Making a Roguelike Deckbuilder for the Playdate

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  • čas přidán 26. 03. 2023
  • I started working on a roguelike deckbuilding game for the Playdate.
    Patreon supporters get access to early dev builds and the source code for all my games. Added a new tier for commented source code: / squidgoddev
    Interested in learning how to code? squidgod.itch.io/lua-for-game...
    Join my Discord!: / discord
    Follow me on Twitter to see sneak peeks/updates!: / squidgoddev
    Music/SFX from Epidemic Sound: share.epidemicsound.com/njknzw
  • Hry

Komentáře • 78

  • @ydz_666
    @ydz_666 Před rokem +35

    Oh, I see your motivation and your power is growing. For me you are the greatest game dev for this little console. I'm sad a little bit that the hype is going down, but I guess in near future it would be back. Good job!

    • @SquidGodDev
      @SquidGodDev  Před rokem +8

      I think if the shipping stuff catches up people might be more interested. We'll see, but as long as I'm having fun making games for the Playdate I'll keep going.

    • @BloodyDeadCat
      @BloodyDeadCat Před rokem +2

      UNLIMITED POWER - The Galactic Emperor

    • @Softlol
      @Softlol Před rokem +2

      Its still not in my country and no option for shipping there :(

    • @ydz_666
      @ydz_666 Před rokem

      @@Softlol in my too

    • @pdizy
      @pdizy Před rokem

      @@SquidGodDev i’m definitely buying a playdate after watching these videos on ur discog

  • @scrabdackle
    @scrabdackle Před rokem +23

    Hey, it's really cool to see Scrabdackle mentioned here! Intentionally simple art styles are super accessible IMO, that's a great new step to try this time while expanding your skills incrementally project by project! There's a lot of cool and deceptively easy ways to make something simple 'pop' and feel alive with even a simple style like this, too - will be interested to see what you end up with! (Also, I agree with another comment that 3 frames will give you a better result for this style than 2, without really being noticeably more work! It'll help shift the way it feels from 'flickering' to 'undulating' in a good kind of way.)

    • @benjattkk
      @benjattkk Před rokem +1

      real

    • @SquidGodDev
      @SquidGodDev  Před rokem +5

      Wow what a surprise - the man himself! Looking forward to the release of Scrabdackle. And I'm definitely planning on switching to the 3 frame route.

  • @shanerpressley
    @shanerpressley Před rokem +5

    I ordered a Playdate because of you, so excited to see more content from you and your games!

  • @jevil09
    @jevil09 Před rokem +3

    Video! I'm so happy that you're making another game!

    • @SquidGodDev
      @SquidGodDev  Před rokem +3

      It's fun working on new projects. Look forward to many more games in the future

  • @magicheiner
    @magicheiner Před rokem +8

    I love how smooth everything is. Great Video!

    • @SquidGodDev
      @SquidGodDev  Před rokem +2

      Thanks! Tried to make it as buttery as possible

  • @pixelsbykris5494
    @pixelsbykris5494 Před rokem +3

    This art style looks amazing! It's both cute and really works for the Playdate. I'm super excited to see what you do with this project!

  • @orioncortez1662
    @orioncortez1662 Před 6 měsíci

    This creator is the most supportive I have ever seen!

  • @AmityIsSleepy
    @AmityIsSleepy Před rokem +2

    I saw this vid and my first thought was "I haven't seen this one yet it looks sick!" then I realized that this just came out!

  • @Diggsano
    @Diggsano Před 11 měsíci +2

    the scope redicule could have been a pointing hand, I think this is a missed oppurtunity because you play cards with your hands :D I am looking forward to more videos of you making games since there is a lot to learn :D

  • @mikevisby8744
    @mikevisby8744 Před 9 měsíci

    I'm gonna have to look at more of your games! I just got my Playdate a few days ago and Core Fault quickly became my favorite.

  • @photonkun
    @photonkun Před rokem +2

    Let's go! another SquidGod upload

  • @benjattkk
    @benjattkk Před rokem +4

    SCRABDACKLE!!!!

  • @grantt4532
    @grantt4532 Před rokem

    These videos are ones I'm always looking forward to since I found your channel

  • @tillzillz
    @tillzillz Před rokem

    honestly, I hadn't been playing my PlayDate much recently, but stumbled on these vids and have been putting time into this great little handheld once again! can't wait to try this one out!

  • @gungu
    @gungu Před rokem

    Really nice. I also like the Hungary style keyboard😁

  • @NKCubed
    @NKCubed Před rokem

    looks super charming!

  • @BloodyDeadCat
    @BloodyDeadCat Před rokem

    Love the video great job

  • @henryhughes2433
    @henryhughes2433 Před rokem

    im so excited to see where this goes!!!

  • @SeanStClair-cr9jl
    @SeanStClair-cr9jl Před rokem +1

    It really is cool to see your actual talents as a game developer just improve with each little process, in very specific areas. At this point, (and idk how much of this is just editing! heheh) it seems your workflow is really efficient, and you know what parts of your game to lead with and prioritize. Like, even just the card animation stuff already looks great

    • @SquidGodDev
      @SquidGodDev  Před rokem +1

      Thanks! I've definitely picked up on a lot of little things with each game so it's gotten easier for sure. Still learning every day!

  • @anon_y_mousse
    @anon_y_mousse Před rokem +6

    Definitely do a video on coroutines, they're kind of interesting and people should get a better idea of how they work. Although it might help to talk about them generically rather than in the context of Lua. For instance, implementing them in C can be fun and they're super easy to understand that way with no language specific features to back them up.

    • @SquidGodDev
      @SquidGodDev  Před rokem +2

      There are some Playdate specific coroutine quirks that I might focus on that comes from the update loop itself being a coroutine, so I was thinking of going more specific rather than general actually 😅 but I'll consider the general case

    • @anon_y_mousse
      @anon_y_mousse Před rokem

      @@SquidGodDev I didn't know they made the main update loop a coroutine. That's really interesting. Maybe talk about both?

  • @rintendo6420
    @rintendo6420 Před rokem +2

    This looks awesome I might recommend going with the 3 Frame animation I remember watching a video about this kinda art style and it recommends 3 as the sweet spot for sufficiently wiggly lines love the content I can't wait ot get my play date and play everything u have made

    • @SquidGodDev
      @SquidGodDev  Před rokem +1

      Interesting... Maybe I'll change it all now then

  • @alexdewhurst2064
    @alexdewhurst2064 Před rokem

    I really love hearing about your philosophy and thought processes to game development. As an aspiring game dev and someone who looks up to your work, I find this aspect extremely helpful as it allows me to extract big ideas that I can use to develop my own games. Keep up the great work, the consistency, and the love you put into your content, it will surely pay off one day! Cheers man :)

  • @eezom1993
    @eezom1993 Před rokem

    literally going to try and get this console just because of you

  • @PeterMilko
    @PeterMilko Před rokem

    This will be my fav game you have made!

    • @SquidGodDev
      @SquidGodDev  Před rokem

      Thanks Pete! Just getting started, so hope it'll live up to your expectations :)

  • @ghostsauce3109
    @ghostsauce3109 Před 5 měsíci

    You should make game like Ori, Have a nice death, and flame keeper whatever that genre is considered in black and white would be sick

  • @cedric6941
    @cedric6941 Před rokem +2

    You should maybe make a game similar to Undertale. Maybe a short strange adventure game with a unique story and fighting mechanics or such?
    (don't forget a creepy character that breaks the fourth wall)

    • @SquidGodDev
      @SquidGodDev  Před rokem +2

      That would definitely be a cool project to try, though I'll need to play Undertale first 😬😬

  • @rs10269
    @rs10269 Před rokem +1

    So cool

  • @NotFamousReal
    @NotFamousReal Před rokem

    I've really had an itch to build one of these games myself for a few years. Does seem like a lot of work though, but this is a great start!

  • @Ryuu28_voidgames
    @Ryuu28_voidgames Před rokem

    Very cool

  • @peteziek132
    @peteziek132 Před rokem

    Nice 🎉

  • @_gamma.
    @_gamma. Před rokem

    Dang, that patreon is adding up to quite a deal!!

  • @matthewp3497
    @matthewp3497 Před rokem +1

    Solid stuff. Love your work. Have you ever thought about doing a playdate game jam?

    • @SquidGodDev
      @SquidGodDev  Před rokem

      My friend PossiblyAxolotl has got that covered itch.io/jam/playjam-3

  • @CitrusArchitect
    @CitrusArchitect Před rokem +1

    Interesting to hear about your favorite devs. They seem like the opposite of many popular indie devs like Eric Barone and Toby Fox, who spend a long time just making one game.
    I'm not saying that's what you should do - after all, lots of little games seems perfect for the Playdate! Just don't spread yourself too thin churning games out, it's OK to take some time on a larger project!
    (P.s. I LOVE deckbuilders, and especially short ones, so this is a day-one purchase for me :))

    • @SquidGodDev
      @SquidGodDev  Před rokem

      I think it just fits my motivation style more. It's hard for me to stick to one project since I don't have a concept of a "dream" game. But I think this project will be a little bit of a longer one so maybe it'll strike a middle ground.

  • @Tuskbumper
    @Tuskbumper Před rokem +2

    Only gripe is that the crank is not getting a use in the game so far. Otherwise it's looking pretty fun!

    • @SquidGodDev
      @SquidGodDev  Před rokem

      Original plan is to undock the crank to pull up your deck to view it, and dock it to put it away, but I'm still thinking through the core game mechanics so I might come up with another use case.

    • @Tuskbumper
      @Tuskbumper Před rokem +1

      @@SquidGodDev I think one of the problems with the playdate and it's devs is that the crank is under utilized. I can't say I have any idea to bring to the table but nothing is stopping this game from being playable from other devices if that makes sense

    • @LolaliciousSmiley
      @LolaliciousSmiley Před rokem

      ​@@Tuskbumper Very much agreed. Crank or bust!

  • @MICOXD
    @MICOXD Před rokem

    Just got core fault. It’s an incredible game

  • @4aqha250
    @4aqha250 Před rokem

    cool games, great video, congrats
    but pls use de-esser on your next videos, would make your audio more complete, with respect

  • @dondestanlosbanos1932
    @dondestanlosbanos1932 Před 10 měsíci

    Hey could you make a game like “retry” from the people that made angry birds?

  • @shadeslayer117
    @shadeslayer117 Před rokem

    Have you played Inscryption? Pretty simple machanics and a similar feel to this.

    • @SquidGodDev
      @SquidGodDev  Před rokem

      I sure have. I'll probably look to the game design for some inspiration for this game.

    • @shadeslayer117
      @shadeslayer117 Před rokem

      @SquidGod nice! I just noticed the thumbnail litterally has the Trapper in it lol looking forward to more devlogs on the for sure.

  • @BlueAxoTV
    @BlueAxoTV Před rokem +1

    200th like :3

  • @b-vance
    @b-vance Před rokem

    This is way cool that you are forced to keep your projects small, relatively, because of the limitations of the device itself. Small projects is definitely the way to go to get better quickly. But it’s so hard to stick tooooo 😩 feature creep for the lose..

    • @SquidGodDev
      @SquidGodDev  Před rokem +1

      Yeah it's definitely very difficult. I have to constantly think about scope creep.

  • @-Engineering01-
    @-Engineering01- Před rokem

    Hi I just wonder, why do you work full time as a software engineer and make gamea in your free time ? Why didn't u choose to be a full time game developer if so ?
    I see most of game dev related content creators don't work full time game dev.
    Why ?

    • @SquidGodDev
      @SquidGodDev  Před rokem

      Full time game development income is not very stable. I currently make about ~5-10 times less money doing game development than my full time job, so I'll need to get better at making games before I can make the switch.

  • @SnowmansApartment
    @SnowmansApartment Před rokem

    ‚if you want to help me find bugs, pay for a patreon membership‘.. capitalism at it‘s best xD
    Joke aside, this seems like a fun project, good luck =)

  • @NickJaime
    @NickJaime Před rokem

    Yes, they make a lot of games but few are good games lol. Just because your are good at putting the puzzle pieces together doesn't mean It will be a good-looking picture.

    • @SquidGodDev
      @SquidGodDev  Před rokem

      From my experience I feel like I'm getting better, so I'll keep sticking to this plan.

  • @saibadam
    @saibadam Před rokem

    Can u please stop using the playdate and start using godot or unity or something like come on u have a lot of potential us that