The Most POWERFUL Way To Rig Bendy Bones in Blender
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- Äas pĆidĂĄn 20. 08. 2024
- #3danimation #blender3d #rigging
Using Bendy Bones in your rig are great, but did you know there's a better way to use them? This video shows you one POWERFUL technique to do just that!
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Only 4K views?
Rigging is so underrated. Having a technical knowledge is way more valuable than getting flashy results in 10 minutes like other "tutorials" do. Thank you for sharing this with us, absolutely amazing!
I wanted to animate a blob. if your set up is 4 steps, i managed to get to come up with step 1. and was ready to accept it's limits. but now i don't have to. this is exactly what i needed. thank you so much for sharing!
Fantastic!
this bone setup is very useful for animating gear 5 luffy from one piece.
Yeah for sure
Nice one, man. Very handy. Yours, a very grateful new subscriber.
I don't know if I mentioned this before, but your thumbnail game is insanely good. I want to click every time, great work!
Thanks man
can you do a video about hair? hair using bendy bones, or cloth, or something else? I have model with long hair and i struggle with it. thanks! great videos !
Crazy this was here just when i needed it
make a full body rig tutorial with this technique
a great idea đ§
This is perfect! Now I can make my animations look more cartoony!
BRO this is peak. I've been trying to up my rigging game and I think ive been doing a good job but man do I wish to come up with something as brilliant as this in the future lmao. Seriously thank you!
You're welcome! Glad you found this useful.
Not gonna lie some of the funny cartoon style walking made in pixar movies literally use these kind of settings literallly thank you so much for these because it was a pain literally to pose and animate the moves
Super useful tutorial
Glad you found it helpful!
Thanks for the tutorial! But its A Lot, so also thanks for the free download! I'll definitely tip when I get around to grabbing it!
Excellent video! You've introduced something incredible!
Glad you think so!
Amazing, thank you so much :)
No problem đ
Every day Blender impresses me more and more
Blender is the đ
Thank you. :')
You're welcome đ
You mentioned how, but you never really mention why. I want extra control in my limbs to warp and stretch based on camera angle as movie rigs do, which is why i came here.
But why you keep duplicating the bendy bones and making multiple? What one do you weight paint to? Whats the use for the other ones in the exact same position? I honestly have a lot more questions than i came here with xP
This set up is a more advanced set up to just using regular bendy bones. This set up allows you to move and adjust volume across a mesh, while still having the ability to move two bones. Think of it as an arm or a leg set up. For skinning, you would skin the last set of two bones to the mesh. The first bone is used as a driver, and the rest as controls. You can download the project files for free if you want to take a deeper dive into the entire set up, hope that helps
@@richstubbsanimation Oooooh ok, thank you!
hey I know this is a little off topic but remeber your Optimus prime video? could you give me a link to that model?
I guess the mickey is made by willian right?
Nope, I've added a link to it in the description đ
2:10 THAT PART I TRYING TO SCAL BUT THE THEY CANNOT SCAL I DONT KNOW WHY
Make sure you're in pose mode
Can this support a Ik fk rig switch
You could definitely set one up! It would require another layer of influence on top of the existing one though
Thank you sooooooo much, ended up using Drivers to change between ik and bendy bones.
Great squash and stretch effect
Also I think you only need the end, middle and start to control it if parented to a mesh