BLENDER: LUNAR GREENHOUSE LAB (PART 1): MODELING

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  • čas přidán 25. 03. 2023
  • Starting a new mini-series on modeling and texturing a LUNAR GREENHOUSE LAB. My plan is to model a sci-fi structure that would serve as the greenhouse and put it in a moon-like environment. There are lots of easy details to model. I will do some modeling of the inside of the lab as well, something like rows of plants and some equipment and/or furniture.
    Hope this is interesting to you and that you will follow my progress through the series. Thanks for watching!
    *******************
    Watch all of the videos in the LUNAR GREENHOUSE LAB series
    Part 1: • BLENDER: LUNAR GREENHO... (Modeling)
    Part 2: • BLENDER: LUNAR GREENHO... (Modeling)
    Part 3: • BLENDER: LUNAR GREENHO... (Modeling)
    Part 4: • BLENDER: LUNAR GREENHO... (Modeling)
    Part 5: • BLENDER: LUNAR GREENHO... (Modeling Update)
    Part 6: • BLENDER & SUBSTANCE PA... (Modeling & Texturing)
    Part 7: • BLENDER & SUBSTANCE PA... (Modeling & Texturing)
    Part 8: • BLENDER & SUBSTANCE PA... (Texturing Fan Unit)
    Part 9: • BLENDER & SUBSTANCE PA... (Texturing Fan and Gas Units)
    Part 10: • BLENDER & SUBSTANCE PA... (Texturing Satellite Dish and Antenna)
    Part 11: • BLENDER & SUBSTANCE PA... (Final Renders)
    #blenderbeginner #blendermodeling #blenderspace
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Komentáře • 24

  • @AntoSketcher
    @AntoSketcher Před rokem +1

    Great!!! Awesome

  • @mimoanis2878
    @mimoanis2878 Před rokem +3

    Great job, you are a good teacher, I learned a lot from you

  • @kedigiller111
    @kedigiller111 Před rokem

    Looks really cool.👌

  • @koainanis5840
    @koainanis5840 Před rokem +1

    Hey my Friend. I really love your tutorials.
    Everytime i learn so much and you have so awesome ideas and talend.
    Thank you for you work. Well done.
    Greetings to 🍁

    • @zerobio
      @zerobio  Před rokem +1

      Thanks a lot, much appreciated

  • @aahhelp5225
    @aahhelp5225 Před rokem

    these tutorials are incredibly informative and well made. deserves more views. thanks for your hard work!

    • @zerobio
      @zerobio  Před rokem

      Cool! Thanks very much

  • @111grac
    @111grac Před rokem +1

    could you please do a 90s computer with a keyboard and a mouse? your tutorials are awesome

    • @zerobio
      @zerobio  Před rokem +1

      I have done some computers here and there on the channel. Couldn't remember where though, so many videos. I could try that sometime but if have to wait until this series is done so maybe a week or longer. Remind me ok

  • @blackjam2683
    @blackjam2683 Před rokem +1

    Remember you could use the 'Snap to' function and enable 'affect the rotation' at the bottom to make it snap to a the face you've moved it towards.

    • @zerobio
      @zerobio  Před rokem +1

      Yes, that's right. In my fear of another computer crash, I do all sorts of forgetful things

    • @blackjam2683
      @blackjam2683 Před rokem

      @@zerobio As someone who can hardly do a basic bedsheet I can defiantly understand. hehe.

    • @zerobio
      @zerobio  Před rokem

      @BLACK JAM hey don't knock yourself too much, a bedsheet is nothing to smirk at. But, I hear ya :)

  • @bt_martin
    @bt_martin Před rokem

    Another great series! I noticed you have some extra MatCaps in your Shading options... is there a good place to find MatCaps for blender? Thanks!

    • @zerobio
      @zerobio  Před rokem

      Sorry I missed this. I bought some matcaps a while back but don't remember where, some blender asset website

  • @lydieblaizot
    @lydieblaizot Před rokem

    Thanks for your tutorial. I block at 3:46. When I do extrude and alt+s, it doesn't take the second instruction and the extruded area remains empty. An idea?

    • @zerobio
      @zerobio  Před rokem +1

      Thanks Lydie. I'm sorry the alt-s didn't work for you. Can you please do a couple of things: check that all of your polys are facing outwards, select the wall piece you are extruding from and ctrl-n and recalculate outside. Also, select again and press m and merge by distance in case you have extra vertices. And of you have done any scaling or rotating in object rather than edit mode, select that wall piece in object mode and press ctrl-a and apply all transformations. Then try the procedure again. If it fails, delete the wall sections and start again where you select the edge at the front of the ship and continue from there. Let me know how it all goes for you.

    • @lydieblaizot
      @lydieblaizot Před rokem +1

      @@zerobio Thanks. With merge, it's ok.

    • @zerobio
      @zerobio  Před rokem

      @@lydieblaizot good work!

  • @sunfix991
    @sunfix991 Před rokem

    is it fine if i use this tutorial model design for a game that im doing? just started the tut

    • @zerobio
      @zerobio  Před rokem

      Sure thing, go ahead and good luck