thanks god i found you channel. so much usefull videos and stuff to broke-ass guy like me. hope thigs in u life be good, right and happy so u not need stop. 👍👍👍🏅
Currently i know ACF has a bug with the follow/spawn system- so you could make an AI behavior class and use the AI_MoveTo your main character, I'll make a vid once I figure out how to optimize it better with ACF
@@CodeWithRoawesome, a follow up video on this would be great. Showing how to have them follow But also put them in and out of your inventory like you can in Pasks game, as well as grouping them. I know the update comes out in a week or two where that bug is hopefully fixed, so perhaps after that it will be a good time to make the follow vid :)
ur a literal angel
Thank youuu 🥹
thanks god i found you channel. so much usefull videos and stuff to broke-ass guy like me. hope thigs in u life be good, right and happy so u not need stop. 👍👍👍🏅
THANK YOU 🥹 let me know if you need help with anything at all
WOOOOOOOO
WOOOO 🥳🥹
Thanks for this one! ;) Would it be too much different to possess a character we are spawning in runtime?
Wouldnt be so different but i am gonna go more of the UI to select that for your project 🥳
You deserve everything in the world that is good man
People like you must forever be protected
Praise code the God with RO of the sun, amen!!!!!!!!!
THANK YOU 🥹😂🥳
Question
How would you get the character you possesed previously to follow you after you switch away from a character
Currently i know ACF has a bug with the follow/spawn system- so you could make an AI behavior class and use the AI_MoveTo your main character, I'll make a vid once I figure out how to optimize it better with ACF
@@CodeWithRoawesome, a follow up video on this would be great.
Showing how to have them follow
But also put them in and out of your inventory like you can in Pasks game, as well as grouping them.
I know the update comes out in a week or two where that bug is hopefully fixed, so perhaps after that it will be a good time to make the follow vid :)
ʕ•ᴥ•ʔっ♡
🥹🥹🥹