The process of Mari to ZBrush to SP gives a much greater result...SP loses mostly the finest details. But it's still an alternative ;) ...I hope SP will integrate much of displacement ability soon
I might be missing something. But I just add a single user channel to my project, and use that Channel for the original displacement map, and the diffuse Chanel for the diffuse map. I can then Project both of them together. When I’m finished I export my maps and only then seperate the displacement in photoshop. It’s like a 10th of the setup time.
Feel like I am missing something because all of the saved images looked correct but none of the displacement is showing up in the substance. The color is beautiful but there is no physical detail at all. Does substance painter care how much a mess is subdivided before you import it? Or does that matter.
Hey, glad you liked the video. I just got the forehead or different parts of the face that I thought worked well for the neck. Can't remember exactly which part I used, but just experiment using different areas of the face
@@3dcharacterart889 thanks for the reply! I tried to do this last night but the displacement ended up being too severe. Suspect my unwrap may need more work or maybe I’m not zoomed in enough. My headed ended up looking like it was dipped in plaster with bumps everywhere 😅
This channel is a gold mine
The process of Mari to ZBrush to SP gives a much greater result...SP loses mostly the finest details. But it's still an alternative ;) ...I hope SP will integrate much of displacement ability soon
Link ?
I might be missing something. But I just add a single user channel to my project, and use that Channel for the original displacement map, and the diffuse Chanel for the diffuse map. I can then Project both of them together. When I’m finished I export my maps and only then seperate the displacement in photoshop. It’s like a 10th of the setup time.
Feel like I am missing something because all of the saved images looked correct but none of the displacement is showing up in the substance. The color is beautiful but there is no physical detail at all. Does substance painter care how much a mess is subdivided before you import it? Or does that matter.
awesome vid man, that is a next level tool!
This is actually gem
Thanks man, really useful workflow
Nice video Bro
Thanks man!
is a work around to UDIMs when importing the texture inside zbrush?
Is there a replacement for mari? No?
really cool
After Projecting the texture, I dont see the displacement even after enabling lambert map
Anyway to make it show?
Same here, did you find a fix for it?
@@mac_n_cheese93 just turn on all layers and enable displacement in shader settings
Grea tutorial but since you made this there has come new ways to do this. Can you maybe make a updated tutorial?
what new way?
Hi, I already used it and I have everything set in substance but the displacement is not being applied.
Really helpful video, please keep it up!
How did you do the neck?
Ty for this
why is this so hard to do in substance?
What about XYZ Micro Fabrics?
Awesome video! How did you do the neck? As the image file is only a face. Did you use the sides of the neck ?
Hey, glad you liked the video. I just got the forehead or different parts of the face that I thought worked well for the neck. Can't remember exactly which part I used, but just experiment using different areas of the face
@@3dcharacterart889 thanks for the reply! I tried to do this last night but the displacement ended up being too severe. Suspect my unwrap may need more work or maybe I’m not zoomed in enough. My headed ended up looking like it was dipped in plaster with bumps everywhere 😅
How do I project all 3 channels (RGB) at once like Mari does?
yeah ! thats what i want to know
Honestly looks tedious as hell and overcomplicated , but its an alternative way to do it... for sure
I agree unfortunately
is there an easier way?
@@AeonSaturnal did you find a better way?
@@DrKnow186 I just import albedo roughness and displacement for height, i don't set up the custom channels. Works well enough for me.
Hello. can i purchase other xyz multi channel textures and use with this product?
can you teach me, for free 😄