Bifrost Bootcamp 10.1 - Building tools for 3D pipelines
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- čas přidán 7. 07. 2024
- In the last week of videos for this series Jason pulls together the topics covered so far, using Bifrost for Autodesk Maya to build a tool that other artists can use. Part of a 10-lesson workshop for aspiring technical artists. Expand this description for download links and more.
00:00 - Intro
00:07 - Making Maya tools in Bifrost
01:20 - Graph overview begins
01:45 - Using and downloading external packs
03:00 - Curve inputs
04:00 - Count controls
04:20 - Rotation controls
04:55 - Cull wires control
04:55 - Random culling control
05:50 - Random per wire control
06:00 - Sag controls
07:15 - Cull by pole controls
07:40 - Deep dive begins
Download the scenes, compounds, lesson plans and other files to follow along or adapt for your own curriculum (no slides this week): areadownloads.autodesk.com/wd...
Valhallens Helpers: github.com/unkaval/VHH
MJCG: mjcg.gumroad.com/l/mjcg_compo...
Bifrost Addicts Discord Invite: / discord - Věda a technologie
Very useful video. hopefully there will be more UI improvements where artist can add inputs with a click of a button. kinda like MASH_repro node
Hello, i lerning a biffrost but is possible make boolean operation between two mesh ? Thank you :)
Unfortunately, not directly at the moment. You can, however, convert both of your meshes to level sets using the convert_to_volume node and do the boolean operation using merge_volumes and turn result back into a mesh using volume_to_mesh.