Substance Vs Mari | What You need to Know
VloĆŸit
- Äas pĆidĂĄn 22. 05. 2024
- đ„THE BLENDER SPRING SALE IS HERE! SAVE UP TO 25%đ„
Check this exciting comparison between Substance Painter vs Mari and tell us which one is your favorite!
Visit our Website âș inspirationtuts.com/
CG Vortex (3D News) âș bit.ly/3YGkHCg
2D Channel âș bit.ly/3YHixmf
Game dev Channel âș bit.ly/3mLYXYD
Archviz Channel âș bit.ly/3TbuaAM
Facebook page âș bit.ly/3FjdUb8
CHECK OUT THESE AMAZING BLENDER ADDONS âș
MODELINGâș
Kit Ops 2 Pro: bit.ly/3ZUsA8c
Hard Ops: bit.ly/3T5IquI
Fluent: bit.ly/3YHnwDp
Box cutter: bit.ly/3Fh3zwg
Mesh Machine: bit.ly/3Lb5Z3k
Cablerator: bit.ly/3LiOf6g
shipwright: bit.ly/3Jz0fiL
VEGETATION âș
Geo-Scatter: bit.ly/3FhLqi1
Botaniq Tree Addon: bit.ly/3ZMuto8
Tree Vegetation: bit.ly/3Tanh2v
Grassblade: bit.ly/3lc4d7h
Forestation:bit.ly/3quRwY2
Gardner:bit.ly/441amni
MATERIALS & TEXTURING âș
Sanctus Library: bit.ly/3Yz46lE
Realtime Materials(Ducky3D): bit.ly/3Kzh6C3
Decalmachine: bit.ly/3Fi5hgW
Extreme Pbr: bit.ly/3LfmF9O
Fluent Materializer: bit.ly/3YF9bHx
Material Library Materialiq: bit.ly/3mJnWf4
Bpainter: bit.ly/3FhMXoh
Clay Doh: bit.ly/3qq6TB5
Terrain Generationâș
True Terrain: bit.ly/3qIEkyt
Nodescapes: bit.ly/3DT61bb
ArchViz & Renderingâș
Construction Lines:bit.ly/3OBuaYG
CityBuilder 3D: bit.ly/3TcniCX
K-cycles: bit.ly/426D9Y0
SIMULATIONS & DYNAMICS âș
Flip fluids: bit.ly/3l6Tv26
Carl's Physics: bit.ly/3ZYxy3V
RBDLab Addon: bit.ly/3ZWX35G
Khaos: bit.ly/3LghhDd
CLOTH SIMULATION âș
Simply Cloth: bit.ly/3ZmcAfx
Simply Micro Mesh bit.ly/3s8uJle
Simply Material: bit.ly/3Zp0v9t
RIGGING & ANIMATION âș
Human Generator: bit.ly/3TnVoUV
Auto-Rig Pro: bit.ly/422TaOz
Faceit: bit.ly/3Jb6OX3
Animax: bit.ly/3J8F859
voxel heat diffuse skinning: bit.ly/3lal5vh
Animation Layers: bit.ly/3J2q2hu
X-Muscle System: bit.ly/3yvNf6Z
UV UNWRAPPING âș
Zen Uv: bit.ly/3JxcPyF
Uv Toolkit: bit.ly/400IsWV
Uvpackmaster: bit.ly/3Lyd5PJ
Clouds & Atmosphereâș:
Cloudscapes : bit.ly/455RJ36
Real Cloud: bit.ly/43XaLXP
Physical Starlight And Atmosphere: bit.ly/47lKaXr
Physical celestial Objects
True-Sky 2.1 | Beta: bit.ly/454FvaL
Pure-Sky Pro: bit.ly/3DNZE95
Alt Tab Easy Fog: bit.ly/45h2E9C
Productivityâș:
Clean Panels
bit.ly/3qyHIMv
Memsaver: bit.ly/3OtWhsV
Drag & drop import: bit.ly/44cBHCV
Auto-Highlight In Outliner: bit.ly/3OU4Jmy
Instant Clean: bit.ly/3QCeo2C
Asset Libraries:
True Assets: bit.ly/465Bxj8
Poly Haven: bit.ly/3YB6I2j
Car Transportation: bit.ly/3J7iied
Car - Traffiq Library: bit.ly/3ZGWRaX
SCULPTING âș
Sculpt+Paint Wheel: bit.ly/3YEom3x
Speed Sculpt: bit.ly/3Yzydtl
RETOPOLOGY âș
Retopoflow: bit.ly/3ZUnjO2
SCRIPTING âș
Serpens 3: bit.ly/3T8plYM
âșâșâș Blender Courses âșâșâș
Cinematic lighting in Blender
Blender Market: bit.ly/3Ecrqwp
Gumroad: bit.ly/3YUCiad
Toanimate: Blender Animation Course
bit.ly/40UcFIB
PostPro
Blender Market: bit.ly/3EcvXPM
Photogrammetry Course
Blender Market: bit.ly/3lKaIyo
Gumroad: gumroad.com/a/909448307/nhpHT
Human: Create realistic Characters
Blender Market: bit.ly/3k38mtO
Alive: Ultimate Character animation Course
Blender Market: bit.ly/3YM8ahk
Gumroad: bit.ly/3Edp14D
The Art of Affective Rigging
Blender Market: bit.ly/3KbfXky
Gumroad: bit.ly/3I5pF5t
Real-time Motion Graphics
Blender Market: bit.ly/3I58DV8
Best Blender Course Creators:
Blender Bros âș theblenderbros.gumroad.com/
CG Boost âș www.cgboost.com/
CG Cookie âș bit.ly/3S8d71R
DISCLAIMER âș Some links here are affiliate links that help us create more content. Thanks in advance for using our links
Substance Painter basically for Games, and Mari for Movies.
Mari can deal with Pore level Detail, and can handle up to 32k Texture size per UDIM, which is Crazy
while Substance Painter can only Handle a mere 8K Texture per UDIM,
Which even a 12+ yo version of Mari can deal with 16K Texture
But Mari is significantly more heavier and slower, and because Mari isn't geared toward a Real Time Rendering,
the Preview is not as Instant like Substance Painter, which is PBR workflow,
also dealing with crazy big Texture size is very stressful and Slow
also, sometimes Texturing using only Photoshop is completely okay,
because everything that require 3D tend to took way too long because you've to cover every corner of the model.
The worst thing for me with Mari is itâs a lot more difficult to learn. Cumbersome interface but the lack of tutorials makes it even more of a challenge. Ifyou can get over these hurdles itâs by far the most powerful tool.
this is very helpful thank you
Finally Blud Accepted my Video Request Thanks !
lol
Substamce for gamedev is amazing
đ
maya courses and best addons and plugins plss brođ
this is a blender meat rider channel
I actually prefer Mari, it's much faster than painter, but it has a terrible UI - if only they overhauled the UI and pricing to compete with painter it would have been adopted more widely.
I find it hard to believe it is faster to paint than Painter. Back when I used Mari for awhile, it was slow, time consuming, quite convoluted with resource management playing a big role. Painter was the opposite, it fast, almost held your hand for most of the work, leveraged a ton of smart materials and tools to pump out assets on the fly.
As for the UI, I agree, but that's the least of Mari's problems. The foundry will charge an arm and a leg for it, and expect yearly payments from you as well if you go along with their pricing scheme. That alone will reduce adoption greatly. We saw the Foundry do the same with Modo. Both have low accessibility now, all because it's priced for large studios, not individuals or small teams.
@@deuswulf6193 Painter is a LOT better now, but a little while back it couldn't handle UDIMs and large textures. Getting skin details projected and painted was a lot easier in Mari.
@@SW-lw6mt Painter got 8k texture support and UDIMs about 8 or so years ago. I don't know if I would call 8 years "a little while back".
Not saying Painter is perfect, I sure as heck had a lot to complain about it back in the early days, even when I was talking to the team behind Painter.
Painter is more about filling in smart materials and surface elements, than actual "painting", however for more precise organic texture work, what the artist would do is just send it to Photoshop, and then send it back to painter. It was a quick process. If i recall correctly this was not painting on UVs either, but on top of an image of the model itself, similar to how Mari works.
I know 3D Coat had this method as well.
@@deuswulf6193 Um I don't think that's right, I believe it was 2020 or something.
@@SW-lw6mt Those were advertised additions to painter with version 2.1, which was released back in 2016.
mari has procedural abilities especially if you also use the widely used extension pack
Substance-Games
Mari-VFX
Fewer films in the pipeline. Mari requires good infrastructure support. Fewer artist can use it effectively.
Mari is deep & clunky. You pay for that 32K access in time. Substance was awarded an academy award last year for technical achievement.
less people use , who care. u must let artists afford to use it.
@@misanthrope_01 no wonder...
Painter is in every way inferior to Mari.