Houdini 20 - Floating balloons

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  • čas přidán 30. 07. 2024
  • Make objects float using vellum
    for more houdini training visit
    www.rohandalvi.net/

Komentáře • 10

  • @Mega-Tales
    @Mega-Tales Před 14 dny

    "You'll float too" nice IT reference

  • @YohandosserDosser
    @YohandosserDosser Před 28 dny +1

    Thanks for this one but what about you apex course for the robot ?

    • @rohandalvi
      @rohandalvi  Před 27 dny +1

      I’m waiting for 20.5 to be released. There are a lot of improvements to APEX in 20.5.

  • @mzigaib
    @mzigaib Před 28 dny

    Awesome!

  • @elfaridea.m5664
    @elfaridea.m5664 Před 29 dny

    our real goat

  • @frankfrankenstain3128
    @frankfrankenstain3128 Před 29 dny

    Thank you for sharing

  • @frigbychilwether
    @frigbychilwether Před 29 dny

    Hi, thanks for the tutorial. A couple of questions, is this way of doing it - the sop solver - a new way, as opposed to using a vellum constraint properties node ? Also in other tutorials I've seen people changing the restlength scale not the restlength directly, is there a difference in those approaches ? Thanks.

    • @rohandalvi
      @rohandalvi  Před 29 dny

      You can use the vellum constraint node but if you want to use attributes in the vellum constraint node you'll need to use vex and I dont like using vex 😄. With sop solver you can do the same thing without using vex. The restlength scale is just a multiplier value on the restlength attribute so you can directly modify the rest length as well, you should get the same result.

    • @frigbychilwether
      @frigbychilwether Před 28 dny

      @@rohandalvi Hi, thanks for the clear explanation.