Iron Warriors, Sons of Horus, Space Wolves Horus Heresy Free For All Battle Report

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  • čas přidán 3. 11. 2023
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Komentáře • 26

  • @drake898989
    @drake898989 Před 8 měsíci +8

    Was a lot of fun Steve! We will have to do it again soon!

  • @jy8081
    @jy8081 Před 8 měsíci +3

    Man a 1v1v1 sounds awesome, I gotta watch it.
    Only thing better would be a 4 player free for all or triumph and treachery.
    What I mean is multiplayer warhammer is awesome.

  • @mrjimmyp3042
    @mrjimmyp3042 Před 8 měsíci +3

    I see a Heresy batrep and immediately click it

  • @anonymousgeoff5399
    @anonymousgeoff5399 Před 8 měsíci +2

    Great fun, thanks for this.
    Worth checking the melta profiles, think you played with 40k multi meltas taking 2 shots from Justaerin rather than 1 twin linked. Made them pretty deadly against the sicaran and dread.

  • @trajanthegreat2928
    @trajanthegreat2928 Před 7 měsíci

    With the Space Wolves' speakers of the dead, Hatred is first round of combat so does happen when the unit is charged.

  • @tabe8850
    @tabe8850 Před 8 měsíci +1

    Love seeing anything HH on this channel. Thanks Steve.
    I appreciate the paint on back of hand. You are a true hobbyist…
    Ps: you were correct IMO. HH can’t be done live. It needs a handheld.

  • @LordMacragge31
    @LordMacragge31 Před 6 měsíci

    Couple rules things, the 4 on the iron warrior lascannon did glance the raider as that =14. Also you cannot evade with dreadnoughts as they are fearless.

    • @LordMacragge31
      @LordMacragge31 Před 6 měsíci

      Great game though, just as an iron warrior my brain is hardwired to think 4s are a glance

  • @Stormbolter83
    @Stormbolter83 Před 8 měsíci +1

    Great fun as always love heresy and always want more

  • @scholtzovsvet5724
    @scholtzovsvet5724 Před 6 měsíci

    Guys is it 2 edition? And how many points do you have in a single army?

  • @michaelmott4718
    @michaelmott4718 Před 8 měsíci

    That Wolves player sure is good lookin!! :P

  • @Yurt_enthusiast7
    @Yurt_enthusiast7 Před 8 měsíci

    Excellent game! Multi player games are the best😊

  • @jiveturky3000
    @jiveturky3000 Před 8 měsíci

    HH is best. nice vid

  • @kal_spriggs
    @kal_spriggs Před 8 měsíci

    Fun game to watch

  • @TeAXIIIT13
    @TeAXIIIT13 Před 8 měsíci

    This is similar to fantasy triumph and treachery, probably work better if you did it more closely to the original rules

  • @jovenlawrence4977
    @jovenlawrence4977 Před 8 měsíci

    praise hh!

  • @Apocalypes773
    @Apocalypes773 Před 8 měsíci

    Hey Steve, most vehicles can't move as a reaction. One of the requirements is having an initiative characteristic

    • @MountainMiniatures
      @MountainMiniatures  Před 8 měsíci +1

      That's not true...
      Why not take the 3 seconds and look up the reaction rule before incorrecting me.
      You cant read the Withdraw or Advance reactions without reading that vehicles can do them too. Its not even like its on a different page my dude.

    • @Apocalypes773
      @Apocalypes773 Před 8 měsíci

      @MountainMiniatures alright then...
      Page 159 age of darkness rulebook "any reaction that allows a unit to move using its initiative value rather than its movement characteristic may not be used by units that include any models with either no initiative characteristic (such as most vehicles) or an initiative characteristic of 0"
      Both advance and withdraw don't use your movement characteristic. The stipulation about vehicles is for things such as knights and demon engines which are vehicles with an initiative characteristic, but would be janky to move if they weren't allowed to pivot

    • @MountainMiniatures
      @MountainMiniatures  Před 8 měsíci +1

      @@Apocalypes773 No just NO. Page 159 applies to factions with special reactions, like blood angels and deathguard. they could not use their special reactions to move most vehicles.
      Now READ page 160.
      The last sentence in Withdraw and Advance tells you how they with with Vehicles. They don't use Initiative. they pivot up to 90 degrees then move up to 6 inches. So page 159 doesn't apply to Withdraw or Advance, because its NOT an initiative based move for vehicles.

    • @Apocalypes773
      @Apocalypes773 Před 8 měsíci

      @@MountainMiniatures Page 158 and 159 give the overall rules for all reactions. In order to react with movement, you either need an initiative stat or the reaction has to be based on your movement stat (like the white scars). It even specifies "such as most vehicles" in this section.
      Page 160 does give the rules for how vehicles behave when using advance or withdraw, but as neither of those reactions utilise the movement characteristic of the unit that is using the reaction you still require an initiative stat to be eligible.
      This limits advance and withdraw to knight-like units, which meet both requirements of having an initiative characteristic and being a vehicle to use the last part of these reactions.
      I don't want this to descend into an argument, would rather it remain a discussion. I love your vids and always look forward to seeing more Heresy content from you

    • @minimax_95
      @minimax_95 Před 8 měsíci +2

      @@Apocalypes773 Dude, what? Please do not interpret stuff that is not here. You refer to the sentence on Page 159: "Any reaction that ALLOWS a unit to move using its initiative characteristic rather than its movement characteristic etc......" A vehicle (like spartan) has no initiative so it can not move - yes you are right but instead moving on initiative it is literally saying on Page 160 to AVOID this rule: "Vehicles may pivot once up to 90° and then move up to 6" directly back". So Steve played correct. All units with initiative have to move based on this stat and all vehicles based on the 6" movement.