Substance Vs Mari | What You need to Know

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  • čas pƙidĂĄn 22. 05. 2024
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    Check this exciting comparison between Substance Painter vs Mari and tell us which one is your favorite!
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Komentáƙe • 28

  • @jensenraylight8011
    @jensenraylight8011 Pƙed měsĂ­cem +13

    Substance Painter basically for Games, and Mari for Movies.
    Mari can deal with Pore level Detail, and can handle up to 32k Texture size per UDIM, which is Crazy
    while Substance Painter can only Handle a mere 8K Texture per UDIM,
    Which even a 12+ yo version of Mari can deal with 16K Texture
    But Mari is significantly more heavier and slower, and because Mari isn't geared toward a Real Time Rendering,
    the Preview is not as Instant like Substance Painter, which is PBR workflow,
    also dealing with crazy big Texture size is very stressful and Slow
    also, sometimes Texturing using only Photoshop is completely okay,
    because everything that require 3D tend to took way too long because you've to cover every corner of the model.

  • @Oldyellowbrick
    @Oldyellowbrick Pƙed měsĂ­cem +2

    The worst thing for me with Mari is it’s a lot more difficult to learn. Cumbersome interface but the lack of tutorials makes it even more of a challenge. Ifyou can get over these hurdles it’s by far the most powerful tool.

  • @mregypt
    @mregypt Pƙed měsĂ­cem +1

    this is very helpful thank you

  • @Mr.Mirage_YT
    @Mr.Mirage_YT Pƙed měsĂ­cem +5

    Finally Blud Accepted my Video Request Thanks !

  • @nosirve9458
    @nosirve9458 Pƙed měsĂ­cem

    Substamce for gamedev is amazing

  • @Vueko127
    @Vueko127 Pƙed měsĂ­cem

    👍

  • @phoenix2gaming346
    @phoenix2gaming346 Pƙed měsĂ­cem +4

    maya courses and best addons and plugins plss bro😔

    • @thiagordooo
      @thiagordooo Pƙed měsĂ­cem +1

      this is a blender meat rider channel

  • @SW-lw6mt
    @SW-lw6mt Pƙed měsĂ­cem +2

    I actually prefer Mari, it's much faster than painter, but it has a terrible UI - if only they overhauled the UI and pricing to compete with painter it would have been adopted more widely.

    • @deuswulf6193
      @deuswulf6193 Pƙed 24 dny

      I find it hard to believe it is faster to paint than Painter. Back when I used Mari for awhile, it was slow, time consuming, quite convoluted with resource management playing a big role. Painter was the opposite, it fast, almost held your hand for most of the work, leveraged a ton of smart materials and tools to pump out assets on the fly.
      As for the UI, I agree, but that's the least of Mari's problems. The foundry will charge an arm and a leg for it, and expect yearly payments from you as well if you go along with their pricing scheme. That alone will reduce adoption greatly. We saw the Foundry do the same with Modo. Both have low accessibility now, all because it's priced for large studios, not individuals or small teams.

    • @SW-lw6mt
      @SW-lw6mt Pƙed 24 dny

      @@deuswulf6193 Painter is a LOT better now, but a little while back it couldn't handle UDIMs and large textures. Getting skin details projected and painted was a lot easier in Mari.

    • @deuswulf6193
      @deuswulf6193 Pƙed 24 dny

      @@SW-lw6mt Painter got 8k texture support and UDIMs about 8 or so years ago. I don't know if I would call 8 years "a little while back".
      Not saying Painter is perfect, I sure as heck had a lot to complain about it back in the early days, even when I was talking to the team behind Painter.
      Painter is more about filling in smart materials and surface elements, than actual "painting", however for more precise organic texture work, what the artist would do is just send it to Photoshop, and then send it back to painter. It was a quick process. If i recall correctly this was not painting on UVs either, but on top of an image of the model itself, similar to how Mari works.
      I know 3D Coat had this method as well.

    • @SW-lw6mt
      @SW-lw6mt Pƙed 24 dny

      @@deuswulf6193 Um I don't think that's right, I believe it was 2020 or something.

    • @deuswulf6193
      @deuswulf6193 Pƙed 24 dny

      @@SW-lw6mt Those were advertised additions to painter with version 2.1, which was released back in 2016.

  • @ektorthebigbro
    @ektorthebigbro Pƙed měsĂ­cem

    mari has procedural abilities especially if you also use the widely used extension pack

  • @ZephrusPrime
    @ZephrusPrime Pƙed měsĂ­cem +2

    Substance-Games
    Mari-VFX

  • @MichaelHalsell
    @MichaelHalsell Pƙed měsĂ­cem

    Fewer films in the pipeline. Mari requires good infrastructure support. Fewer artist can use it effectively.

  • @Oakbeast
    @Oakbeast Pƙed měsĂ­cem +1

    Mari is deep & clunky. You pay for that 32K access in time. Substance was awarded an academy award last year for technical achievement.

  • @Liaw4896
    @Liaw4896 Pƙed měsĂ­cem

    less people use , who care. u must let artists afford to use it.

    • @Liaw4896
      @Liaw4896 Pƙed měsĂ­cem

      @@misanthrope_01 no wonder...

  • @NevermoreZach
    @NevermoreZach Pƙed měsĂ­cem +9

    Painter is in every way inferior to Mari.

  • @yahyabaskale8948
    @yahyabaskale8948 Pƙed měsĂ­cem