It's very reliable and decent to be honest, it can deck T-72's with ease so it's not bad neither is the M60A3 but the MI1P/M1 Still top's them cause well, it's a better tank with more armour and composite material, and is hard to kill, but the M60A1/A3 Passive's are still very very good, and reliable.
@@markcorrigan3930 They're firing M833, the ammunition (and having actually somewhat usable night vision) is what makes the difference. As the game develops and older ammo is introduced it'll become harder, and it's also important to note that these are T-72Ms and M1s, which are... not exactly stellar in the armour department, and firing obsolete ammunition, because the Soviets never exported the good stuff in the timeframe the game is set. If you can engage the 72 from a good position and get the first shot, you have a solid chance of wiping a platoon. If they see you in time to return effective fire, you die. Even the T-55 is a lethal threat to the M60 if you don't hit it first.
@@Kumyar the T-55A model only has a stadiometer for range finding. So it is even more of a challenge. It doesn't help that the APFSDS ammo for the 100mm doesn't penetrate M60 Turret reliably. Heat round is better but it is even less forgiving in terms of range estimation due to slow travel speed. So I stick with APFSDS for most of my shots.
@@Kumyar”T55”, eh? I recommend to check out what we Finns did with the T55s in our army service. 😂 You may find it envious after experiencing non-modified one… 😅
It's the best in terms of gameplay I'd say. Playing it is a challenge even for old-timers since there's no lead calculations, and coincidence rangefinder is a completely new mechanic that spices things up a lot. I like it.
Outwardly you can tell the A1 from the A3...the A3 had a "birdcage" on the turret, a wind sensor is what it was, but we called it the "birdcage" the A1 did not have this...
"Hull Down" and "Shoot and scoot" tactics are your best plays here. Not a brawler like the T-72 in the game but can still dish out an effective amount of damage if you pick your spots.
I like the tank. Compared to T55 the M60 RISE has more zoom and clearer daytime optics. With Soviet tanks you're often not sure what you're looking at. The rangefinder is a gimmick. At long range it's not precise enough and at close range SABO has flat trajectory anyway so your guess is good enough 90% of time. The quality of the double image could be better (rendering wise). Like you get a sudden boost of contrast when you hit the sweat spot. In game it's hard to see the moment. Edit: disabled AA, now works better.
the Marines still had the M60A1 RISE into and right after the gulf war they also got the M1A1 right at the start of the gulf war. platoons at sea still had the 60 good video buddy
M60A1 RISE is a rather situational tank. I played it multiple times and I think it is better than the T-55A, BMP-1 and BRDM-1 (obviously) however it is worse than the T-72M and T-72M1. People should play it like the T-55. Find some cover, range the target and then fire. Treelines are the best places to take position in. It is a good tank in places with lots of cover but it is not as good in places without cover. The gun is the good ole' classic M68E1 with the M833 APFSDS-T so it packs a huge punch no less than an IPM1.
you seem to know what you're talking about. at the moment, i am getting to grips with the capabilities of each tank's visual/range finding package (i don't know official terminology). got any insights about the overall characteristics of some of the tanks, like armour, guns etc.? cheers
@@cannedpiss5178 M1(IP): Juggernaut of GHPC. ALWAYS face your armor towards the enemy with NO angling. You have an M68A1 gun firing M833 Sabot and M456 HEAT. Both of which are capable of going through enemy armor like knife through butter. You also have good thermals and the best fire control system in the game. Stay and range and prosecute enemy M1: Same as M1(IP) but with less armor. Same gameplay style. M60A3TTS: Slightly inferior fire control system to the M1s but has the same gun and same rounds. Your armor is worthless against all tanks and will only save you if you are lucky. I can make 1.3km shots easily with this tank. Stay at range, stay hidden in treelines and prosecute the enemy fast as possible M60A1 (RISE): Absolute dogshit FCS but uses the same rounds as the M60A3TTS. Snipe if you can, i can't use this vehicle properly. M2 Bradley: Living god. Use bushmaster to handle IFVs, Cars and APCs at close range, HE hells are good for handling ATGMs. At range you are unmatched by any vehicle in the game. Use your TOWs to wipe out entire platoons. You have good thermals but your autocannon only has a stadiametric sight. Your missiles are SACLOS however so you are not lacking in the Anti-Tank department. Stay hidden in treelines if possible since your armor is cardboard. M113: Hehe funny box with 50 cal T-72M1: Top tank of the NVA. Decent composite armor, can save you against ATGMs and HEAT shells. Prioritize not getting hit in the first place and stay hidden in treelines. You have a bad sabot shell (3BM15) but it can do the job. You have very good HEAT and HE shells though. Your FCS is also very decent i like the feel of it. For night fights you are kinda hopeless against NATO tanks though. You also don't have thermals so you are fighting a seriously steep uphill battle against your enemy. T-72M: Same as T-72M1 but without composite armor. Don't even think about tanking a shot. Same gameplay other than that. T-55A: Very fun tank to play. You have Sabot, HEAT, HE and some APHE from early post-WW2. Don't even think about taking on Abrams tanks from the front but you can do quite a bit of damage from the side. You can penetrate M60 tanks and Bradleys from any angle. Your only fire control system is a stadiametric sight though, so you are firing shells WW2 style. Stay hidden in treelines and prosecute targets, take your time and don't miss. Same poor night fighting capabilities of the T-72. BMP-1: Very fun to play. You have a 73mm recoilless rifle as your main gun and you also have Malyutka-M ATGMs. Your 73mm gun can easily destroy Bradleys and M60s from any angle although may require multiple shots since gun is kinda small. Malyutka-M ATGM is not SACLOS, it is a MCLOS missile you have to manually steer it with your mouse. It is hard but it is extremely fun. Your armor is pretty dogshit but your frontal upper plate with ribbed armor have a slight chance of stopping HEAT rounds due to bad impact angles. Even worse night fighting capabilities than the T-72 and T-55. BRDM-2: Box with 14.5mm machine gun. Can go almost 100km/h. Very fun to play BTR-60PB: Same box but larger To sum it up: As NATO: Use your thermals Use your brilliant gun (M68) Use your brilliant ATGMs (I-TOW and TOW) As NVA: Get good, it is not the most newbie-friendly nation. Start with NATO and then switch to this when you understand the basics.
I might be wrong but I'm pretty sure the M60A1 has a stereoscopic rangefinder not a coincidence rangefinder. Coincidence rangefinders have two split images that you have to make fit, whereas a stereoscopic rangefinder has two images on top of each other and you have to make the two images match. There is quite a substantial difference, some might say stereoscopic rangefinders help you target faster because you're looking at one image not two, I wouldn't know IRL but as far as GHPC I much MUCH prefer the coincidence rangefinders on the T-64A.
I like that you are constantly explaining. I understand clearly what you’re seeing / doing / thinking. Other GHPC videos that i’ve seen have the player going through the mission in complete silence which makes it very difficult to follow along.
I used to drive the M60A1 , RISE?Passive, then we turned them in in Germany at Graf for the M60A3TTS. A good video brother, You used the ole girl's strengths to your advantage. Not too sure about using a sabot on a BRDM though, kind of like killing a fly with a sledge hammer! LOL But you got steel on target and that is what counts. Just one minor flaw, the word is TURRET, not Turrent. But, you are not the only one to say that and You are in some very good company. I have been watching this game and am thinking about buying it, just wish you were either in one position, not having to drive, command and gun the track.
@@alpacaofthemountain8760 The Abrams was so far ahead of the M60 series with its new technology. I wanted to crew one when I joined but I did not have the opportunity. She was indeed a sexy track and very very good at what she was designed to do. I can tell you this, you could hear and see an M60 series track coming from a bit of a distance, especially if the air filters and injectors were dirty. The m60 would belch out black clouds of smoke and heavens to betsy you could hear that diesel engine roar! The M1? you might hear her when she was almost on top of you, and then you'd be looking for the jet aircraft overhead, not a tank!! Saying that I will say this, I envies those Abrams crews for sure!
There’s a fair few older games that are multiplayer where people are assigned specific roles within a vehicle. Can’t remember the name of any of them right now.
it ain't bad is some situations, I think its kingly kiyak is an interesting one to play with the a1, trying to rangefind at night is a bit slower but but the limitations on pact night vision kind of compensates for that
Ahh...you play it as I do. I almost always tell my other tanks to halt. I sometimes halt them in one spot, then take one of them and drive it to an ambush point, then take another and have it observing, then take the last two to attack or defend. If you don't halt the rest of the platoon, they will either get killed when you're trying to scout, or they give away your position. I've had AI tanks get hung up on trees too. I'm awaiting when the devs allow better platoon control: I'd like to be able to split up a platoon into sections. I'd like to be able to tell the platoon to not shoot, not shoot unless fired upon, or fire at will. I'd like to be able to tell one section where to go to flank an enemy while I'm distracting the enemy elsewhere with the other section. Another odd thing about computer controlled tanks is that they don't reload...they'll just sit there with an empty rack. Keep up the good work with the videos, man!
Good job, I'm gonna give this tank a try. What's the music in this video? It'd be great background music for working on paintings but the link in the description just takes me to a page to sign up for a free trial for some service and I don't do that, and Shazam on my phone's drawing a blank.
There's no laser rangefinder in this old tank variant in the 80's, but instead it uses a a manual rangefinder called ghost image coincidence rangefinder. You can look it up online to see how it works. It's basically like a camera SLR.
Two mirrors spaced very widely apart (opposite sides of the turret, in the little eyeballs) and feed into the same ocular. One mirror's angle is fixed, the other can rotate slightly. You rotate the moving one until the image isn't doubled anymore, and the angle it's rotated to then gives the FCS your range via trigonometry.
Not a fan of the Passive infra red. I use mostly flir to seek out targets behind foliage, and only switch it off for small corrections, and not having that option screws me over, so i'm usually skipping missions featuring this particular model. What surprised me, though - the Passive version is supposed to be newer than the other M60 version previously available in the game - so they actually removed the heat seeking camera in the later model? Why?
Hi there! I had to use google translate, but yes there is only the gunner's sights. In Gunner HEAT PC there is no periscopic sights (yet), except maybe for the T-72s.
The US is, well, the US, but the Pact forces are represented at the moment by the DDR with their (realistically) outdated equipment. A number of the campaign generated missions are also designed more around Western doctrine and so they don't play out as well with Pact tanks in platoons of 3. When the Soviets arrive with modern ammo and better fire control systems than the Americans have (thermals being an exception), it will be a bit of a rude shock for a lot of people, and when more direct and indirect fire support assets and especially infantry arrive, it will change things even more.
11:19 Ok, it's stuff like this that really makes me doubt the fidelity of this simulation. A hit from _such_ close range and into the weakly armored rear of the tank does not immediately kill it?? WTF?!
It's an Early Access game - in it's alpha or even pre-alpha state. As well, Phan was using HEAT instead of AP. As well, maybe HEAT from the M68E1 gun (remember, this is 80s technology) didn't have as much penetration potential. He was still shooting at a MBT not a personnel carrier - MBT armor is still better than PC armor, by far.
@@antred11 It's also important to remember that exactly *because* this was such a close range shot, the round did not go where he aimed it. The gunner's primary sight on the M60 is above and to the right of the gun, by a pretty reasonable amount. At close range, they aren't going to line up, and if you don't give the tank a moment to settle after slamming the brakes or suddenly accelerating, the stabiliser won't necessarily be able to keep the gun steady. Unlike *certain other* tank games, the gunsight doesn't originate from the gun barrel itself and the stabiliser isn't assumed to be 100% perfect and with gun cowitnessed to sight at all times no matter what.
HEY BUDDY, i know im a little late to the comment party, but what can you do, anyhoo i was wondering if you might tell me how you accessed that practice area for shooting and practicing using the lasing on the M1 Passive tank in your video there.. i cant find a "training"mission like that anywhere.. is it a mod? Edit: BEFORE the Lethargic Liberty mission in your video..
thank you for still answering even though you posted this so long ago:) um yea i cannot find it(thats what she said)! :P !! so check this out, i have "instant", "Campaign" and "Settings" then two categories, "misc" and " Legacy" i think, but neither of those, have any missions accessible under the header.. I'm not under any "beta" i verified the files.. this is truly wqeird.. im going to feel really dumb tho, i know it. @@PhanPhantasy
@@raidermaxx2324 On the main menu, go to Instant Action -> Granfenwoehr Tank Range -> Showcase. If you need further help, feel free to drop by my discord server. :)
Let's hear from you! What are your thoughts on the M60A1 Rise Passive? Is it your favorite m60 variant?
It's very reliable and decent to be honest, it can deck T-72's with ease so it's not bad neither is the M60A3 but the MI1P/M1 Still top's them cause well, it's a better tank with more armour and composite material, and is hard to kill, but the M60A1/A3 Passive's are still very very good, and reliable.
I served on that tank in the Marine Corps from ‘86 to ‘90. It was cave man tanking compared to the M1A1s that replaced them.
@@R3XALPHA if a M60A1 can deck a T-72 with ease then this game is garbage
@@markcorrigan3930 They're firing M833, the ammunition (and having actually somewhat usable night vision) is what makes the difference. As the game develops and older ammo is introduced it'll become harder, and it's also important to note that these are T-72Ms and M1s, which are... not exactly stellar in the armour department, and firing obsolete ammunition, because the Soviets never exported the good stuff in the timeframe the game is set. If you can engage the 72 from a good position and get the first shot, you have a solid chance of wiping a platoon. If they see you in time to return effective fire, you die. Even the T-55 is a lethal threat to the M60 if you don't hit it first.
I can confidently say that... LASER RANGEFINDERS HAVE SPOILED ME.
I tried to have fun with the T-55. I tried so hard... Think i'll stay with the T-72 lol
@@Kumyar the T-55A model only has a stadiometer for range finding. So it is even more of a challenge. It doesn't help that the APFSDS ammo for the 100mm doesn't penetrate M60 Turret reliably. Heat round is better but it is even less forgiving in terms of range estimation due to slow travel speed. So I stick with APFSDS for most of my shots.
@Heldermaior now you know why the T-55 probably didin't even get a shot off in desert storm lmao
@@Kumyar”T55”, eh?
I recommend to check out what we Finns did with the T55s in our army service. 😂 You may find it envious after experiencing non-modified one… 😅
this is the tank I served on when I was in the Army, late 70's...loved that tank...
It's the best in terms of gameplay I'd say. Playing it is a challenge even for old-timers since there's no lead calculations, and coincidence rangefinder is a completely new mechanic that spices things up a lot. I like it.
Outwardly you can tell the A1 from the A3...the A3 had a "birdcage" on the turret, a wind sensor is what it was, but we called it the "birdcage" the A1 did not have this...
thanks!
i am very glad people are appreciating the optical range finding. More of that gadgetry to come.
"Hull Down" and "Shoot and scoot" tactics are your best plays here. Not a brawler like the T-72 in the game but can still dish out an effective amount of damage if you pick your spots.
I like the tank. Compared to T55 the M60 RISE has more zoom and clearer daytime optics. With Soviet tanks you're often not sure what you're looking at. The rangefinder is a gimmick. At long range it's not precise enough and at close range SABO has flat trajectory anyway so your guess is good enough 90% of time.
The quality of the double image could be better (rendering wise). Like you get a sudden boost of contrast when you hit the sweat spot. In game it's hard to see the moment. Edit: disabled AA, now works better.
Always glad to see a ICBT (Intercontinental Ballistic Turret) going full on from those tanks
the Marines still had the M60A1 RISE into and right after the gulf war they also got the M1A1 right at the start of the gulf war. platoons at sea still had the 60
good video buddy
Only about half our tank companies had transitioned to the M1A1 by the time the ground war kicked off. The rest still had the M60A1 RISE passive.
M60A1 RISE is a rather situational tank. I played it multiple times and I think it is better than the T-55A, BMP-1 and BRDM-1 (obviously) however it is worse than the T-72M and T-72M1.
People should play it like the T-55. Find some cover, range the target and then fire. Treelines are the best places to take position in.
It is a good tank in places with lots of cover but it is not as good in places without cover. The gun is the good ole' classic M68E1 with the M833 APFSDS-T so it packs a huge punch no less than an IPM1.
you seem to know what you're talking about. at the moment, i am getting to grips with the capabilities of each tank's visual/range finding package (i don't know official terminology). got any insights about the overall characteristics of some of the tanks, like armour, guns etc.? cheers
@@cannedpiss5178
M1(IP): Juggernaut of GHPC. ALWAYS face your armor towards the enemy with NO angling. You have an M68A1 gun firing M833 Sabot and M456 HEAT. Both of which are capable of going through enemy armor like knife through butter. You also have good thermals and the best fire control system in the game. Stay and range and prosecute enemy
M1: Same as M1(IP) but with less armor. Same gameplay style.
M60A3TTS: Slightly inferior fire control system to the M1s but has the same gun and same rounds. Your armor is worthless against all tanks and will only save you if you are lucky. I can make 1.3km shots easily with this tank. Stay at range, stay hidden in treelines and prosecute the enemy fast as possible
M60A1 (RISE): Absolute dogshit FCS but uses the same rounds as the M60A3TTS. Snipe if you can, i can't use this vehicle properly.
M2 Bradley: Living god. Use bushmaster to handle IFVs, Cars and APCs at close range, HE hells are good for handling ATGMs. At range you are unmatched by any vehicle in the game. Use your TOWs to wipe out entire platoons. You have good thermals but your autocannon only has a stadiametric sight. Your missiles are SACLOS however so you are not lacking in the Anti-Tank department. Stay hidden in treelines if possible since your armor is cardboard.
M113: Hehe funny box with 50 cal
T-72M1: Top tank of the NVA. Decent composite armor, can save you against ATGMs and HEAT shells. Prioritize not getting hit in the first place and stay hidden in treelines. You have a bad sabot shell (3BM15) but it can do the job. You have very good HEAT and HE shells though. Your FCS is also very decent i like the feel of it. For night fights you are kinda hopeless against NATO tanks though. You also don't have thermals so you are fighting a seriously steep uphill battle against your enemy.
T-72M: Same as T-72M1 but without composite armor. Don't even think about tanking a shot. Same gameplay other than that.
T-55A: Very fun tank to play. You have Sabot, HEAT, HE and some APHE from early post-WW2. Don't even think about taking on Abrams tanks from the front but you can do quite a bit of damage from the side. You can penetrate M60 tanks and Bradleys from any angle. Your only fire control system is a stadiametric sight though, so you are firing shells WW2 style. Stay hidden in treelines and prosecute targets, take your time and don't miss. Same poor night fighting capabilities of the T-72.
BMP-1: Very fun to play. You have a 73mm recoilless rifle as your main gun and you also have Malyutka-M ATGMs. Your 73mm gun can easily destroy Bradleys and M60s from any angle although may require multiple shots since gun is kinda small. Malyutka-M ATGM is not SACLOS, it is a MCLOS missile you have to manually steer it with your mouse. It is hard but it is extremely fun. Your armor is pretty dogshit but your frontal upper plate with ribbed armor have a slight chance of stopping HEAT rounds due to bad impact angles. Even worse night fighting capabilities than the T-72 and T-55.
BRDM-2: Box with 14.5mm machine gun. Can go almost 100km/h. Very fun to play
BTR-60PB: Same box but larger
To sum it up:
As NATO:
Use your thermals
Use your brilliant gun (M68)
Use your brilliant ATGMs (I-TOW and TOW)
As NVA:
Get good, it is not the most newbie-friendly nation. Start with NATO and then switch to this when you understand the basics.
i dont thing there is a tank game out there thats simulate the M60A1 Rise style of Rangefinders
I might be wrong but I'm pretty sure the M60A1 has a stereoscopic rangefinder not a coincidence rangefinder.
Coincidence rangefinders have two split images that you have to make fit, whereas a stereoscopic rangefinder has two images on top of each other and you have to make the two images match.
There is quite a substantial difference, some might say stereoscopic rangefinders help you target faster because you're looking at one image not two, I wouldn't know IRL but as far as GHPC I much MUCH prefer the coincidence rangefinders on the T-64A.
I like that you are constantly explaining. I understand clearly what you’re seeing / doing / thinking. Other GHPC videos that i’ve seen have the player going through the mission in complete silence which makes it very difficult to follow along.
Thanks! Just trying to be more tactically minded as I play through the missions.
Love the look of this tank, and the sights look cool to use
I used to drive the M60A1 , RISE?Passive, then we turned them in in Germany at Graf for the M60A3TTS. A good video brother, You used the ole girl's strengths to your advantage. Not too sure about using a sabot on a BRDM though, kind of like killing a fly with a sledge hammer! LOL But you got steel on target and that is what counts. Just one minor flaw, the word is TURRET, not Turrent. But, you are not the only one to say that and You are in some very good company. I have been watching this game and am thinking about buying it, just wish you were either in one position, not having to drive, command and gun the track.
What did you feel about the Abrams?
@@alpacaofthemountain8760 The Abrams was so far ahead of the M60 series with its new technology. I wanted to crew one when I joined but I did not have the opportunity. She was indeed a sexy track and very very good at what she was designed to do. I can tell you this, you could hear and see an M60 series track coming from a bit of a distance, especially if the air filters and injectors were dirty. The m60 would belch out black clouds of smoke and heavens to betsy you could hear that diesel engine roar! The M1? you might hear her when she was almost on top of you, and then you'd be looking for the jet aircraft overhead, not a tank!! Saying that I will say this, I envies those Abrams crews for sure!
@@Wookie120 Yeah the Abrams are impressive tanks
There’s a fair few older games that are multiplayer where people are assigned specific roles within a vehicle. Can’t remember the name of any of them right now.
it ain't bad is some situations, I think its kingly kiyak is an interesting one to play with the a1, trying to rangefind at night is a bit slower but but the limitations on pact night vision kind of compensates for that
Ahh...you play it as I do. I almost always tell my other tanks to halt. I sometimes halt them in one spot, then take one of them and drive it to an ambush point, then take another and have it observing, then take the last two to attack or defend.
If you don't halt the rest of the platoon, they will either get killed when you're trying to scout, or they give away your position. I've had AI tanks get hung up on trees too. I'm awaiting when the devs allow better platoon control: I'd like to be able to split up a platoon into sections. I'd like to be able to tell the platoon to not shoot, not shoot unless fired upon, or fire at will. I'd like to be able to tell one section where to go to flank an enemy while I'm distracting the enemy elsewhere with the other section.
Another odd thing about computer controlled tanks is that they don't reload...they'll just sit there with an empty rack.
Keep up the good work with the videos, man!
2:00 Coincidence, I think yes.
Seeing those turrets pop never gets old.
I love using the coincidence rangefinder. Would be great if they added the T-72U to match the M60A1.
T-64A is coming with its split-image rangefinder, though its armour and (for the period) modern Soviet ammo is going to be a very unpleasant shock.
@@rossmum the A was ok. The B was the bees knees. Firing 3BM 22, 29 or 32/42 is going to surprise a lot of US tankers.
Hate to be that guy, but you and my son say Turret wrong the same way. Turrent.. I still watch your videos =)
beat your son bro
@@MrWeenuk21 LMAO... word.
I wouldnt prefer using it, but its doable. Sits in the middle between the T55 and T72. Optical rangefinder can be fun to use sometimes too.
The last active duty M60 unit converted to M1s at Fort Carson in 1993.
Good job, I'm gonna give this tank a try.
What's the music in this video? It'd be great background music for working on paintings but the link in the description just takes me to a page to sign up for a free trial for some service and I don't do that, and Shazam on my phone's drawing a blank.
There is no N in turret
Thats a very interesting range finder, pretty easy to use once you figure it out but I wonder how it actually works.
There's no laser rangefinder in this old tank variant in the 80's, but instead it uses a a manual rangefinder called ghost image coincidence rangefinder. You can look it up online to see how it works. It's basically like a camera SLR.
Two mirrors spaced very widely apart (opposite sides of the turret, in the little eyeballs) and feed into the same ocular. One mirror's angle is fixed, the other can rotate slightly. You rotate the moving one until the image isn't doubled anymore, and the angle it's rotated to then gives the FCS your range via trigonometry.
Not a fan of the Passive infra red. I use mostly flir to seek out targets behind foliage, and only switch it off for small corrections, and not having that option screws me over, so i'm usually skipping missions featuring this particular model. What surprised me, though - the Passive version is supposed to be newer than the other M60 version previously available in the game - so they actually removed the heat seeking camera in the later model? Why?
You mean the M60A3? It's still in the game. There are both m60s variants in the game.
Привет , в игре у танка М60А1 прицел наводчика представлен телескопический или перескопический , а также представлены командирские приборы или нет ?
Hi there! I had to use google translate, but yes there is only the gunner's sights. In Gunner HEAT PC there is no periscopic sights (yet), except maybe for the T-72s.
Turret
Epic
Well... I hope the devs making this game dont get sued by Valve, the loader of this tank is clearly TF2 Pyro XD
I hope they will ad shoot marks, because is unrealistic in this way.
turret not turrent...=(
this game is so unbalanced at the moment. US gets callouts and better damage models, AI
The US is, well, the US, but the Pact forces are represented at the moment by the DDR with their (realistically) outdated equipment. A number of the campaign generated missions are also designed more around Western doctrine and so they don't play out as well with Pact tanks in platoons of 3. When the Soviets arrive with modern ammo and better fire control systems than the Americans have (thermals being an exception), it will be a bit of a rude shock for a lot of people, and when more direct and indirect fire support assets and especially infantry arrive, it will change things even more.
11:19 Ok, it's stuff like this that really makes me doubt the fidelity of this simulation. A hit from _such_ close range and into the weakly armored rear of the tank does not immediately kill it?? WTF?!
Damage log: penetrated turret, penetrated gun breech, stopped by gun breech housing
CZcams commenter: tHe weAkLy aRmoReD rEAr
@@ActionScripter Ok, maybe I was too quick with my criticism. I should have read that little debug printout before commenting.
It's an Early Access game - in it's alpha or even pre-alpha state. As well, Phan was using HEAT instead of AP. As well, maybe HEAT from the M68E1 gun (remember, this is 80s technology) didn't have as much penetration potential. He was still shooting at a MBT not a personnel carrier - MBT armor is still better than PC armor, by far.
The game is VERY realistic… a hit on the tank that doesn’t damage critical systems or crew won’t have any affect.
@@antred11 It's also important to remember that exactly *because* this was such a close range shot, the round did not go where he aimed it. The gunner's primary sight on the M60 is above and to the right of the gun, by a pretty reasonable amount. At close range, they aren't going to line up, and if you don't give the tank a moment to settle after slamming the brakes or suddenly accelerating, the stabiliser won't necessarily be able to keep the gun steady. Unlike *certain other* tank games, the gunsight doesn't originate from the gun barrel itself and the stabiliser isn't assumed to be 100% perfect and with gun cowitnessed to sight at all times no matter what.
love this game
HEY BUDDY, i know im a little late to the comment party, but what can you do, anyhoo i was wondering if you might tell me how you accessed that practice area for shooting and practicing using the lasing on the M1 Passive tank in your video there.. i cant find a "training"mission like that anywhere.. is it a mod?
Edit: BEFORE the Lethargic Liberty mission in your video..
They got rid of the old tank range. The new one is called Grafenwoehr Training Area/tank range. Let me know if you can find it!
thank you for still answering even though you posted this so long ago:) um yea i cannot find it(thats what she said)! :P !!
so check this out, i have "instant", "Campaign"
and "Settings" then two categories,
"misc" and " Legacy" i think, but neither of those, have any missions accessible under the header.. I'm not under any "beta" i verified the files.. this is truly wqeird.. im going to feel really dumb tho, i know it.
@@PhanPhantasy
@@raidermaxx2324 On the main menu, go to Instant Action -> Granfenwoehr Tank Range -> Showcase. If you need further help, feel free to drop by my discord server. :)