Procedural Workflow for LookdevX (Part 2): Random Material Assignment

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  • čas přidán 7. 07. 2024
  • This is the second video of a 2-part series that introduces the procedural workflow for creating materials in LookdevX. This tutorial focuses on how to efficiently create various looks for a number of instances. Continuing from the stage created in part 1, Yingying will teach you how to create USD instances of the lamp, and how to automate the process of random material assignment.
    LookdevX is a new material authoring plugin for Maya. It allows you to graph shading networks and create materials for USD objects. With LookdevX, you can efficiently build procedural materials that work across multiple renderers.
    Files for this tutorial:
    areadownloads.autodesk.com/wd...
    Part 1 of this tutorial series:
    • Procedural Workflow fo...
    Paper textures:
    www.tilingtextures.com/tt_blo...
    Intro to LookdevX:
    • Intro to LookdevX: Bas...
    Bifrost USD tutorials:
    • USD in Bifrost
    Timestamp:
    00:00 Tutorial overview
    01:30 Create USD instances of the lamp in Bifrost
    04:54 Add a Primvar attribute as a preparation for random material assignment
    11:55 Overview of the material in LookdevX graph editor
    13:58 Random material assignment with the Primvar reader and switch shader node
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Komentáře • 3

  • @nayandurge8877
    @nayandurge8877 Před 8 měsíci

    Thank you very much mam, it's very informative 🤩🤩

    • @oodio4376
      @oodio4376 Před měsícem

      mam···········

  • @instamodis7728
    @instamodis7728 Před 16 dny

    Sorry. But so hard to follow. I did the first part, but in the second instances don't appear in outliner and viewport, though I follow second by second this tutorial. Have to skip.