This Simple Bendy Bone Rig Is Powerful | Blender Tutorial
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- čas přidán 20. 08. 2024
- How to make a simple yet powerful little bendy bone rig in Blender? learn how in this tutorial.
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3:20 - For anyone stuck, if you're in Blender 4, use Shift-Control-Alt-S to scale the base and top bone.
Thanks🙏
The hero we need
Hero!
I love you
Mitico !!!
My god. I have been using blender for so long and never even knew about this feature. THANK YOU.
This bendy bone rig is the best when you set it as a parent for a lattice. And the lattice can control a greasepencil object. *it's way easier than parenting gp to individual bones via vertex groups.
Live saver! I had a mesh that I needed to alter it during my animation and this is the exact solution I was looking for. And for anyone, whose armature may not work, as in case of mine, you have to make sure your bendy bone is scaled down (encapsulated) inside you target object. Otherwise you might have auto weight paint error on bones.
The bendy bones are inside the arms all right but I still get the bone heat weighting warning and nothing works.
Works on springs. After converting curves to mesh. I've been stuck on a spring object portion for almost two days. :D Thanks.
This solved so many rig problems I've had. Very nice tutorial! 👍
Not just this , we can use this for making Products animations, pipes etc ♥️
For some reason, I had to do this 2 times, before i got it right. When i didnt follow your steps 100% right, things broke down and i had no idea how to fix things... I guess it just shows, that i need to do a few more rigging tutorials, before i understand what im doing.
volumic stretch & squash is there wow
ctrl + alt + S doesn't work, it just tries to save the scene
Same, here, these boners don't want to get bigger for me either 😔
Do you have the PowerSave addon?
Ctrl + Alt + Shift + S
In newer blender versions
@@TheScorpion0081 Thanks bro 💯
this is almost what i need for my game however i need more control then start and the end in my case i wand to have the option move the mid poin as well
Connect two bendy bones?
Why am I only seeing this now? I feel stupid, a simple and powerful tool, and I am replicating exactly that in a totally complex way. Why have I never seen anyone talk about this? why?
this tutorial is properly helpful.
insane buddy! Thanks a lot.
THX VM!
Great tutorial! I’m gonna try this out for myself the next chance I get. I learned something today. Thanks a lot!
This is incredibly helpful thank you :)
amazing, love it, it defenetly work, important, the steps are only in that order, i change some by error and give bad results, im in blender 4.0, it stil work and is amazing, to edit the shape of the bones its only in pose mode, haha, it help me a los this tutorial, defenetly save this in "important blender" list, hehe, thanks
Sick, thank you so much
I am testing to do this to png images that I bring is as Planes, such fun times to animate doodles I have made and scanned : )
Amazing tutorial. Thansk a bunch!
Rly useful ty!
I know shortcuts can be good, expect some of them never work in Blender, like how would I be able to perform certain actions without them. Example pressing Ctrl and Z opens the graphics menu, and not the same action the person did?
awsome bro
lots of love from india
great tutorial! thank you
Question. I'm planning on adding a head onto this rig and was just wondering how I would do it
Cool! THnaks!
this will be useful for making osc characters
Cool tutorial man, nice one.
Thanks Pixxo...well presented
Great job man 👏
5:23 I cant access ""add constraints"" tab. This ""shift+ctrl+c"" hot key doesn't work. Any way to around to this tab?
thanks very much.
7:18 Do you know why I get the message of "Bone Heat Weighting: failed to find solution for one or more bones"? I don't know what I did wrong when I followed everything to the T 😭
Oh... apparently by scaling the model and armature to x1000 times and applying that scale and then doing the automated weight painting again solved the problem for me. I don't know why but then I scaled everything down to what it should be and now everything is perfect 🤨
what if you want to subdivide bones and control the mid point too
thanks!
Great tutorial, I've been looking all over for this, thanks!
Hi can you make beads embroidery with yarn tutorial
Informative
Whaatss👌very helpfull thanks
Just a quick question. See the settings for this leg/bone/tool, is it possible to keep from stretching
Does this rigs work for hairs ?
How do I limit the stretching?
Will it follow the follow path ?
ctrl alt s just takes me to the save menu. How are you making it so it scales the bones?
Shift + Ctrl + Alt + S should work :)
@@Andresinia you are a hero
@@Andresinia Truly a legend amongst men
THANK YOU SO MLUCH !! this is gonna be great to animate hair and clothes without having to rely on the physics
Im curious, how did it work with the clothes, success?
@@niemanickurwa it worked wonders ! I put some on floating fabric and it makes me able to control how it bends
YEAAAAAAH!!!!
Great video. Do you by chance have a tutorial for creating a Spline IK?
I press Ctrl Alt S but it show screenshoot. Do you know how to fix?
Not being able to scale the nub on a mid-bone you are using as the bendy section is driving me up the wall. I only need/want (for my project) three bones, a base, a top/controller, and the bendy section. But my target object is a "concrete bollard" with dimensions like 3.5in on the x and y and something like 42 inches long, and the final mid-bone nub looks like an overinflated basketball that blocks the view of my controller bone. I tried creating the bones on a smaller scale and then scaling the whole thing, and it just repeats the problem, and I'm at my wit's end.
I tried recreating your problem as I had it as well. Once he creates the armature, he does into Edit mode before scaling it. Then you use G to move the nub down. Then create the extension. After that he scales. If you scaled before that, it gives you a weird oval tail bone.
@@phlipclip5097 Appreciate you, friend. 🤜🤛
Hello in my blender I don't have automatic weights 😞😞
Maybe this is a late response but make sure you are selecting the mesh first than the bone and it will appear. Cause I did it the other way around and it did not appear.
2:35
im stuck at 5:11
Sorry but those shortcuts you're using don't work for me
Give more details like which Blender version you’re using?
@@Gredran for example Ctrl+Alt+s (Ctrl+Alt+Shift+s) wants to save the project for me... I am using the up-to-date version of blender.
Basically i can not scale bones... it just doesn't work and the shortcut u used wants to save the project... Can you tell me name of the tool u used with this sc so I can bind it properly?
@@georgenyvlt Go to Edit → Preferences → Keymap, in searchfield type: transform, scroll down and find Pose, last line : Scale B-bone : Shift Ctrl Alt S, Blender 4.02, works for me
@@georgenyvlt I was able to figure it out by going to the properties of the bone and changing the "Display Size X, Y"
Thanks
Another bone tutorial that doesn't work. yey.
thanks very much.