GHPC - Bradley Introduction

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  • čas přidán 14. 11. 2023
  • Walk with us as we take a closer look at the Bradley and some engagement techniques to get those sweet armor kills.
    Remember to check out gunnerheatpc.com/ for all the latest news and updates
    Thanks
  • Hry

Komentáře • 9

  • @SabotAndHeat75
    @SabotAndHeat75 Před 6 měsíci +1

    Did a few raids that started in the back of a Bradley. Terrifying.

    • @mastergunner309
      @mastergunner309  Před 6 měsíci +1

      When I was a dismount I just wanted out of the back of that loud death coffin lol.

  • @rossmum
    @rossmum Před 8 měsíci

    Awesome vid. The walkthrough of how you'd do gunnery on the range was really cool as well, I'd always wondered what the deal was with those little tubes and thought they might've been for antennas or something. Now I know! Makes sense to have somewhere secure and built-in to keep the flags.

  • @bandrea610
    @bandrea610 Před 8 měsíci +1

    Cool info man!

  • @KenshiroPlayDotA
    @KenshiroPlayDotA Před 8 měsíci +3

    As a rule of thumb, would you say 1,200m is a good battle zero for the Bradley in GHPC ? Unless the target is fairly far, say 1,500m or more, I don't really see the need to adjust the range, especially since I have to think about pressing Ctrl and moving the mousewheel, maybe losing a second in the engagement process.
    For leading moving targets, what would be the initial aim points ? If the target is moving perpendicularly and at full speed, would the inner end of the outer stadia line work decently, and then adjust if necessary ?

    • @mastergunner309
      @mastergunner309  Před 8 měsíci

      1200 is a good starting point. I think your eyeballs start telling you if you need to adjust further the more you see targets. The only time I adjust for shorter range is for 7.62mm targets.
      Leading targets def becomes more natural the more you do it. Range, target speed, and my speed are all going to play factors in where to lead it. I just always seem to start with that outer stadia line as my point of aim and the front of the vehicle kinda bracketed in the inner set. But again, going to depend on range. The main thing is get that steady lead along his plane of movement before you fire. And when you fire, keep tracking. Dont shoot and stop, shoot and keep tracking him until he dies.
      Thanks for watching.

    • @KenshiroPlayDotA
      @KenshiroPlayDotA Před 8 měsíci

      I found ADA190698 on DTIC.
      Pp. 56-62 are the most useful, and suggest a 5-mil lead for APDS-T, which would be the outer ends of the double stadia lines, and 8.75 mils for HEI-T, i.e. the middle of the outer stadia lines.
      Though it's obviously a starting point, since the BMP-1 in the video required about 7 mils of lead.
      Interestingly, figure 15 shows the lead against a target moving at 32 km/h and at 90° requires a lead between 7 and 8 mils between 1,000 and 2,800m for APDS-T, so at least the aimpoint doesn't really change with distance.

    • @nucleus691
      @nucleus691 Před 8 měsíci

      You can check the map ingame to find out your average engagement distance in any given mission.
      The map is split into big 1x1 kilometer squares with a thick black outline and inside those are 100x100 meter squares.
      Check the map topography and before you drive over a hill that could reveal enemies behind it, check how many squares away it is and adjust your range accordingly. 1 big square + 8 small squares = 1800m away on average.

    • @SabotAndHeat75
      @SabotAndHeat75 Před 6 měsíci

      Yes, but whether you use battlesight is highly dependent on the type of round you've selected. Heat has way steeper parabola than a Sabot. Meaning, the margin for accuracy diminishes greatly as the distance increases compared with Sabot. Sabot has a much flatter trajectory, so you have a much more forgiving window if your off on the range.