Hi, thanks for the tutorial. A couple of questions, is this way of doing it - the sop solver - a new way, as opposed to using a vellum constraint properties node ? Also in other tutorials I've seen people changing the restlength scale not the restlength directly, is there a difference in those approaches ? Thanks.
You can use the vellum constraint node but if you want to use attributes in the vellum constraint node you'll need to use vex and I dont like using vex 😄. With sop solver you can do the same thing without using vex. The restlength scale is just a multiplier value on the restlength attribute so you can directly modify the rest length as well, you should get the same result.
"You'll float too" nice IT reference
Thanks for this one but what about you apex course for the robot ?
I’m waiting for 20.5 to be released. There are a lot of improvements to APEX in 20.5.
Awesome!
our real goat
Baaaa 🐐
Thank you for sharing
Hi, thanks for the tutorial. A couple of questions, is this way of doing it - the sop solver - a new way, as opposed to using a vellum constraint properties node ? Also in other tutorials I've seen people changing the restlength scale not the restlength directly, is there a difference in those approaches ? Thanks.
You can use the vellum constraint node but if you want to use attributes in the vellum constraint node you'll need to use vex and I dont like using vex 😄. With sop solver you can do the same thing without using vex. The restlength scale is just a multiplier value on the restlength attribute so you can directly modify the rest length as well, you should get the same result.
@@rohandalvi Hi, thanks for the clear explanation.