How ironic that Cyperdarks will forever be in the shadow of Cyperdragons, just like Zane's (Kaiser) fall from grace unfortunately there will be no redemption this time!. Speaking of GX I'm still waiting for Bastion's fire dragon Konami! (too bad that monster was thrown away just like Bastion).
Tbh i would love a fire dragon as well. Maybe tribute the opponent board to summon it and it can't he linked off and makes all cards on the field pryo type(minus water dragon) or can ss this if u control water dragon turn all cards your oppoent controlled to pyro type and your water dragon can attack all monsters your opponent controllz
1) Field spell doesnt search on activation 2) LV4's only trigger on normal summon 3) LV4's only grab LVL 3 or lower dragons in grave instead of any dragon/machine. 4) Field spell only protects ONLY IF the LVL4's are equipped. 5) Cyberdarkness Dragon doesnt let you equip from gave OPT.
lutin grognon I mean. They could be running extremely accurate season one Yami Yugi deck, and probably still win. Maybe they'd lose if they used Neo-Spacians
I dont want to look like the guy that goes "but Dzeff the new CyberDark support won me so many games", in fact, everything stated in this video is mostly true, but here is some niche stuff u can do with cyberdarks. -Claw can send Number 71 to put Seventh One on top and summon a C10X monster, send Chimerafflesia to search a fusion spell like future or overload fusion, Quasar to buff a lot and get a Shooting Star on the field (keep in mind that Cyberdarkness doesnt) -1 Normal summon Black Salvo, 2 bring back a CyberDark, 3 resummon it with the field spell and equip it with "Dragon Buster Destruction Sword". U could leave it there for a extra deck lock, or 4 summon DBDS with his eff. Then synchro summon a level 7 synchro with Black Salvo and the CD and go into Crystal Wing -Equipping a CD with Leng Ling gives them a 2500 body that can attack twice, as well as giving them extra protection. Then again, these combos invlove THE ORIGINAL CYBERDARKS. So, yeah. Although now that i remember, once i won 1rst place at my 2 person local tournament against Digital Bug, so this video argument is invalid.
Ah, that part in GX where the writers took away Jaden and Zane's decks, to give them inferior cards. As a side note, Anime Cyberdark's could get Level 4 or lower. That's right, Konami nerfed Cyberdark's when making them real. xD
Neospacians are so fucking boring, at least zone started using cyber end dragon toward the end again.bit seriously why couldn't they just have given him more chimeratechs for his edgy phase?
@@Deathmare235 He really didn't. Neos is a terrible archetype. Heroes went off to be meta. Neos went nowhere. Sure, Rainbow Neos, Grand Mole and Aqua Dolphin saw play, but beyond them, the rest was trash. They should have improved on the E-Hero's and their cards. Instead, they introduced a really poorly thought out archetype, with a bunch of garbage cards, like the Crysalis and NEX cards.
dark lyla's pretty good her being a quick effect means she's arguably the only who was actually improved but the rest of them are garbage that don't help the main strategies without tons of setup (lumina has to have a lightsworn in hand or in grave AND one banished- and even then she's a hard once per turn, ryko's banishing can't compete in today's formats and Jain doesn't do anything) it's really a shame because a dark version of Ehren or Raiden could have been really interesting
I’m sure they’ll eventually add more twilightsworns. I wish they’d made them earlier. They honestly scream Chaos Dragons, and I tried putting a Twilightsworn Chaos Dragon deck together but it just doesn’t work for today’s format. Red-Eyes DMD and Lightpulsar combos aren’t what they used to be.
Except the support does what the deck wants to do. The problem is the original cards. You're using the metric of the deck's represention as a whole as the crux of your video, when that only reflects the total quality of the deck, not how well designed the new cards are.
If they had given us retools of Horn, Edge and Keel which actual effects as well as new support it would have been a lot better. Yes, I know not having the originals might kind of ruin the point of legacy support but if that case give us an errata buffed version of the originals rather than "Oh, I deal piercing." "I can attack directly for half my attack!" "....I can burn for 300."
Oh the new support didn't fail. It definitely made the deck better by leagues. But I feel they didn't want to make the deck competitive in any way. They spruced them up, but didn't care enough to try to make them great.
This pretty much. I don't know what it is with Konami and being afraid to make good legacy support. It's like they're afraid that decks that had success back in the day will suddenly become relevant again (which is very rare). If I can put on my tinfoil hat, I believe Konami intentionally releases legacy support that isn't good enough so we are still forced to buy the new 'made to win' decks.
I sort of prefer this idea. It makes them good for casual without being too expensive. Can you imagine how much it would cost if they somehow made Fortune Ladies Tier 1 with them each only getting about 1 printing?
Mobiusleader007 That's not a "tinfoil hat." That's literally the purpose of for-profit institutions. Strategies such as they implement are taught in college, by private organizations (there are literally businesses that provide training in the psychology of consumers and marketing), learned through experimentation, etc. It's just Konami is very blatant and doesn't hide the fact that their methods control the metagame for monetary purposes. They take it too far as well, where traditionally it would have collapsed on itself, based on historical examples, after so long. The difference is, in theory, that the brand is already established elsewhere (anime, manga, toys, etc.) and is beloved by millions, so it sells regardless. There is no competition present for these fans since Konami has a monopoly on the YGO card game experience; you either bite or drop it entirely. A history lesson: before the 1970's in the U.S. at least (I'll get to Konami and Japan below), you couldn't advertise toys specifically to children on television which made creating television shows with the purpose of selling said toys difficult and not as affective (the YGO anime, although it came first, is today mostly used to continue the interest in its other products). It was to protect children and consumers but once the noose was loosened (my assumption, not fact, for the reason being the boosting of the economy through more revenue flow) companies realized that established fans will flock to any and everything thrown at them. Konami is predominantly a Japanese corporation, yes, but these lessons were learned all across the globe throughout the 1980's and 1990's. That's why the Star Wars Battlefront 2 debacle is so unprecedented: there was actual monetary consequences to their greed despite it being predominantly a film franchise with an established fan base. Up until that point, many gaming companies were pushing methods further and further in their favor without much push back. Belief in anything else is simply not true, because there is plenty of factual and circumstantial evidence such as what I stated above as well as sales figures, the fact that the secondary market (sales of singles) does not benefit them at all monetarily (a big reason for reprints), etc. Circumstantial evidence comes in where you look at other games with less of an established fandom and the much more consumer friendly practices in play. This allows them to bring in and keep players by establishing trust between manufacturer and consumer (another topic taught in college).
MobiusLeader007 I mean even if the support isn’t “made to win,” that doesn’t mean it’s not good. I mean the new Cyberdark cards took care of a lot of their problems, so they’re obviously good cards.
I've been playing with the deck lately, so my opinion is that the current support* is just too fair, considering how bad the originals were. Here's a couple tweaks they should have done: 1- For the field, make it so that your opponent can't respond to the Normal Summon of a Cyberdark, aka allowing you to get your equips off to benefit from the protection. 2- Make Claw and Cannon proc when they leave the S/T Zone, not just as equipped. A problem the deck has is that bouncing back with the field causes the equipped monster to be send to the GY without begin considered as an equip, so you end up not gaining the effect. Doing so would mean you at least have a play during Main Phase, not just battle. 3- Make Cyberdarkness a once per turn equip, not just when summon. It's bad enough to lay it down, so a big reward should be in place. These tweaks wouldn't really make the deck competitive, sure, but at least would offset the cost of running the bad ones a little bit. *Claw searches a Spell OR TRAP. But currently, there are none, so there's still hope for more Cyberdark Support to come.
if they made the cards like this or made further support with something similar then they deck would be viable. on a side note I've used the deck at locals and I didn pretty well considering, got top 6 out of 16 people. the ones above me were using stuff like true draco, trickstars etc
Some of my thoughts on how to at least somewhat fix Cyberdarks: 1. An archetype-specific way of normal summoning multiple Cyberdark monsters, like Ultimate Offering but specifically for Cyberdark monsters so that it can't be abused by other decks. 2. A faster way of setting up the grave to be able to take advantage of the above. 3. Some way of equipping dragon-type monsters to the original three monsters when they're already on the field. 4. A link 3 monster with three downward pointing arrows. Ideally one that can search Overload Fusion or Cyberdark Impact on summon in order to lead into Cyberdark Dragon plays. 5. Ways to make plays other than "Discard cannon to search horn, summon horn, equip cannon".
I love how two of his videos contradict each other. Kinda. Love your videos, gives us a perspective on both side of an archetype. I still would like to build Cyberdark with Barrel Dragon if possible. Wish me luck!
There are two kinds of archetypes, the ones that can be saved and the ones that need to start from zero. I think that the old vampires could had been like that with some kind of Necrovalley card to prevent effects from the cards sent by their effects instead of these new style
Well Cyberdark End Dragon is here now after almost three years of waiting. Don't know how good it will be in the meta - but it will finally make Cyberdarks playeble.
cyberdark needs cards that allow them to work better in cyber dragon decks if they had that they might be better but if they want to make cyber dark its own deck type then they need to errata the original trio or add allot more other cards
"did you hear? Cyberdarks got brand new support!" "cool, but they still suck!" "that's right, but they suck just a little bit less!" Even before the support and overwhelming evidence of their suckage, i knew cyberdarks were a piece of garbage. They don't do anything other than summon out some shitty beatstick. So sad because evil zane on the show was represented as a stronger duelist... with a weakass deck.
The second effect of the Field Spell needed to be 2 separate effects. For example Quick Effect: you can target one Cyberdark card you control, return it to your hand. You can Normal Summon/set a Cyberdark Monster in addition to your regular Normal Summon/set. It wouldn’t turn the deck into a T1 deck, but it would diversify the deck’s strategy and allow it to do a lot more things.
Christian Raul Villa Godines has problems dealing with negates, and has problems recovering if the plan fails. (For example, if u can summon a regular Cyber dragon and a galaxy soldier, and have no more monsters, and ur opponent negates nova or infinity, cyber dragons have problems recovering.
Cyberdarks only equip on normal summon or fusion summon, not once per turn. We need cyberdark dragon type monsters that have the effect of equipping themselves from the grave to your monster. And we need a way to send our dragons into the grave from the deck, other than cannon.
I gave a big comment on your poll and that was me being nitty gritty but to put it simply no deck that is normal summon based, with low attack points, and full of monsters with the same effect can exist in today's meta Ps cyberdarkness dragon is pretty op non-targeting non-once per turn Omni negation with the potential of a 7k body
The second point should be taken in consideration for any legacy support if the soon to be support deck is terrible enough, not even a themed Spellbook of judgment can save them. Cyber Darks were so bad their field spell had to cover too many things just to make poeple even think on testing with them
Ignores bef fixed several problems of bes in 1 card search on activation and a special summon effect on top of protection, meanwhile cyberdarks where originally a 5 card archetype 4 cards are not gonna fix the archetype unless they have nirvana high paladin sized paragraphs for effects
Depends on what your standard is. People who only ever play meta believe that the meta is balanced and that anything that isn't at least rogue tier is trash. People who only ever play casual decks believe that everything rogue-tier and above is overpowered. I personally go middle-of-the-road myself, since that's where the all the interaction and back-and-forth is.
Many people also used Quasar Dragon in this Deck, so Cyberdark/ness could equip it for the body AND to float into Shooting Star Dragon. It also floats into Shhoting Star if you used Cyberdarkness Negation effect, which is neat :D
The point of legacy support is to better an archetype, not to make them competitive. The two new dragons add consistency, recovery, and versatility. While I think Inferno was a bit too overbalanced, and Cyberdarkness Dragon was a bit too resource intensive to be summoned, but all in all they did improve the state of cyberdarks. Had this support came out like 2-3 years before they did I think Cyberdarks would've seen some competitive play.
I remember once I made it so someone lost against me 'cause they ragequit since they let me continue my plays by exploiting their Cyber Dragon Infinity to blow up my Cyberdark Inferno. I just like to run Shaddoll Cyberdarks. You're not running Cyberdarks pure if you're trying to win...usually. Also, when talking about B.E.F. Zelos, you missed the arguably more important effect on there. It gives them a counter when they are summoned. Before Zelos came out, Boss Rush was a useless card with anything but Big Core Mk2. With B.E.F. Zelos, it made it so the deck can actually use Special Summons to it's advantage to actually swarm, rather than just blowing themselves up after any battle. Also, since none of the cards in the deck are below level 5, and only Mk2 and Mk3 can summon themselves without tributes (The former gets no counters and the latter can only be summoned with a Cyber Dragon-esque effect), so the Special Summon with counters made the deck actually useable. From someone who's played both decks pre and post field spell, I can say that B.E.F. Zelos actually buffed the deck quite a bit, where as Cyberdark Inferno just made them almost passable. B.E.S. can now be ran as an actually decent engine WITHOUT outside support. Cyberdarks still NEED outside support to work so that your opponent can't just Solemn Strike to kill your whole deck.
I made a Cyber Dragon deck on YGOPro and the only reason it works OKAYish is because of 3 Phantazmay and 2 DAD. Allure is decent draw power, DAD brings with it removal, and I use cards like Armageddon/Grepher, Foolish, and 3x Dragon Shrine to try to send as many Cyberdarks to the GY as I can so I can Overload for Cyberdarkness, if I can end on DAD and Cyberdarkness, I'm at least ending on semi-reliable removal and negation. It's still a bad deck but it's at least somewhat playable at a casual or locals level.
I honestly think the support is pretty good, but yeah what really holds them back are the old cards. A new version of the old cards are 100% necessary ...I don’t know what they would do but I guess make them level 3 and make them all machine dup targets. I’m not that good at this game so that’s all I can really say
Have not watched yet, but let me guess: Even tough Claw and Cannon are actually GREAT cards, they are not enough to fix a bad concept and the fact that the originals have terrible effects, also, summoning the boss monster is extremelly hard, even with the fusion spell. Even after all that, I hope we get retrains of the 3 original ones, hopefully very similar to the orginal ones in terms of art but with better effects
Cyberdark was not as bad as Genex, any ideas what it would take to make that a rogue deck? Certainly some spell/trap support, but what would those cards do?
I believe the only time I saw people trying to make Cyberdarks competetive was by adding them to Pre-Dragunity Legion Dragunity decks, we already had Phalanx, Dux, Vajrayana and Gae Derg, we didn't have Ravine. I've seen people teching 2-3 horns to have a way for generic lv 6 synchros or other plays, but it didn't really go anywhere since few months later we got Ravine.
I think the actual problem with Cyberdarks is they dont work like they did in the show. In the show the archetype didnt have a level restriction, if they didnt have a level restriction the deck would be able to equip more powerful dragon and they could at least function as an OTK deck.
You know what’s funny. When I was a kid I had ultimate rare cyber darks and I was playing them in everything against my friends. So when I got back into the game to learn that they received support I was excited. I tried to make them at least playable but they’re too slow and clunky and easy to disrupt. I splashed shaddolls and dragunitys tried a pure rush build and even lightsworns but in the end I abandoned them for better decks. I really do feel like Konami should of released some modern versions of the lvl 4s. And an easier to summon fusion. How hard would of been to release a lvl5 special summon so At least they have access to the cyber dragon xyz pool? Or some versions that gained more relevant effects when equipped
Rather then making legacy support for Cyberdarks, they'd have done better by just giving the originals each an errata buff, something along the lines of: On summon, (Foolish). Cannot be targeted or destroyed by card effects. OpT: Target a L4 or lower monster in your GY; equip it (only 1 equipped monster at a time). Gain ATK equal to equips original ATK. If would be destroyed by battle, destroy equipped monster instead. [Horn]- piercing damage. Hard OpT: tribute this card; choose a number of monsters up to this cards ATK/500 and send them to the GY. [Edge]- Trap Stun on attack. Hard OpT: discard this card; add to your hand a L4 or lower Machine-Type monster, OR a Cyberdark Spell/ Trap from your Deck. [Keel]- Hard OpT: Pay 1000 Life Points (Quick Effect); Keel gains the equipped monsters effect until EoT. [Cyberdark Dragon]- Must first be Fusion Summoned. Unaffected by card effects. OpT: Target a monster in your GY; equip it (only 1 equip at a time). Gain ATK equal to equips original ATK. If would be destroyed by battle, destroy equipped monster instead. Piercing damage, Trap Stun on attack. Hard OpT: send a monster equipped to a Cyberdark monster you control to the GY; negate a card effect and destroy it. If they still had a field spell, it could allow Cyberdarks to equip monsters from the opponents GY as though they were in your own.
In MtG, they release decent cards for bad decks regularly, and everyone just accepts that some types of decks are just for "kitchen table" magic. Usually, the hope isn't to make it competitive w.r.t. tournament play, but rather to make it on par with a casual deck made of entirely new cards. Like, maybe five or six cards a year will see actual use in non-rotating formats. I think this is a healthier approach to card printing; constantly printing new power-crept versions of old cards is unsustainable.
That's a shame. The Cyberdragon and Cyberdark were always my favorite. I think its fun for causal play but yeah Cyberdark was very bad when I tried because you needed a dragon in the gy
The best support that came out of this box was the amazoness support, and it was still not enough, now if Amazoness are better with the new support than red eyes and cyberdark you can imagine how bad the archetypes used to be and still are :(
The field spell tries so hard to backpack its almost prefect. Ironically the worst part of the field spell is it searches a fusion card. Cyberdarks are not a wombo combo deck that they need to search brilliant fusion. Non Targeted and normal summon based they're definitely stun based that the fusion monster as well makes no sense. The only real problem I see with the deck is that ghost ogre or a solemn strike doesn't let you put a monster on board. The OG cyberdark effs are mandatory so its not like you can moon mirror shield a Cyberdark before it gets negated and destroyed. I think the breaking point for Cyberdark would be a Trap card. It could be as simple as popping a card, but the fact its searchable would be huge for the card of demise deck that it is.
We just need brand new cyberdark monsters, first, they need to be able to target level 4 dragons from the graveyard and on top of that they need to be able to send dragons to the graveyard when summoned and then take them as equip cards and maybe they need to bump the base attack to at least 1200 points and as long as they have an equip dragon card, they can NOT be destroyed by card effects, with the battle destruction being the same as it is now, you remove the equip first and then on a second attack the cyberdark monster is destroyed. And they need to count as cyberdark keel, edge and horn while on the field, hand and graveyard so that they can make the fusion cards. So yeah you can fix this archetype with a lot of work XD
Just curious. Are you on Duel Amino? Because if you are there's a group I'm in on it called elemental dueling. Basically those in elemental dueling can only use one attribute (including trap/spell monsters but excluding tokens). We're working on reviving it as awhile back it fell apart cuz of bad managing and busy schedules but now we're updating it so people can have upto 3 monsters not of their attribute if I understand correctly. As for the banlist Currently we're using a slightly altered version of Konamis banlist (barrier statues are banned, and D rulers are at 1). Also everyone may use monsters of the Divine attribute.
Madolche Fresh Sistart is a prime example of this. She should’ve had an MX-Saber invoker effect for Madolches. I hate when they release crap Legacy support, because it means we won’t get more for a while. Even if you don’t want a deck to be competitive, the Six Samurai support was at least decent, for example, and melds with a true king engine to create a viable deck. If sucks that the fusion is terrible, but they’re still pretty good cards.
Don't know if you already have and I just missed it, but I'd really like to see you do a video on Senet Switch and how it relates to Links today. In its time, it was a pretty unremarkable card, but now it's pretty useful.
I hope they add new support for them like new machine cyberdark that can equip monster from your graveyard when they normal of SPECIAL summon. And some extra deck dragon card that have effect when send to graveyard or that active from graveyard.
It's a fun casual deck to be honest. It doesn't negate half of the cards like a typical competitive deck, but but it's a fun deck where you can play fusions and synchros thanks to black Salvo. I sincerely love it when i do beat a very good deck only because i have a big beating steak of 6.000 throught cyberdarkness equiped with Quasar... Also you're wrong, they outplay everything because of their EDGE
Based on the last Zane event in Duel Links, it was ultimately underwhelming. Even a sub-par deck with a couple of the most common traps would be more than capable of handling him at level 40+ because they wouldn't target the monsters.
"You're basically running 9 Garnets." Well there's your problem. Check the Pojo guide - you don't need to run 3/3/3 of the original Horn/Edge/Keel. Ratios like 2/2/2, 2/2/1, or 2/3/1 are more common. Sure, you need a copy to Normal Summon to make your plays, but Cannon searches it, and you're running around 6 copies plus 3 searchers. 3/3/3 is excessive.
The new Cyberdark support failed because there wasn’t enough of it. Is this really needed of an explanation? The original set is 3 monsters 1 fusion and 1 spell for the fusion. They were given really good support with Claw, Cannon, Darkness, and the field spell. It just that’s it. If Cyber Dragon only got Megafleet, Core, Drei, and Repair Plant, that deck would be just as bad. Cyberdarks can work. Konami just needs to care enough to print new cards for them.
I dunno, man. Cyberdarks tend to kick my ass over and over again, just cuz they’re used so little and they have such a strange effect gimmick. It’s hard to predict the unpredictable, especially when it’s unpredictable you’re even going to meet the unpredictable in the first place…. if you understand what I’m saying.
Still 2020 I'm waiting for something quite powerful support for this Archetype, as I waited for Cyber Dragon (BTW it's a cool as a complement in a tag team match).
The only really great thing that happened to me playing Cyberdarks was my opponent summoned Ra and payed his life points, beat over my edge which I then used to attack directly for game. So at least Cyberdarks are better than Egyptian gods lol.
The way I look at the Cyberdark support (and B.E.S. support) is that it made an archetype that was completely unplayable playable. Before the support you could not even make a Cyberdark deck because the cards were so poorly designed, now you can actually make a Cyberdark deck, even though it's still not good. And with that said comparing the support to Blaze Accelerator Reload is a bit unfair because Volcanics were a perfectly playable deck before they got Blaze Accelerator Reload that made them competitive unlike Cyberdarks. Also I don't believe that the intention of the support was to make Cyberdark a good or rogue deck but a playable deck, same wih the B.E.S. support. You simply cannot make an archetype that's completely unplayable and terrible in design into a competitive deck with some new of support, it would need a complete overhaul.
The support was pretty good though casually at least. Then neither me or my roommate own any handtraps or anything like that. My roommate just wrote cyberdark impact on a piece of paper becuase he couldn't afford the actual card at the time.
I'll tell you exactly what happens with these bad cards from legendary duelist like packs MOST OF THESE CARDS ARE MADE FOR DUEL LINKS They only released most of them to the tcg because they want to add a card unique to duel links, but need to be on the tcg first
I think I played a lot of Cyberdark in one of the old video games on the DS... It sounds like Cyberdarks need some dragons for their support. And no, I didn't play Cyberdarks because they're good. I played them for the sake of fun, really. My other decks in those days were things like Arcana Force, a deck that revolved entirely around stealing my opponent's creatures (Featured Necrofear) and a deck that focused entirely around returning from the Graveyard with silly things like Revival Jam.
Well of course it didn't do anything competetively. It was building off of Cyberdarks one of the worst archetype ever. I don't think that was the point of this support. That whole set where these cards came out was meant to make terrible archetypes playable. Amazoness and The Legendary Fishermen also didn't do anything to my knowledge. I have to respectfully disagree with you Dzeef because this isn't a fair standard to hold the deck to. This is a case where casual play was the focus here. Cyberdarks were unplayable before, now they are. I would say this support more than did its job. However I know you approach things from a competitive angle so I do agree that this legacy support was not enough for that.
Honestly if Konami wanted to make Cyberdarks better, they had to make a retrain of the level 4 because they suck. And maybe some more spells and traps that would make claw soo much better and boost the consistency of the deck too. Basically they need the whole deck re-designed lmao
I've always loved cyberdarks as a kid - had the cards but could never play them (evidently wasn't missing out on much). Hopefully the old ones get a retrain.
Because it's good support for an archetype that needs broken support to be playable.
Why did Gx do this to people? Same problem that the neo-spacians have
Well, yeah, basically, if it's shitty it will need stupidity strong enough support
@@samuelcastillo5246 not really
@@samuelcastillo5246 we'll see what they get in the new structure deck
@@AlifieAbsinTh i hope they get something absolutely broken but exclusive for them
How ironic that Cyperdarks will forever be in the shadow of Cyperdragons, just like Zane's (Kaiser) fall from grace unfortunately there will be no redemption this time!.
Speaking of GX I'm still waiting for Bastion's fire dragon Konami! (too bad that monster was thrown away just like Bastion).
I always thought it was Solar Flare Dragon, since he used it in both the Tag Force games and in the Manga. :p
Tbh i would love a fire dragon as well. Maybe tribute the opponent board to summon it and it can't he linked off and makes all cards on the field pryo type(minus water dragon) or can ss this if u control water dragon turn all cards your oppoent controlled to pyro type and your water dragon can attack all monsters your opponent controllz
Message from the future:
Konami will release a cyberdark structure deck that will make cyberdark a bit more playable
1) Field spell doesnt search on activation
2) LV4's only trigger on normal summon
3) LV4's only grab LVL 3 or lower dragons in grave instead of any dragon/machine.
4) Field spell only protects ONLY IF the LVL4's are equipped.
5) Cyberdarkness Dragon doesnt let you equip from gave OPT.
Not to mention they can’t special summon for shit
(Obligatory "this card won me many games and you're wrong" comment)
lutin grognon
I can't tell if you're serious of if you're joking...
lutin grognon
I mean. They could be running extremely accurate season one Yami Yugi deck, and probably still win.
Maybe they'd lose if they used Neo-Spacians
lutin grognon
Indeed
Monarchs
Why the new cyberdark support failed? Because it was cyberdark support.
Way way back. To 2007. When a mistake- I mean a booster pack was released
@@1cioda Hahahahahahhahahah good one
Im crying xD
The new ones are pretty good, the problem is that the old ones were still too bad. If there was a way to search the searcher it would be better
The old one's needed complete retrains.
The Cyberdark machines should be lv3 monsters that can equip 1 Cyberdark monster from the GY to themselves if they are summoned
I dont want to look like the guy that goes "but Dzeff the new CyberDark support won me so many games", in fact, everything stated in this video is mostly true, but here is some niche stuff u can do with cyberdarks.
-Claw can send Number 71 to put Seventh One on top and summon a C10X monster, send Chimerafflesia to search a fusion spell like future or overload fusion, Quasar to buff a lot and get a Shooting Star on the field (keep in mind that Cyberdarkness doesnt)
-1 Normal summon Black Salvo, 2 bring back a CyberDark, 3 resummon it with the field spell and equip it with "Dragon Buster Destruction Sword". U could leave it there for a extra deck lock, or 4 summon DBDS with his eff. Then synchro summon a level 7 synchro with Black Salvo and the CD and go into Crystal Wing
-Equipping a CD with Leng Ling gives them a 2500 body that can attack twice, as well as giving them extra protection.
Then again, these combos invlove THE ORIGINAL CYBERDARKS. So, yeah.
Although now that i remember, once i won 1rst place at my 2 person local tournament against Digital Bug, so this video argument is invalid.
Soooo Cyberdark NO impact
You’re just angry because you lost against Cyber Lightsworn MAX Dragons too many times.
Ah, that part in GX where the writers took away Jaden and Zane's decks, to give them inferior cards. As a side note, Anime Cyberdark's could get Level 4 or lower. That's right, Konami nerfed Cyberdark's when making them real. xD
Neospacians are so fucking boring, at least zone started using cyber end dragon toward the end again.bit seriously why couldn't they just have given him more chimeratechs for his edgy phase?
They made Zane a worse duelist at least Jaden improved since they’re a better version of the hero equip spells
@@Deathmare235 He really didn't. Neos is a terrible archetype.
Heroes went off to be meta. Neos went nowhere. Sure, Rainbow Neos, Grand Mole and Aqua Dolphin saw play, but beyond them, the rest was trash.
They should have improved on the E-Hero's and their cards. Instead, they introduced a really poorly thought out archetype, with a bunch of garbage cards, like the Crysalis and NEX cards.
To be fair. You have to have a high IQ to understand Cyberdarks.
Can you make a video about why the twilightsworms failed? Because lightsworns are pretty popular
Yuta Raf they didn’t “fail” it’s just not good for this format or the past ones, it’s time will come
I do use like 2 of them tho so there will be enough Dark monster for me to run BLS.
dark lyla's pretty good her being a quick effect means she's arguably the only who was actually improved but the rest of them are garbage that don't help the main strategies without tons of setup (lumina has to have a lightsworn in hand or in grave AND one banished- and even then she's a hard once per turn, ryko's banishing can't compete in today's formats and Jain doesn't do anything) it's really a shame because a dark version of Ehren or Raiden could have been really interesting
I’m sure they’ll eventually add more twilightsworns. I wish they’d made them earlier. They honestly scream Chaos Dragons, and I tried putting a Twilightsworn Chaos Dragon deck together but it just doesn’t work for today’s format.
Red-Eyes DMD and Lightpulsar combos aren’t what they used to be.
Sharif Abdelal Exactly they are like 6 years late should have been made when XYZ monsters were becoming a thing
If Zane used them, then they are good.
Very true
Lol right. All of Zane’s cards were pretty good.
Except the support does what the deck wants to do. The problem is the original cards.
You're using the metric of the deck's represention as a whole as the crux of your video, when that only reflects the total quality of the deck, not how well designed the new cards are.
And they are pretty well designed. Just not broken.
If they had given us retools of Horn, Edge and Keel which actual effects as well as new support it would have been a lot better. Yes, I know not having the originals might kind of ruin the point of legacy support but if that case give us an errata buffed version of the originals rather than "Oh, I deal piercing." "I can attack directly for half my attack!" "....I can burn for 300."
Those 2 new Cyberdarks are definitely machine, but they forcefully made them as Dragons for the sake of synergy.
My favorite play with Cyberdarks is to equip it with the Destruction Sword so you have a 900 atk Domain.
No you have 1200 Domains
Oh the new support didn't fail. It definitely made the deck better by leagues. But I feel they didn't want to make the deck competitive in any way. They spruced them up, but didn't care enough to try to make them great.
This pretty much. I don't know what it is with Konami and being afraid to make good legacy support. It's like they're afraid that decks that had success back in the day will suddenly become relevant again (which is very rare). If I can put on my tinfoil hat, I believe Konami intentionally releases legacy support that isn't good enough so we are still forced to buy the new 'made to win' decks.
I sort of prefer this idea. It makes them good for casual without being too expensive. Can you imagine how much it would cost if they somehow made Fortune Ladies Tier 1 with them each only getting about 1 printing?
Mobiusleader007 That's not a "tinfoil hat." That's literally the purpose of for-profit institutions. Strategies such as they implement are taught in college, by private organizations (there are literally businesses that provide training in the psychology of consumers and marketing), learned through experimentation, etc. It's just Konami is very blatant and doesn't hide the fact that their methods control the metagame for monetary purposes.
They take it too far as well, where traditionally it would have collapsed on itself, based on historical examples, after so long. The difference is, in theory, that the brand is already established elsewhere (anime, manga, toys, etc.) and is beloved by millions, so it sells regardless. There is no competition present for these fans since Konami has a monopoly on the YGO card game experience; you either bite or drop it entirely.
A history lesson: before the 1970's in the U.S. at least (I'll get to Konami and Japan below), you couldn't advertise toys specifically to children on television which made creating television shows with the purpose of selling said toys difficult and not as affective (the YGO anime, although it came first, is today mostly used to continue the interest in its other products). It was to protect children and consumers but once the noose was loosened (my assumption, not fact, for the reason being the boosting of the economy through more revenue flow) companies realized that established fans will flock to any and everything thrown at them. Konami is predominantly a Japanese corporation, yes, but these lessons were learned all across the globe throughout the 1980's and 1990's.
That's why the Star Wars Battlefront 2 debacle is so unprecedented: there was actual monetary consequences to their greed despite it being predominantly a film franchise with an established fan base. Up until that point, many gaming companies were pushing methods further and further in their favor without much push back.
Belief in anything else is simply not true, because there is plenty of factual and circumstantial evidence such as what I stated above as well as sales figures, the fact that the secondary market (sales of singles) does not benefit them at all monetarily (a big reason for reprints), etc. Circumstantial evidence comes in where you look at other games with less of an established fandom and the much more consumer friendly practices in play. This allows them to bring in and keep players by establishing trust between manufacturer and consumer (another topic taught in college).
MobiusLeader007 I mean even if the support isn’t “made to win,” that doesn’t mean it’s not good. I mean the new Cyberdark cards took care of a lot of their problems, so they’re obviously good cards.
I agree. Some people play the game just to play and have fun. Not everybody is that serious and competitive about this game...
B.E.S. Got Big Core Mk. 3 at the time as well.
I've been playing with the deck lately, so my opinion is that the current support* is just too fair, considering how bad the originals were. Here's a couple tweaks they should have done:
1- For the field, make it so that your opponent can't respond to the Normal Summon of a Cyberdark, aka allowing you to get your equips off to benefit from the protection.
2- Make Claw and Cannon proc when they leave the S/T Zone, not just as equipped. A problem the deck has is that bouncing back with the field causes the equipped monster to be send to the GY without begin considered as an equip, so you end up not gaining the effect. Doing so would mean you at least have a play during Main Phase, not just battle.
3- Make Cyberdarkness a once per turn equip, not just when summon. It's bad enough to lay it down, so a big reward should be in place.
These tweaks wouldn't really make the deck competitive, sure, but at least would offset the cost of running the bad ones a little bit.
*Claw searches a Spell OR TRAP. But currently, there are none, so there's still hope for more Cyberdark Support to come.
if they made the cards like this or made further support with something similar then they deck would be viable. on a side note I've used the deck at locals and I didn pretty well considering, got top 6 out of 16 people. the ones above me were using stuff like true draco, trickstars etc
Some of my thoughts on how to at least somewhat fix Cyberdarks:
1. An archetype-specific way of normal summoning multiple Cyberdark monsters, like Ultimate Offering but specifically for Cyberdark monsters so that it can't be abused by other decks.
2. A faster way of setting up the grave to be able to take advantage of the above.
3. Some way of equipping dragon-type monsters to the original three monsters when they're already on the field.
4. A link 3 monster with three downward pointing arrows. Ideally one that can search Overload Fusion or Cyberdark Impact on summon in order to lead into Cyberdark Dragon plays.
5. Ways to make plays other than "Discard cannon to search horn, summon horn, equip cannon".
This support is good, it makes synergy with the cyberdarks, but the first cyberdarks are not too good and need even more support.
Yo Oswaldo yeah the support is good but the other cyber darks were so bad that the support needed to be broken to make cyber darks playable
Nick Carney yes, they need more search/draw and protection cards.
But Dzeeff, this card beat my friend at locals against his Ojama Skull Servant deck. It has to be good!
wait this isn't a pack opening?
I love how two of his videos contradict each other.
Kinda.
Love your videos, gives us a perspective on both side of an archetype.
I still would like to build Cyberdark with Barrel Dragon if possible. Wish me luck!
There are two kinds of archetypes, the ones that can be saved and the ones that need to start from zero.
I think that the old vampires could had been like that with some kind of Necrovalley card to prevent effects from the cards sent by their effects instead of these new style
Well Cyberdark End Dragon is here now after almost three years of waiting. Don't know how good it will be in the meta - but it will finally make Cyberdarks playeble.
cyberdark needs cards that allow them to work better in cyber dragon decks if they had that they might be better
but if they want to make cyber dark its own deck type then they need to errata the original trio
or add allot more other cards
As much toxic waste of space that the cyberdarks are I really want to find some strategy to use them in for today's meta cause they still look amazing
How come nobody uses Winged Dragon of Ra, but Sphere Mode is a 3 of in side decks?
"did you hear? Cyberdarks got brand new support!"
"cool, but they still suck!"
"that's right, but they suck just a little bit less!"
Even before the support and overwhelming evidence of their suckage, i knew cyberdarks were a piece of garbage. They don't do anything other than summon out some shitty beatstick. So sad because evil zane on the show was represented as a stronger duelist... with a weakass deck.
The second effect of the Field Spell needed to be 2 separate effects. For example
Quick Effect: you can target one Cyberdark card you control, return it to your hand.
You can Normal Summon/set a Cyberdark Monster in addition to your regular Normal Summon/set.
It wouldn’t turn the deck into a T1 deck, but it would diversify the deck’s strategy and allow it to do a lot more things.
Could you make a video of Cyberdragons please and why they haven't been at a top 5 best decks?
Please, that's my favorite archetype 💘
Christian Raul Villa Godines has problems dealing with negates, and has problems recovering if the plan fails. (For example, if u can summon a regular Cyber dragon and a galaxy soldier, and have no more monsters, and ur opponent negates nova or infinity, cyber dragons have problems recovering.
Mine too
Nightmare Gaming that's no longer a thing
@@nicholasarcila9391 We have Nachster now so the archetype does get better a bit.
Cyberdarks only equip on normal summon or fusion summon, not once per turn. We need cyberdark dragon type monsters that have the effect of equipping themselves from the grave to your monster. And we need a way to send our dragons into the grave from the deck, other than cannon.
Oh yeah they existed
I gave a big comment on your poll and that was me being nitty gritty but to put it simply no deck that is normal summon based, with low attack points, and full of monsters with the same effect can exist in today's meta
Ps cyberdarkness dragon is pretty op non-targeting non-once per turn Omni negation with the potential of a 7k body
Like the wind up support from secrets of eternity
But not the new one from flames of destruction
That card is awesome
The second point should be taken in consideration for any legacy support if the soon to be support deck is terrible enough, not even a themed Spellbook of judgment can save them.
Cyber Darks were so bad their field spell had to cover too many things just to make poeple even think on testing with them
Hell Kaiser is still a beast.
It failed because the deck wasn't responding to the players
It doesn't have waifus so no one plays it kappa
Er.. Dinos? Gouki?
KommandantMakaröwitz suprex and coatlus best waifus confirmed
Amen
Ignores bef fixed several problems of bes in 1 card search on activation and a special summon effect on top of protection, meanwhile cyberdarks where originally a 5 card archetype 4 cards are not gonna fix the archetype unless they have nirvana high paladin sized paragraphs for effects
Because over powered decks are made and doesn't allow more interesting decks to thrive.
Depends on what your standard is. People who only ever play meta believe that the meta is balanced and that anything that isn't at least rogue tier is trash. People who only ever play casual decks believe that everything rogue-tier and above is overpowered.
I personally go middle-of-the-road myself, since that's where the all the interaction and back-and-forth is.
But at least Cyberdark Impact brought us Senet Switch for those slick Link Monsters :^)
Im at the point where that thumbnail had me expecting a duelist pack opening
Many people also used Quasar Dragon in this Deck, so Cyberdark/ness could equip it for the body AND to float into Shooting Star Dragon. It also floats into Shhoting Star if you used Cyberdarkness Negation effect, which is neat :D
The new support was awesome, the problem is we weren't given enough consistency cards
I don't think it failed because they actually made cyberdarks playable.
The point of legacy support is to better an archetype, not to make them competitive. The two new dragons add consistency, recovery, and versatility. While I think Inferno was a bit too overbalanced, and Cyberdarkness Dragon was a bit too resource intensive to be summoned, but all in all they did improve the state of cyberdarks. Had this support came out like 2-3 years before they did I think Cyberdarks would've seen some competitive play.
The new support is definitely great but they needed more. They need an extender because they are normal summon reliant. They need more spells support.
They need 1 trap so that claw can search a spell/trap.
I remember once I made it so someone lost against me 'cause they ragequit since they let me continue my plays by exploiting their Cyber Dragon Infinity to blow up my Cyberdark Inferno. I just like to run Shaddoll Cyberdarks. You're not running Cyberdarks pure if you're trying to win...usually.
Also, when talking about B.E.F. Zelos, you missed the arguably more important effect on there. It gives them a counter when they are summoned. Before Zelos came out, Boss Rush was a useless card with anything but Big Core Mk2. With B.E.F. Zelos, it made it so the deck can actually use Special Summons to it's advantage to actually swarm, rather than just blowing themselves up after any battle. Also, since none of the cards in the deck are below level 5, and only Mk2 and Mk3 can summon themselves without tributes (The former gets no counters and the latter can only be summoned with a Cyber Dragon-esque effect), so the Special Summon with counters made the deck actually useable. From someone who's played both decks pre and post field spell, I can say that B.E.F. Zelos actually buffed the deck quite a bit, where as Cyberdark Inferno just made them almost passable. B.E.S. can now be ran as an actually decent engine WITHOUT outside support. Cyberdarks still NEED outside support to work so that your opponent can't just Solemn Strike to kill your whole deck.
I made a Cyber Dragon deck on YGOPro and the only reason it works OKAYish is because of 3 Phantazmay and 2 DAD. Allure is decent draw power, DAD brings with it removal, and I use cards like Armageddon/Grepher, Foolish, and 3x Dragon Shrine to try to send as many Cyberdarks to the GY as I can so I can Overload for Cyberdarkness, if I can end on DAD and Cyberdarkness, I'm at least ending on semi-reliable removal and negation. It's still a bad deck but it's at least somewhat playable at a casual or locals level.
I honestly think the support is pretty good, but yeah what really holds them back are the old cards. A new version of the old cards are 100% necessary ...I don’t know what they would do but I guess make them level 3 and make them all machine dup targets. I’m not that good at this game so that’s all I can really say
Which is worse when it comes to very under utilized archetypes. Cyberdark or Digital Bug.
Have not watched yet, but let me guess:
Even tough Claw and Cannon are actually GREAT cards, they are not enough to fix a bad concept and the fact that the originals have terrible effects, also, summoning the boss monster is extremelly hard, even with the fusion spell.
Even after all that, I hope we get retrains of the 3 original ones, hopefully very similar to the orginal ones in terms of art but with better effects
And Fur Hires too because you can make ridicolous boards and OTK or 5 negates as long your opponent doesnt negates your first turn
The support is actually really good. Its just that the archtype itself is horrendously bad
Cyberdark was not as bad as Genex, any ideas what it would take to make that a rogue deck? Certainly some spell/trap support, but what would those cards do?
I believe the only time I saw people trying to make Cyberdarks competetive was by adding them to Pre-Dragunity Legion Dragunity decks, we already had Phalanx, Dux, Vajrayana and Gae Derg, we didn't have Ravine. I've seen people teching 2-3 horns to have a way for generic lv 6 synchros or other plays, but it didn't really go anywhere since few months later we got Ravine.
I think the actual problem with Cyberdarks is they dont work like they did in the show. In the show the archetype didnt have a level restriction, if they didnt have a level restriction the deck would be able to equip more powerful dragon and they could at least function as an OTK deck.
they had one, but not lvl 3. It was lvl 4 for the small ones
it failed because they didn't ignore the OG cyberdarks aka unplayable trash
You know what’s funny. When I was a kid I had ultimate rare cyber darks and I was playing them in everything against my friends. So when I got back into the game to learn that they received support I was excited. I tried to make them at least playable but they’re too slow and clunky and easy to disrupt. I splashed shaddolls and dragunitys tried a pure rush build and even lightsworns but in the end I abandoned them for better decks. I really do feel like Konami should of released some modern versions of the lvl 4s. And an easier to summon fusion. How hard would of been to release a lvl5 special summon so At least they have access to the cyber dragon xyz pool? Or some versions that gained more relevant effects when equipped
Rather then making legacy support for Cyberdarks, they'd have done better by just giving the originals each an errata buff, something along the lines of:
On summon, (Foolish). Cannot be targeted or destroyed by card effects. OpT: Target a L4 or lower monster in your GY; equip it (only 1 equipped monster at a time). Gain ATK equal to equips original ATK. If would be destroyed by battle, destroy equipped monster instead.
[Horn]- piercing damage. Hard OpT: tribute this card; choose a number of monsters up to this cards ATK/500 and send them to the GY.
[Edge]- Trap Stun on attack. Hard OpT: discard this card; add to your hand a L4 or lower Machine-Type monster, OR a Cyberdark Spell/ Trap from your Deck.
[Keel]- Hard OpT: Pay 1000 Life Points (Quick Effect); Keel gains the equipped monsters effect until EoT.
[Cyberdark Dragon]- Must first be Fusion Summoned. Unaffected by card effects. OpT: Target a monster in your GY; equip it (only 1 equip at a time). Gain ATK equal to equips original ATK. If would be destroyed by battle, destroy equipped monster instead. Piercing damage, Trap Stun on attack. Hard OpT: send a monster equipped to a Cyberdark monster you control to the GY; negate a card effect and destroy it.
If they still had a field spell, it could allow Cyberdarks to equip monsters from the opponents GY as though they were in your own.
Not a bad idea
In MtG, they release decent cards for bad decks regularly, and everyone just accepts that some types of decks are just for "kitchen table" magic. Usually, the hope isn't to make it competitive w.r.t. tournament play, but rather to make it on par with a casual deck made of entirely new cards. Like, maybe five or six cards a year will see actual use in non-rotating formats. I think this is a healthier approach to card printing; constantly printing new power-crept versions of old cards is unsustainable.
That's a shame. The Cyberdragon and Cyberdark were always my favorite. I think its fun for causal play but yeah Cyberdark was very bad when I tried because you needed a dragon in the gy
The best support that came out of this box was the amazoness support, and it was still not enough, now if Amazoness are better with the new support than red eyes and cyberdark you can imagine how bad the archetypes used to be and still are :(
Cyberdark were so amazing they replaced Cyber Dragons in the anime
The field spell tries so hard to backpack its almost prefect. Ironically the worst part of the field spell is it searches a fusion card. Cyberdarks are not a wombo combo deck that they need to search brilliant fusion. Non Targeted and normal summon based they're definitely stun based that the fusion monster as well makes no sense.
The only real problem I see with the deck is that ghost ogre or a solemn strike doesn't let you put a monster on board. The OG cyberdark effs are mandatory so its not like you can moon mirror shield a Cyberdark before it gets negated and destroyed. I think the breaking point for Cyberdark would be a Trap card. It could be as simple as popping a card, but the fact its searchable would be huge for the card of demise deck that it is.
We just need brand new cyberdark monsters, first, they need to be able to target level 4 dragons from the graveyard and on top of that they need to be able to send dragons to the graveyard when summoned and then take them as equip cards and maybe they need to bump the base attack to at least 1200 points and as long as they have an equip dragon card, they can NOT be destroyed by card effects, with the battle destruction being the same as it is now, you remove the equip first and then on a second attack the cyberdark monster is destroyed.
And they need to count as cyberdark keel, edge and horn while on the field, hand and graveyard so that they can make the fusion cards.
So yeah you can fix this archetype with a lot of work XD
Just curious. Are you on Duel Amino? Because if you are there's a group I'm in on it called elemental dueling. Basically those in elemental dueling can only use one attribute (including trap/spell monsters but excluding tokens). We're working on reviving it as awhile back it fell apart cuz of bad managing and busy schedules but now we're updating it so people can have upto 3 monsters not of their attribute if I understand correctly. As for the banlist Currently we're using a slightly altered version of Konamis banlist (barrier statues are banned, and D rulers are at 1). Also everyone may use monsters of the Divine attribute.
Madolche Fresh Sistart is a prime example of this. She should’ve had an MX-Saber invoker effect for Madolches.
I hate when they release crap Legacy support, because it means we won’t get more for a while.
Even if you don’t want a deck to be competitive, the Six Samurai support was at least decent, for example, and melds with a true king engine to create a viable deck. If sucks that the fusion is terrible, but they’re still pretty good cards.
I play these cards to this day it was my first real deck, I find some success but I really hope they get more support soon
Can you do a review on the new vampire support?
Don't know if you already have and I just missed it, but I'd really like to see you do a video on Senet Switch and how it relates to Links today. In its time, it was a pretty unremarkable card, but now it's pretty useful.
It's still pretty unremarkable
I wish cyberdark was good, I love them =/
I hope they add new support for them like new machine cyberdark that can equip monster from your graveyard when they normal of SPECIAL summon. And some extra deck dragon card that have effect when send to graveyard or that active from graveyard.
this aged well
It's a fun casual deck to be honest. It doesn't negate half of the cards like a typical competitive deck, but but it's a fun deck where you can play fusions and synchros thanks to black Salvo.
I sincerely love it when i do beat a very good deck only because i have a big beating steak of 6.000 throught cyberdarkness equiped with Quasar...
Also you're wrong, they outplay everything because of their EDGE
Based on the last Zane event in Duel Links, it was ultimately underwhelming.
Even a sub-par deck with a couple of the most common traps would be more than capable of handling him at level 40+ because they wouldn't target the monsters.
"You're basically running 9 Garnets." Well there's your problem. Check the Pojo guide - you don't need to run 3/3/3 of the original Horn/Edge/Keel. Ratios like 2/2/2, 2/2/1, or 2/3/1 are more common. Sure, you need a copy to Normal Summon to make your plays, but Cannon searches it, and you're running around 6 copies plus 3 searchers. 3/3/3 is excessive.
The new Cyberdark support failed because there wasn’t enough of it. Is this really needed of an explanation? The original set is 3 monsters 1 fusion and 1 spell for the fusion. They were given really good support with Claw, Cannon, Darkness, and the field spell. It just that’s it. If Cyber Dragon only got Megafleet, Core, Drei, and Repair Plant, that deck would be just as bad. Cyberdarks can work. Konami just needs to care enough to print new cards for them.
i'm honestly surprised this wasn't a pack opening video
I dunno, man.
Cyberdarks tend to kick my ass over and over again, just cuz they’re used so little and they have such a strange effect gimmick. It’s hard to predict the unpredictable, especially when it’s unpredictable you’re even going to meet the unpredictable in the first place…. if you understand what I’m saying.
Comparing Cyberdarks with Dragon Rulers... right...
Still 2020 I'm waiting for something quite powerful support for this Archetype, as I waited for Cyber Dragon (BTW it's a cool as a complement in a tag team match).
The only really great thing that happened to me playing Cyberdarks was my opponent summoned Ra and payed his life points, beat over my edge which I then used to attack directly for game. So at least Cyberdarks are better than Egyptian gods lol.
I wonder if they can take advantage of the "dark machine coinflip" support from the next set after the one they came out
Cyberdark Impact should have allowed you to go into Cyberdark Dragon and Cyberdarkness Dragon
If they got a Reload type card, they would be way better. You can then ditch all the dead Cyberdarks in hand.
The way I look at the Cyberdark support (and B.E.S. support) is that it made an archetype that was completely unplayable playable. Before the support you could not even make a Cyberdark deck because the cards were so poorly designed, now you can actually make a Cyberdark deck, even though it's still not good. And with that said comparing the support to Blaze Accelerator Reload is a bit unfair because Volcanics were a perfectly playable deck before they got Blaze Accelerator Reload that made them competitive unlike Cyberdarks. Also I don't believe that the intention of the support was to make Cyberdark a good or rogue deck but a playable deck, same wih the B.E.S. support. You simply cannot make an archetype that's completely unplayable and terrible in design into a competitive deck with some new of support, it would need a complete overhaul.
The support was pretty good though casually at least. Then neither me or my roommate own any handtraps or anything like that. My roommate just wrote cyberdark impact on a piece of paper becuase he couldn't afford the actual card at the time.
I'm confused as to how you can use Brilliant Fusion with Cyberdark, anyway, since Brilliant Fusion specifies Gem-Knight cards
I'll tell you exactly what happens with these bad cards from legendary duelist like packs
MOST OF THESE CARDS ARE MADE FOR DUEL LINKS
They only released most of them to the tcg because they want to add a card unique to duel links, but need to be on the tcg first
I think I played a lot of Cyberdark in one of the old video games on the DS...
It sounds like Cyberdarks need some dragons for their support.
And no, I didn't play Cyberdarks because they're good. I played them for the sake of fun, really.
My other decks in those days were things like Arcana Force, a deck that revolved entirely around stealing my opponent's creatures (Featured Necrofear) and a deck that focused entirely around returning from the Graveyard with silly things like Revival Jam.
I kinda wish that the level 3 Cyberdarks were machines that became dragons while in the GY
Could you make the lightning vortex video?
he summed it up pretty well in his card advantage video.
Well of course it didn't do anything competetively. It was building off of Cyberdarks one of the worst archetype ever. I don't think that was the point of this support. That whole set where these cards came out was meant to make terrible archetypes playable. Amazoness and The Legendary Fishermen also didn't do anything to my knowledge.
I have to respectfully disagree with you Dzeef because this isn't a fair standard to hold the deck to. This is a case where casual play was the focus here. Cyberdarks were unplayable before, now they are. I would say this support more than did its job.
However I know you approach things from a competitive angle so I do agree that this legacy support was not enough for that.
The problem is actually the original cards. The BES have the same issue, the field spell is crazy good but the options are terrible
use cannon to send white stone of ancients
or too much work? cuz the equip is any dragon right, so it gives BEWD recursion
Honestly if Konami wanted to make Cyberdarks better, they had to make a retrain of the level 4 because they suck. And maybe some more spells and traps that would make claw soo much better and boost the consistency of the deck too. Basically they need the whole deck re-designed lmao
why are the new members dragon when they do not look draconic?
I've always loved cyberdarks as a kid - had the cards but could never play them (evidently wasn't missing out on much). Hopefully the old ones get a retrain.