Super Mario Maker 2's MISSING Story Mode Exclusive Items

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  • čas přidán 14. 06. 2024
  • Super mario maker 2's story mode acts as a way to give tips, tricks, and ideas to the players of mario maker 2 to help them create their own levels. Interestingly however, there are several items and clear conditions contained in mario maker 2's story mode that cannot be used in the game's editor. These range from clear conditions to even items like stones and Toads! In todays video I investigate these missing story mode exclusive items in smm2 and talk about how I think they could've been used and why I think they may have been cut!
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Komentáře • 1,1K

  • @Odyssey_Central
    @Odyssey_Central  Před 2 lety +479

    I wasn’t planning on dropping this video until tomorrow, but I was able to finish it pretty early today and thought, why not just release it! Hope you all enjoy!

  • @darkness4807
    @darkness4807 Před 2 lety +2544

    The Stone of Destiny is one of Nintendo’s best designed Mario levels, and they were so proud of it they didn’t want anyone to outshine them so they locked the stone away for eternity.

  • @Goomba456
    @Goomba456 Před 2 lety +353

    The stone actually has a big form programmed into the game, which gives even more evidence it was meant to be added.

    • @JoziGlitzh
      @JoziGlitzh Před rokem +14

      Or maybe they just wanted to use the big stone for a new level in story mode but they decided not to do it.

    • @MegaZeta
      @MegaZeta Před 9 měsíci +21

      My guess, and it’s just a guess, is that the stone made it to testing and proved too easy to make soft-lock levels by accident. I can just imagine a bunch of levels like that. And unlike, say, hidden blocks, which have existed since SMB, the stone is a new “nice-to-have” only.

    • @HyLion
      @HyLion Před měsícem +2

      My guess is that its because the stone cant be used in SMB1 at all

    • @Goomba456
      @Goomba456 Před měsícem +7

      @@HyLion true, though i guess thats similar with tiles like pow blocks (albeit if you can prop it up it'll work). There's also the SMB2 mushroom to use it with, and it can be used as a platform block on something like thwomps, and its gravity abilities (even in water) could maybe prove useful as well

    • @funneldude
      @funneldude Před měsícem +1

      I think it was repurposed into the crate

  • @TheomanZero
    @TheomanZero Před 2 lety +577

    A possible theory for why these items are missing is that they're actually buggy, and all the Story Mode levels containing them are laid out very carefully so the player can't break them.

    • @dj_enby
      @dj_enby Před 2 lety +138

      Yeah I was thinking the same thing. The stone would introduce so many ways for players to break the game that I bet they just said screw it and took it out from the jump.

    • @mikusama8030
      @mikusama8030 Před 2 lety +113

      That would be a great point if slopes didn't exist, but they do, and have more bugs and ways to break the game than all other items combined.

    • @waluigiwah5724
      @waluigiwah5724 Před 2 lety +27

      Toads, would be very buggy is what I was thinking.

    • @TheEPICMarioBros2
      @TheEPICMarioBros2 Před 2 lety +10

      yeah but I could imagine it would be a long time to fix it. especially the stone

    • @JoziGlitzh
      @JoziGlitzh Před rokem +14

      I don't think so, I mean, at least for sure the 4 first items shown in this video wouldn't be buggy, else they're just pretty bad programmers, like, c'mon, I can guess how all of those 4 items were coded into the game and I don't see any reason for them to be buggy (Yeah, I know sometimes bugs can be really unexpected, of course I know, I mean, I have experience with this kind of bugs, they appear in pretty much any of the projects I made/I'm making, but I still don't see any reason for these 4 items to be buggy, and even if they were somehow buggy, I bet those bugs would be small bugs).
      About the Toads, well MAYBE they would be buggy because they follow you exactly, and maybe this feature could bug the game somehow (Dunno how tho, maybe if the player does some weird movement or something).
      And the stone is for sure going to be buggy, like, it's a physics-based item, it's really hard for it to not be buggy.
      But nothing of this matters, because let me remind you that an item called "slopes" exists in the game and we can use them in the editor.

  • @Blavin
    @Blavin Před 2 lety +872

    The thing is with the “don’t use claws” clear condition, they could modify it so that it’s “don’t use x” (x being whatever item you don’t want them to use).

    • @bland9876
      @bland9876 Před 2 lety +43

      That's actually a cool idea.

    • @brookedoesstuff
      @brookedoesstuff Před 2 lety +43

      That's most likely the main reason why they didnt include it. It would take some (maybe a lot idk) of programming to choose what you should not use.

    • @ironicivan4928
      @ironicivan4928 Před 2 lety +107

      @@brookedoesstuff yeah, a giant multi-billionaire company can't add that because they are too small for that

    • @funnynickname4005
      @funnynickname4005 Před 2 lety +35

      @@ironicivan4928 They don’t care enough about Mario Maker 2 to add all of those features.

    • @ironicivan4928
      @ironicivan4928 Před 2 lety +29

      @@funnynickname4005 yeah, you can see that considering that they stopped updating it

  • @Qhaapad
    @Qhaapad Před 2 lety +723

    I think that the tree condition isn't used because of just how easy it is to abuse it. Not having this probably just saves people from the horrors of climb 99 tree levels.
    Edit: Oh no i think i started a war help

    • @generuan3547
      @generuan3547 Před 2 lety +72

      Climb 99 trees, but it's a speed run.

    • @claustofobia6086
      @claustofobia6086 Před 2 lety +70

      Not like players can make hellish levels already.

    • @beastmoder0980
      @beastmoder0980 Před 2 lety +10

      If a maker placed above the trees they could make the clear condition impossible

    • @Buglin_Burger7878
      @Buglin_Burger7878 Před 2 lety +37

      Except people can abuse anything.
      Place a vine lined with invisible blocks and place an item at the top on a rail.
      Now make the player collect 99 of them.

    • @Enderjay280
      @Enderjay280 Před 2 lety +20

      Super mario maker is a game where people can build what they want to build, if they find it fun to climb 99 trees, let tjem climb the damn trees, if other people don't like it, then don't play it.

  • @Bugaboo8
    @Bugaboo8 Před 2 lety +694

    I'd personally would love to have the escort toad with more properties other than as a clear condition. Maybe like in a super world depending on how many toads you got when you get to the end you get a certain number of 1-ups.

    • @Bugaboo8
      @Bugaboo8 Před 2 lety +19

      Yoooooooo Odyssey noticed me, keep doing great dude!

    • @kutura_P
      @kutura_P Před 2 lety +11

      Nice job mate!

    • @thehallster3064
      @thehallster3064 Před 2 lety +25

      Here is another one! A toad door that you have to have a chosen amount of toad to unlock.

    • @Bugaboo8
      @Bugaboo8 Před 2 lety +15

      @@thehallster3064 Oh, that's actually really good. I also think the door limit should be raised.

    • @thehallster3064
      @thehallster3064 Před 2 lety +9

      @@Bugaboo8 yea i agree about the door limit. We really need it increased.

  • @TAYBR00K
    @TAYBR00K Před 2 lety +426

    Still love how the Toads sound like a key when you interact with them.

  • @wariolandgoldpiramid
    @wariolandgoldpiramid Před 2 lety +263

    Maybe the "reach the end without clearing the water" wasn't included because players can have a non-forest sub-area, and things would break in that case,

    • @SailorShulk9
      @SailorShulk9 Před 2 lety +49

      For that they should have made it a forest exclusive clear condition but they may have not wanted to put the effort into that for some unknown reason.

    • @asackboyplush6508
      @asackboyplush6508 Před 2 lety +70

      Well it's not like they could upload the level

    • @RandomDude-dc8dd
      @RandomDude-dc8dd Před 2 lety +23

      They shouldn't have limited the water effect to the forest theme in the first place (or the lava to the castle)

    • @MaxitoDe485
      @MaxitoDe485 Před 2 lety +7

      And also that clear condition wouldn't make any sense if you use it in an underwater level

    • @breadspy5974
      @breadspy5974 Před rokem +6

      @@MaxitoDe485 it would in the case of non underwater subworlds

  • @Reecee
    @Reecee Před 2 lety +149

    The Story Mode exclusive items are actually one of my biggest gripes with Mario Maker 2, I know it's a bit trivial but it pains me that you can't use the stone in the editor because it had a lot of potential.

  • @jamfollowedbyanumber
    @jamfollowedbyanumber Před 2 lety +62

    The fact that nintendo wont let us use stones in the editor even though they got their own historical age is not okay

  • @AlexanderLoaizaGameDev
    @AlexanderLoaizaGameDev Před 2 lety +59

    It always hurts to be reminded of these I wanted to use the stone and toads so bad.
    For the issue of the toads being useless without the condition, the could have jest made it that the item is only accessible if you enable the condition where you are forced place them when you set the condition.

  • @ayo.2022
    @ayo.2022 Před 2 lety +34

    One more story mode exclusive thing that bugs me a lot is crates with items in them. There was a level that has crates with Mushrooms placed in them when you break it, and you have no idea how long I spent trying to do the same thing with a Super Hammer when making my first 3D World level.
    You'd think that was the whole point of crates in the editor in the the first place, considering that's their purpose in the mainline games, only for it to be possible to put exclusively coins and keys in them.

  • @yaboiRayT
    @yaboiRayT Před 2 lety +110

    Maybe they could’ve done something where you collect a Toad, you would get some extra coins or maybe even a 1-up. Then, maybe you could hide them like the hidden key coins people like to put in their levels.

  • @alexandreguerreroribeiro1165

    My theory for the stone not being in the editor is because you can't carry items in SMB1 and therefore you wouldn't be able to clear its condition. But it's still no excuse, the item should be available in all styles and the condition could have been removed in SMB1 only.

    • @wariolandgoldpiramid
      @wariolandgoldpiramid Před 2 lety +12

      They could have just made the item not available in SMB1.
      Or it's still useful as a decoration.

    • @stylishgaby
      @stylishgaby Před 2 lety +18

      Even if the issue was "not being able to grab it", items such as pows also can't be grabbed in SMB1. The Stone Block would also have unique uses in SMB1 BECAUSE you can't grab it. It can act as a wall that Mario can't pass through, but that could be picked up by a claw to allow Mario a way, for example. It would be the only hard block that can be placed on half blocks, that can't be destroyed by the Spiny Shellmet and can be picked up by a claw, which would make it extremely valuable. It would also allow for more decoration options, which is always a +.

    • @alexandreguerreroribeiro1165
      @alexandreguerreroribeiro1165 Před 2 lety +1

      @@stylishgaby Good point

    • @Buglin_Burger7878
      @Buglin_Burger7878 Před 2 lety +3

      Reach the goal while holding a Pow Block.
      Don't forget the P-Switch
      Or Trampoline!
      What about the Clown Car, Cloud, and Car conditions? Why does it seem like everyone forgot these exist?

  • @Potatoboii2
    @Potatoboii2 Před 2 lety +74

    If nintendo wanted to add a second use for toads they could use the button from 3D world that require you to have a specific number of things on them for them to activate. You could make it active so many things too, like Pswitches and pows, or an item I want added to the game, that disappears when triggered.

  • @SueZQue83
    @SueZQue83 Před 2 lety +25

    I actually spent hours thinking you had to unlock new clear conditions but then I googled it and was met with disappointment

  • @imanepink
    @imanepink Před 2 lety +141

    The first item (the cage) could be good when making a superworld (so it's used in final superworld level as an ending) or can be combined with save the toads.

    • @wubbin
      @wubbin Před 2 lety +16

      Yeah and they could have peach instead of toads, seeing as that would make more sense.

    • @imanepink
      @imanepink Před 2 lety +10

      @@wubbin or have yellow toad or daisy.
      Maybe do:
      Luigi saves daisy
      Mario saves Peach
      Toadette/toad save yellow toad.

    • @imanepink
      @imanepink Před 2 lety +6

      I know that you could technically have a key door to do this but would be great if you had ability to put a toad in a cage for the "save the toads" clear condition and in order to unlock the cage there's a requirement e.g a key to unlock the cage, powerup, certain number or coins or having to have defeated curtain enemies before etc.

    • @harrybest2041
      @harrybest2041 Před 2 lety +6

      @@imanepink Luigi x Daisy hasn't been implied since Mario Kart Wii, and the fans are obsessed with it. Luigi has never saved Daisy in a single Mario game. Mario has saved Daisy in Super Mario Land and Super Mario Run, and that's it.

    • @imanepink
      @imanepink Před 2 lety +5

      @@harrybest2041 I think that Nintendo should change their ways rather than having mario/Luigi fight over peach. Let Luigi have daisy and keep Peach for mario/bowser. I'm not obsessed with the ship tbh or any of the ships.

  • @BrokenG-String
    @BrokenG-String Před 2 lety +80

    I think it would make sense to be able to place Peach or a Toad inside of the cage and rescue them at the end of a level as an optional cutscene where they drop down. This would work well with finishing a castle level in a super world. For the older game styles showing the classic "Princess Peach is in another castle" text would be neat. In 3d world u could rescue the fairies.

    • @retro3188
      @retro3188 Před 2 lety +13

      Or customize how you transition between worlds!
      I also thought about changing the objective in Super Worlds (represented by a book).
      Default-Rescue Peach
      Options 1-3: Custom Objective!

    • @gdkirbythetem7360
      @gdkirbythetem7360 Před 2 lety +3

      I thought the same thing!

  • @Bugaboo8
    @Bugaboo8 Před 2 lety +319

    I do have a possible reason for why stone isn't in the editor, the Super Mario Bros. 1 style. When this game came out there were no ways Mario would've been able to interact with it in that style without having to add the grab mechanic from the other styles, but now that we have the smb2 mushroom I can kinda see that being the way to use it.
    And there you go, an possible excuse for why stone isn't in the editor.

    • @RGC_animation
      @RGC_animation Před 2 lety +90

      Still very dumb tho, the pow, p-switch and the spring, all grabable, are in SMB1.

    • @Grane1234
      @Grane1234 Před 2 lety +59

      @@RGC_animation yeah, but the stones primary gimmick is what it does to Mario when he grabs it. Take that away and it's just an unbreakable pow

    • @Bugaboo8
      @Bugaboo8 Před 2 lety +33

      @@RGC_animation the thing is they still do things even if un-grabbable, the stone dosen't other than crushing enimies, which a muncher can do.

    • @stylishgaby
      @stylishgaby Před 2 lety +79

      @@Grane1234 which makes it an item that can be grabbed by a claw, and that can by extension be dropped off anywhere, that Mario can't pass through. This makes it the ONLY hard block in the game that can be placed on half blocks, be moved by claws, and that can't be destroyed even by a spiny shellmet, making it extremely valuable in the SMB1 gamestyle. It would also offer more decoration options, like in the Yoshi level from Story Mode.

    • @Grane1234
      @Grane1234 Před 2 lety +13

      @@stylishgaby I'm not at all trying to say that it's bad, I'm just adding onto the original comment. Just saying

  • @darth8293
    @darth8293 Před 2 lety +20

    I remember first playing Mario Maker 2 and playing the stone block levels, I completed Story Mode first and seeing that gave me so many cool ideas for how I could implement it into my levels given how unique it was. When I went into the editor however it wasn’t there, I thought to myself that maybe I had to unlock it along with other items. I went to the internet and was so disappointed.

  • @IRanOutOfPhrases
    @IRanOutOfPhrases Před 2 lety +10

    Havent watched it all yet, but wow I've forgotten a lot of these, lol, so excellent work on the refresher!
    A couple things I wanted to play devils advocate for:
    1. I'd not be so quick to dismiss the tree top counter condition as 'worthless'. Dont get me wrong it'd be just as abused as so many other clearcons, but I've also learned you can be really surprised with the creativity of some creators. You never know what greatness could be possible with any of these until you see 1000s of people working em out.
    2. Contrary to the above, there's a lot of claims of 'should have been easy to include.' Having worked in the software business a long time, it can often be surprising just how difficult it is to do things you assume would be simple, lol. Its very possible these things led to very crazy glitches when used outaide the confines of a handful of super controlled levels.

  • @gebis8515
    @gebis8515 Před 2 lety +11

    They probably excluded the water clear condition because it would only be useful in a single theme. Of course, they could have made it inaccesible in all the other themes

  • @kygigni
    @kygigni Před 2 lety +76

    11:14 Imagine this in multyplayer. They would act like keys but a thousand times more annoying.

  • @JRENZO10
    @JRENZO10 Před 2 lety +11

    This man still finds ways to make SMM2 content after Nintendo stopped updating the game years ago.

  • @holygerbil1275
    @holygerbil1275 Před 2 lety +41

    Imagine a multiplayer versus level where you have to fight the other players and try to horde all the toads, that would be hilarious

    • @maxezzy1282
      @maxezzy1282 Před 2 lety +1

      😂 That would be amazing!

    • @maxezzy1282
      @maxezzy1282 Před 2 lety +3

      It would be like the star coin multiplayer minigame in New Super Mario Bros 1 (I think?).

    • @randomaccount349
      @randomaccount349 Před měsícem +2

      Maybe that’s why they didn’t get added to the editor, because with multiplayer, you either make everyone fight over the toads or risk putting 40 toads in a level.

  • @-Hamza
    @-Hamza Před 2 lety +37

    I’m just wondering which genius exactly thought that these shouldn’t be available on the editor. Because I refuse to believe that Nintendo did this for any reason other than to troll us.

    • @Odyssey_Central
      @Odyssey_Central  Před 2 lety +17

      They do a LITTLE trolling

    • @-Hamza
      @-Hamza Před 2 lety +14

      @@Odyssey_Central This is no longer in the business of little trolling. This is a lot of trolling and it *must* stop.

  • @stevekulwicki2316
    @stevekulwicki2316 Před 2 lety +8

    After I played the first stone level I was SO excited to make a level using that clear condition... But yeah for some bizzare reason it was not in the editor

  • @FabulousMarioBros
    @FabulousMarioBros Před 2 lety +19

    Imagine a little timmy level where there are thousands of claws you have to avoide, you have to carry 10 toads around, carry a stone and find the imprisoned toadette to beat it

  • @kwisowofer9872
    @kwisowofer9872 Před 2 lety +12

    I have an idea how Toads could work without clear conditions. You can put items like mushrooms or keys in toads and if you bring them to a certain point they will give you those items. That certain point could be a captain toad (like the one in story mode, not Captain Toad), which is simply a variant of the toad that stays in one place and will take all of the Toads away in return for the items the Toads had, with a coin being the default item.

  • @PuffyBuffy25
    @PuffyBuffy25 Před 2 lety +5

    I think the cage feature would be cool for Peach in the final level of a Super World. Though it wouldn't always manifest as a cage specifically, however.

    • @harrybest2041
      @harrybest2041 Před rokem +4

      Maybe they could've designed a cage in the Super Mario World style for the cutscene at the end of a Super World.

  • @AgentQuacc
    @AgentQuacc Před 2 lety +13

    Cool list idea! I was forgetting how cool some of these items are. Thank you for the quality content as always!

  • @BrokenG-String
    @BrokenG-String Před 2 lety +8

    Having multiple clear conditions at once would be neat as well as being able to save the progress of them with *CHECKPOINTS*

  • @isavenewspapers8890
    @isavenewspapers8890 Před 4 měsíci +4

    Concept: a course titled "One must imagine Mario happy". It mainly takes place in a vertical sub-area, where the player has to scale an obstacle course while carrying a Stone. When at the top, they must drop to collect a single Pink Coin, returning to the bottom of the area and beginning the ascent anew.
    Oh, if only.

    • @isavenewspapers8890
      @isavenewspapers8890 Před 4 měsíci +1

      Also, cherry on top: When the player actually reaches the goal, a contraption (probably just a conveyor belt or something) takes the player and their Stone back to the starting area of the course.

    • @budgethewudge
      @budgethewudge Před 2 měsíci

      genuinely amazing concept
      Oh but what about the timer that’ll make it even harder 😅

  • @greenguy5570
    @greenguy5570 Před 2 lety +33

    For the never leave water clear condition, they probably didn’t include it because it only works in the forrest theme since no other themes really have water except the full water one, but you can’t really leave that water.

    • @sajins7444
      @sajins7444 Před 2 lety +8

      yes but they could easily lock the condition for the forest theme or add water to all the themes.

  • @ianmathwiz7
    @ianmathwiz7 Před 2 lety +10

    The cage could be useful for super worlds, like you could have Mario "save" someone at the end of each world to tie the story together.

  • @kutura_P
    @kutura_P Před 2 lety +10

    I think the “climb __ trees” clear condition is not added into the game yet because someone could just spam 100+ trees and add the clear condition to make a 5 Minute level.

    • @pepperman_real23
      @pepperman_real23 Před 2 lety +5

      Yet? The final major update was the final content update, unless you're talking SMM3 (soon) then yea, but other than that, not really.

    • @xian2themax
      @xian2themax Před 2 lety +6

      You can still do that by making each tree have a coin or 1up and saying collect all coins

    • @Buglin_Burger7878
      @Buglin_Burger7878 Před 2 lety

      You can add vines, cover those with invisible blocks, and at the top place an item you need to collect 100+ of.

    • @charlot6590
      @charlot6590 Před 2 lety +2

      people do this anyway

  • @DauntlessBlade___
    @DauntlessBlade___ Před 2 lety +31

    Odyssey, your attitude and editing are 100/10 and your content always makes my day because I would be stuck in night time forever If you didn't.

  • @usbtypec.
    @usbtypec. Před 2 lety +11

    Question: Why do the Dry Bone's bone projectiles render a tiny black line to the right of the screen? (This is mostly seen on the section where you were talking about the claw condition)

  • @skeletorthebest7204
    @skeletorthebest7204 Před 2 lety +4

    I’ve seen some of these items hacked into regular mode, and not only does the Stone also have a sprite for SMB1, you can even apply a Mushroom to it to make it bigger.

  • @chunkemonke777
    @chunkemonke777 Před 2 lety +6

    How some of these could work:
    The stone could be used as a decorative block when used in conjunction with hard blocks in the smw style for example.
    The cage could be opened by hitting it from the bottom, get detached from the ceiling with a normal pow and be destroyed by a red pow, or opened with a special cage switch.
    And the toads could be given power ups.

    • @VGV1deo
      @VGV1deo Před 2 lety +2

      The Stone Block would also have unique uses in SMB1 BECAUSE you can't grab it. It can act as a wall that Mario can't pass through, but that could be picked up by a claw to allow Mario a way, for example. It would be the only hard block that can be placed on half blocks, that can't be destroyed by the Spiny Shellmet and can be picked up by a claw, which would make it extremely valuable.

  • @grimendstone
    @grimendstone Před 2 lety +13

    Imagine a level with the stone and claw, where you use the stone to be picked up by a claw and ride it. Along with the claw condition it would be pretty fun.

  • @existantperson9145
    @existantperson9145 Před 2 lety +19

    i would love to imprison toadette in my levels

  • @Hypodrize
    @Hypodrize Před 2 lety +2

    7:59 One reason could be that the Don't Touch the Ground clear-con pretty much accomplishes the same thing, with just a couple minor differences.

  • @clutchathan1476
    @clutchathan1476 Před 2 lety +7

    4:55 half of you’re fanbase actually would have unironically reported this video for that reason💀

  • @KSKY2012
    @KSKY2012 Před 2 lety +3

    the claw one could be fixed very simply by adding a feature where you can't touch certain items as a clear condition.

  • @grateoraclelewot6326
    @grateoraclelewot6326 Před 2 lety +2

    Regarding the Toads only making sense with a clear condition, I think it'd be cool if you could put a power-up inside a Toad like with a checkpoint, so that you get it when you collect the Toad. With that line of thinking, maybe Toads who are following you could pick up power-ups as you go, and you could somehow get those from them, thus using them as storage units.

  • @octanproductions6492
    @octanproductions6492 Před rokem +1

    The Bowser Music was cued perfectly with the downpour of rain right now.

  • @Chubby_Bub
    @Chubby_Bub Před 2 lety +5

    I remember a video where these items were hacked into the editor and mostly worked fine if they were in the right style. So I don’t think it would require much more programming at all.

  • @awesomedude199614
    @awesomedude199614 Před 2 lety +3

    The toads probably aren't in due to how much lag could be caused by it in multiplayer but that is just my thought.

  • @jeaninemcintosh5080
    @jeaninemcintosh5080 Před 2 lety +2

    Maybe if the toad clear condition isnt applied to levels they could work like an item block of sorts, like when interacting with them they can give an item to the player that the creator selected and then jump off screen or something

  • @The-EJ-Factor
    @The-EJ-Factor Před 2 lety +2

    The toad one probably wasn’t added because of the multiplayer it’s hard to imagine how that would work. I guess maybe you could have it so every-time you jump on a player’s head you gain one of their toads but its still weird to think about.

  • @Angel_H23
    @Angel_H23 Před 2 lety +7

    OMG cool bowser capted on video 😱 (2:43)

  • @username5155
    @username5155 Před 2 lety +22

    Hey odyssey, could you please explain how “beat the level without leaving the water” is a general clear condition when only one level type has exitable water and only during the day?
    Edit: Also, the *ONLY* reason that the stone could have possibly been cut would be that it would be mostly useless in SMB1 due to the inability to pick up items (aside from the SMB2 mushroom, which was added later on)

    • @Odyssey_Central
      @Odyssey_Central  Před 2 lety +19

      Water

    • @superdude11235
      @superdude11235 Před 2 lety +3

      Water

    • @aaronking2020
      @aaronking2020 Před 2 lety +4

      Multi-player pick a pipe level where if you choose the wrong pipe you insta lose

    • @Anonymous-pq1tx
      @Anonymous-pq1tx Před 2 lety +5

      How About This: If You Switch To Forest Day, The Clear Condition Is Accessable

    • @stevenoct11
      @stevenoct11 Před 2 lety +2

      @@Odyssey_Central I think the reason the stone isn't in the editor is because you can't grab items in smb1

  • @octanproductions6492
    @octanproductions6492 Před rokem +1

    I believe the reason the don't leave water is only in story mode is because it is like the frog suit, except instead of only being used in the water and Forest theme, it's ONLY the forest.

  • @ezdispenser
    @ezdispenser Před měsícem

    oh, thanks for reminding me about your "rank all moons" video, i'm gonna go rewatch it again

  • @dr.chamsburnerphone4386
    @dr.chamsburnerphone4386 Před 2 lety +6

    Do you think the story mode is good over all?

    • @Odyssey_Central
      @Odyssey_Central  Před 2 lety +9

      Yes, it’s still definitely an improvement over the developer levels from Mario maker 1. Really my ONLY problem with it is these story mode exclusive stuff, but otherwise it’s really good!

    • @dr.chamsburnerphone4386
      @dr.chamsburnerphone4386 Před 2 lety +4

      @@Odyssey_Central a youtuber called skellux hacked the toads / cage / stone into the game, btw.

  • @mfoxstudios5294
    @mfoxstudios5294 Před 2 lety +5

    Stone won't have much use in Super Mario Brothers theme. But I agree. I would of loved to use these items in the Editor

    • @Dixie_Lily
      @Dixie_Lily Před rokem

      False. In the Super Mario Brothers theme, the stone is still there just so you can admire it for being the best item in video game history.

    • @bonedude1286
      @bonedude1286 Před 9 měsíci

      With the inclusion of the SMB2 Mushroom, this statement is now false.

  • @prismavoid3764
    @prismavoid3764 Před 10 dny +1

    With how Mario Maker 2 is internally called "Slope" as a reference to how many people were mad about the exclusion of slopes from the first game, I'm assuming Mario Maker 3 is gonna be internally called "Rock"

  • @dereggman3248
    @dereggman3248 Před měsícem +2

    It’s almost ironic that there are so many exclusive things and items in the editor but they were too lazy to add a simple stone block

  • @kUHASZ
    @kUHASZ Před 2 lety +3

    My theory why "Reach the goal without getting out of water" is because it's exclusive jungle theme.

  • @Yaksela64
    @Yaksela64 Před 2 lety +3

    But I could find one reason for the stone’s exclusion. You can’t grab it in the SMB1 style and Nintendo probably didn’t think it would be that useful there.

    • @Yaksela64
      @Yaksela64 Před 2 lety +2

      @@dubiouslittlecreature908 yes but the stone was an Item specifically designed to be carried (thinking like Nintendo) the pow still has a use in SMB1 to kill enemies, the spring still has a use in SMB1 to jump higher, (again, both thinking like Nintendo) I guess Nintendo just thought it would be worthless in that theme, or at the least close to that.

  • @jamiesnow8190
    @jamiesnow8190 Před 2 lety +1

    Very cool video! Thanks for good content

  • @GottaBGlitches
    @GottaBGlitches Před 2 lety +2

    They should let you add peach in a cage at the end of the level and like the toadette cage, it only opens when you touch the flagpole

  • @Arrowstotle
    @Arrowstotle Před 2 lety +2

    Great video!

  • @TJDious
    @TJDious Před 2 lety +5

    Yeah I don't trust your average creator with the Toad retrieval clear condition.

  • @arttukettunen5757
    @arttukettunen5757 Před 2 lety +1

    One reason for stone I could think of would be consistency of nintendo's logic for 3D world. They want 3D world to be different so they add a bunch of nice exclusive stuff but also leave some nice stuff out. Builder mario in 3D world can create boxes which work basically like the stone except less heavy and can be broken and they don't want anything similar elsewhere. It's a terrible reason but the best I can think of for nintendo's standpoint

  • @akonimation
    @akonimation Před 2 lety

    i dont play mario maker, heck, i dont even have a nintendo switch, but still i love watching your videos bc they are very chill, entertaining and funny! thank you for your work odessey central

  • @WarioTimeWarioTimeWarioTime

    The tree one could be used for a level where the flagpole’s right there but you have to climb a bunch of trees and dodge obstacles to get the clear condition
    The stone may have been cut due to the inability to carry in SMB

    • @HyperComet369
      @HyperComet369 Před 2 lety +1

      Still a horrible excuse because it would still have a use.

    • @varietychan
      @varietychan Před 2 lety +1

      @@HyperComet369 ikr, perfect physics block

    • @WarioTimeWarioTimeWarioTime
      @WarioTimeWarioTimeWarioTime Před 2 lety

      @@HyperComet369 Yeah was probably cut by the same guy who decided to sell cardboard for 70 USD

  • @rorvgames6491
    @rorvgames6491 Před 2 lety +6

    I have a theory about the "don"t use claws" and "don't leave water" clear conditions:
    The 2 actions clear condition work in any level since there isn't anything that stop them but the "don't use claws" don't work if there's not claws and the "don't leave water" only work in day jungle.

    • @shloinguslover68
      @shloinguslover68 Před rokem +2

      you cannot use a clear condition without having the object placed.

  • @agentocto8838
    @agentocto8838 Před 2 lety +1

    Mario Maker 2 DLC. Free with NSO expansion pack comes august 5th 2022. Includes Heavy stone, Toads, new clear conditions, geysers, the ability to put water, lava, poison and quicksand anywhere in any course theme as well as the beach and mountain theme.

  • @kuzuruma
    @kuzuruma Před rokem

    Hey Odyssey! Great Video loved it! But I would love to have a Toad in the parts and make a bonus section like in New Super Mario U. It would be very useful and then the Bonus Music Sound effect would actually make sense.
    Also this is really random but, do you use the D-Pad to play or the Analog Stick?

  • @Galarticuno
    @Galarticuno Před měsícem

    One reason not covered as to why some of these items were cut is due to their levels kind of being tutorial-like. The trees condition lets you know you can interact with the trees and place items within and the stone levels teach you about certain pickup item interactions.

  • @orionmclaughlin5680
    @orionmclaughlin5680 Před rokem +2

    I think there could be an option to put a cage behind the flagpole, just for decoration. It would also be cool if you could choose who's in the cage, but if you're playing as that character they're sprite changes (maybe if you're playing as Luigi in a level where Luigi is in a cage, his color changes or something).

    • @orionmclaughlin5680
      @orionmclaughlin5680 Před rokem +1

      The options for who is in the cage:
      •Mario
      •Luigi
      •Toad
      •Toadette
      •Yoshi
      •Peach
      •The Sprixies
      •Wario
      •Waluigi

    • @harrybest2041
      @harrybest2041 Před rokem +2

      @@orionmclaughlin5680 Why would Wario and Waluigi be added to Super Mario Maker only to put inside of a cage?

    • @harrybest2041
      @harrybest2041 Před rokem

      @@clexo2155 Peach makes sense, but not Wario and Waluigi. They've never been kidnapped!

  • @sighmon5640
    @sighmon5640 Před 2 lety

    using the Arms track during the claw level is a nice touch tbh

  • @bigfanofsb653
    @bigfanofsb653 Před 2 lety +1

    13:20 its probably because you can't carry things in smb1 and they couldn't think of something to replace it.

    • @VGV1deo
      @VGV1deo Před 2 lety +1

      For the stone condition, I would like to copy a comment from Stylish: "Even if the issue was "not being able to grab it", items such as pows also can't be grabbed in SMB1. The Stone Block would also have unique uses in SMB1 BECAUSE you can't grab it. It can act as a wall that Mario can't pass through, but that could be picked up by a claw to allow Mario a way, for example. It would be the only hard block that can be placed on half blocks, that can't be destroyed by the Spiny Shellmet and can be picked up by a claw, which would make it extremely valuable. It would also allow for more decoration options, which is always a +."

  • @idadood2278
    @idadood2278 Před měsícem +1

    You wanna know one reason the Stone might not be in the editor?
    You can't carry objects in the SMB1 style.
    The only style it isnt in.

  • @corydoraspartan
    @corydoraspartan Před 17 dny

    I really liked this video! It was pleasantly surprising to see what I thought might have been a kid's channel use meme brainrot as a garnish. The 1up intruder got a laugh out of me lol.

  • @Kembi_Mekemo
    @Kembi_Mekemo Před 3 dny

    The stone also has a SMB1 sprite so they probably were intending on including it since you cannot hold things in SMB1 unless they were thinking ahead to the SMB2 mushroom. Which they probably didn’t.

  • @charliesgamingplace2371
    @charliesgamingplace2371 Před měsícem

    For the toad condition, it could be that there’s special doors or signals that are only activated by having a certain number of toads, for example, in a world you could do a challenge by taking a toad to the end for a 1UP

  • @Buster_real
    @Buster_real Před 2 lety +1

    Stone's reason for exclusion is probably because you couldn't carry it in SMB1 style when SMM2 came out, but now that SMB2 mushroom exists, there is no excuse anymore.

    • @imanepink
      @imanepink Před 2 lety

      Even before then they could have barred the stone from SMB1 and had it in the rest. Same with the escort the toads, they could have made it so that's it's only available in SMBU and SM3DW.

  • @cartoonsandstuff881
    @cartoonsandstuff881 Před 2 lety

    I love you’re channel I was here since 5000 subscribers

  • @RoninCatholic
    @RoninCatholic Před 24 dny

    When it comes to the cage, I think being able to set what character is trapped inside would be good just for flavor (like putting Peach in it at the end of your final level of a super world) and fix the "but Toadette is playable" conundrum.
    When it comes to the Toads, wrangling them could be unique to the one style considering how many things are unique to the 3D World style (of which none should have been, 3D World is like its own entire separate maker game considering how many basic physics objects are missing and how many of its enemies are in zero other styles). Their effect without a clear condition could just be having them give Mario 1ups at the goal, like the Damsels/Pets in Spelunky do for HP.

  • @susballmapping9521
    @susballmapping9521 Před 2 lety +1

    I like how the Stone and Toads are more useful than like half the editor

  • @ohhi687itsme8
    @ohhi687itsme8 Před 6 měsíci +2

    The only reason I could think why the stone would be cut it because SMB1 mario can't pick up items, and therefore, would have basically no use.
    1. This explanation is stupid logic, while it does make sense, you could only have it be in SMB3, SMW, and NSMBU.
    2. If you think that's wrong, well, there are tons of style-exclusive items, so the stone could fit in.

  • @coos8730
    @coos8730 Před 2 lety +2

    The swinging claw condition could have made a great Multiplayer VS level in which you throw your rivals into the claw meaning they cannot win

  • @danewilson7883
    @danewilson7883 Před 2 lety +2

    1:50 i think what they should do is make it so u can put anyone into toadettes cage like mario luigi toad and maybe peach

  • @thefrogggy100
    @thefrogggy100 Před 2 lety

    "do you want to imprison toadette in your levels"
    now that you mention it, the thought has crossed my mind...

  • @masonshouseoftrickshots4984

    Congrats on 90k subscribers

  • @circumplex9552
    @circumplex9552 Před 9 měsíci

    one reason I can think of for them not including the stone is that you cant carry items in smb1 so it might not be as useful there but even then it can be used as a physics object manipulated by claws or conveyors without the need to grab it

  • @MaxwellCatAlphonk
    @MaxwellCatAlphonk Před rokem +1

    Something that bugs me every time is that i always think when trying to climb a tree "I must hold the grab button, V (or LShift) needs to be pressed" but then i realize i am holding a controller running SMM2 instead of a keyboard running Celeste (dont' mind me using V and LShift as grab buttons lol)

  • @RedPandaStan
    @RedPandaStan Před 2 lety +2

    the reason most of these clear conditions seem to be excluded is that they're mode or theme specific. Not sure about claws, but water is only in two themes and one of them only has water, and trees are only in 3d world. Maybe they just didn't want to add in conditions that weren't universal. Other than the stone. Bring back stone.

    • @gnarled128
      @gnarled128 Před 2 lety

      The stone wouldn’t be universal either, the SMB style exists, and you can’t pick up items in that style without the SMB2 mushroom, which was added in an update.

    • @walugusgrudenburg3068
      @walugusgrudenburg3068 Před 2 lety +1

      Kill all Stingby's is a 3D World exclusive condition and yet it still exists!

  • @mcsmileycorp
    @mcsmileycorp Před 2 lety +2

    The only reason I can see for the stone being locked in story mode is that it's not as useful in the smb1 style.

  • @PLAYER42_ready
    @PLAYER42_ready Před 2 lety +2

    I think that one reason these aren’t allowed because they wouldn’t work in multiplayer.
    Dry bones for smash

  • @eetuthereindeer6671
    @eetuthereindeer6671 Před 2 lety +1

    The stone.... even i, a noob with no idea about level designing, was REALLY dissapointed that the stone wasn't included. It has unique physics and is a carriable item that doesn't break like pows do. Its quite absurd how it wasn't added

  • @whyiwakeup6460
    @whyiwakeup6460 Před 2 lety

    I think a reason for the cages in the future would be so that all the characters have their unique attributes and that if a creator wants to have you not use Luigi’s because of a higher jump, that’d be easier to do. Obviously you would most likely have a menu/button to change whether the abilities are on or off, possibly making classes of sorts. Imagine a speedrun level that has a few paths that are tuned to each character and you had to do a specific thing to reach your character’s area (like the character exclusive buttons in 3D world)

  • @SwitheKun
    @SwitheKun Před 2 lety

    One thing I notice that kind of covers all situations here is that they're options that wouldnt be compatible with several modes/levels. For example "dont get claw grabbed" doesnt work outside of world, "trees handstands" doesnt work outside of 3d world, etc. It might have just been their, admittedly lazy, solution to simply not allow a situation where a player could create a world with a condition that can't be done.

  • @kutura_P
    @kutura_P Před 2 lety +1

    If the toad clear condition was in the editor and did not need a clear condition, it could be an optional hard mode it also might not be in the editor because one person in multiplayer versus could have most then another person could take them all, making it a never ending fight over toads or in multiplayer versus
    You would need 30-40 toads, making it lag

  • @melsclaproth9137
    @melsclaproth9137 Před 2 lety

    I like to see your opinion in normal enemies, you're a good builder

  • @peckychicken
    @peckychicken Před 2 lety +1

    The crate is also a physics affected block, although it is only in 3d world