3ds Max Mechanical Rigging - Part 1: HI IK Solver

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  • čas přidán 22. 08. 2024

Komentáře • 7

  • @markbeckitt1445
    @markbeckitt1445 Před 8 lety

    This is brilliant, really easy to follow, I normally do meshing, never got round to animation, ik solvers, dummies and such, really pleased to find this here

  • @scatterbrainart
    @scatterbrainart Před 4 lety +1

    Position threshold! Thank you so much! It was driving me mad trying to figure out why my child node kept snapping up and down.

  • @abhijeetroy8412
    @abhijeetroy8412 Před 5 měsíci

    thanks man

  • @arassy6851
    @arassy6851 Před 9 lety

    thank you for this useful tutorial

  • @kpo42641
    @kpo42641 Před rokem

    Very interesting, I see this is a very old video but what did you use the finished F-104 Star Fighter rig in? It seems more detailed then a video game would need.

  • @ClaudiaShifferLA
    @ClaudiaShifferLA Před 6 lety

    I appreciate your try, but you have make a video talking about HD and HI in deep, from the basics to the last?
    For me it's a little confused the video.

    • @jimknutson2602
      @jimknutson2602  Před 6 lety +1

      Thanks for the feedback. Unfortunately, I no longer have a usable 3Ds Max install, so I cannot make any new videos.