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Big naughty of the misrepresentation of the second to last turn's Arcane Damage. It was called 9, when it was actually 6, and then 3. I don't believe it makes a difference in the end because the Benji just didn't have the pitch in hand to handle the double turn, only being able to prevent a total of 8, so I suppose it all works out the same
6:55 I never play kano before and wanna learn it, can someone explain to me how the "6" damage is calculated? 1st card: deal no dmg 2nd card: 1st card effect +1, total 4dmg 3rd card: weapon effect +1, total 3dmg Where is the initial 6 dmg came from from the first 2 cards?
they made a mistake with stir the aetherwind into chained lightning into crucible+ scalding rain. it's stipposed to be two sources of arcane damage 1 for 6 (stir+chained lightning) and 1 for 3 instrad of 1 source of damage of 9. so technically the Benji plyer should be able to block 6 out of the 9 by pitching 6 resources and that blazing aether would only deal 3 and if he had another blue he would have been able to bloxk that 3 arcane damage but he would leave himself empty on his turn and the Kano player can play instances to kill him hopefully..
To deal with Arcane damage you can't use only one Nullrune equipment and pay more than one resource, right ? For example if you get attacked by 3 Arcane Damage you need to use three different Nullrune equipment for it and not only one by paying 3 resources, right ? And as always love your gameplays ! :3
@@FaBrikaTCG oh well, time to upgrade my inventory :o Thanks ! Also about Auras, you pay their cost and put them in the arena and your action point is gone unless they have go again, is that right ?
Equipment can only block one source at a time. So a source of 3 arcane damage like an attack action needs to be blocked by 3 equipment of spellvoid 1. With things like runechants - they are individual sources so you can block each one individually
although this is older, and benji got a lot more tools to go a it more aggro, idk how i feel about certain card choices. I feel the strenght of Benji is pushing smaller unblockable dmg (or kodachis) and force your opponent to block a 7 or 8 atk. Since you run a lot of blues, blocking arcane should be pretty efficient and you potentially come back with 11-12 dmg with 4 cards (2 kodachis, a yellow unblockable 1 or 2 and a bigger attack for 7-8 (+Benji trigger) that you setup in arsenal. With Outsiders things will be different, but this strategy kinda works well and D reacts screw everything lol Good strategy in commoner tho!
✅The easiest way to support the channel - 👑TCGplayer Affiliate Program - bit.ly/3ERIiGK
🙏Thanks for your help and support guys. We appreciate it so much!
Big naughty of the misrepresentation of the second to last turn's Arcane Damage. It was called 9, when it was actually 6, and then 3. I don't believe it makes a difference in the end because the Benji just didn't have the pitch in hand to handle the double turn, only being able to prevent a total of 8, so I suppose it all works out the same
Never forget that life gain my guy. So many benji miss plays lol. No biggy we all learning
wow nice game!
6:55 I never play kano before and wanna learn it,
can someone explain to me how the "6" damage is calculated?
1st card: deal no dmg
2nd card: 1st card effect +1, total 4dmg
3rd card: weapon effect +1, total 3dmg
Where is the initial 6 dmg came from from the first 2 cards?
they made a mistake with stir the aetherwind into chained lightning into crucible+ scalding rain. it's stipposed to be two sources of arcane damage 1 for 6 (stir+chained lightning) and 1 for 3 instrad of 1 source of damage of 9. so technically the Benji plyer should be able to block 6 out of the 9 by pitching 6 resources and that blazing aether would only deal 3 and if he had another blue he would have been able to bloxk that 3 arcane damage but he would leave himself empty on his turn and the Kano player can play instances to kill him hopefully..
@@DungThai84 ??? I am asking, why is the blue stir and chain lighting gives 6 dmg? Isn't it 4? 6:23
I'm with you man, I don't understand either, 1 + 3 is 4 not 6🤔😵🤯
I think they miscalculated. It is never a 9 damage move.
To deal with Arcane damage you can't use only one Nullrune equipment and pay more than one resource, right ?
For example if you get attacked by 3 Arcane Damage you need to use three different Nullrune equipment for it and not only one by paying 3 resources, right ?
And as always love your gameplays ! :3
Yes, that's right, you need a few equipments to block wizard damage.
@@FaBrikaTCG oh well, time to upgrade my inventory :o
Thanks !
Also about Auras, you pay their cost and put them in the arena and your action point is gone unless they have go again, is that right ?
Equipment can only block one source at a time. So a source of 3 arcane damage like an attack action needs to be blocked by 3 equipment of spellvoid 1. With things like runechants - they are individual sources so you can block each one individually
AT 1:28 HE PITCHED SNAPBACK aint it illegal in blitz
although this is older, and benji got a lot more tools to go a it more aggro, idk how i feel about certain card choices. I feel the strenght of Benji is pushing smaller unblockable dmg (or kodachis) and force your opponent to block a 7 or 8 atk. Since you run a lot of blues, blocking arcane should be pretty efficient and you potentially come back with 11-12 dmg with 4 cards (2 kodachis, a yellow unblockable 1 or 2 and a bigger attack for 7-8 (+Benji trigger) that you setup in arsenal.
With Outsiders things will be different, but this strategy kinda works well and D reacts screw everything lol Good strategy in commoner tho!
You need to use Kano's instant ability a lot more
Or use some Cindering Foresight then use Crucible with a SnapBack to hit for up to 5 on your opponent’s turn for 2 resources.