like farfa is just salty about the whole spyral triple apollousa fiasco cause he was a dumbass that bought into that, but that's a literal *outlier* and not the norm when it comes to the card. It also is not an argument in regards to the card's *design* in the context of *gameplay* .What an absolute L of a take.
Edit: toss format was not 8yrs ago. That would imply toss format was in 2015 when links didnt even exist until like late 2017. Dude confused toss format with how long he's been playing burning abyss.
As someone who does not play yugioh, having 1 card that nullifies 98% of your playable decks not banned is CRAZY
Go Play yugioh once and you'll realize you love this card. It puts a smile on my face to watch the solitare players cry.
@@jakelongize I love playing spright going first and dropping that shit on a HERO player it remind me how meta decks are the real ones that benefit the most from such a broken card.
I think the first set of things I crafted in master duel were Galaxy Eyes 🙃. Master duel was pretty much my first time coming back to Yugioh in a decade and I got bodied by a galaxy Eyes deck so I thought it was good. I learned very, very, quickly how trash that archetype is lmao
I mean u could otk if you get a decent enough hand
but the monsters look really cool
"I want to feel like I lost because of clever playmaking and deck building not because of luck" then brother you're playing the wrong game lmao
cant have pot of greed, but can have a maxx c +7
1. Going first is generally op
2. Long 5 min rounds are unfun
3. Super big unstoppable lock boards are boring
So i see it as a necessary evil in the game. I do think +5-6-7 etc is a bit ridiculous maybe make it up to +3 max. This still makes it very strong.
OR
A condition like after this effect resolves you can special summon as many cards as you drew +1
1:this is irrelevant to Maxx C, in fact the player going 1st cna often use maxx C better because they get to use it as a floodgate on the player going 2nd.
2:having ot run the whole package ot counter maxx C means your hand going 2nd has less disruption that could probably have stopped their turn short
3: and Maxx C doesnt do anything ot prevent these board, however most other cards released since can if the decks actually ran them instead of being forced ot waste 8-10 slots to counter maxx C.
Going 2nd Maxx C is arguably more broken than going first. If going first you have to deal with just Maxx C, going 2nd you have to deal with an established board on top of a Maxx C
I like how he makes the claim that due to Maxx C decks like salad don't make it into comp when the reality is that Salad was still in ocg meta game ever with 3 Maxx C and irrc 2 Ash Blossoms
Me when I remember powercreep exist
@457Shadowman I mean let's be real here. Even without Maxx C decks like Salad will always lose to decks like Shizu Tear, Branded, Sword Soul, Etc
@@Draco7876 As someone who is currently maining Salad on Master Duel, I can assure you the matchups aren't that bad.
@Drift Wisp X to doubt unless you're talking about Salad going 1st then that's a different discussion to be had.
@@Draco7876 The branded matchup is fine because you have no Bystial targets, and you can recycle Ash to negate Fusion repeatedly. It's definitely rough if you go second and don't have Ash, but if you're going first or you have ash you're in a good spot. If the game goes long you out resource them because Heatleo shuffles back their continuous cards. I'd say Sala is favored 60/40 overall.
Swordsoul is very dependent on who goes first. You can work through a Chixiao Baronne Blackout board if you need to, but it's a struggle, and if they go for the banishes instead it's even harder. Going first isn't free because you're weak to Vishuda, but something like ash on Ecclesia followed by counter trap on Mo Ye can often end a game even against good Sword Soul hands.
Ishizu Tear is a weird one. You're super weak to everything they do, but you also interact fine against them. Your counter trap is awkward because it destroys, but it can safely negate grave effects, like the fusions' resummon effects. Heatleo removes Scream and Sulliek without destroying them, and Mirage Stalio can bounce the fusions, while Heatleo can set them to 0 atk to kill them by battle. The only problem is that Sala are super weak to the Ishizu shuffle backs. And of course Tear will always win if they hit. They're tier 0 for a reason. You definitely don't have a favorable matchup, but if you're going first you'll have good chances to win. If you go second and they hit it definitely feels like you're playing a rogue deck against a tier 0 deck, but the overall matchup is just bad, not auto lose.
Maxx c is only allowed in MD so mediocre players can steals some w's
Tbh I’ve never understood to when people said “the game is decided by whoever drew maxx c” cause it’s really not like if someone has a deck that prevents you from playing the game then you aren’t gonna play to game maxx c or not just to quote his video “ it’s legal in the OCG and the meta isn’t much different “ that’s just what’s happening in MD do I think maxx c is broken yes I’m not unaware of how broken it is but it’s a broken to both players can use which can literally comes to the definition of fair when it comes down to games so yeah I think maxx c is fine to stay at most I’ll say to limit or semi limit the card so people are less likely to play it
"but it’s a broken to both players can use which can literally comes to the definition of fair" This is true. Strictly speaking C isn't an unfair card. It is, however, an unfun card. If I go first, make a board, drop C on my opponent, they chain Called By and I negate it, then they concede.. That's not a fun game, even if I won. If the roles are reversed, then it's even less fun. And a C will resolve in somewhere between a quarter and a third of call duels. Half the time I'll be resolving it, the other half my opponent is resolving it. It's not changing things much, but it is making those games less fun.
It's true that the game has got too fast for Maxx "C" when your play being disrupted for a single turn means you instalose, perhaps we should have a retrain of Maxx "C" that still give significant gains but capped off instead of +10. A Graceful Charity/Saryuja-type effect when a certain threshold is hit or something like "excavate equal to the number of summons made after this is discarded and add any card to the hand," that way you still get the interaction of summoning through Alt "C" being risky.
"Maxx C is fun" The only fun thing about Maxx C is the Maxx C challenge and with how many hand traps are in the game now, that's a frustratingly tough challenge
going 2nd isnt fun in this meta, and will be worse without maxx c
guess you like to win or lose the game at the coin flip minigame
By the logic of people in favour of Maxx C we should just unban Pot of Greed