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Monster Hunter World | Status Explained - Paralysis, Poison, Sleep & Blast
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- čas přidán 13. 02. 2018
- Ever wondered how abnormal status' work in Monster Hunter World? Here's everything you need to know!
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Hope this helps you guys understand how status is applied, i see allot of confusion about how it works so hope this clears it up! Remember these topics are broad and only so much can go in one video :)
Welcome To Paradise thanks love the video and streams
Question here: If i poison a monster, it'll be so for X seconds. During that time, if I keep attacking it, will my attacks add status damage for the next poison state or do I have to wait for the it to wear off before being able to apply status dmg again?
hi, i didnt see in the video an explanation on BLAST status. i heard that it's the same as BLEED in dark souls. i am just wondering what is the percentage damage of BLAST when procc'ed
I think that the abnormal status damage represents how much status you build up. So a blast 300 weapon will do 30 blast (I'm ignoring sharpness, monster armor etc.) towards the next threshold (provided it's a status hit), whereas a blast 150 weapon will do 15 status damage towards the next threshold. When the threshold is reached, blast deals a fixed amount of damage, poison poisones the monster etc.. The chance of a status attack stays the same. However, I'm not sure, as I haven't played World yet, so don't take my word for it.
Where is da bruddah arekkz where da bearded boi tell me
There is one exception to the rule that melee weapons do status damage via chance on hit. Switch axes with paralysis or poison phials have 100% chance of doing buildup on each hit when using sword mode.
Didn't know that one, thank you!
Ashley Turner you guys play ps4? Need friends
Nah I'm on Xbox, sorry
PSN ShambleShef
Ashley Turner add me Xbox Bluemystic Boop I’m getting the game for Xbox on December
it would have been nice if you actually explained what each status was good for and some specific examples. Blast just looks like free damage, but is it good for breaking parts? Why would I sleep instead of paralyze? etc This should be part 1 of 2 or even 3 to properly go over status and it's use in the game.
a great idea for another video :)
blast is just damage. sleep allows you to setup bombs/trap, and the first hit to wake up a sleeping monster deals ~2x damage
Welcome To Paradise looking forward to seeing it
Blast is a free damage burst that can break parts, or cut tails. Poison is straight free damage, but over time. Paralyze is immobilization, and you can hit freely until it's over, but it has a fixed duration. Sleep is immobilization that will heal the monster slowly over time with a longer duration than paralyze, but the first hit wakes up the monster, but also does triple damage (this counts as well when the monster falls asleep after having run away).
Fenrisulfr Sleep is double damage on the wake up now not triple but solid info otherwise.
Great video Paradise! Very informative, and as far as I can tell 100% accurate. I figured I'd jot down a couple extra notes just for clarification:
There are some bows that have innate blast - in this case, the bow functions identically to melee weapons in that there is a chance to apply statuses. Additionally since coatings replace the element/status on your bow, blast coatings do not stack with innate blast on bows.
Status enhancing skills such as paralysis attack have a cap on them much like elemental damage - the status damage number will turn green in order to let you know this when gemming such skills in.
You can tell when elderseal has kicked in because there will be a very subtle red lightning effect similar to dragon element that crackles all over the monster for a moment.
Perfect extra notes here! Vestuys knows!
Thank you.
Great video! The detail was great!
I would love to see an investigation into certain armor skills like Artillery, Capacity Boost, Power prolonger, Special Ammo boost, things like that.
I'd also be interested to see your damage investigations into the Sw.Axe powered up state and what phial types are better for delaying the Neo Disharge and utilizing that extra phial burst damage and which are better to rush for it.
Awesome! I've been wondering about this! Thanks for the help!
Great video, easy to understand and nice pacing!
I'd love to see Investigations covering stuff like drop rates and Material farming!
Excellent video, I really like this series.
That was really nice to know. Thanks for the video!
Awesome video 👌... I've been steadily improving as a hunter mostly in part to your vids. 👍
very informative and well done vid. Thanks guys!
Great video!!
I could listen to paradise's voice all day! Good video and great series!
Fantastic guide, tyvm
Cheers Arekks, great vid :)
Have you guys thought about going over the differences of carving and capturing a creature, as well as the bonuses of breaking/severing certain monster parts. Also, the drop rates of certain parts.
good stuff, keep it up. How about slinger mechanic with tips and tricks video?
Wow great video. Keep up the good work Paradise. I would love a video explaining drop rates, canteen food and food proc chances, gathering chances, and chances for new investigations.
I love all the status and elements!
Thanks for the video!
Thank you for explaining this, recently got Milady’s Kiss (great sword with paralysis) and was wondering about the mechanic behind it.
Each hit with the sword has a 30% or so chance to inflict paralysis.
The amount of paralysis inflicted when successful is the amount shown on your weapon.
Once the paralysis builds up on the enemy to the proper amount they are fully paralyzed for a brief time. (The proper amount number is not shown to the player, but its obvious when they are paralyzed).
When paralyzed you are free to damage the enemy.
Each time you successfully paralyze the same enemy the amount required to paralyze increases.
If its been a while since your last hit on the enemy, your built up paralysis begins to decay.
If you wait long enough, it will all decay away and you have to start from zero.
Great vid!
How about a video explaining the hunting / tracking / scoutflies in more detail? I'm still not 100% sure what all the points do when I find tracks, or what it means as they "level up"...
Can we put paradise in title please because i'm preparing myself for Arekkz's voice then i'm like who tf is this 😂😂
FlipBackXD THIS!
FACTS
Wait is that why sometimes it seems like arekkz sounds different ? I was always confused I didn’t know it was a different guy
Very useful!
Great video. Any chances that you guys can make more like extremely basic videos for beginners? Like cover things like hidden UI elements and just small things in great detail, I'm sure there are a million small little things like that that 90% of the player base like me are unaware of. I'm new to the game and there is so much, and I want to master everything. But I have to master the basics first.
Keep it up, really appreciate the videos, especially the weapon workshops!!
thanks for the info
now i know hou to do it
Learned some things. Nice.
I did NOT know that melee weapons were on a chance to activate basis. Thank you so much! This is the only video I've seen that mentioned this
Can you explain how the first wyverian melding thing works? I’ve been trying to get good decorations but all I get from that is crap...
Nice video. How about a video that explains what each status does? I honestly thought that's what I would be getting here but I was mistaken. Thanks for the hard work.
Great concise explanation. V.Helpful.
Iyo based on your experience, if using great sword, do you think using elemental damage builds are better than status builds in general (using jagras hacker with water based as apposed to Barroth Shredder and paralysis
Amazingly quality packed info, insta subbed and liked, i 'm a mh noob and you have saved my a@$
your channel is top notch
Good video! If I want to be supporting my team (ie not going for max damage myself but trying to improve my team's damage) which status effect is best in your opinion? Maybe paralysis?
He didn't even talk about blast
Because it uses the same values as abnormal status effects. There's a purple cloud with red electricity that means you're building up the blast value, and when it hits its cap, it explodes, dealing a fixed amount of damage to wherever you hit, bypassing any resistances that body part may have, and helping to break/cut off pieces. The higher the blast on your weapon, the faster the explosion happens, but doesn't change the amount of damage it does. I'm unsure if anything does increase the amount of damage it does.
Fenrisulfr, Blast does not help cut tails. Not now, not ever. It can how ever injure the tail, in the case of Tobi Kadachi, or Uragaan, but in the latter's case, it can't cut the tail. Tails need to take a certain amount of cutting damage to be cut off, and other types of damage don't affect that.
Zwolfblade22
Boom
If the effects last less with each application i wonder if the blast gets weaker per detonation... Also the only ability that might raise the damage is artillery expert but the flavor text is pretty vague about it. Bombardier seems to only affect items and Blast attack just raises the apply rate
You can see blast as an instant poison. It builds up, and when the threshold value is reached, it does a set damage to a monster, just like poison. This threshold gets higher everytime you reach it, but the damage inflicted doesn't decrease. The damage inflicted by blast varies with every monster, so keep an eye on it.
Great video as always! Can you give us the dot rate for poison, etc. and the affect that it has on the monsters stats? like if a monster is poisoned does their attack lower at all or do they enrage faster? Thanks!
Thank you for the videos. A bit more informations about the blast damage would be nice. The explanation how the effects work is good.
Can you make a video how the hunting crowns work and how to get them? That would be interesting for me.
Thanks! :)
THANK YOU SOSO MUCH i now understand everything in just 7 minutes ...theres a video that explains the exact same thing you said ....just 50 MINUTES LONG .....thank you for saving me the trouble
Hi Paradise, first of all love the series. I would like to see a video on all the skills and weapons that stack together. For example does hasten recovery stack with recovery up and recovery speed. On what weapons does focus have an increase, charged attacks, is powerguard on the Lance included? Or just greatsword and bow charge (etc.). Would love to an indept look on all skill to skill stacking and skill to weapon stacking.
will you be going over the different phial types for switch axe and charge blade?
Paradise thanks for the video, can you work on the "melding" system soon...
Thanks.
Hi Arekkz I am new to the series and I was wondering if the huntsman npc is from the previous MH game?
"Juul blades"
6:24
As a brand new hunter I would like to know in your next video if there is actually a difference on what items you can get from a monster when you carve them vs capturing them! Love your videos, they have helped me so much! Thanks!
Awesome video, but I would love to see more in-depth look at Blast (since it's quite different from sleep, para and poison) as well as Elderseal (it's totally different from all other statuses) and Exhaust. Blast doesn't seem to follow same rule as para, sleep and poison as is it doesn't have any diminishing returns (or so it would seem to me so far from playing with blast weapons a little) like you mentioned for others. Elderseal seems to work as a "switch off" for Elders Enrage mode (not sure about this one) and is just overall confusing. Exhaust is only met in for of ammo, but is also passive (sort of) for melee weapons, but I have no particulars on that except that sometimes I see monsters get exhausted during blademaster only fights and I'd love to know how that works.
Overall it would be dope to get a longer video for these 3 statuses or maybe 3 shorter ones for each?
Thank you for this. I need the elder seal explanation
I personally love using the lance for status as well as hammer and using its slide attack over and over for status.
Could you guys do a short video on the statuses themselves? (personally waiting for the pc version and only played 2gen, so some are new for me.) might not be much content but you could include and talk a bit about the other statuses as well (fire, thunder,...) anyway great videos.
Love the detailed explanation of how status works in world. But I did notice not much in depth was gone into about exhaust and KO. Then again I suppose not many would care much about those but I am trying really hard and testing around ways to make my fav (and only) exhaust phial switch axe (jagras) better. I currently have stamina thief and slugger lv3 in the build but since they count as status effects would something like crit status from the zorah set bonus increase stun/exhaust damage on crits?
QUESTION on using bows with coatings, if i use a white coating then use the same type coating jewel, does it boost the effect or jewels only allow acess to said coating if the bow shows it as gray?
Thank you for the video, all of yours have been very interesting. Was wondering if Build up to Threshold is totalled for all sources of status effect or if it is individually done. i.e. If 2 Hunters are using Poison is their Prot Damage totalled or is it done individually - TH:100, Hunter 1 does Prot Damage 60, and Hunter 2 does Prot Damage 50 does the status effect trigger?
What do the various status effect icons mean above the health bar? I only know the ones for attack up, defense up, stamina recovery, and thunder blight. What about the icons on quests in the quest display menu like the dark purplish red one to the left of them or the empty conversation window icon for instance? The red vs. blue completion tag for quests of a certain level.
Can you make a video explaining certain armor set buffs, like odogaron and rathalos for example.
How about what procs the airborne skill, is it just jump attacks? Or does it increase helm breaker, insect glaive's vault, and duel blades spin attack that I saw in earlier videos?
An investigation on the different buffs you can use and how they stack would be awesome.
Can you please do an Investigation on Palico equipment?
I occasionally see a green question mark box on the upper right of my screen. What is that. And what do the different symbols on the monster's map icon mean (like that open jaw one)
I have been wondering what the phials for charge blades all change? Does is make the charged sword deal elemental on every hit instead of impact? Same with the shield blocks? I know it changes the discharge type, but does that still have impact built in.
A good topic to cover next is player defense and how elemental resistances work to lessen/negate blights. Watched so many newbie hunters die to low rank Kirin because they had negative electric res and didn't see why that was a problem.
Wow, this video would make for a good drinking game. Drink every time he says status. Down your drink every time he changes his pronunciation 😂 nice vid man.
Hey man whats your opinion on odogaron charge Blade tree?
I would like to see a video explaining how the desire sensor feature works! I keep getting screwed by drops
So when hitting with one of these statuses (lets say Blast), when the status effect procs on a hit, does it affect the damage number displayed at all (like how fire damage of a weapon is added to the total damage number)? Or does this damage happen behind the scenes? Basically, if my certain attack normally does 100, will i see 125 or something on a proc?
Jonathan Stanford I’m also interested in this. Also, how exactly is status damage calculated? Is it the same value as the proc’d attack number, or is there a separate calculation?
Ok so if you are using a SnS and you do like 22 damage a hit when blast goes off a 120~whatever will show up that is your blast damage
Zyge91 ahh, so when the blast finally goes off after enough buildup, it has its own number. That makes sense. I was wondering if each hit that you do that builds towards that blast going off shows extra damage in your damage numbers, but I'm guessing not
status does not show actual damage. see it as a hidden value behind the health bar. your attack will always do the same health damage (which is now displayed in world) but only when the visual indicator is shown it also does the displayed amount /10 (because for whatever reason bloated values for element/status always existed). Once you added up enough status damage to deplete the status health bar its effect starts. then the monster will recover this healthbar back to 100% and gains a bonus so it will now take more status hits to deplete it
could you do an episode on how to get investigations for particular monsters?
Willing to do a hunting horn in-depth? I've been loving it but I could use some pointers.
Well done.
One thing you've missed - activated Charge Blade (via storing phials and powering up the shield in Axe mode) and charged sword in Charge Axe s'n's mode always proc the status alinment. A nifty trick to get that status effect going for all Impact Charge Blades...
And yes, the sleep Charge Blade is abbysmal in applying status effect...
awesome :)
Where did you get that helmet for your palico?
sooo dual blades are the best for applying abnormal status? or it also relys on the aum of elemental damage?
do you know what applications sonic bombs have besides disrupting diablos burrowing attacks
I noticed you do the upward slash then dodge to the side when blowing up a bomb if you don't already know you can do the upward slash and a backhop and and it won't hit you even without evade window this even works for mega barrel bombs
For long swords, just hit the bombs with the tip of the stab attack. You won't get hurt by the bombs
For SA you can do O into R2 swing, hit on the second spinning swing with most damage!
Welcome To Paradise i was talking about the SnS
Welcome To Paradise 2:04
Arcanium Dragon its better if you get closer and do poke to foresight slash
what about palicos with status weapons? do they work on the same terms or do they apply status every hit because its a lower amount?
So do things like the apothecary mantle and specialist affect mounting chance?
I've been wondering: Does the blast kinsect benefit from the blast attack skill?
Does the skill for a certain ailiment's strenght affect the strenght of the corresponding bow coating?
Nice video. You didn’t cover the tier 3 decorations that say increase poison, sleep, etc. functionality. Also why did that trap look like a spider web 👀
So Let me see if I follow properly. Ranged weapons always inflict the status shot on hit. and the way you proc a status is by doing a certain mount of damage with a status procced shot. So then would it be correct to assume that a charged weak point shot from my bow will build it up faster since i'm doing more damage with that shot?
Also I wanted to point out that Elderseal behaves a bit differently than other build up status effects. What I mean is say with poison you hit them enough to proc poison. Then they take a set amount of damage over a set period of time. But with elder seal once you proc it that knocks them out of their aura. But it doesn't have a set time limit on how long their powers are "sealed." I've seen it last as long as 30 seconds but also seen them reactivate the aura seemingly nearly right after I turned it off. Also the tell on if it's "procced" is a black puff of smoke followed by the elder dragon staggering.
It's good that you mentioned traps will also get shorter effect duration. But you should have extended this sentiment to K.O's and flash bugs. I'm unsure if sleep time is shortened. I would imagine so though. As all monsters build resistance to all effects. even elderseal. Would have liked if exhaustion and blast were covered effect wise though.
Can you explain K. O. And exhaust next?
nothing i didn't already know from experimentation in past games, but still good to know that its still roughly the same in world.
Does poison affect or limit the moveset of a monster while it is poisoned?
How did you knock out the monster at 3:39 without sticky or an impact mantle on the lbg
What's your guy's favorite status condition? Mine's poison. :3
Getting that tiny bit of extra damage over time really does help a lot. Plus I love the new visual cue of the purple goop droop coming from their mouths. XD
Jacob K that visual was in generations too so it's not really new I love poison too but getting lucky on blast is so satisfying
Ty
Do hitzones matter at all when using status? I find my bowgun status seems to work better when I shoot the monster in the head.
Do status caps (elemental cap) apply to bowgun status shots as well?
How easy is it to poison with a charge blade? Im thinking of running a dear hecatelia build but if the poison only gonna trigger once or twice a hunt because the the weapon isn't fast it isnt really worth it....
simple question:
When I attack Paolumu for example which has 3 stars fire weakness and 3 stars blast weakness.
Would a Bow with 260 Attack be better when it has fire or blast attack? I tested quiet alot and i can't decide... With blast weapon i do less dmg but sometimes 120 hits, but with the fire weapon I do more dmg over all...
Question about abnormal status and Bows: So coatings get you that 100% application on hit, does this work for all types of hits? For example Dragon Piercer with Paralysis Coating, will I get the para application on every single damage tic from the Piercer? (since it only applies 1 single coating for the attack)
GETTING THIS ON FRIDAY!!
So, should you have a glaive and a bug that synergize in the status they inflict in order to stack it faster and lose less time between attacks that apply it, or should you have blast on the bug and poison on the blade to benefit from that faster activation time on both of them for the first proc?
Question> is status element, considered element? I mean theres a skill which increase non elemental weapon and i am wondering if such skill will work with it, cause i saw on tips (when loading) theres only five elements namely fire ice drag etc.
You said you would explain each individual status/ ailment and how they work along with what they do. However throughout this video the only ones you spoke of were primarily poison and paralysis, with a small touch on elderseal. That was Very disappointing for me since this is my first venture into playing a monster Hunter game, when I started playing Mh World. There is a lot of information that new players are unaware of. Thanks for explaining the build up and chance on hit procs though.
Do the threshold caps of status effects last through the while fight? Like if I sleep a monster 30 seconds in.... Will I have just as easy of a time sleeping it t minutes later or will it remain just as difficult as if i tried immediately after?
What is that palico armor? Looks sick
Hey new to your channel and new really to monster hunter not sure of you have covered it yet but i would like to ask if maybe you can explain the difference of raw attack value and staus attack value. Would like to know so i can create a class better suited for just thunder. Im a bow user. Or if you already have made a video on this would you please link it to me. It would be greatly appreciated. Thanks and i very much enjoy you're content.
Hey there, ArekkzGaming has a great video up explaining damage calculation that you can find here: czcams.com/video/Q-aTVd7Ks8s/video.html
One thing to note is that there are 3 main damage types. These are Raw, Elemental, and Status. Elements are Fire, Water, Thunder, Dragon, Ice, and statuses are Poison, Sleep, Paralysis, Blast, and Elder Seal. Watch the video linked above :) If you have any further questions, I encourage you to join the Arekkz gaming discord (link is in the description of this video) and I'd be happy to explain it to you in detail.
I wonder if you could explain status stacking. I've been using the baan hammer. I've been able to inflict stun, then knockdown, then sleep back to back. I even took down a full health HR Tzitzi-ya-ku without it getting to attack even once. I have level 3 sleep and level 3 stamina thief and am working on adding level 3 slugger to that.
Does slotting status afflicting decorations, like paralysis or sleep, affect the other types of ammo for the bowguns? I know they have the specific status-afflicting ammo types, but would slotting those kinds of decorations give Normal, Pierce, and/or Spread ammo a chance to inflict the status effect as well? I assume the answer is no, because I feel like that would be pretty sick if worked that way, but I haven’t tried it out and wondered if anyone else had.
This question also applies to elemental attack decorations as well; would slotting fire attack decorations effectively turn Spread Ammo into flaming buckshot, lol?
This was pretty helpful, can you do like.. an HR+ survival tips? I’m having trouble staying alive and knowing when to go in to attack on like.. faster monsters like Odo.
Explaining it wouldn't help.
We all learn our own way. He could explain it in a specific way that might help him but not you or someone else. It's quite easy. Just go in and study the monster you're fighting, learn their moves, how agresive they are and so forth. Every time I go into a fight, let's say for the first time, I don't expect to win, I'll learn their personality and adapt to them. I've gone throughout the entire campaign with a tier five bone hammer just by learning their movesets. They'll catch me out now and then, even kill me, but it doesn't mean you've gotten worse, it's a just a long learning curve that'll turn you into a master.
Holy shit I was not expecting paradise in the opening