That Culverin-ship garrison-fire micro was crisp as breakfast bacon, I could watch that all day. The more games I see the more I realize how amazing Culverins are when they are at the right place at the right time. Would have researched Heated Shot too, it buffs their Ship multiplier from ×10 to ×15 (so a C Royale hits ships for 750(!) damage per shot)
Lancers perform well against "lighter" heavy infantry such as Musketeers. However, when facing proper anti-cavalry units like Spearmen or Pikemen, Lancers tend to struggle. Plumed Spearmen have a x3 multiplier against cavalry, making them a formidable counter against Lancers.
Inca had lot of vills but factories and tps did also add a lot of eco. Plus the mill and estate upgrades always better for euro civs, well played to both sides
Kind of odd that Mini tried that fight at the 26 minute mark; they were controlling the map so hard, they could have tried a Trade Monopoly to force Revnak to go on the offensive. Fantastic game either way.
here, the best example of why inca is NOT op. hurrcas CANT caunter heavy or culv... and especially not skirm, 23 range against buildings, what good are 110 vills and "op" eco and no unit has more than 350 hp if the opponent just makes free heavey on factories...forever? look i have cool ships, but can never act with them in the deep, no moose ships, or side attack...but of course op...
That Culverin-ship garrison-fire micro was crisp as breakfast bacon, I could watch that all day.
The more games I see the more I realize how amazing Culverins are when they are at the right place at the right time.
Would have researched Heated Shot too, it buffs their Ship multiplier from ×10 to ×15 (so a C Royale hits ships for 750(!) damage per shot)
Lancers perform well against "lighter" heavy infantry such as Musketeers. However, when facing proper anti-cavalry units like Spearmen or Pikemen, Lancers tend to struggle. Plumed Spearmen have a x3 multiplier against cavalry, making them a formidable counter against Lancers.
And 25% melee resistance, while Lancers take the full force of their attacks.
Yeah until the lancers get the caballeros card.. pikes don't work
Lancers do like 90 damage and plumed spears do like 80 (not exact numbers) so it's close
@@TylerThomas
The Champion Plumed Spearman in the video does 57 damage | x3 = 171
The Garrochista Lancer in the video does 31 damage without multi.
Best water play I have seen in years!
i guess this is why you should have a battleship card in your water (or anti-water) deck
if you're Spain just put 2 Battleships in an the enemy has no chance to come back on water.
My favorite part is " he is down to 100 vills"
Poor guy he has to manage with just max pop vills
18:38 300 IQ play ! 😂🤣😎👍🏻
wow 😮.. A great naval battle was fought.
I thought that España lost ,España lost..
It was a great competition.
Culvs and better naval units for Spain won the match
10:04 wonder why those cannons crossed streams
Best AoE content by far
One of if not the best game I’ve seen great battle thanks for sharing lion
So happy to see some high level water play in Aoe 3, it's so rare.
Inca had lot of vills but factories and tps did also add a lot of eco. Plus the mill and estate upgrades always better for euro civs, well played to both sides
Revnak and abusing bs is such a combo
It is always a pleasure to watch Inca get violated!
10:52 Falc gone !!! 🤣😎👍🏻😱😱😱
great game, lot's of great moments GG indeed
Glory to Spain!
what a game!!
Lot of Inca hate. Based on stats Aztecs seem to outperform far more. Thoughts on why that is? Did native civs receive a buff?
since start of DE native civs just always been strong, their units become OP in the late game
Damn man , this was an insane game.
İncas error is not make more land soldiers. He was need chimu
is there a way to add both people's home city deck lists out so we who are learning can understand what's going on and why the cards are in the deck?
Yeah possibly
Unfortunately, after the system update, artillerymen can no longer disembark and re-enter the ship immediately.
5 huaracas do 200 damage exactly 1 hitting a falc. insane.
literally is insane lol
Kind of odd that Mini tried that fight at the 26 minute mark; they were controlling the map so hard, they could have tried a Trade Monopoly to force Revnak to go on the offensive. Fantastic game either way.
Cabelleros.
Inca and Aztecs please nerf.
F Revnak, (ner)f Inca. Gg though
was rooting for mini the whole game
here, the best example of why inca is NOT op.
hurrcas CANT caunter heavy or culv... and especially not skirm, 23 range against buildings,
what good are 110 vills and "op" eco and no unit has more than 350 hp if the opponent just makes free heavey on factories...forever?
look i have cool ships, but can never act with them in the deep, no moose ships, or side attack...but of course op...