Exploring the Sonic Robo Blast 2 Iceberg - Corrections
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- čas přidán 5. 09. 2024
- A small video corrections some misinformation and incorrect statements from my initial SRB2 iceberg video. Enjoy
Tracks used:
Pretty Lights - Until Tomorrow
The Flashbulb - No Running Water
Hi, I made a good majority of Amy's Sprites including the T-pose sprites, they can be found on TCRF's page on SRB2 (or using Slade and opening Player.dta) but there's more to this.
While they were initially made as a joke, they were used during development as placeholder sprites until all sprites were finished, just so she wouldn't switch to the unknown sprite in the middle of it, it was amusing watching 5 players test Amy when her hammer sprites weren't imported yet. (she was also one of the last characters to be finished, hence the only one with a T-pose, if I were in charge of the rest of the gang, I would've made one for everyone else)
Furthermore the T-pose sprites are from a less polished early iteration of Amy compared to the final sprites.
There's also a Srb2 3ds port, and it runs really well. :) Its an old version of Srb2, but it runs it flawlessly on the New 3DS systems.
about T-Posing Amy, there is actually a mod for SRB2 that either replaces Amy, or adds a new character which is of course, T-Posing Amy, although that's probably not what the entry was referring to.
For full clarification on the Metal Sonic thing (that no one asked for): Yes, it's a reference to the Wario Apparition. The idea behind the Wario Apparition is that people wanted Wario in the game so bad, the self-learning AI created him. So the entry is a meta joke about how people wanted Metal Sonic so much he manifested in-game (as apposed to the dev team putting him in, lol).
2:01
I looked into it
its some sort of skybox thing...
in this circle there's all the scenery and stuff you see in the background.
The mountains, the water, and the sky are in this circle and using the "Skybox View Point" thing it can be implemented into the background.
This thing is actually also a doom technique to give maps depht,
in doom, you have flat (aka used only on ceiling and floors) texture called F_SKY1 this one basically renders a sky texture For the game to put the one from the wad (which is usually RSKY1,2 or 3 (or 4 in Ultimate) Doom), but in order have basically a sky wall, you need to grab where the texture is put usually in the ceiling and be lowered into the floor (or vice versa, but i don't think it works in doom) and just like that it works, a lot of doom mapping especially on formats very close to vanilla have a lot of this engine abuse to make it look good, a good example to it would be REKKR.
the circle is almost the same as map z0 or the title screen map.
Drawing characters T-posing is helpful when I’m really struggling to get a pose right to use as a reference for proportions
If there is ever going to be a remake of this Iceberg, I would like to introduce these facts:
ULDC: Before OLDC fully returned in 2020, the moderation team attempted to create an unofficial variation of it, called the Unofficial Level Design Contest. The event was later on canceled as the announcer was not feeling well due to stress and personal problems (this was during the first lockdown, so it was a really bad timing). When the OLDC returned at the end of that year, along with the obvious wad collection with all the levels together, there was also a wad collection of the levels created during the ULDC.
Sugoi Trilogy: Along with the OLDC, there was also a project created by TehRealSalt to create a trilogy of wads called "Sugoi Trilogy". This trilogy was available for 2.1, but a remake is in the works and everyone who originally contributed to the project is (if they want to) recreating each level to modernize the entire project. The release plans on 2.2 are still vague, but it is confirmed that it will be released at the same time along with the 2.2.10 patch
My best guess on what the green flower zone act 3 circle is trying to refer to is the 3d sky sector. Most levels in SRB2, including the entirely of green flower zone have a special place on the map with a skybox view point actor to turn the sky texture into a 3d skybox. It's either that or one of the dummy sectors.
But the circle from GFZ 3 is outside the boss arena.
I saw an Image about it.
@@ImoTubeReal yeah, that's it. The circle is outside of the map where the player can't get to without noclipping.
GFZ Act 3 Circle is the Skybox
for t-posing amy, if you add certain mods to x-momentum and do the Amy Copter, (with base models on) you get t-posing Amy.
fun fact that probably nobody knows about, there is an image of metal robotnick/brak eggman in techno hill act 1 hidden in an inaccessible area. the only way to find it is by using cheats
Well, you forgot about the NSFW Mod entry... Did tou know abot the mod called "A mod that ruins SRB2"? nonetheless, great update, glad you used the piece of ibfo about the Wario apparition
that mod barely counts, from what I can tell it just turns the annoying bee enemies in one of the hardest bonus stages into anime girls with egregious thighs.
If there were any major attempts at NSFW mods I imagine they've been lost to time since they aren't allowed on the forums and there's not really any major repository for old mods that i'm aware of, you just have to know where they were originally posted.
@@edfreak9001 It could also count any mod or mod pack that included levels with said content, but they may be lost too
A mod that I guess counts would be "The real reason why he runs" was a file that made characters drop a goop pile every particular Sprite frame...that was recolored brown.
@@Deepkeel God i hope that gets lost
The circle is just the 3d skybox of the level i guess
1st comment woohoo
What abouts the sonic eats metal
srbx??